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On May 05 2011 13:44 Pwere wrote: Is it possible to actually change the team colors as well? I'd love to change the ridiculous green/red to something actually easy to differentiate, or change the pink to something that doesn't look like minerals.
Not that i know of. I wish there were a way. Blizzard will probably eventually allow us to decide what color we want to be and what color we want our opponent to be with alt F. It just makes sense.
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GSL should use this mod :D this is amazing
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i have a question pzea you know how there is green stain if baneling bust? or color of stalker beam or roach acid barf? Can you change those colors?
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On May 06 2011 10:09 frucisky wrote: GSL should use this mod :D this is amazing MPQ editing is against the TOS, so sadly I don't think that would be possible
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This is amazing. Even though my first thought is eyecancer >.>
As far as the video goes: I would say spawning pools could be a little more decent(blue pool just looks wrong). Blue Queen looks a bit overdone too. Was anything about terran changed besides the marauder? Immortals could use a bit more color. And too bad even this color scheme doesn´t help the colossus laser clusterfuck.
Keep up the good work. You can change something.
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On May 06 2011 10:14 DrunkApple wrote: i have a question pzea you know how there is green stain if baneling bust? or color of stalker beam or roach acid barf? Can you change those colors?
Im really not sure how to make that happen. Its definitely something id like to do though. Ill try putting a bit more research into it.
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Is there any chance Blizzard could take this into consideration for next patches? Like give an option to toggle Stronger Team Colors? I think this would be pretty fair as some of us might have a better time when things get clumped together.
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Just tried it out and wow, this is awesome. Great work.
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Russian Federation4295 Posts
Guys, you can add new textures WITHOUT editing MPQ files -_-
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One thing I worry about (and I saw this on the Cybernetics Core) is the color and glow hiding some of the details on buildings. Has anyone else noticed a bit of that?
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I still remember people were MUCH scared that units would look too much like toys with bright colors like WC3. I think the colors units currently use kinda reflects what you guys wanted. just throwing it out there.
I can see where you guys are going with this but those situation where you dont know what is going on i could only see happening in PvP when stalkers would blink into eachother but that only lasts a second or two and this only goes for spectators.
Bottom line, I would not be against an added option in replays.
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It might be worthwhile adding the change to units, but the buildings too, I don't know. I've never had any problems with colours whether I'm playing or not.
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dear god, this mod is useful. I play a lot of team games and I can't tell you how many times I've breathed a sigh of relief only to die a few seconds later as I realize those aren't my ally's banelings/zealots/zerglings
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I would prefer is the colours currently showing on the units (default) were just stronger, instead of adding so much more colour places where it doesn't keep the same feel.
Idea is great, yet cheating under tournament conditions just like people made full red and green skins for Counter Strike 15 years ago and got banned as they were 100x easier to see and spot.
This kind of patches would result in instant disqualification from any tournament if they knew.
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On May 07 2011 13:26 Existor wrote: Guys, you can add new textures WITHOUT editing MPQ files -_-
whoa really? please let me know how so i can update OP
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On May 07 2011 20:42 pzea469 wrote:Show nested quote +On May 07 2011 13:26 Existor wrote: Guys, you can add new textures WITHOUT editing MPQ files -_- whoa really? please let me know how so i can update OP It was explained here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212923
EDIT: Just tested it and it does indeed work. So this means you can just extract the textures into the folder: StarCraft II\Mods\LibertyMulti.SC2Mod\enGB.SC2Assets\Assets\Textures
Without editing any MPQ files. For me this also worked if I used the enUS folder. Don't know if all localizations will accept all other localizations with priority just because it's a folder, but it looks likely.
Actually maybe this trick specifically will only work with EU clients.
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On May 07 2011 20:49 dvide wrote:Show nested quote +On May 07 2011 20:42 pzea469 wrote:On May 07 2011 13:26 Existor wrote: Guys, you can add new textures WITHOUT editing MPQ files -_- whoa really? please let me know how so i can update OP It was explained here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212923EDIT: Just tested it and it does indeed work. So this means you can just extract the textures into the folder: StarCraft II\Mods\LibertyMulti.SC2Mod\enGB.SC2Assets\Assets\Textures Without editing any MPQ files. For me this also worked if I used the enUS folder. Don't know if all localizations will accept all other localizations with priority just because it's a folder, but it looks likely. Actually maybe this trick specifically will only work with EU clients.
Yes, I just tested it, works perfectly. Extracted the downloaded archive in: StarCraft II\Mods\LibertyMulti.SC2Mod\base.SC2Assets\Assets\Textures I'm using english SC2 en EU account.
About the textures though, I find it surprising that you made morphing zerg buildings into giant blinking Christmas lights (a bit too much imo), completely preventing any stealth enemy spine crawler from morphing on your creep, and yet warping protoss buildings are still the same shade of blue for everyone, not really helping against cannon rushes. Maybe that's not supposed to happen and this installation method is faulty?
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Alright cool, ill add that info to op when I get home. very exciting, texture editing now fully legal lol
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Oh also, maybe this is just me, but I feel like the fungal effect is much darker since I installed this. I have trouble figuring out what is fungaled and what isn't. Maybe this is just me, but in any case, i think it would be a good idea to lighten that up, would help tons.
Edit: Here is how it looks like:
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