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On April 29 2011 01:32 infinity2k9 wrote:Show nested quote +On April 28 2011 23:28 vek wrote:On April 28 2011 23:23 infinity2k9 wrote: It has harder unit counters than BW for sure. Vultures vs Dragoons anyone? If a group of vultures attack moves into a group of Dragoons also attack moving then yes you are correct. The difference is that a group of well controlled Vultures planting mines in the right spots and flanking the Dragoons will win. On the other hand the opposing player with Dragoons can also micro his face off - defusing mines, spreading out and pulling back weak Dragoons. It becomes a battle of who has better control rather than who has the better army composition. The winner is always the better player. How exactly do you do the same thing when it is Thor vs Immortal? Uh yeah. That is the point i was making. It's a soft counter... SC2 has harder counters than that. By far. You can't overcome a direct counter with micro in SC2 in almost any situation.
Ah.. My apologies. I completely mis-read what you were saying.
Still, at least I managed to explain what you meant for people who didn't know
Also, for the people constantly bringing up balance, this isn't something to be worried about. The game is fairly balanced.
The problem I have with these interview answers is how Dustin Browder clearly does not understand what micro is. We had the same problem in beta where he had to have the difference between macro and micro explained to him (perhaps someone else knows where this interview is, I couldn't find it).
Ideally the units in the game have enough depth that players can overcome any minor imbalance with skilled unit control. This is one area where it is really important to use Brood War as an example because it does such a fantastic job about it.
I am not saying that SC2 has none of this. Some units are well designed. Unfortunately a lot aren't which results in boring units.
When the lead game designer doesn't understand what micro is how are things supposed to improve without giving very direct feedback?
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It really bothers me how underdeveloped Bnet is and how little Blizzard seem to care. It's as if they have absolutely nobody working on improving the service at all. We are nearing 1 year since launch and it's still inferior to War3 bnet in my opinion.
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Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well.
Does he play this game at all? Marauders with stim rape blink stalkers so badly it doesn't matter what sort of gosu micro you have.
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On April 29 2011 09:26 Rashid wrote: I honestly can't imagine why Blizz even put Browder in charge in balancing the game. All the CnC and LotR games that he was involved in are so freaking inbalanced, it only got bettter once he left EA LA and CnC3:Tiberium Wars was a fcuk ton better than the previous ones.
David Kim is in charge of the balance department of Starcraft 2 development, not Dustin Browder.
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On April 29 2011 10:03 Hikko wrote:Show nested quote +On April 29 2011 09:26 Rashid wrote: I honestly can't imagine why Blizz even put Browder in charge in balancing the game. All the CnC and LotR games that he was involved in are so freaking inbalanced, it only got bettter once he left EA LA and CnC3:Tiberium Wars was a fcuk ton better than the previous ones. David Kim is in charge of the balance department of Starcraft 2 development, not Dustin Browder.
Dustin Browder is on the Balance team along side David Kim and a few other guys. David Kim is simply the best player on the balance team.
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HHAHAHAHAH Dustin : i would like to see blink stalker kill stimed maraders or at list to be equal bettle... so made it ... nerf steam power and it will hepend :D
i siriysly think they dont play game at all..... and artifact was x naga not from protoss :D
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I'm happy to hear the game is more balanced than broodwar atm, Proven by data and unit counters. Thanks for clearing all this stuff up for us Dustin.
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They put so much emphasis on SC2 succeeding as an esport yet clan support, integrated tournament system - even a competent custom game system seems to be nowhere on the time table.
Ridiculous.
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great translation, thanks!
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On April 29 2011 10:02 trNimitz wrote:Show nested quote +Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well.
Does he play this game at all? Marauders with stim rape blink stalkers so badly it doesn't matter what sort of gosu micro you have.
lol where did he say stimmed marauders...
read again.
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I coulda sworn in past interviews that clan support was really close or was supposed to be in the last patch theoretically. But it seemed to have drifted into nothing and never spoken of again. And now it seems like it is not even close and just an idea for enhancements.
Also, unit micro in sc2 is nowhere near sc1....ughhhhh.
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I find that the community is reacting in the worst possible way to this. Browder is a good dude, and we are lucky we even get the amount of answers from blizzard that we get. I also think that anybody below grand masters complaining about balance is a complete waste of time. If you are losing at your level, there is almost certainly something that you can do better. Let the pros and the balance team balance the game, they know a heck of a lot more than you do. Also, the game should probably not be compared to SC1, which has been out with new strategies developing for over 10 years, when sc2 is but a year old. Honestly, if you think you can do the job better than browder, you would probably make whatever race you chose to play imba to the extreme. He considers everything, and does the best he can. The amount of hate coming from the community makes me kind of embarrassed to even be a part of it.
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On April 29 2011 09:57 floor exercise wrote: It really bothers me how underdeveloped Bnet is and how little Blizzard seem to care. It's as if they have absolutely nobody working on improving the service at all. We are nearing 1 year since launch and it's still inferior to War3 bnet in my opinion.
I'm not sure i agree with that. It was way more difficult to host games in wc3, pretty sure the majority of players couldn't though i might be wrong about that. Also people complaining about milliseconds of lag in sc2 have never played wc3 over bnet I would guess lol. That being said wc3's clan support was actually........ existent, really disappointing to see that they haven't even made an effort on that
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On April 29 2011 12:11 Tiel wrote:Show nested quote +On April 29 2011 09:57 floor exercise wrote: It really bothers me how underdeveloped Bnet is and how little Blizzard seem to care. It's as if they have absolutely nobody working on improving the service at all. We are nearing 1 year since launch and it's still inferior to War3 bnet in my opinion. I'm not sure i agree with that. It was way more difficult to host games in wc3, pretty sure the majority of players couldn't though i might be wrong about that. Also people complaining about milliseconds of lag in sc2 have never played wc3 over bnet I would guess lol. That being said wc3's clan support was actually........ existent, really disappointing to see that they haven't even made an effort on that
Well, I do not know about ladder games cause I played dota for 3-4 years. But over the years many programs came out but manily listchecker was used where it eliminated the lag between custom games to nothing. Their is a new cant think of name that allows you to reconnect to games you drop from also.
On the hosting matter, it was very simple to fix if you knew how to use google or a friend who knew how to do it. You just had to open your ports on your router and modem to allows in-comming connections in wc3.
One more thing. + Show Spoiler +
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On April 28 2011 23:28 vek wrote:Show nested quote +On April 28 2011 23:23 infinity2k9 wrote: It has harder unit counters than BW for sure. Vultures vs Dragoons anyone? If a group of vultures attack moves into a group of Dragoons also attack moving then yes you are correct. The difference is that a group of well controlled Vultures planting mines in the right spots and flanking the Dragoons will win. On the other hand the opposing player with Dragoons can also micro his face off - defusing mines, spreading out and pulling back weak Dragoons. It becomes a battle of who has better control rather than who has the better army composition. The winner is always the better player. How exactly do you do the same thing when it is Thor vs Immortal?
This is simply a lie. If it was true why would flash ever build tanks? Apparently the better player always wins with vultures vs goons, yet he makes tanks? Is it because he doesn't know?
The sole reason terrans make tanks is to beat goons. You simply ain't going to win with vultures vs goons without an army advantage or a big blunder from the toss. Just because you can see mostly vultures in early pushes that rely on hitting when toss has fewer units, doesn't mean that vultures are actually even vs goons and it's all about control.
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On April 29 2011 10:49 mytent wrote:Show nested quote +On April 29 2011 10:02 trNimitz wrote:Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well.
Does he play this game at all? Marauders with stim rape blink stalkers so badly it doesn't matter what sort of gosu micro you have. lol where did he say stimmed marauders... read again.
It's pretty much a given considering blink will probably be finished later than stim which is one of the key upgrades to terran unless you forget to research it.
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On April 29 2011 11:26 mango_destroyer wrote: I coulda sworn in past interviews that clan support was really close or was supposed to be in the last patch theoretically.
The Battle.net 2 and the Starcraft 2 team are not the same. Browder's the game director for the Starcraft 2 team, but clan support is in the other team's area.
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On April 29 2011 04:59 shinarit wrote:Wasnt it a xelnaga artifact?
Oops sorry my bad. The original article only says artifact, and somehow I wrote Protoss artifact. Thanks for pointing it out!
I feel a bit sad at all the negative comments though.
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On April 28 2011 23:18 Yaotzin wrote: Uhoh Zerg QQ incoming. Nothing really surprising in there. Is that the first confirmation of ~3months per ladder season?
They said before that seasons would be shorter than the first one so it was expected this length I think
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Blizzard has always been good at trolling their users, this is just another example of why they're awesome.
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