Uh, why would the GSL not use the same game version throughout the entire tournament? That's just a really weird way to go about things. Do they not have a choice in the matter?
On May 09 2011 21:40 AKspartan wrote: Uh, why would the GSL not use the same game version throughout the entire tournament? That's just a really weird way to go about things. Do they not have a choice in the matter?
Problem is the game auto connects to the patch server (since you're playing online) and auto patches.
On May 09 2011 21:40 AKspartan wrote: Uh, why would the GSL not use the same game version throughout the entire tournament? That's just a really weird way to go about things. Do they not have a choice in the matter?
They have no choice. The entire thing is played online, thus they use whatever version b-net is at. The only thing they can do is ask Blizzard to delay the patch.
On May 09 2011 21:43 Binabik wrote: I don't understand what's up with Blizzard, why do they have to patch before 2 finals?
well. they do balance changes. and whenever they decide to go through with the changes they pretty much think the change will make the game more balanced.
In that sense, why not patching it in before the finals? In their mind every change they stick with throughout the PTR is a step in the right direction. why would they wait?
theoreticly it makes no sense to delay something that is theoreticly GOOD for the game. Now I dont care what people think about the changes, but blizzard obviously thinks they'Re necessary, and If I were them, I would do the same.
I think anyone expecting the Archon change to help Inca is deluding themselves--Inca's not incapable of playing macro games, but he's inclined to end the game early if possible, especially if he doesn't think he can beat his opponent in a long game (and I doubt he thinks he can take Nestea in a Bo7 of macro games). As such, the warp gate nerf is gonna fuck with the timings of every early game all-in and timing push, and its highly unlikely he'll be able to properly adjust in just a day, which means Nestea will in all likelihood be much safer against aggression.
That said.
The GSL runs all the frikkin time, and there are so many other tournaments these days, that pretty much any patch is gonna throw a wrench in the works. It sucks but I'm not sure its avoidable--remember when that one patch made Ultras super broken for like 2 days?
■ 점검 시간: 5월 12일 오전 1시 ~ 5월 13일 오전 7시 (약 30시간 소요 예정)
■ 점검 내용: 1.3.3 패치 적용, 글로벌 Battle.net 계정의 통합 작업
■ 작업 영향: 게임 접속 불가 및 공식 사이트의 로그인이 필요한 모든 서비스 이용 제한
■ 30일권 구매자 분들에 대해서는 별도로 게임 시간 보상이 진행될 예정이며 세부 내용은 차후 다시 공지 예정
신속하고 안정적으로 작업을 완료할 수 있도록 최선을 다하겠습니다.
[Notice] May 12, Thursday Battle.net patch update notice
This patch update will take about 30 hours
■ Time: May 12 1Am ~ May 13 7AM (About 30 hours)
■ About: 1.3.3 patch update, Global Battle.net account unification (Just putting all account data together NOT CROSS REALM) ■ Effect: Unable to login for game and offical website
The GSL runs all the frikkin time, and there are so many other tournaments these days, that pretty much any patch is gonna throw a wrench in the works. It sucks but I'm not sure its avoidable--remember when that one patch made Ultras super broken for like 2 days?
While i totally agree with what you say, the TSL and GSL are 2 of the biggest tourneys out there right now. There is downtime between the GSLs, and there is defo downtime between TSL/MLG etc, so why not delay it a week?
On May 09 2011 21:25 Mercury- wrote: Before the TSL3 finals? + Show Spoiler +
That'll be pretty bad for THORzain
Why?
Thors have been nerfed in TvP, and Thorzain loves him some Thors.
Well, Naniwa loves him some 4 gates so the patch will screw up a lot of his strategies as well. Don't think the patch neccesarily will effect one player more than the other. Thorzain loves him some ghosts occasionally which could benefit him for instance.
That said, I realize you might have just played off his nickname but I just wanted to get that out there anyway.
On May 09 2011 21:55 juksan wrote: TSL3 final is also online?
if so,then it will be played before patch,I think so. And in GSL my heart is for Nestea, 1.3.3 is a good buff for him.
The TSL finals are played live in New York City, so the patch will land before that.
edit: Unless that post earlier is true and they aren't doing a worldwide roll-out during the same week, which seems odd. I guess we'll have to wait and see.
Hmm... i haven't really played PTR and 1.3.3. Hopefully we'll still see some entertaining games in the finals. It has always been pretty lackluster in the code s finals. We might see some crazy strats from Inca cus of this patch.
About: 1.3.3 patch update, Global Battle.net account unification (Just putting all account data together NOT CROSS REALM)
havent seen that before. isnt that pretty much the only step required to actually make a gateway selection/cross realm finally possible?
What does account unification even mean?
Instead of having account information for EU on a server in EU, it will now also/only be on the NA (or where they choose to put it) server. So instead of 6-7+ different account databases they will have one collected database.
There's never a really perfect time to patch the game. This week would be good for me and many players because we want to test the new stuff. But for the big tournament finals I think this patch makes the matches more fragile due to the balance changes. So it doesn't mean we would have shitty quality finals. I think we might see some surprises and that can either be good or in some cases bad. We'll see. It's not like this patch will destroy anything. Don't understand the hysteria.
On May 09 2011 21:43 Binabik wrote: I don't understand what's up with Blizzard, why do they have to patch before 2 finals?
well. they do balance changes. and whenever they decide to go through with the changes they pretty much think the change will make the game more balanced.
Indeed, but I think they should make an exception for such a big change.
About: 1.3.3 patch update, Global Battle.net account unification (Just putting all account data together NOT CROSS REALM)
havent seen that before. isnt that pretty much the only step required to actually make a gateway selection/cross realm finally possible?
What does account unification even mean?
Instead of having account information for EU on a server in EU, it will now also/only be on the NA (or where they choose to put it) server. So instead of 6-7+ different account databases they will have one collected database.
On May 09 2011 21:25 Mercury- wrote: Before the TSL3 finals? + Show Spoiler +
That'll be pretty bad for THORzain
The games for the TSL finals arent live, they are replay casts, so they could very well be played before thursday.
Isn't the TSL3 Finals played and broadcasted live from TL's HQ in New York?
Yes:
What is the format for this tournament?
The TSL3 will be a 32-man single elimination bracket. The round of 32 will be played in a best-of-3 format. The round of 16 and round of 8 will be played in a best-of-5 format. Semi-finals and the grand finals will be played in a best-of-7 format. Each player will thumbs down one map in each round before the Semi-finals, with maps being picked and ordered randomly following the thumbs down procedure. The Grand Finals will be played live at Teamliquid headquarters in New York City.
About: 1.3.3 patch update, Global Battle.net account unification (Just putting all account data together NOT CROSS REALM)
havent seen that before. isnt that pretty much the only step required to actually make a gateway selection/cross realm finally possible?
What does account unification even mean?
Instead of having account information for EU on a server in EU, it will now also/only be on the NA (or where they choose to put it) server. So instead of 6-7+ different account databases they will have one collected database.
On May 09 2011 22:46 zarepath wrote: Yeah, this patch REALLY helps Nestea. He's really going to be abusing that 6 second root time on his Spore Crawlers. Totally imba, amirite?
WIth the change of protoss that might help inca. Nestea wont be ready for the new timing and army compositon :S
About: 1.3.3 patch update, Global Battle.net account unification (Just putting all account data together NOT CROSS REALM)
havent seen that before. isnt that pretty much the only step required to actually make a gateway selection/cross realm finally possible?
What does account unification even mean?
Instead of having account information for EU on a server in EU, it will now also/only be on the NA (or where they choose to put it) server. So instead of 6-7+ different account databases they will have one collected database.
well they could access other regions bnet account info before. like i could log into NA bnet site and see my eu games and data there.
but one of the reasons against crossrealm/gateway selection was the new bnet model which seperated the databases. after the unification it should be possible for them to just swap a 0 for a 1 and make access to other servers possible. ofc correct me if im wrong but thats how i understand it.
also what other reasons could they have to change that?
ofcourse it wont come this patch or even that soon. but so far sounds to me like its worth getting the hopes up a bit ~ tho i still expect them to sell it as a awesome new feature for 10$ or whatever...
On May 09 2011 22:46 zarepath wrote: Yeah, this patch REALLY helps Nestea. He's really going to be abusing that 6 second root time on his Spore Crawlers. Totally imba, amirite?
WIth the change of protoss that might help inca. Nestea wont be ready for the new timing and army compositon :S
if Nestea has no problem holding right now (and he doesnt have any issues, no decent zerg should).. then 40 added seconds to warpgate research time should REALLY help zerg.
On May 09 2011 22:46 zarepath wrote: Yeah, this patch REALLY helps Nestea. He's really going to be abusing that 6 second root time on his Spore Crawlers. Totally imba, amirite?
WIth the change of protoss that might help inca. Nestea wont be ready for the new timing and army compositon :S
if Nestea has no problem holding right now (and he doesnt have any issues, no decent zerg should).. then 40 added seconds to warpgate research time should REALLY help zerg.
still the fact remains.. warpgate research time was INCREASED.. I cant believe theres people trying to spin this as a buff to protoss.. how does that make sense?
On May 09 2011 22:46 zarepath wrote: Yeah, this patch REALLY helps Nestea. He's really going to be abusing that 6 second root time on his Spore Crawlers. Totally imba, amirite?
He probably won't.
But the warpgate research time change alone will change every single build inca has been practicing. Even if it's not by much, every little thing matters at that level.
20 seconds + Chrono boost = 13,3 seconds.
That's still 1 less chrono on probes or units. Early game chronoboosts have a very large effect on economy.
I'd be more concerned about the TSL finals though.
On May 09 2011 23:15 nihlon wrote: I have my doubts wheter or not those 20 seconds will change much in ZvP. We'll see though.
20 seconds + Chrono boost = 13,3 seconds.
Chronoboost removes 10 seconds. Either way, you can't really say something like this, if a protoss wants to get out warpgate at the same fast timing they used to do (used 2 chronos on it) now they have to use 4 chronos on it to get it out the same time. Obviously a pretty big change.
On May 09 2011 23:17 FreshVegetables wrote: How did Protoss get changed? I thought the gateway build time changes were revoked? If not i'm a happy probe
Zealot/stalker was revoked, and warptime was changed to 20s. So now it's just 20s longer warpgate, and -5s sentry buildtime from gateways.
It's not a big deal really. If Inca has a sick archon build planned that could be a big deal, other than that I can't see it mattering.
On May 09 2011 23:15 nihlon wrote: I have my doubts wheter or not those 20 seconds will change much in ZvP. We'll see though.
20 seconds + Chrono boost = 13,3 seconds.
Chronoboost removes 10 seconds. Either way, you can't really say something like this, if a protoss wants to get out warpgate at the same fast timing they used to do (used 2 chronos on it) now they have to use 4 chronos on it to get it out the same time. Obviously a pretty big change.
Chrono boost increases production speed by 50 % and not decreases the production time by 50 %.
If speed is increased by 50 %, then 20 seconds => 13,3 seconds. If time is decreased by 50 %, then 20 seconds => 10 seconds.
And the first one is the case, so 20 sec + Chrono boost => 13,3 seconds.
On May 09 2011 22:46 zarepath wrote: Yeah, this patch REALLY helps Nestea. He's really going to be abusing that 6 second root time on his Spore Crawlers. Totally imba, amirite?
He probably won't.
But the warpgate research time change alone will change every single build inca has been practicing. Even if it's not by much, every little thing matters at that level.
That's still 1 less chrono on probes or units. Early game chronoboosts have a very large effect on economy.
I'd be more concerned about the TSL finals though.
Agree, it's a nerf to protoss, but not as bad as losing 20 (or 13,3) seconds. That time is enough to train a half unit, so the loss is about a half unit per gateway, and at that time you have 2 or 3 gateways producing which is overall 1 unit.
This is ridiculous before TWO finals? they could at least hold it for a bit, its a bit silly to limit the practise time of such good players which might produce sub-par games :/
On May 09 2011 23:28 Novalisk wrote: Looks like Thorzain gets stuck with a disadvantage yet again.
Why?
Not all his TvP builds are thor based.
On May 09 2011 23:29 Darpa wrote: I honestly cant believe they would initiate a patch right before the finals of 2 of the biggest tournaments around. Brutal decision.
This is sort of my sentiment. Seems like a very weird timing.
On May 09 2011 23:15 nihlon wrote: I have my doubts wheter or not those 20 seconds will change much in ZvP. We'll see though.
20 seconds + Chrono boost = 13,3 seconds.
Chronoboost removes 10 seconds. Either way, you can't really say something like this, if a protoss wants to get out warpgate at the same fast timing they used to do (used 2 chronos on it) now they have to use 4 chronos on it to get it out the same time. Obviously a pretty big change.
5 CB, hardcore 4gate already used 4. It just means one less CB on probes at the start and a 10second later 4gate. Wont stop its strength at all.
Hoorai for no LAN mode. "We got this super huge bigass LAN tournament, but gotta move it because we fear we can't play proplery because Bnet servers might be down." Yeah. Imagine it would not be GSL but something like IEM or Dreamhack, where they have a much tighter schedule and play, for example, on Cebit and thus can't move their schedule freely.
On May 09 2011 23:49 Reborn8u wrote: I think this of shows how much Blizzard understands and cares about esports. Also, how seriously they take it in their decision making.
Speaking about overreacting.. there are tons of Starcraft 2 tournaments nowadays launching/ending on a daily base. They really can't adapt there schedule to everyone nor make them all happy at the same time. I would argue the PTR time was rather low and expected it to be launched a bit later however.
Did anyone get hilarious flashbacks of a certain group of ultralisks destroying a group of thors in the GSL1? A new patch which got hotfixed in about one day.
On May 09 2011 23:58 Sandster wrote: Did anyone get hilarious flashbacks of a certain group of ultralisks destroying a group of thors in the GSL1? A new patch which got hotfixed in about one day.
Well, at least they had an entire PTR to test out the changes before applying them to the real game. Hopefully, nothing will get fucked up in the transition between PTR and the full game.
On May 10 2011 00:02 Bagonad wrote: You can actually just emp your thors before engaging the enemy, if it's a huge problem.
Its still a darn retarded design no matter what.... Actually I'd rather see the upgrae completly gone, but since Blizzard will not do that we just wont use Thors vs P again. Pretty much like it was back at the beginning.
Hopefully it doesn't effect the TSL finals too much, I'd hate to see this new patch have such a big impact when the rest of the tournament was played on a different patch.
This is slightly better for Thorzain than for Naniwa, since there are more nerfs to Protoss... and that makes me happy as a Thorzain fan, but not so happy as a Protoss player.
On May 10 2011 00:02 Bagonad wrote: You can actually just emp your thors before engaging the enemy, if it's a huge problem.
Its still a darn retarded design no matter what.... Actually I'd rather see the upgrae completly gone, but since Blizzard will not do that we just wont use Thors vs P again. Pretty much like it was back at the beginning.
Alot of thor based builds involve an early push, in which your gas is starved, you cant get a ghost academy and a ghost without screwing with your timing,. so it makes a big difference in build orders.
On May 10 2011 00:02 Bagonad wrote: You can actually just emp your thors before engaging the enemy, if it's a huge problem.
Its still a darn retarded design no matter what.... Actually I'd rather see the upgrae completly gone, but since Blizzard will not do that we just wont use Thors vs P again. Pretty much like it was back at the beginning.
Alot of thor based builds involve an early push, in which your gas is starved, you cant get a ghost academy and a ghost without screwing with your timing,. so it makes a big difference in build orders.
to be fair in such a situation templars arent out and if they are out the 100 dmg from that one feedback wont break your strat.
but ofcourse the thor change is bad and way too early. having to emp your own units is just plain stupid.
On May 10 2011 00:33 Striding Strider wrote: Thursday for Korea, so about Friday for Europe then?
thoughts about the thor balance- if you are 1 base thor it won't really make a difference except for waiting for the energy on the thor to build up which might be a good balance change- on the other hand late game if you are getting lots of thors you can afford ghosts and once again the game revolves around emp vs feedback-
On May 09 2011 22:01 awesomoecalypse wrote: I think anyone expecting the Archon change to help Inca is deluding themselves--Inca's not incapable of playing macro games, but he's inclined to end the game early if possible, especially if he doesn't think he can beat his opponent in a long game (and I doubt he thinks he can take Nestea in a Bo7 of macro games). As such, the warp gate nerf is gonna fuck with the timings of every early game all-in and timing push, and its highly unlikely he'll be able to properly adjust in just a day, which means Nestea will in all likelihood be much safer against aggression.
Archon change helps out a few early dt builds, that's about it. I think Inca is screwed because of how off all the early game timings will be.
I thought the usual day was Tuesday, but w/e haha xD
Damn I hope Nestea will still win despite the changes!
I think anyone expecting the Archon change to help Inca is deluding themselves--Inca's not incapable of playing macro games, but he's inclined to end the game early if possible, especially if he doesn't think he can beat his opponent in a long game (and I doubt he thinks he can take Nestea in a Bo7 of macro games). As such, the warp gate nerf is gonna fuck with the timings of every early game all-in and timing push, and its highly unlikely he'll be able to properly adjust in just a day, which means Nestea will in all likelihood be much safer against aggression.
You usually build a ton of Sentries early game anyways though, so getting a few sentries will pretty much equal out the 20 second nerf... (use more 1 more chrono on warpgate rather than on gates). Very smart by Blizzard.
I really don't understand Blizzard's insistence on pushing out small balance tweaks. The original Starcraft only had about 2 big balance patches.
Why then do we keep having to mess around with little balance tweaks. They seriously need to stop release x.x.x balance tweaks and only include changes in big patch releases. I'd rather that bundled this together with more changes later on down the line.
Oh yeah I forgot, Korea is usually patched a little later than USA right? And USA after SEA. So yay patch tomorrow! Time to have fun (with archons? xD)!
On May 10 2011 03:53 uSnAmplified wrote: Doesn't surprise me that they would put in a major patch before the finals of two of the biggest starleagues, totally a blizzard move.
Sucks for everyone playing this weekend.
To everyone like this guy, Blizzard can't wait for all the events to complete before patching or they'd never patch. It isn't a Blizzard thing to do, it is a practical thing to do. When they feel like a patch is ready, they publish immediately. Yeah it does suck that the finals are this weekend but at least Blizzard gave them a few days to prepare instead of dropping the patch this saturday right before the tournament begins.
Why is Gomtv adjusting their schedule to the patch update? Shouldn't it be the other way around? I thought Blizzard was supporting e-sports? I can't really see what commercial benefit Blizzard has by releasing it this week as opposed to next week?
On May 11 2011 02:14 DisneylandSC wrote: Why is Gomtv adjusting their schedule to the patch update? Shouldn't it be the other way around? I thought Blizzard was supporting e-sports? I can't really see what commercial benefit Blizzard has by releasing it this week as opposed to next week?
because they dont release patches for purely selfish reasons.
there's no reason to think that the 'best' player will have any disadvantage from this... so why not?
On May 10 2011 03:53 uSnAmplified wrote: Doesn't surprise me that they would put in a major patch before the finals of two of the biggest starleagues, totally a blizzard move.
Sucks for everyone playing this weekend.
To everyone like this guy, Blizzard can't wait for all the events to complete before patching or they'd never patch. It isn't a Blizzard thing to do, it is a practical thing to do. When they feel like a patch is ready, they publish immediately. Yeah it does suck that the finals are this weekend but at least Blizzard gave them a few days to prepare instead of dropping the patch this saturday right before the tournament begins.
They don't have to wait for "all events". Just two really, REALLY big ones that would delay it like 2 days or a week max. Not a big deal in the scope of things. Not like we're saying, "But NASL has games this week!" These are two finals in two HUGE tournaments. Why can't they just do it next week?
On May 11 2011 03:24 sKo wrote: I just patched on NA and am really confused... I just did my normal 4-gate build vs AI and had the normal 6 stalkers 1 zealot BEFORE 5:45. Hmm.
I've posted this several times now in various threads. The patch doesn't stop you from having the same units at the same time as earlier, it simply affects the amount of Chrono Boost you need to do it. The real 4-gate change is the pylon radius.