MLG Columbus Map Pool Announced - Page 4
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monitor
United States2400 Posts
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Slurgi
United States117 Posts
On May 03 2011 04:54 Slasher wrote: The following modifications were made to MLG Testbug: - Bases enlarged for more building space - Added doodads in front of the Natural choke to tighten the area around rocks - Replaced gaps in the middle with high ground Eh? This map already had *huge* bases. I kinda liked it for PvZ, but not so much anymore | ||
MrMotionPicture
United States4327 Posts
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Owii
United States357 Posts
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DannyJ
United States5110 Posts
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Loki57
United States292 Posts
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Noxie
United States2227 Posts
All the other changes look solid | ||
mikyaJ
1834 Posts
On Topic: I'm happy it's not in the map pool. | ||
L3gendary
Canada1469 Posts
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Yoshi Kirishima
United States10145 Posts
Aw, I'll miss Crossfire xD | ||
MLGrben
United States129 Posts
On May 03 2011 09:50 BrahCJ wrote: Really loving the decision to lose Crossfire and Scrap Station. Each and every change is one for the better, in my opinion! Really looking forward to the next installment from MLG. Please please please confirm that you're doing bandwidth tests prior to the event..... We will be releasing an announcement shortly detailing everything we are doing to ensure the Columbus stream works as it should. | ||
Zlasher
United States9129 Posts
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Wunder
United Kingdom2950 Posts
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Zim23
United States1681 Posts
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desRow
Canada2654 Posts
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MoreFaSho
United States1427 Posts
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kellymilkies
Singapore1393 Posts
Desrow... why you complaining. Typhon peaks so good for protoss. Bad for zvt cause of cliffs for seige tank but yeahhhhhhh sooooo exciting COLUMBUS GOGO!!! | ||
Dubzex
United States6994 Posts
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Gfire
United States1699 Posts
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Raelcun
United States3747 Posts
On May 03 2011 12:45 Gfire wrote: They really need to rig up some other building blocker doodads... Something visible but that fits better with other tilesets. It's easy to make a doodad that looks like some "pebbles" but uses the footprint of the building blocker. I've done it, it works very well. This would be much preferable to supply depots on a lot of maps. this would create the issue of not being easily immediate to a player just by looking that it is indeed destructible | ||
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