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On May 04 2011 10:39 iCCup.Raelcun wrote:Show nested quote +On May 03 2011 12:45 Gfire wrote: They really need to rig up some other building blocker doodads... Something visible but that fits better with other tilesets. It's easy to make a doodad that looks like some "pebbles" but uses the footprint of the building blocker. I've done it, it works very well. This would be much preferable to supply depots on a lot of maps. this would create the issue of not being easily immediate to a player just by looking that it is indeed destructible I'm not sure I entirely understand to what you're referring.
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Typhon Peaks is a terrible map, but it's still better than Crossfire.
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On May 03 2011 04:56 PhiliBiRD wrote: i like the maps added and removed, but i still hate the restricted spawn locations. hate me if you will. i think blizzard has it the way it should be.
You think protoss/terran should get a 33% chance for a free win vs Zerg?
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On May 04 2011 16:36 JJH777 wrote:Show nested quote +On May 03 2011 04:56 PhiliBiRD wrote: i like the maps added and removed, but i still hate the restricted spawn locations. hate me if you will. i think blizzard has it the way it should be. You think protoss/terran should get a 33% chance for a free win vs Zerg?
Well he is a terran and enjoys free wins so I am not surprised too see his comment like that.
Again good job MLG really appreciating the effort you guys are putting in too make MLG an event too watch! Hopefully you guys don't have the problems like last time as I really do enjoy watching the event :D
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On May 04 2011 15:15 Gfire wrote:Show nested quote +On May 04 2011 10:39 iCCup.Raelcun wrote:On May 03 2011 12:45 Gfire wrote: They really need to rig up some other building blocker doodads... Something visible but that fits better with other tilesets. It's easy to make a doodad that looks like some "pebbles" but uses the footprint of the building blocker. I've done it, it works very well. This would be much preferable to supply depots on a lot of maps. this would create the issue of not being easily immediate to a player just by looking that it is indeed destructible I'm not sure I entirely understand to what you're referring.
I think he's saying the pebbles could be confused as simple unclickable doodads.
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Was looking forward to Dual Sight as a new 2 player map, but whatever
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I'm not sure this is thread for it, but as people keep asking: I random and I dislike Typhon as Zerg. The multiple paths are not my major concern. Rather, it is divided into many claustrophobic areas. Seeing as zerg units often work best when flanking, and seeing as, imo, zerg units need lots of babysitting to prepare for a fight, the small areas and tight chokes require extra micro. I always try to flank from just off of the center of the map opposite the opponents location. But even in the middle of the map, in comparison to Shattered Temple, the area is tight. Pre-battle unit positioning as zerg always requires quite a bit of multitasking. This map requires more.
I'm not complaining. I don't veto the map. Just giving my 2 cents as so many people have asked about all the hate for this map. In addition to the many tight areas, it is ugly.
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Typhon peaks is a great map guys, sto complaining about it.
I think it's time to let Scrap Station die. That map is old as fuck now. It was the first map ever to be seen in SC2. ( remember the Battles Reports )
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Thumbs down on the Typhon Peaks... hopefully it won't be the starting map for many rounds.
The rest of the changes are amazing.
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On May 04 2011 16:43 RaiKageRyu wrote:Show nested quote +On May 04 2011 15:15 Gfire wrote:On May 04 2011 10:39 iCCup.Raelcun wrote:On May 03 2011 12:45 Gfire wrote: They really need to rig up some other building blocker doodads... Something visible but that fits better with other tilesets. It's easy to make a doodad that looks like some "pebbles" but uses the footprint of the building blocker. I've done it, it works very well. This would be much preferable to supply depots on a lot of maps. this would create the issue of not being easily immediate to a player just by looking that it is indeed destructible I'm not sure I entirely understand to what you're referring. I think he's saying the pebbles could be confused as simple unclickable doodads. There's no need for them to be clickable afaik, just cause depots are. The only problem that I know of with the basic building blockers were that they were invisible, so add a model and they'll be fine.
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I actually like the look of Crossfire, what is the "imbalance"?
Also, Testbug is an awesome map. I don't like how they brand the maps with "MLG" though, because they havent done anything to them.
I hate how on MLG Xel Naga and Metalopolis you cannot do the 1 Baracks, 1 depot wall at the bottom of your ramp.
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I am also sad to see Crossfire go. I think it provides some great games. I realize many Zergs don't like it too much, but I think with proper couter-attacks and using the multiple avenues of attack it can be at least winnable most of the time.
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On May 03 2011 05:40 Papulatus wrote: Why is mlg's map pool better than Blizzards? When did blizzard have better mappool than event mappool..?
Nice to see crossfire removed!
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Nice to see Scrap get the boot, i am sick of that map, both from a viewer and player perspective.
Crossfire was always kinda icky
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will there be horizontal spawns in the mlg version of typhon peaks?
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Why meta still there? So tired of that map. T.T
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Awesome map pool, hats off to MLG for being so aggressive pleasing the community and the players, going to be a great event
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Good maps except Typhoon Peaks! That map always make me sad =_=
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- Replaced gaps in the middle with high ground
You realize this helps Protoss and Terran vs Zerg by a LOT, right?
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Great map selection really good! Even tho I cant get to mlg, yes I know qq. But will practice probably about all my customs on those maps!:D Thanks!
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