PvP zealot wars just got a lot simpler - pretty hard to micro someone elses zealot haha :p
Stronger Team Color - Page 16
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bkrow
Australia8532 Posts
PvP zealot wars just got a lot simpler - pretty hard to micro someone elses zealot haha :p | ||
jambam
United States324 Posts
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Encrypto
United States442 Posts
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pzea469
United States1520 Posts
On May 02 2011 08:01 Encrypto wrote: I didn't know what I would think of this at first, but after watching that video, I really love your idea. It's so easy to differentiate between players and see exactly what is going on. I think you may be onto something here. Yeah I really think the textures make the game a lot clearer, and I believe they would help spectators out quite a bit. I just wish I could get someone important to give them a try. Some pro like Incontrol or Idra, or someone known in the community, or something, just so they can give their thoughts. Their feedback might be interesting since they play the game SO much. And for people saying they didnt like the spawning pool in the video, it's been changed, the video is a bit outdated now. If you try the textures, the liquid in the pool is still green. Same with the dots on the queen. Banshee has more team color plus some yellow with black stripes on it to help differentiate. And some other changes that I can't think of. I'd post another video but It would probably be better if someone who regularly makes videos could try this and throw one on youtube. Or if someone that streams hq gave them a try. | ||
zul
Germany5427 Posts
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Bensio
United Kingdom621 Posts
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Galleon.frigate
Canada721 Posts
watching sc2 can be a lot like watching a game of hockey, sure if you've been doing for a time you don't even need to actually see the puck, you know where it is based on the play, but someone new to hockey finds it's very frustrating to follow. Great work... hope more vod makes start moving to this for mirror matchs | ||
pzea469
United States1520 Posts
On May 02 2011 09:41 zul wrote: I might be afraid to get baned by Blizzard for this, cuz this gives you an advantage to other players on the battle.net. The advantages you might get with this are slight. I don't think you would ever beat a better player because of them. It might give you the advantage of not having to strain your eyes in some situations, but I think this would only give a significant aid to people with sight problems. The main purpose for these textures are for spectators to have an easier time, and for people new to SC2, to be able to differentiate quickly and see things more clearly. Advantage, yes. But no more than having a better monitor or mouse. | ||
Jerax
Canada189 Posts
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kNightLite
United States408 Posts
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MooMooMugi
United States10531 Posts
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windsupernova
Mexico5280 Posts
On May 02 2011 10:15 kNightLite wrote: I really hope blizzard implements something like this. But I fear it'll result in an automatized cease-and-desist just like the World of Starcraft mod a couple of months ago. And unlike letting the world of starcraft mod develop, formally implementing stronger team colors would require effort from blizzard. Probabally too much bureaucracy to change the art...even though its DEFINITELY an improvement on the spectator experience. Ehhh, they let it develop, they just asked for that guy to change the name of his mod. IIRC I think they invited the modder to Blizzard HQ | ||
Angra
United States2652 Posts
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pzea469
United States1520 Posts
On May 02 2011 10:31 Angra wrote: Great idea. It's so hard sometimes currently to distinguish teams in battles depending on the units involved. This was one of the reasons why it was so easy to see what was going on in BW I think too, the fact that each team's color was so bold and stood out from the rest. As it stands currently it seems like they're going for the "dark, gritty" look but it just comes out as being hard to tell what's going on. Yeah I understand what they went for, besides it was partly our fault since fans complained about it looking too colorful. Blizzard originally had the colors stronger like what i did, but they changed it before release. | ||
Jonoman92
United States9090 Posts
The yellow for allies/red for enemies toggle works, but it's nice to know exactly which units are which players'. | ||
ProbeRusher
United States86 Posts
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universalwill
United States654 Posts
if they're unwilling to change it, they should at least make higher visibility models an option. | ||
djdoodoo
United Kingdom192 Posts
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KevinIX
United States2472 Posts
On May 02 2011 10:54 universalwill wrote: they look really cool. i don't care if it looks unrealistic and cartoony, the first thing i care about is playability. when i played quake, i always turned enemy models to very bright shades of red or green, and i always loved how the team colors in Team Fortress 2 were blue and red. it just makes visibility so much better, drastically cutting down on the time you brain needs to process whether they are friend or foe. because i know that in a few hectic ZvZs, i've selected an enemy baneling thinking it was my own, tried to group it with my lings, and gotten all my lings blown to hell. if they're unwilling to change it, they should at least make higher visibility models an option. Friend or foe colors is Alt-F. | ||
Kaitlin
United States2958 Posts
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