Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
Cross-region play could never come for the same reasons Latin America region is segregated from North America region.
So, if allowing players to get into other regions for free isn't an option, then I ask, is it possible to allow players to play international games without allowing them to play in another region ladder?
Let's say that they make an global/international "region" (just like the public test "region"), but that region doesn't have a ladder, it's for customs only. What bad effect could it have to Blizzard "plans"? I think it could be a solution and maybe we should ask for it more firmly. Futhermore, it would be great to see an ultimate league that have all grandmasters from around the world fighting for the title of "Top X in the world". Then, we'd have a region that only the best of each region would have access to the ladder, so people wouldn't quit their region for the "international" one, but they could also use it for customs.
I think that this is a cool idea and I wanted to share here so people could maybe make it even better and maybe one day Blizzard will actually put it in practice perhaps? ^^
On May 17 2011 13:34 SDream wrote: I was waiting the May thread to talk about it:
Cross-region play could never come for the same reasons Latin America region is segregated from North America region.
So, if allowing players to get into other regions for free isn't an option, then I ask, is it possible to allow players to play international games without allowing them to play in another region ladder?
Let's say that they make an global/international "region" (just like the public test "region"), but that region doesn't have a ladder, it's for customs only. What bad effect could it have to Blizzard "plans"? I think it could be a solution and maybe we should ask for it more firmly. Futhermore, it would be great to see an ultimate league that have all grandmasters from around the world fighting for the title of "Top X in the world". Then, we'd have a region that only the best of each region would have access to the ladder, so people wouldn't quit their region for the "international" one, but they could also use it for customs.
I think that this is a cool idea and I wanted to share here so people could maybe make it even better and maybe one day Blizzard will actually put it in practice perhaps? ^^
Awesome suggestion. Just to build off your idea, Blizz should implement a system for tournament LAN only on this international server, like keying in passwords that blizz gives out for each successful tournament application. This password is valid for a few days only and allows for virtual LAN between the players instead of connecting through the server? I can see how easily this can work out for both blizz and tournament organizers. No more latency QQ...
On May 17 2011 13:34 SDream wrote: I was waiting the May thread to talk about it:
Cross-region play could never come for the same reasons Latin America region is segregated from North America region.
So, if allowing players to get into other regions for free isn't an option, then I ask, is it possible to allow players to play international games without allowing them to play in another region ladder?
Let's say that they make an global/international "region" (just like the public test "region"), but that region doesn't have a ladder, it's for customs only. What bad effect could it have to Blizzard "plans"? I think it could be a solution and maybe we should ask for it more firmly. Futhermore, it would be great to see an ultimate league that have all grandmasters from around the world fighting for the title of "Top X in the world". Then, we'd have a region that only the best of each region would have access to the ladder, so people wouldn't quit their region for the "international" one, but they could also use it for customs.
I think that this is a cool idea and I wanted to share here so people could maybe make it even better and maybe one day Blizzard will actually put it in practice perhaps? ^^
Awesome suggestion. Just to build off your idea, Blizz should implement a system for tournament LAN only on this international server, like keying in passwords that blizz gives out for each successful tournament application. This password is valid for a few days only and allows for virtual LAN between the players instead of connecting through the server? I can see how easily this can work out for both blizz and tournament organizers. No more latency QQ...
There would still be latency though because you're playing across large distances.
I think that blizzard knows that when they put a LAN then that's the point when the game becomes easily hacked, not exactly easily but i think some good hackers can pull out something and then blizzard losses and everyone who bought the game originaly losses as well naturally. anyways blizzard is aware of the problem of the regions but still want to make some money, and they know that if they seperate it into regions there will be some people that will buy US and EU version for example, then they get more money, and more than that the latency between the regions in B.NET, but where there is other regions and not that much of a latency problem, so they allowed, as someonesaid to america both north and south. so i am not sure about ther LAN thing, while i am sure that international server is not yet availble any time soon.
anyways i wanted to talk about the buffs zergs gets while terran and protoss nerfed, u realize that while toss and terran got nerfed 20 seconds and 30 seconds for stim pack for terran, it's automaticly more time for the zerg to drone, so there's ur buff zergs players for the recent patches, huge buff for my opinion, because the most problem for zerg was 4gate and MM push. anyways i think that the new archon is great for toss very late game, and it's not making deathball much more stronger, not more than it should be because zergs has broodlords and ultras which are pretty much effective against the death ball if used correctly, but archons against terran are pretty much very good unless u get EMPed, so yeah still terrans can pwn toss with archons, if microed correctly with his ghosts.
On May 17 2011 14:51 Techno077 wrote: anyways i wanted to talk about the buffs zergs gets while terran and protoss nerfed, u realize that while toss and terran got nerfed 20 seconds and 30 seconds for stim pack for terran, it's automaticly more time for the zerg to drone, so there's ur buff zergs players for the recent patches, huge buff for my opinion, because the most problem for zerg was 4gate and MM push. anyways i think that the new archon is great for toss very late game, and it's not making deathball much more stronger, not more than it should be because zergs has broodlords and ultras which are pretty much effective against the death ball if used correctly, but archons against terran are pretty much very good unless u get EMPed, so yeah still terrans can pwn toss with archons, if microed correctly with his ghosts.
what do you guys think?
I'm going to stick to the zerg-buff topic. I completely agree with this statement. Zerg is, as Idra has recently pointed out in SOTG, largely dependant on blindly picking a tech since their scouting abilities are no where near as good as those of T and P. I think this is a reasonable change which hopefully will lead to a longer "safe-period" early on. This will also I believe, lead to T and P more often FE but the change is especially good for Z where one-base-play isn't really a desirable option...
I think the change is good for those of us who prefer games to continue into mid-game more often than not!
How do you know when to use a timing attack? How do you know if your timing will be effective? (These are two questions I could really use some indepth knowledge on. My macro/strategies in general are top notch but my attacks are sloppy and uncoordinated)
Siege tank pushes, how to do them effectively against zerg opponents (toss i find much easier due to their lower mobility in comparison to zerg). Mine are always hit or miss and I watch pro's do them so effectivley everytime.
(3500 masters last season if this helps. Not great, but far from bad. As I mentioned my attacks are my problem.)
On May 17 2011 15:33 Talack wrote: How do you know when to use a timing attack? How do you know if your timing will be effective? (These are two questions I could really use some indepth knowledge on. My macro/strategies in general are top notch but my attacks are sloppy and uncoordinated)
Siege tank pushes, how to do them effectively against zerg opponents (toss i find much easier due to their lower mobility in comparison to zerg). Mine are always hit or miss and I watch pro's do them so effectivley everytime.
(3500 masters last season if this helps. Not great, but far from bad. As I mentioned my attacks are my problem.)
I want to at least try to give you some thoughts about it, I'm not going to claim I'm a better player than you, I'm not, I'm a theorycrafter.
To start with, are you familiar with the way the other races work? Timing-attacks are highly dependent on your knowledge of the opponents. Are you able to scout when the opponent is going to tech? Can you tell the amount of warpgates 10 min into the game based on the amount of units the P has, do you know the basic timings of a zerg? I'm just brainstorming now but to me when to attack is so dependent on the opponents choice in the specific game I doubt there are any given times. You need to be able to get a feeling of the opponents choices based on what you can scout. I don't know if this is helpful but at least think about it.
About the siege tank pushes against zerg. I cannot strain how important scouting is once again. If you can keep track of where the zerg is positioned, that will help a lot. Apart from that, don't unsiege your tanks at the same time. I know the pros does it, but I believe that's due to their magical skills. Either move your tanks 1/3 at a time, or 1/2 at a time. Use your flying units to keep track of the edge of the siegetanks that are still positioned range, I like to pull the tanks not sieged back behind the sieged ones and behind the bioball before sieging them if I'm under attack.
Could you be more specific on what you do, how you move your tanks, what composition you're scared of and I may be able to give more advice.
What are your go-to PvP builds after the patch? Is everyone still going 4gate and trying to use multiple pylons to get in the ramp? Is there a new staple? I've been experiencing 4gate over and over, same thing. Share your thoughts =)
On May 17 2011 16:01 Kishuu wrote: What are your go-to PvP builds after the patch? Is everyone still going 4gate and trying to use multiple pylons to get in the ramp? Is there a new staple? I've been experiencing 4gate over and over, same thing. Share your thoughts =)
I believe that a 3 gate Robo, will be the to-go-to build against T and Z. I found it incredibly strong against anything. It leaves you in a great position for either a 2colossi-all-in or a safe expand...
For PvP and your actual question. I still think that 4gate will be used quite a bit. I don't see a build close to as good and as standard as that 4gate used to be. I think this is going to be awesome for the match-up on the proscene, however, in lower leagues I believe that the pylon change isn't enough to nerf this build enough and therefore I still believe it will be used a lot on those levels.
I'm feeling that PvT is kind of weak to T's early pressure right now. Maybe it'll clean up a little once some new P pressure builds are developed, but when I was watching the 3rd place matches of the TSL it felt like I could predict every game just by asking myself "is Kas going for early pressure this game?"
On May 17 2011 16:01 Kishuu wrote: What are your go-to PvP builds after the patch? Is everyone still going 4gate and trying to use multiple pylons to get in the ramp? Is there a new staple? I've been experiencing 4gate over and over, same thing. Share your thoughts =)
I tend to to 2 Gate -> Robo -> 3 Gate now, but I have not been laddering enough to say if it is safe enough. The 2 gate opening (for quick 2 or 3 stalker) does allow me to make sure no proxies are placed, and perhaps even pressure a bit if my opponent opens with zealot / sentry. Usually this leads the opponent to think I transition into Blink Stalkers which is fine cause he'll generally start turtling to hold of the push or hard-tech to DTs which are denied by Robo This is unless he tries a 4-gate, but as I said the stalker opening leaves me relatively safe against this.
Can still be somewhat problematic if you miss the pylon, but you can get earlier sentries now and you can shoot the pylon which is used to warp in on high ground with stalkers from within your base so it can be held.
On May 17 2011 17:46 L3g3nd_ wrote: ^pretty sure sentry expand is still gonna be standrad v Z
and v T some kinda of FE is generally the go to build.
Yeah, obviously, on maps that this is suitable for, where the forcefields can win an early battle, with a more open natural you may consider otherwise. But yeah, the sentyexpand opening hasn't changed enough to make a difference.
Against T though, FE is so dependent on rushdistances. I don't think FE is a go-to-build on a map with short rushdistances since an early 2 or 3rax push can punish such play heavily...
It could be that they can't afford new players, they don't think there are players who would fit well into the team or they think they are "complete" or "full"...
Not sure if this would warrant its own thread but I was thinking that it is funny how differently players from the different races perceive various unit.
For example I'm a terran player. I know that Zerg and Protoss players will tell me how strong marines are and I know that they are right. Marines are strong but to me they are most of the time these annoying little guys, that seem to love to clump together and take collective baneling acid bath. Or sometimes they just seem to want to get a nice tan...
Do you have similar frustrations with your "OP" units?
Question concerning the history of PvP in SCII. When i first seriously started watching SCII, in PvP 4 gate was THE build. Obviously it has developed beyond that now, however i am interested in what opening builds were used in PvP before 4 gate came to dominate everything.
On May 17 2011 22:52 BlueSpace wrote: Not sure if this would warrant its own thread but I was thinking that it is funny how differently players from the different races perceive various unit.
For example I'm a terran player. I know that Zerg and Protoss players will tell me how strong marines are and I know that they are right. Marines are strong but to me they are most of the time these annoying little guys, that seem to love to clump together and take collective baneling acid bath. Or sometimes they just seem to want to get a nice tan...
Do you have similar frustrations with your "OP" units?
Haha, I totally see where you're coming from. I myself play Z and have about the same feeling about Mutas. Microintensive, easily killed, completely nullified by Thors. Haha!
On May 17 2011 23:22 Sickshakes wrote: Question concerning the history of PvP in SCII. When i first seriously started watching SCII, in PvP 4 gate was THE build. Obviously it has developed beyond that now, however i am interested in what opening builds were used in PvP before 4 gate came to dominate everything.
Hey, Im a gold level random player on the EU servers, and got into a discussion with some other from my community, regarding the High Templar nerf back in the day. I pretty much quoted from a blue post on the forum, but still only got shit back from the players in the higher leagues (master and up). Is it so that only 0,5% off the ones who play starcraft should be allowed to speak when it comes to ballance issues, and general talk about how the game works?
On May 17 2011 23:42 ZedRa wrote: Hey, Im a gold level random player on the EU servers, and got into a discussion with some other from my community, regarding the High Templar nerf back in the day. I pretty much quoted from a blue post on the forum, but still only got shit back from the players in the higher leagues (master and up). Is it so that only 0,5% off the ones who play starcraft should be allowed to speak when it comes to ballance issues, and general talk about how the game works?
Thats the way it works in most communities. Sadly. As soon as you become very good at a game, or anything really, you don't want someone who is worse than you explaining you something about it.
I don't like the mentality, but thats the way it works
On May 17 2011 22:52 BlueSpace wrote: Not sure if this would warrant its own thread but I was thinking that it is funny how differently players from the different races perceive various unit.
For example I'm a terran player. I know that Zerg and Protoss players will tell me how strong marines are and I know that they are right. Marines are strong but to me they are most of the time these annoying little guys, that seem to love to clump together and take collective baneling acid bath. Or sometimes they just seem to want to get a nice tan...
Do you have similar frustrations with your "OP" units?
Haha, I totally see where you're coming from. I myself play Z and have about the same feeling about Mutas. Microintensive, easily killed, completely nullified by Thors. Haha!
I concur! I actually strongly dislike going mutas because they are so easily killed and are so gas intensive. I usually hatch maybe 6 or 7 to just harass but then go back to either some combination of hydra/roach/ling/bling/infestor.
In a related note, when do you guys think it is beneficial to go Ultras over just massing more roaches? I always feel like I can do more damage and have better options with roaches, which is why I almost never go Ultras. I tend to only go BLs when I have spare corrupters around after using them to take out colossi....
On May 17 2011 23:22 Sickshakes wrote: Question concerning the history of PvP in SCII. When i first seriously started watching SCII, in PvP 4 gate was THE build. Obviously it has developed beyond that now, however i am interested in what opening builds were used in PvP before 4 gate came to dominate everything.
Immortal drops were big in Beta? Hehe.
In one game between TLO and whitera, I think TLO was doing immortal drops, while whitera was doing collosus drops, both doing drops at the same time against each other
On May 17 2011 23:42 ZedRa wrote: Hey, Im a gold level random player on the EU servers, and got into a discussion with some other from my community, regarding the High Templar nerf back in the day. I pretty much quoted from a blue post on the forum, but still only got shit back from the players in the higher leagues (master and up). Is it so that only 0,5% off the ones who play starcraft should be allowed to speak when it comes to ballance issues, and general talk about how the game works?
Thats the way it works in most communities. Sadly. As soon as you become very good at a game, or anything really, you don't want someone who is worse than you explaining you something about it.
I don't like the mentality, but thats the way it works
well you have to be honest with yourself. if you had any real insight into how the game should work you wouldnt be in gold. when a top top player is talking about something, it quickly gets frustrating having to go over the "obvious" when talking to lower players. plus a lot of lower players are just as arrogant about being correct without any of the experience to back it up. this is what causes most high level players in most communities to quickly stop posting.
I understand that they dont want a newbi to tell them how it works. The discussion was about someone thinking HT was useless after the patch I told one of the protoss players that it takes 50sec to spawn a infestor, and 40sec to make a ghost, and that + the travel time to your units would be about the same as a HT warp inn (5sec) + the time it takes to get energy for storm. After then he started bitching about the warpgate cooldowns for 55sec after that, and said I should stop talking because I was making a fool out of myself. I replied with saying that just because you cant warp inn, do instant storm, then morph into arcons, dosnt make them a bad unit, you still got feedback, which is a realy strong spell vs enery units like infestors (he said they was OP). After that I got ignored, and Im here on TL to see who is correct I dont realy care if Im wrong, just dont like the way they are saying it "Im master, Im correct, your wrong"
On May 17 2011 23:54 turdburgler wrote: well you have to be honest with yourself. if you had any real insight into how the game should work you wouldnt be in gold. when a top top player is talking about something, it quickly gets frustrating having to go over the "obvious" when talking to lower players. plus a lot of lower players are just as arrogant about being correct without any of the experience to back it up. this is what causes most high level players in most communities to quickly stop posting.
Yeah and to be honest being in certain league does not necessarily mean you have any of those. Being in masters means nothing nowadays about your understanding of the game. 4-gating/3-raxing/7-pooling into masters? Why not.
You can easily have a lot of second hand knowledge, insight, game/balance sense, yet not be able to apply it in game and end up in platinum. Heck or even have some common sense.
Also you can be in top masters and know nothing else than 3-rax all-in and stutter step, or some fancy build that you do over and over again without really understanding of what you're doing.
Tell me, how high is day9 in ladder and how much do his opinions on stuff mean?
On May 17 2011 23:54 turdburgler wrote: well you have to be honest with yourself. if you had any real insight into how the game should work you wouldnt be in gold. when a top top player is talking about something, it quickly gets frustrating having to go over the "obvious" when talking to lower players. plus a lot of lower players are just as arrogant about being correct without any of the experience to back it up. this is what causes most high level players in most communities to quickly stop posting.
Yeah and to be honest being in certain league does not necessarily mean you have any of those. Being in masters means nothing nowadays about your understanding of the game. 4-gating/3-raxing/7-pooling into masters? Why not.
You can easily have a lot of second hand knowledge, insight, game/balance sense, yet not be able to apply it in game and end up in platinum. Heck or even have some common sense.
Also you can be in top masters and know nothing else than 3-rax all-in and stutter step, or some fancy build that you do over and over again without really understanding of what you're doing.
Tell me, how high is day9 in ladder and how much do his opinions on stuff mean?
People are too focused on 'leagues' it's sad.
Then one question remain.... what league are day9 in?
On May 18 2011 01:37 graNite wrote: I think in one of the 2 last State of the Games he said he is in Grandmasters. The Question is whether he is still playing random or not?!
IIRC Day9 has three accounts, one for each race and he just rolls a dice to determine what race he'll be playing.
On May 17 2011 23:22 Sickshakes wrote: Question concerning the history of PvP in SCII. When i first seriously started watching SCII, in PvP 4 gate was THE build. Obviously it has developed beyond that now, however i am interested in what opening builds were used in PvP before 4 gate came to dominate everything.
3gate Robo at first and then a mix of 3gate phoenix or 2gate Immortal/Phoenix... It was based around the Immortal's power in the early game and how to eliminate it while getting one yourself. Usually fights would occur when you had about 2 Immortals. That or 2gate Proxies because Zeal build time was so short
Where's Nazgul? Haven't seen him on the forums for ages? Is he busy behind the scenes? Is he gonna compete on a high level like in the beta? Or has he given up?
idk i dont think you should be able to post in the strategy forum if youre under a certain level besides maybe asking the question. of course there will be masters and grandmasters who dont understand the game but i also think that if you post something that is wrong then you should be unable to post anymore. ie someone asks if you can forcefield perfectly on a ramp to prevent warpins above (which you cant) and someone says you can. that person should be banned. but thats just my personal opinion
On May 18 2011 03:04 Cajun2k1 wrote: Where's Nazgul? Haven't seen him on the forums for ages? Is he busy behind the scenes? Is he gonna compete on a high level like in the beta? Or has he given up?
Didn't he post the reason why IdrA received a 90 day ban from TL.net? Therefore he has been on the forums, just not everywhere. But I am also curious as to what he is up to on a daily basis.
On May 18 2011 03:14 bigbeau wrote: idk i dont think you should be able to post in the strategy forum if youre under a certain level besides maybe asking the question. of course there will be masters and grandmasters who dont understand the game but i also think that if you post something that is wrong then you should be unable to post anymore. ie someone asks if you can forcefield perfectly on a ramp to prevent warpins above (which you cant) and someone says you can. that person should be banned. but thats just my personal opinion
That is quite a silly opinion. Actually two. To start with, what levels are you referring to? The leagues? They are merely a measure of how much you've played. Anyone will get into masters if they just play enough games. You can also easily 4-gate or 7-pool your way there. I believe that knowing you're not as skilled as other members of the community should make you careful about that you state as facts, although expressing your opinion is just awesome.
Secondly, banning people for making a mistake? Really? So... As soon as you say something that turn out not to be true, you're supposed to be banned? That would lead to a lot of bans.. Like.. A lot. I don't think that's desirable. Simply clarify to the person what mistake he made, and try to understand why he made it. He'll be a better player and that's the goal of these forums anyway, right?
Does anyone think the ladder is bugged? My friend, who is bronze, has been playing against nothing but silver players, and the occasional gold player now, and he still hasn't been promoted. :/
On May 18 2011 03:51 SoraLimit wrote: Does anyone think the ladder is bugged? My friend, who is bronze, has been playing against nothing but silver players, and the occasional gold player now, and he still hasn't been promoted. :/
no. His rating is too high for bronze but not high enough for silver. Win some more games against silver/gold opponents and you will get promoted
Hi, i'd like to mention the reintroduction of energy for thors in the recent patch and its effect on pvt. I started to think about this after the HasuObs vs Bratok series in Nasl some days ago.
Now thors haven't been used that often in pvt, there are some strategies around it ofc ( see thorzain for example ) and they could tank damage vs protoss in very late game battles which vehicle plating upgrades. That is something which i consider very beneficial to the matchup, because in my opinion, terran really needs to have *something* supporting MMM + ghost in the late game to match the protoss army. Most PvT which i watch in tourneys, especially in NASL, terrans try to keep the Protoss down by multipronged attacks / drops, but if the protoss is skilled in defence the terran will get SERIOUS issues in late game engagements, unless he really gets perfect emps. having to rely on getting perfect emps every game is, in my opinion, just relying on luck. I dont like it.
So in hasu vs Bratok, Bratok decided to get some thors with him. and you know what, at first it really seemed to do quite good, zealot AI messed up a bit, colossi wasted some shots on them, forcefields were less of an option. BUT ofc Hasu didnt wait long with starting to feedback on the thors. they were nearly at maxed energy, instantly losing 40 % of their HP. obviously, they got smashed, bratok lost the fight clearly.
then happened what inspires me to write these lines, bratok had researched the strike cannon upgrade in the meanwhile, and before the next engagement, he decided to use strike cannon of his thors on his own SCVs, just to prevent incoming feedbacks. I mean, without going too deep into the balance debate if a full energy HT should be able to negate the effect of 4 T 2,5 units with a total worth of 1200 min 800 gas, i think this just makes the MU so one dimensional in lategame. there is just nothing solid beyond MMM ghost, except if you really go hard mech, which is problematic on the bigger maps.
So here is my point now finally : How schizophrenic is it to use Strike Cannons JUST to get rid of the energy ? If you are forced to do kill an own unit only to get rid of the supposed-to-be-useful energy, isnt that insane and entirely retarded ? I honestly dont know why thor energy was repatched, thors saw some more use as of lately. Only reason i could give would be a MASSIVE overreaction by blizzard to thorzain vs MC game 5 in TSL. It isnt that thors would have been completely imbalanced in this game. Given MC had known the build and prepared against it, he would have come up with a decent counter.
Note : I am not a frustrated Terran, i play Zerg. But this just seems wrong to me.
Here’s a little montage, a tribute to nuclear warfare I put together. It’s low-level play (team games only), so probs not that exciting, but still, I hope someone finds it entertaining. Disclaimer tho: I stole the audio idea for the last nuke from „ROOT-Destiny Highlights” video, took the same song plus Stevens nerdscream as I didn’t record the Ventrilo talks, but wanted to pass on at least some of the excitement of that moment. Also I play Random mostly, so this is just a fun aspect of the Terrans I wanted to showcase a bit. Let me know what you think if you have time to look at it. And yes I know, all the players involved are terribad, but that’s life. Starcraft 2: Nuclear Warfare - a montage Runtime: 7mins 49 secs
On May 17 2011 22:52 BlueSpace wrote: Not sure if this would warrant its own thread but I was thinking that it is funny how differently players from the different races perceive various unit.
For example I'm a terran player. I know that Zerg and Protoss players will tell me how strong marines are and I know that they are right. Marines are strong but to me they are most of the time these annoying little guys, that seem to love to clump together and take collective baneling acid bath. Or sometimes they just seem to want to get a nice tan...
Do you have similar frustrations with your "OP" units?
I know the feeling. Try out the custom map, "Marine Split Challenge". It's helped me quite a bit in my marine against banelings. And don't give up! I stayed at it for a good 10 minutes before I started to figure out any real micro strategy. Youtube helped as well.
On the subject of 4 gating: I find it still very easy for me to pull off. I mean, 20 seconds were added to the reseach time, but if you save all chrono boost except for the first one, you can still get warp gate tech in as fast as 5:30. The fastest I got warp tech, prepatch, was 5:30ish. and that was with out the insane c-boosting. I'm sure I could have gotten 4:40. I don't know about you guys, but I don't think 5:30 is a lot of time.
On May 18 2011 04:50 Kotschmonaut wrote: Hi, i'd like to mention the reintroduction of energy for thors in the recent patch and its effect on pvt. I started to think about this after the HasuObs vs Bratok series in Nasl some days ago.
Now thors haven't been used that often in pvt, there are some strategies around it ofc ( see thorzain for example ) and they could tank damage vs protoss in very late game battles which vehicle plating upgrades. That is something which i consider very beneficial to the matchup, because in my opinion, terran really needs to have *something* supporting MMM + ghost in the late game to match the protoss army. Most PvT which i watch in tourneys, especially in NASL, terrans try to keep the Protoss down by multipronged attacks / drops, but if the protoss is skilled in defence the terran will get SERIOUS issues in late game engagements, unless he really gets perfect emps. having to rely on getting perfect emps every game is, in my opinion, just relying on luck. I dont like it.
So in hasu vs Bratok, Bratok decided to get some thors with him. and you know what, at first it really seemed to do quite good, zealot AI messed up a bit, colossi wasted some shots on them, forcefields were less of an option. BUT ofc Hasu didnt wait long with starting to feedback on the thors. they were nearly at maxed energy, instantly losing 40 % of their HP. obviously, they got smashed, bratok lost the fight clearly.
then happened what inspires me to write these lines, bratok had researched the strike cannon upgrade in the meanwhile, and before the next engagement, he decided to use strike cannon of his thors on his own SCVs, just to prevent incoming feedbacks. I mean, without going too deep into the balance debate if a full energy HT should be able to negate the effect of 4 T 2,5 units with a total worth of 1200 min 800 gas, i think this just makes the MU so one dimensional in lategame. there is just nothing solid beyond MMM ghost, except if you really go hard mech, which is problematic on the bigger maps.
So here is my point now finally : How schizophrenic is it to use Strike Cannons JUST to get rid of the energy ? If you are forced to do kill an own unit only to get rid of the supposed-to-be-useful energy, isnt that insane and entirely retarded ? I honestly dont know why thor energy was repatched, thors saw some more use as of lately. Only reason i could give would be a MASSIVE overreaction by blizzard to thorzain vs MC game 5 in TSL. It isnt that thors would have been completely imbalanced in this game. Given MC had known the build and prepared against it, he would have come up with a decent counter.
Note : I am not a frustrated Terran, i play Zerg. But this just seems wrong to me.
I agree, most of the blame should be on blizzard for overreacting because this strategy was just starting to be flourishing in the game and people needed to start thinking in order to counter it. Of course blizzard did not wait and simply patched it so fast that no one ever thought of a solid counter.
I really don't know what they want to achieve with this since the first patch on the Thors was to introduce them into the TvP matchup but now it feels like they regret their decision?
How schizophrenic is it to use Strike Cannons JUST to get rid of the energy ? If you are forced to do kill an own unit only to get rid of the supposed-to-be-useful energy, isnt that insane and entirely retarded ?
I also find this a bit akward. Especially when people resort to tactics like EMP'ing their own units to fortify them against feedback. Couldn't they have solved the TvP problem by making the immortals immune to the stun effect?
What is the best bo for TvZ close positions Metal/Shattered if Zerg does not go for a baneling bust and goes for speedling-expand / hatch first? I think for hatch first, it asks for 2rax bunker, but I don't know what to do in case he goes for a speedling expand. If I get baneling busted, I survive it and counter with cloaked banshees, which is usually gg. But if they don't, I just don't know what to do? Can someone help me with this?
Hey guys! Next episode of my youtube series "a bronzie's confession" is out! If you are a low level SC2 multiplayer gamer you should check it out! Or if you're just bored. You might enjoy it
On May 19 2011 02:27 Bleak wrote: What is the best bo for TvZ close positions Metal/Shattered if Zerg does not go for a baneling bust and goes for speedling-expand / hatch first? I think for hatch first, it asks for 2rax bunker, but I don't know what to do in case he goes for a speedling expand. If I get baneling busted, I survive it and counter with cloaked banshees, which is usually gg. But if they don't, I just don't know what to do? Can someone help me with this?
Any all-in will be that much stronger, but I think that mass tanks + mass marines is even worst because the time frame for the zerg to counter while you're moving is basicly zero. Keep checking for hidden bases (so you can drop there after hatchery is done), keep tanks containing us and the zerg will be pretty sad.
I was wondering, did TL do well with TSL 3? From a business point of view, they had to update the servers, pay the casters, the prize pool etc, i loved that tournament, and i am not looking for numbers, i am simply wondering because of the reportedly low number of people who signed up for the poker strategy raffle.
Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.
This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.
Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.
If anyone has any Thoughts or comments I would love to hear them Thanks for reading.
this is my first post on TL! Just wanted to say hi, thank you for admitting my sign-up and I'll be looking forward to participating in any discussions concerning SC2!
Furthermore, I will soon talk about my plans on creating a platform for us "Not-Pros" to be streamed and helped! My aim is to invite good, unknown players to help more unknown players and help each other out in getting better and getting known
Well this is my thank you for making that possible in the near future over you "home" and platform!
On May 19 2011 04:44 Balatros wrote: Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.
This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.
Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.
If anyone has any Thoughts or comments I would love to hear them Thanks for reading.
I kind of see where you're coming from... I do agree that the protoss air upgrades are seldom used. However, neither are the T and Z ones. I think that, in the future, this may be a way to balance things. Right now though, I feel like P is either going to have to "always" make 2x the upgrades which may work but doesn't make sense, or, we'll see a hell lot of more rays/pheonixes, which in my opinion isn't needed since we've started seeing them more.. I don't know, it's an interesting idea!
On May 19 2011 04:44 Balatros wrote: Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.
This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.
Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.
If anyone has any Thoughts or comments I would love to hear them Thanks for reading.
I kind of see where you're coming from... I do agree that the protoss air upgrades are seldom used. However, neither are the T and Z ones. I think that, in the future, this may be a way to balance things. Right now though, I feel like P is either going to have to "always" make 2x the upgrades which may work but doesn't make sense, or, we'll see a hell lot of more rays/pheonixes, which in my opinion isn't needed since we've started seeing them more.. I don't know, it's an interesting idea!
Terrans upgrade +Air attack in most TvP's that go long. Zerg's tend to always upgrade +air attack in tvz and to a lesser extent pvz.
On May 19 2011 04:44 Balatros wrote: Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.
This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.
Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.
If anyone has any Thoughts or comments I would love to hear them Thanks for reading.
I kind of see where you're coming from... I do agree that the protoss air upgrades are seldom used. However, neither are the T and Z ones. I think that, in the future, this may be a way to balance things. Right now though, I feel like P is either going to have to "always" make 2x the upgrades which may work but doesn't make sense, or, we'll see a hell lot of more rays/pheonixes, which in my opinion isn't needed since we've started seeing them more.. I don't know, it's an interesting idea!
Terrans upgrade +Air attack in most TvP's that go long. Zerg's tend to always upgrade +air attack in tvz and to a lesser extent pvz.
It's true that both T and Z more often upgrade their airunits than P, however, the airupgrades are by all races the least favored. I feel that with the current Meta game that resolves around an extensive use of Colossi, the P airupgrades would be a lot more important than the T and Z.
I agree that it would be cool to see P upgrade their air more often, I doubt this is the way to go though..
As far as the collosus having their attack/armor from air upgrades I pose the following thoughts/question.
-to get fully upgraded colossus you need basically entire tech tree, gate, forge(for shields), twilight (+2 shield),cyber, robo, collosus den, stargate for fleet beacon and fleet beacon for +2 air, seems too much.. -can collosus fly? No they can only cliffwalk. -can collosus shoot air? No (neither can banshee)
Written on my phone, not meant to sound brash, just food for thought.
hey guys, I was wondering if anyone knows of someone who has been promoted in the past 3 or so days?
Myself and friends are all boasting ridiculous win/loss ratios but not getting promotions, and I heard about the grandmaster leagues being frozen due to a bug... so I thought maybe that would explain what's going on in these lower levels?
any truth to this? Do I just need to go win more, lol?
Is there any sort of VODs or stuff from previous Blizzcon (does the Virtual Ticket for Blizzcon come with VODs for viewing later or do you have to watch it live)? Also if there are VODs are there any way to purchase last years?
Basically is Virtual Ticket "live only" (it stops going on sale after Blizzcon ends because there isn't anything else to obtain, no VODs, or anything)?
Also I have another question, what happened to Karune (he used to post the Q&A batches and also was a CM for WC3 too).
Any thing that takes me to three or four raxes. One factory and starport makes me very happy. I mean more or less you drop production as you go countering your opponent. But bio is awesome
On May 20 2011 18:11 Qumquat wrote: Does anyone have a good long term build for terran? I always do timing attacks/ all ins.
Are you asking for help in the Terran vs Terran MU? and; You mention that you "always do timing attacks/ all ins" but didn't say whether you prefer builds of this nature, or more defensive/macro oriented builds.
By being able to clearly define what you are looking for, the easier it would be for everyone to help.
Hai all I would ask that someone from the Liquid clan can help me to be better in Starcraft to because I think the Liquid clan is the clan with the best Teachers in hoping of an answer, your Chocowalkie.
My TL calendar for May seems to be off by a day... basically it shows today Friday as 5/21, when in fact it's 5/20. I noticed this earlier this week and it's been bothering me. Any setting I need to change?
On May 17 2011 23:42 ZedRa wrote: Hey, Im a gold level random player on the EU servers, and got into a discussion with some other from my community, regarding the High Templar nerf back in the day. I pretty much quoted from a blue post on the forum, but still only got shit back from the players in the higher leagues (master and up). Is it so that only 0,5% off the ones who play starcraft should be allowed to speak when it comes to ballance issues, and general talk about how the game works?
Thats the way it works in most communities. Sadly. As soon as you become very good at a game, or anything really, you don't want someone who is worse than you explaining you something about it.
I don't like the mentality, but thats the way it works
well you have to be honest with yourself. if you had any real insight into how the game should work you wouldnt be in gold. when a top top player is talking about something, it quickly gets frustrating having to go over the "obvious" when talking to lower players. plus a lot of lower players are just as arrogant about being correct without any of the experience to back it up. this is what causes most high level players in most communities to quickly stop posting.
I must completely disagree with you. let me go to one extreme on this. please bare with me. what if stephen hawking loved to watch starcraft and knows all build time, timing attacked and little intricacies that the game has to offer by watching all high level replays. he will very likely have some very good insight into how this game works, but there is no way he will be able to execute well enough to get out of bronze.
now i know its an extreme example but there is a hige difference in understanding something and being able to execute something. I agree in some cases a comment is warranted from a "pro" player towards a "noob" but this attitude towards lower level player is almost a given nowadays. Let's say this "lower" player really has some valuable information then you lose out on something. or even if the words he says dont really make sense, his idea can spark a whole nother train of thought in yourself which might lead to some awesome discoveries.
people shouldnt think because they are better that they are the only ones able to come up with fresh ideas. -hops off soap box
On May 21 2011 04:50 gotyilk wrote: My TL calendar for May seems to be off by a day... basically it shows today Friday as 5/21, when in fact it's 5/20. I noticed this earlier this week and it's been bothering me. Any setting I need to change?
Double check youre looking at the right day, The TL calendar has the week starting on monday, and it runs of KST. ^_^.
On May 21 2011 04:50 gotyilk wrote: My TL calendar for May seems to be off by a day... basically it shows today Friday as 5/21, when in fact it's 5/20. I noticed this earlier this week and it's been bothering me. Any setting I need to change?
TeamLiquid has always run on Korean Standard Time which is GMT+9
I couldn't find a topic saying 'questions' (Didn't look too hard, but..) so im just going to post here.
Why is there a 3 months waiting time to get your stream up here? I just started playing (2 weeks or so, in platinum) and I'm a big fan of streaming, been doing it in various games and would like to get right to it with sc2. But wth? I really see no reason whatsoever to why there is a 3 month waiting time? :S
I just saw a thread on the Chinese site s.163.com with an interview of Thorzain. Does anyone know if it is an interview that TL did that just has not been posted yet, or is it an interview done by them? Just checking so I don't end up translating for nothing. Thanks!
Edit - I've done a search for "Thorzain" and nothing came up that looked like that interview.
On May 21 2011 12:36 Kdog3wa wrote: I couldn't find a topic saying 'questions' (Didn't look too hard, but..) so im just going to post here.
Why is there a 3 months waiting time to get your stream up here? I just started playing (2 weeks or so, in platinum) and I'm a big fan of streaming, been doing it in various games and would like to get right to it with sc2. But wth? I really see no reason whatsoever to why there is a 3 month waiting time? :S
I hate to be negative but I don't think having a plethora of platinum level streams is really what TL.net needs. A three month waiting period seems like a good deterrent to keep the crazies away.
But honestly, we can watch Master/Grandmaster streams all day long. What would a platinum player bring to the table?
On May 21 2011 12:36 Kdog3wa wrote: I couldn't find a topic saying 'questions' (Didn't look too hard, but..) so im just going to post here.
Why is there a 3 months waiting time to get your stream up here? I just started playing (2 weeks or so, in platinum) and I'm a big fan of streaming, been doing it in various games and would like to get right to it with sc2. But wth? I really see no reason whatsoever to why there is a 3 month waiting time? :S
I hate to be negative but I don't think having a plethora of platinum level streams is really what TL.net needs. A three month waiting period seems like a good deterrent to keep the crazies away.
But honestly, we can watch Master/Grandmaster streams all day long. What would a platinum player bring to the table?
If they are interesting and commentate while playing. I think it would be something people may enjoy. The 3 month period is so people don't just show up, start streaming then disappear. I am not sure what WellPlayed.org 's rules are but you may be able to get your stream listed there while you wait.
ok, I will post my question that doesnt warrant it's own thread. Im a random player mostly but sometimes switch to toss when i dont want to run the chance of rolling terran. But, i completely dislike getting collosus, so i rarely every get them. I am in platinum at the moment. but do you all think you absolutely need to get a lot more collosus if you want to continue rising up the ladder? lately with the archon buff i have been having some success with chargelots archon and whatever other mix is needed in the matchup.
interested to hear if i need to get collosus to continue moving up the ladder.
On May 21 2011 21:37 Artimo wrote: ok, I will post my question that doesnt warrant it's own thread. Im a random player mostly but sometimes switch to toss when i dont want to run the chance of rolling terran. But, i completely dislike getting collosus, so i rarely every get them. I am in platinum at the moment. but do you all think you absolutely need to get a lot more collosus if you want to continue rising up the ladder? lately with the archon buff i have been having some success with chargelots archon and whatever other mix is needed in the matchup.
interested to hear if i need to get collosus to continue moving up the ladder.
Hey, it's possible but there are going to be some tricky timings if you want to avoid collosus. In PvT I find going for high templars on one or two bases is just not enough, you really seem to need the gas off of 3. So there is going to be a period where you are fighting stimmed bio with lots of medivacs (he has no need to produce vikings) and it will hurt badly. If you just get a couple collosus out on two base you can hold bio armies off much more easily and heavily reduce that medivac count, robo facilities not making collosus are still awesome, warp prisms, observers and immortals are sweet.
Chargelot Archon is pretty good in pvp apparently, I have been going for stargates, which is fun but I wouldnt really recommend it yet.
Immortal stalker sentry or immortal templar is definitely good in PvZ. If there are fast hydralisks you might not end up getting high templar out fast enough, so use them sentries!
Also remember dts are a good opener if you want to get out high templar.
Look in liquipedia and the strategy section for builds. Collosus are not necessary except maybe for a bit in pvt if they go heavy bio/medivac but they are good.
Edit: I'm ranked high diamond so you can go up a ways on the ladder without them.
On May 21 2011 12:36 Kdog3wa wrote: I couldn't find a topic saying 'questions' (Didn't look too hard, but..) so im just going to post here.
Why is there a 3 months waiting time to get your stream up here? I just started playing (2 weeks or so, in platinum) and I'm a big fan of streaming, been doing it in various games and would like to get right to it with sc2. But wth? I really see no reason whatsoever to why there is a 3 month waiting time? :S
I hate to be negative but I don't think having a plethora of platinum level streams is really what TL.net needs. A three month waiting period seems like a good deterrent to keep the crazies away.
But honestly, we can watch Master/Grandmaster streams all day long. What would a platinum player bring to the table?
If they are interesting and commentate while playing. I think it would be something people may enjoy. The 3 month period is so people don't just show up, start streaming then disappear. I am not sure what WellPlayed.org 's rules are but you may be able to get your stream listed there while you wait.
On May 21 2011 04:51 kuroshiro wrote: Does anyone know how long it takes a sentry to regen the 50 energy that's needed for a forcefield?
If a forcefield lasts 15 blizz seconds, then how many sentries would you need to be able to effectively perma forcefield a ramp?
Sorry I couldn't find this with the search function...
Check Liquipedia for this kind of information. The sentry page directly gives you the answer: 6 sentries.
Energy regens at 0.5625 energy per game second; one force field costs 50 energy and lasts 15 seconds. Thus, 1 sentry regens 50 energy in 89 seconds and you need 6 sentries to regen 50 energy in 15 seconds.
I notice a weird delay in certain casters' spells. I'm playing all 3 races casually and so far I noticed it with Queens (Heal) and Ghosts (Snipe). Other casters, for example sentries, will instantly lay forcefield as many as their energy allows. But if I try to heal multiple units using queens or use snipe ability in quick succession they don't register even if they have excess energy. Is it by design? If so, which casters have these built-in casting delay that prevents multiple castings?
On May 22 2011 11:22 usethis2 wrote: I notice a weird delay in certain casters' spells. I'm playing all 3 races casually and so far I noticed it with Queens (Heal) and Ghosts (Snipe). Other casters, for example sentries, will instantly lay forcefield as many as their energy allows. But if I try to heal multiple units using queens or use snipe ability in quick succession they don't register even if they have excess energy. Is it by design? If so, which casters have these built-in casting delay that prevents multiple castings?
its because the ability goes off at the end of an animation rather than the start, its by design.
Does anyone know if someone has refined a mass helion tank build? I've been playing around in my gold ladder going blue flame helion expand into 4-5 facts and a reactored rax. I've found that reinforcing 4 tanks every production cycle is not only fun, it is also obscene. You have tanks tanking for tanks! And a single reactored factory churning out blue flame helions makes marines, zealots and lings moot. Not that the siege tanks don't dominate the ground completely already
Has anyone noticed something weird going on with units on move command running bugging out and getting stuck? It's hard to explain :S One example was in Nestea vs Inca GSL May final game 2 where Incas DT on move command into nesteas base gets blocked at the ramp by a single Queen and just runs on the spot infront of it. Another is a game I had on scrap station where the rocks at my natural had been taken down and I was blocking it with a queen and roach on hold position. I tried to transfer drones from my nat to my 3rd but they all ran into my makeshift wall instead of going around. Is this a new bug or has this shitty pathing always been part of the game?
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time?
Because all games are played on the faster setting
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time?
Because all games are played on the faster setting
Of course they are, the real question would be, why isnt the speed of the units on faster, the speed of the units on normal? So then you can play on normal, still with decent speed, and have only one timer instead of 2.
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time?
Because all games are played on the faster setting
Of course they are, the real question would be, why isnt the speed of the units on faster, the speed of the units on normal? So then you can play on normal, still with decent speed, and have only one timer instead of 2.
Because then the speed normal will become slower, there will be no faster, and if there was a faster after that it'd become the new standard of normal which faster than the normal of the faster of the normal.
On May 17 2011 13:34 SDream wrote: I was waiting the May thread to talk about it:
Cross-region play could never come for the same reasons Latin America region is segregated from North America region.
So, if allowing players to get into other regions for free isn't an option, then I ask, is it possible to allow players to play international games without allowing them to play in another region ladder?
Let's say that they make an global/international "region" (just like the public test "region"), but that region doesn't have a ladder, it's for customs only. What bad effect could it have to Blizzard "plans"? I think it could be a solution and maybe we should ask for it more firmly. Futhermore, it would be great to see an ultimate league that have all grandmasters from around the world fighting for the title of "Top X in the world". Then, we'd have a region that only the best of each region would have access to the ladder, so people wouldn't quit their region for the "international" one, but they could also use it for customs.
I think that this is a cool idea and I wanted to share here so people could maybe make it even better and maybe one day Blizzard will actually put it in practice perhaps? ^^
(Disclaimer: I haven't read every single post in the May thread to find out if people said this already, so forgive if I'm repeating something.)
Alternative idea: Blizzard could sell SC2 "servers". Maybe it sounds nuts, but basically the server itself would act like a client in that it authenticates to Blizz servers, but anyone playing on said server would play with the latency connecting to that server. The biggest issue would obviously be that people would hack the server in no time and have a piracy server/client combo but to most people, ladder is the major reason why they play the game so I doubt it'd hurt Blizz all that much.
In return, it would allow LAN's in the pro scene, and it would even make it possible to set up servers "between realms". A server in between EU/KR, KR/NA, EU/NA would give, if simply placed in the right spot, give identical latency to the players, evening out the playing ground internationally. I think this is one of the most important problems in the international community right now.
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time?
Because all games are played on the faster setting
Of course they are, the real question would be, why isnt the speed of the units on faster, the speed of the units on normal? So then you can play on normal, still with decent speed, and have only one timer instead of 2.
Because then the speed normal will become slower, there will be no faster, and if there was a faster after that it'd become the new standard of normal which faster than the normal of the faster of the normal.
That made absolutely no sense to me. All i'm saying is, the only reason faster is standard is because normal is so slow (and cuz Blizz made it default, too, but probably for that). And then you wonder why they made normal that slow.
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time?
Because all games are played on the faster setting
Of course they are, the real question would be, why isnt the speed of the units on faster, the speed of the units on normal? So then you can play on normal, still with decent speed, and have only one timer instead of 2.
Because then the speed normal will become slower, there will be no faster, and if there was a faster after that it'd become the new standard of normal which faster than the normal of the faster of the normal.
That made absolutely no sense to me. All i'm saying is, the only reason faster is standard is because normal is so slow (and cuz Blizz made it default, too, but probably for that). And then you wonder why they made normal that slow.
Now that I read that myself my head starts hurting... too much to drink yesterday apparently
It'd help nerf marines a touch in the early game, because you'd be less able to concentrate your DPS, important for things like ramp busts and whatnot. It'd also give them a buff in the late game when things like splash from tanks and storm needs to be taken into consideration, bigger marines means less of them splashed.
Also It's fucking ridiculous that "faster" game speed can't have a normal clock when 99% of starcraft games are played on it.
Blizzard believe 'faster' to be the optimal speed for SC2.
But labelling it as 'faster' I think is done from a combined desire to:
- use 'normal' in the Campaign as a benchmark (appealing to the single player market)
- make tournemant play seem more 'epic' (i.e. a 15 min game being just 10 mins irl (or whatever...))
- curb users' ethusiasm for choosing (or desiring) the maximum speed available even when this leads to a sub-optimal gaming experience
It is only on custom maps where users can actually control game speed in multiplayer - Blizzard control it in laddering - and tourney organisers choose 'faster' in their games.
'Faster' is THE speed SC2 is supposed to be played at, Blizzard just seem to choose to measure it in such a way as to mould our relationship to online play in order to appeal to offline as well as online players/viewers.
Obviously, I may be missing something, if anyone has a particularly insightful point that I've missed - are know of a publicised explanation from Blizz as to why this is the case I'd love to hear it.
xxx
EDIT: And the TL searches I've done only brings up the measurement of game time, not the reasons why it is called faster (OK there was one thread but it went badly off topic and was locked)
On May 24 2011 04:05 figq wrote: NASL racial stats show SC2 is quite balanced at the moment. I'm impressed! http://www.nasl.tv/Statistics
hmmm, even an advantage for zergs! which isn't that much of a surprise to me as there aren't any undeserving zergs in the league imo. whereas there are some 'fame' players for other races (mainly protoss)
On May 24 2011 04:05 figq wrote: NASL racial stats show SC2 is quite balanced at the moment. I'm impressed! http://www.nasl.tv/Statistics
hmmm, even an advantage for zergs! which isn't that much of a surprise to me as there aren't any undeserving zergs in the league imo. whereas there are some 'fame' players for other races (mainly protoss)
I don't want to start balance discussion or even a discussion over who the best players are, but the best Zergs in world are something like Nestea, July, Idra, Losira, Kyrix, Fruit Dealer and maybe Dongraegu. Of those seven, two are in NASL.
Meanwhile the best Protoss are like MC, Naniwa, Ace and Kiwikaki. all of whom are in NASL. Trickster and Inca are probably the best Toss not in NASL.
Again, I am no authority on "best players" and I do not claim any of those lists are super accurate and have no desire to debate it, but I do dispute the idea that the NASL got the best Zerg players in the world, but failed to get top Protoss talent.
Hey guys. I am in a bit of a dilemma. I want to know what race that fits me the best. I know you properly be like: "Dude, what do want to play, play that!"
but the problem is that i kinda want to play all races.
- I have bad micro( i have to improve that anyways) - I have bad multitasking (being in combat, building units, teching, etc. at the same time, ) - I am good at early aggression. - I am good at counter-"building".
I think that the number of ladder points awarded for a match should in part depend on the length of a match (up to a cap). Phrased another way, a match that is currently worth 12 points regardless of how long it lasts could be worth one point every 1.5 minutes up to the maximum of 12 points for an 18 minute game. The point would be that whether you win with a fast all-in or whether you grind out a longer macro game, a winning streak that lasts 3 hours earns you roughly the same amount of ladder points regardless of the number of matches you fit into that window of time.
The core of my justification is that long macro games feel harder-won than games I win with a quick all-in. If I go on an a spree of early-game all-ins, I can win 30 matches in a night of laddering -- that's a lot of ladder points. On the other hand, if I decide to play a macro-oriented style I only really have time to fit in maybe 8 matches in an evening.
To win a match with a quick all-in, you create one advantage at a single point in a match and then the match ends. To win a match with macro, you have accrue many advantages over the course of the match to eventually overpower your opponent. If I all-in ten games in a row, I make ten demonstrations of skill. If I play one macro game where I grind out ten small advantages to win the match, I think that demonstrates a comparable level of skill. The two styles should be able to ladder up at the same rate.
As it is I feel that the way that the ladder currently works over-encourages the fast all-in style of play. But that's not the style that makes for the most entertaining games.
On May 24 2011 06:28 PtatoChip wrote: Hey guys. I am in a bit of a dilemma. I want to know what race that fits me the best. I know you properly be like: "Dude, what do want to play, play that!"
but the problem is that i kinda want to play all races.
- I have bad micro( i have to improve that anyways) - I have bad multitasking (being in combat, building units, teching, etc. at the same time, ) - I am good at early aggression. - I am good at counter-"building".
What race would you people recommend for me?
The only recommendation I can give you is to pick a race and stick to it no matter what until you are at least Diamond. I have a friend who never settles for a race, and just goes by flavor of the month, and I think it's very hard to improve macro and mechanics significantly if you don't sit down and focus on one race (which shows when you look at how my friend has been doing). I guess motivation and learning methods are more important, but I definitely think one race is the way to go for now.
On May 24 2011 06:28 PtatoChip wrote: Hey guys. I am in a bit of a dilemma. I want to know what race that fits me the best. I know you properly be like: "Dude, what do want to play, play that!"
but the problem is that i kinda want to play all races.
- I have bad micro( i have to improve that anyways) - I have bad multitasking (being in combat, building units, teching, etc. at the same time, ) - I am good at early aggression. - I am good at counter-"building".
What race would you people recommend for me?
Try out each race on the Macro or Die maps. Pretty much every single race require micro and multitasking, and have options for early aggression.
On May 24 2011 06:28 PtatoChip wrote: Hey guys. I am in a bit of a dilemma. I want to know what race that fits me the best. I know you properly be like: "Dude, what do want to play, play that!"
but the problem is that i kinda want to play all races.
- I have bad micro( i have to improve that anyways) - I have bad multitasking (being in combat, building units, teching, etc. at the same time, ) - I am good at early aggression. - I am good at counter-"building".
What race would you people recommend for me?
I am not sure how you can be good at early aggression while also being bad at micro. In general I would say Zerg is the race for you, since Zerg tends to be a more reacting race, thus it will play to your strength of counter-"building." Also, Protoss and Terran probably require more micro, particularly in the early game.
If you like early aggression then I would say try to get good at Terran since Terran's mule mechanic allows it to have relatively strong one base all-ins, but this would almost surely require getting good at stutter step micro so you would need to improve your micro to do this well.
Did anyone notice? Reapers now take 2 slots in Medivacs instead of 1.
They are 1 food unit, and are rarely used. What is the point of this?!?!
That made absolutely no sense to me. All i'm saying is, the only reason faster is standard is because normal is so slow (and cuz Blizz made it default, too, but probably for that). And then you wonder why they made normal that slow.
There's an incentive to always play at a faster speed, because it takes more "skill".
So if our Faster now would become the new Normal, the new Faster would be faster than our current Faster, and the cycle could repeat.
But I think another reason is simply because of the Campaign thing.
Having the timer be the same as real life time would be nice, but all the timings in the game are based off of the game time.
I think they should like replace all the times in the game (units, structures, etc.) to display the real time, according to the game speed. Doesn't sound hard, but maybe it is.
Hey guys i just thought of a cool trick in ZvZ that with a bit of luck and micro, MIGHT be useful in infestor vs infestor battles.
During an engagement, burrow an infestor and send it to the back of your opponents army. Un-burrow and make it neural parasite one of your opponents infestors, then make that infestor neural parasite another enemy infestor and so on, until youve got one big "neural chain" of infestors. What this does is waste alot of energy which means less fungal growths on you!
Of course at the moment, this is all purely theorycraft. i doubt itd work in a high level game, but its just something to keep in mind. itd be fun to use against noobs!
Gigazing that sounds hilarious, you should try that on someone low level and get someone to put it on a youtube vid! The main issue is the time it takes to unburrow and the fact that the other zerg will have a overseer by then since your already passed the time when your both normally at burrowed roach/claws tech, but in any case that would still be hilarious and I'm sure could work on some people!
On May 24 2011 14:46 Yoshi Kirishima wrote: I think they should like replace all the times in the game (units, structures, etc.) to display the real time, according to the game speed. Doesn't sound hard, but maybe it is.
I thought this then I realised that all the bulid timings will be horrible decimal figures. this would make figuring out timings very tirsome as well as crowding the info tabs.
I still think that Storm should do bonus damage to Shields, somewhere in the vicinity of 20-30%. I think this would finalize HT as a viable opener/tech route in PvP without affecting other match-ups at all.
Why does NASL take 4+ days to upload VODs? By the time they upload Saturday's games Wednesdays games will have started and I will have to choose between watching Wednesdays games "live" when the announcers will have no qualms with spoiling games played 5 days ago or watching the Saturday's games and wait until the Wednesday Vod's are posted. Gomtv posts vods within hours of games being played. Why can't NASL do the same?
On May 24 2011 23:21 meadbert wrote: Why does NASL take 4+ days to upload VODs? By the time they upload Saturday's games Wednesdays games will have started and I will have to choose between watching Wednesdays games "live" when the announcers will have no qualms with spoiling games played 5 days ago or watching the Saturday's games and wait until the Wednesday Vod's are posted. Gomtv posts vods within hours of games being played. Why can't NASL do the same?
?
I always watch the vods in the morning after the US broadcast (~8 hours later).
On May 24 2011 23:21 meadbert wrote: Why does NASL take 4+ days to upload VODs? By the time they upload Saturday's games Wednesdays games will have started and I will have to choose between watching Wednesdays games "live" when the announcers will have no qualms with spoiling games played 5 days ago or watching the Saturday's games and wait until the Wednesday Vod's are posted. Gomtv posts vods within hours of games being played. Why can't NASL do the same?
?
I always watch the vods in the morning after the US broadcast (~8 hours later).
So how do I get to any of Vods after May 20th? Is there some way that I do not know of?
On May 24 2011 23:21 meadbert wrote: Why does NASL take 4+ days to upload VODs? By the time they upload Saturday's games Wednesdays games will have started and I will have to choose between watching Wednesdays games "live" when the announcers will have no qualms with spoiling games played 5 days ago or watching the Saturday's games and wait until the Wednesday Vod's are posted. Gomtv posts vods within hours of games being played. Why can't NASL do the same?
?
I always watch the vods in the morning after the US broadcast (~8 hours later).
So how do I get to any of Vods after May 20th? Is there some way that I do not know of?
It's all on nasl's jtv vod section. I just checked.
On May 24 2011 23:21 meadbert wrote: Why does NASL take 4+ days to upload VODs? By the time they upload Saturday's games Wednesdays games will have started and I will have to choose between watching Wednesdays games "live" when the announcers will have no qualms with spoiling games played 5 days ago or watching the Saturday's games and wait until the Wednesday Vod's are posted. Gomtv posts vods within hours of games being played. Why can't NASL do the same?
?
I always watch the vods in the morning after the US broadcast (~8 hours later).
So how do I get to any of Vods after May 20th? Is there some way that I do not know of?
It's all on nasl's jtv vod section. I just checked.
They are on justin tv. Thanks! I had gone to nasl.tv -> videos which only has vids up to the 20th.
On May 24 2011 23:07 yarkO wrote: I still think that Storm should do bonus damage to Shields, somewhere in the vicinity of 20-30%. I think this would finalize HT as a viable opener/tech route in PvP without affecting other match-ups at all.
I never thought of that before! That is a good idea.
On a seperate note: Does TLO play without hotkeying his main army? I watched a replay where the only units he had hotkeyed (at one point in the game) was vikings and medivacs. His seige tanks and infantry were all just box controlled I guess.
um, I am asking for a interview video, please. I read elsewhere that there is one. Specifically, people keep mentioning the video because there was a F bomb
Im not sure why but i cant view he grandmaster ladders from in-game. Its showing up as if they havent even been ranked yet. It happened right after that guy hacked his way to the top with 69 wins 0 losses... Is this blizz fixing something? a new GM season? or is it an error? i saw that they put out a patch today dealing with viewing ladders but that didnt fix it... and now after every game i show up as rank 100 in my gold group in stead of third are these common bugs? is neone else having these issues?
Huh? You can still load up 8 reapers into a medivac. Even went in game just to make sure, and I can still load up 8.
I hope this is true!
When I loaded up 4 reapers it was on the map Uberena, so perhaps it is different... although there is no reason for you to only be able to load 4 reapers into a medivac in that game xD (It's a Micro Arena custom)
On May 24 2011 06:42 galivet wrote: I think that the number of ladder points awarded for a match should in part depend on the length of a match (up to a cap). Phrased another way, a match that is currently worth 12 points regardless of how long it lasts could be worth one point every 1.5 minutes up to the maximum of 12 points for an 18 minute game. The point would be that whether you win with a fast all-in or whether you grind out a longer macro game, a winning streak that lasts 3 hours earns you roughly the same amount of ladder points regardless of the number of matches you fit into that window of time.
The core of my justification is that long macro games feel harder-won than games I win with a quick all-in. If I go on an a spree of early-game all-ins, I can win 30 matches in a night of laddering -- that's a lot of ladder points. On the other hand, if I decide to play a macro-oriented style I only really have time to fit in maybe 8 matches in an evening.
To win a match with a quick all-in, you create one advantage at a single point in a match and then the match ends. To win a match with macro, you have accrue many advantages over the course of the match to eventually overpower your opponent. If I all-in ten games in a row, I make ten demonstrations of skill. If I play one macro game where I grind out ten small advantages to win the match, I think that demonstrates a comparable level of skill. The two styles should be able to ladder up at the same rate.
As it is I feel that the way that the ladder currently works over-encourages the fast all-in style of play. But that's not the style that makes for the most entertaining games.
I like this idea very much. Mainly because I dont think a player that only knows how to cannon rush/6pool/3 rax all in should be in Masters. Ive heard many times that masters league is filled with cheesy players (not that Ive seen it with my own eyes, im still plat), and there should be a way to stop this. I think this idea is awesome!! And its so easy to implement.
If a game is under 9 mins, max 5 points.
Also, when a players cheeses in a best of X on a tourney its because he wants to snipe a game of a greater player, or because he is a greater player that wants to overrun a weaker player (tastosis said this) and it seems true to me. Who are these players that cheese in ladder all day long only to gain points? What are they trying to do? Feel they are awesome players? Well, truth is they are not. This change is awesome.
On May 24 2011 06:42 galivet wrote: I think that the number of ladder points awarded for a match should in part depend on the length of a match (up to a cap). Phrased another way, a match that is currently worth 12 points regardless of how long it lasts could be worth one point every 1.5 minutes up to the maximum of 12 points for an 18 minute game. The point would be that whether you win with a fast all-in or whether you grind out a longer macro game, a winning streak that lasts 3 hours earns you roughly the same amount of ladder points regardless of the number of matches you fit into that window of time.
The core of my justification is that long macro games feel harder-won than games I win with a quick all-in. If I go on an a spree of early-game all-ins, I can win 30 matches in a night of laddering -- that's a lot of ladder points. On the other hand, if I decide to play a macro-oriented style I only really have time to fit in maybe 8 matches in an evening.
To win a match with a quick all-in, you create one advantage at a single point in a match and then the match ends. To win a match with macro, you have accrue many advantages over the course of the match to eventually overpower your opponent. If I all-in ten games in a row, I make ten demonstrations of skill. If I play one macro game where I grind out ten small advantages to win the match, I think that demonstrates a comparable level of skill. The two styles should be able to ladder up at the same rate.
As it is I feel that the way that the ladder currently works over-encourages the fast all-in style of play. But that's not the style that makes for the most entertaining games.
I like this idea very much. Mainly because I dont think a player that only knows how to cannon rush/6pool/3 rax all in should be in Masters. Ive heard many times that masters league is filled with cheesy players (not that Ive seen it with my own eyes, im still plat), and there should be a way to stop this. I think this idea is awesome!! And its so easy to implement.
If a game is under 9 mins, max 5 points.
Also, when a players cheeses in a best of X on a tourney its because he wants to snipe a game of a greater player, or because he is a greater player that wants to overrun a weaker player (tastosis said this) and it seems true to me. Who are these players that cheese in ladder all day long only to gain points? What are they trying to do? Feel they are awesome players? Well, truth is they are not. This change is awesome.
that should never be the case. A win is a win is a win is a win.
If that ever came true, people would drag games out just to gain more points. - longer duration per games -> less games played overall - also, it encourages bm players to leave outright if they think they've lost by a significant margin. - why give your opponent more points for your loss? at the expense of your time! -> less epic comebacks to be seen on the ladder.
On May 24 2011 14:46 Yoshi Kirishima wrote: I think they should like replace all the times in the game (units, structures, etc.) to display the real time, according to the game speed. Doesn't sound hard, but maybe it is.
I thought this then I realised that all the bulid timings will be horrible decimal figures. this would make figuring out timings very tirsome as well as crowding the info tabs.
The displayed numbers are rounded. Even now stuff like tank siege and viking transform show integer values, but the actual values are fractions. If a difference of less than 0.5 seconds isn't a problem for such short values then it wouldn't be a problem for long ones like structure build times.
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time?
Warcraft 3 did this (Fastest setting is actually real time). It really helped too for displaying the cooldown, duration, etc of abilities (30 seconds is really 30 seconds in real time).
Why SC2 doesn't this I guess has to do with the different dev team (AKA they didn't think to just make it so time displayed in game is based on "Faster" instead of Normal like in WC3).
(Another thing is SC1 had real times on normal instead of on faster (unlike WC3))
Also that + they may have wanted durations, cooldowns, etc to be easily comparable between SC1 and SC2.
Finally they may have liked having numbers divisible by 5 >.>.
Hello could anyone recommend me a progame of starcraft 2 to show to a class of 26 14-15 year olds that have never heard of starcraft 2. I'm looking for a epic battle that isn't to 1 sided. Youtube link me please Thanks in advance
On May 26 2011 05:14 mattekillert wrote: Hello could anyone recommend me a progame of starcraft 2 to show to a class of 26 14-15 year olds that have never heard of starcraft 2. I'm looking for a epic battle that isn't to 1 sided. Youtube link me please Thanks in advance
wow. are you a teacher or a fellow student? You're fkn awesome either way! I'm not too sure about the game, just make sure it's a ZvT game
Edit: Wait a sec, he wouldn't have an assimilator yet... weird.
Yeah.. Weird stuff like that happens quite often. Check the replay, it probably occurred at the same time he used a chronoboost. Kind of a bummer to be honest.
Edit: Wait a sec, he wouldn't have an assimilator yet... weird.
Yeah.. Weird stuff like that happens quite often. Check the replay, it probably occurred at the same time he used a chronoboost. Kind of a bummer to be honest.
I see what it is now, after checking the replay. It's the lightning effect and the same thing happens at all the (unoccupied or occupied) bases. Still weird..
On May 26 2011 09:42 TheRealPaciFist wrote: Every time Starcraft 2 patches, the mature language filter gets turned off. Is there any way to prevent this?
I'm guessing setting your variables.txt to "read only" would work.
On May 26 2011 05:14 mattekillert wrote: Hello could anyone recommend me a progame of starcraft 2 to show to a class of 26 14-15 year olds that have never heard of starcraft 2. I'm looking for a epic battle that isn't to 1 sided. Youtube link me please Thanks in advance
wow. are you a teacher or a fellow student? You're fkn awesome either way! I'm not too sure about the game, just make sure it's a ZvT game
I'm a student and i really need a good game to show them while explaning to them why starcraft is awesome!
On May 26 2011 05:14 mattekillert wrote: Hello could anyone recommend me a progame of starcraft 2 to show to a class of 26 14-15 year olds that have never heard of starcraft 2. I'm looking for a epic battle that isn't to 1 sided. Youtube link me please Thanks in advance
IdrA vs. MVP on Shakuras. An very long, but great game that shows top notch play from both of them. Definately one of the better games i have watched.
I can't believe how awesome SC2 is. So much value for so little money. I bought this game last autumn and haven't needed to buy another game since, but unlike WoW it doesn't have a monthly fee. Best deal ever. I'm never going to stop playing this game.
I played game on Shakuras today and the ground went crazy. I'm sure it was just on my end (Medium settings all around, it runs ultra ultra fine until two 200 armys clash. Then it hiccups when I need my micro the most. This however was not one of those times)
On May 27 2011 05:49 Probe1 wrote: I played game on Shakuras today and the ground went crazy. I'm sure it was just on my end (Medium settings all around, it runs ultra ultra fine until two 200 armys clash. Then it hiccups when I need my micro the most. This however was not one of those times)
Platinum Terran Enthusiast, take my advice with a grain of salt. + Show Spoiler +
2 tanks is a standard answer. If you're deep on creep and he can see you pressing D you might want to do it one at a time/If no ones there to see your greed you could do half at a time. But honestly the only non situational answer I can say is to never unsiege more than 40% of what you have if you're leapfrogging.
Edit: Thank you for pointing me in the right direction LaZe I was hesitant to necro a thread and I guess I went in the wrong direction anyway.
Disagree, many people like this game but I don't. It's a bit interesting but the game is over once MVP loses that push and then his second push barely doing any damage. It's just his amazing macro that keeps him just barely in the game, but as we all know Idra's macro is strong too so MVP couldn't comeback. It's an uphill battle the whole game, with no sign of comeback.
Anyways, if you are showing your class to get them into SC2, I suggest you instead show them National Geographic's documentary "World Cyber Games". HIGHLY RECOMMENDED. It is all about Starcraft and eSports and progaming. It is very very well and I could not hope for a better documentary.
TBH, your classmates aren't going to be interested in the game very much, especially considering how most of the foreign casters aren't professionally trained to actually cast or commentate. Most kids like FPS and will laugh at RTS or barely show interest in it, especially since girls usually do not game. NG's documentary is the PERFECT thing to use to WOW people who don't know about eSports.
Rain vs MC in GSL3 finals set 2 on Lost Temple is also a great game, you can find it on GOMtv.net
TSL has good casters, or at least for the games I just mentioned.
Also consider picking a match(es) where there is at least 1 shot of a huge huge crowd Or just show them pictures later if you're trying to get them to learn about Starcraft and eSports.
I've been playing desert strike lately and it's SOOOOOO good. You guys should try it out. It's really fun and you can build lurkers (miss them so much!). EAT HIMMMMM
why do people always automatically chronoboost their warpgate research asap? It doesnt really matter at what time you chronoboost it, if you put in 3 chronoboosts in the beginning of the warpgate, it'll still finish at the same time as chronoboosting it at 3 random times. Isn't safer to keep those chronos until warpgate is around 40% done ish to start chronoboosting because you can start chronoing the gateway if you get like 2gated or something. also, the opponent doesn't really understand 100% what you're doing if you don't chrono the warpgate research.
On May 27 2011 13:46 Psyclon wrote: Can anyone direct me to a replay/VOD of a game, where a terran successfully uses ravens with PDD late game against broodlords?
too bad blizzard ninja patched it so that pdd doesnt affect broodlords anymore :o (so you shouldn't bother looking into that)
On May 27 2011 13:46 Psyclon wrote: Can anyone direct me to a replay/VOD of a game, where a terran successfully uses ravens with PDD late game against broodlords?
too bad blizzard ninja patched it so that pdd doesnt affect broodlords anymore :o (so you shouldn't bother looking into that)
On May 27 2011 13:46 Psyclon wrote: Can anyone direct me to a replay/VOD of a game, where a terran successfully uses ravens with PDD late game against broodlords?
too bad blizzard ninja patched it so that pdd doesnt affect broodlords anymore :o (so you shouldn't bother looking into that)
Damn it! Now how am i supposed to make my friends shut up about broodlord/infestor being OP
On May 27 2011 19:05 eYeball wrote: Chinese protosses seems really strong, like in the Starswar tournament semifinals consist of 3 chinese protosses and oGsMC.
Why isn't there more good protosses in Korea? I mean the top 10 in Korea would include like 60% T and maybe 25% Z I think.
Hmmm.... can't say for sure. Maybe Koreans like Terrans? XD
Hey guys. Would you please tell me which games/news/drama etc from the last 2 weeks should i look into? I haven't had internet for that time so i want to catch up
On May 27 2011 19:05 eYeball wrote: Chinese protosses seems really strong, like in the Starswar tournament semifinals consist of 3 chinese protosses and oGsMC.
Why isn't there more good protosses in Korea? I mean the top 10 in Korea would include like 60% T and maybe 25% Z I think.
Pre sc2 the dominant esport in china is war3 Protoss with their smaller number of units and high amount of hp and spells are more similar also Protoss. In Chinese. 神族 means race of gods.
On May 28 2011 05:48 Yoshi Kirishima wrote: With the ghost change, ghosts are now much easier to get.
Has anyone had success with Ghost/Marauder in TvZ ? Possibly even TvP or TvT?
Ghosts for all light units, marauders for all armored units. Ground and air is covered, and tech lab barracks makes both. Both are bio too
Leftover minerals can be put into buildings like OCs for more mules or turrets and bunkers like usual.
Dear Kirishima-kun I love ghost opening tvt with a reaper opening. but I often die out right if they open 1rax siege tank. It makes me kind of sad.... -sKsBlasterion
Of course my preference is open early 2 gas 13 and 16 with reaper in ghost into marauders. into a 3 rax type of build.
I looked and couldn't find a thread about this but I was scared to post my question in the strategy thread. Recently as protoss I've been seeing mass air from terran off of two or three base. I try to stop collosus production and make stalkers and high templar but they just end up having too much air. I don't know how I can stop this (I can't just attack because they usually have 6 or so sieged tanks.) Thanks for your help.
delete the bonuspool and give every player 1500 starting points for the next season. because that way points are better comparable over time and in general.
I don't see whats wrong with inactive players being given a leg up so you don't have to play at a rabid rate every single day to stay competitive on the ladder. If you play 10/20/30 games a day every day you'll still gain way way way more points than someone who plays less frequently.
Question guys: when I play a custom game and I select a purple Zerg, it usually shows up green, but whenever I replay the match, it shows the color I chose. Same thing was applied when I played the Starcraft 1 remakes. It's a minor thing, I know, but it kinda irritates me about a glitch like this. :/
I've been wondering lately, when discussing balance in Starcraft 2, are the debates similar to those had during Starcraft 1? Having never played other than recently picking up the anthology to play the campaign, I have little knowledge of BW other than it was balanced. How long into its lifecycle was it before people stopped talking about how 'broken' the game was? Considering SC2 is still young with 2 expansions ahead of it, balance will still be a big discussion for years to come.
How much did Brood War change the original Starcraft in terms of balance right out of the box?
On May 28 2011 17:45 DocNemesis wrote: Question guys: when I play a custom game and I select a purple Zerg, it usually shows up green, but whenever I replay the match, it shows the color I chose. Same thing was applied when I played the Starcraft 1 remakes. It's a minor thing, I know, but it kinda irritates me about a glitch like this. :/
You see yourself always as green, doesn't matter which color you took, someone confirm this please but I think in custom games, your color is only for the other player / observers
OK one question: why am I favored in every single game?! I'm rank 40 diamond, I face rank 1-9 diamond players, even some master players and I'm still favored/slightly favored. How the fuck should I be able to advance on the ladder when I lose 17 points per loss and gain 6 points per win? I need a 75% winrate to maintain my rank! Fucking ridiculous.
On May 28 2011 17:45 DocNemesis wrote: Question guys: when I play a custom game and I select a purple Zerg, it usually shows up green, but whenever I replay the match, it shows the color I chose. Same thing was applied when I played the Starcraft 1 remakes. It's a minor thing, I know, but it kinda irritates me about a glitch like this. :/
You see yourself always as green, doesn't matter which color you took, someone confirm this please but I think in custom games, your color is only for the other player / observers
There is a toggle on the side of the mini map that toggles between showing you as green and your enemies red, allies yellow, or showing the real colours for everyone.
On May 28 2011 22:35 Necosarius wrote: OK one question: why am I favored in every single game?! I'm rank 40 diamond, I face rank 1-9 diamond players, even some master players and I'm still favored/slightly favored. How the fuck should I be able to advance on the ladder when I lose 17 points per loss and gain 6 points per win? I need a 75% winrate to maintain my rank! Fucking ridiculous.
Either theres something inaccurate about what you told us, your MMR will balance out in a few days, you're basing this on the pregame favored system which is also highly inaccurate, or the ladder is still bugged.
On May 28 2011 17:45 DocNemesis wrote: Question guys: when I play a custom game and I select a purple Zerg, it usually shows up green, but whenever I replay the match, it shows the color I chose. Same thing was applied when I played the Starcraft 1 remakes. It's a minor thing, I know, but it kinda irritates me about a glitch like this. :/
Try ALT + F in your game to switch between Team Colors and individual colors
On May 28 2011 09:16 Probe1 wrote: I don't see whats wrong with inactive players being given a leg up so you don't have to play at a rabid rate every single day to stay competitive on the ladder. If you play 10/20/30 games a day every day you'll still gain way way way more points than someone who plays less frequently.
if you make it like in the elosystem in chess you should just be stuck at some point in time. because you reacherd your skilllevel and have to improve before your points get higher. its a supid myth, that inactive players benefit from the bonuspool, its actually bad for them, because they lack those points.
and to the question why you would do that, see my original post, its about comparibility over time.
I think BBlizzardd is going to put a new UNIT in the SC2.
Unit Name : HUK Unit Type : Armored, Massive, Mechanical, Psionic ,Biological
Type : Ground Unit and air unit Description : Deadly warrior, permanently cloaked and you don't want to be near when he is coming at you. Cost : Minerals:0.00 ; Vespene-protoss:0.00 ; Buildtime protoss:0 ; Supply-protoss:0 Unit Attributes : Biological, Psionic,Armored, Massive, Mechanical,undestructable, unseen, legendary Attack Ground Attack : 4500000000000(+500) Ground DPS : 2500000000000(+500) Range : UNKNOWN (He can see everyting) Cooldown : no cooldown Defense : Hitpoints: UNKNOWN (ONe hit kill) Shields : UNKNOWN (You can't touch him) Armor : UNKNOWN (he is cloacked permanentaly) Hotkey : ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890`-=\][';/.,!@#$%^&*()_+ and many more still to press. Sight : He can seen everything Speed : 0-120 MPH in 1sec Cargo Space : BOING A-360 Strong Against
On May 29 2011 02:39 wizyashas wrote: I think BBlizzardd is going to put a new UNIT in the SC2.
Unit Name : HUK Unit Type : Armored, Massive, Mechanical, Psionic ,Biological
Type : Ground Unit and air unit Description : Deadly warrior, permanently cloaked and you don't want to be near when he is coming at you. Cost : Minerals:0.00 ; Vespene-protoss:0.00 ; Buildtime protoss:0 ; Supply-protoss:0 Unit Attributes : Biological, Psionic,Armored, Massive, Mechanical,undestructable, unseen, legendary Attack Ground Attack : 4500000000000(+500) Ground DPS : 2500000000000(+500) Range : UNKNOWN (He can see everyting) Cooldown : no cooldown Defense : Hitpoints: UNKNOWN (ONe hit kill) Shields : UNKNOWN (You can't touch him) Armor : UNKNOWN (he is cloacked permanentaly) Hotkey : ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890`-=\][';/.,!@#$%^&*()_+ and many more still to press. Sight : He can seen everything Speed : 0-120 MPH in 1sec Cargo Space : BOING A-360 Strong Against
* Protoss * Terran * Zerg
Weak Against
* HIMSELF
tbh, i never seen something so much "not funny at all"...
You can put the name of everyone, and you will not make funny things by giving infinite power to this person.
I received my new Teamliquid t-shirt today feelin soo []D [] []\/[] []D wearing it around and showing it off just had to let you guys know, apologies if this isnt appropriate but im just excited to finally have the shirt on
I'm looking for replays/vods of pro players pvz where P goes FE into fast stargate and denies zergs fast 3rd with a voidray followed by phoenixes. I feel like I've seen that 1000 times in pro matches, but I can't recall a specific match.
I'm also looking for some pure 6-gate pvz games. Like cruncher vs idra TSL on Crevasse.
I'm looking for as pure and decisive P-wins as possible.
On May 30 2011 05:02 xmikeyy17x wrote: either i'm getting worse at this game since i got bumped down a league
or people at top bronze so much better than people in silver....
Actually, they are! There's a bit of overlap in skill between leagues. People in low silver are probably maintaining a ~50% win average, but the people at the top of bronze league are moving upwards, or they're mid silver material but missing some critical thing (response to cheese, etc.) that's keeping them from the next level.
On May 30 2011 05:30 VeryAverage wrote: One thing I have to ask and I'm pretty sure it doesn't warrant it's own thread...
It's widely accepted that the 9 overlord is just so, so slightly better than the extractor trick.
But what about going 9 overlord, starting your 10th drone and then extractor tricking to get your 11th drone started a little bit faster?
I haven't seen anything about that.
The thing is when the overlord pops you just have 100 mins to build 2 more drones with your two larva, you're 12 drone will be delayed if you did what you said, but Im not sure if its worth it or not. Counting the cost of canceling the extracter and the lost mining time probbally counter any gain you get from getting the drone faster
This question might be a bit silly, but I've seen in a few streams a different model/skin of a few structures like the extractors, the spinecrawlers or even the banelings. For instance, the baneling's acid is exactly like your player color or the spinecrawler has a circle around its base with the player's color too.
Are they custom models/skins or there's any way to use them?
On May 30 2011 13:10 Silverion wrote: This question might be a bit silly, but I've seen in a few streams a different model/skin of a few structures like the extractors, the spinecrawlers or even the banelings. For instance, the baneling's acid is exactly like your player color or the spinecrawler has a circle around its base with the player's color too.
Are they custom models/skins or there's any way to use them?
Stronger Team Color - This thread may have the info (not sure if downloads are available or not though).
Jinro has almost hit rock-bottom on his recent slide from success. Ever since his first amazing run deep in the third GSL open, his results have been RO4, RO16, RO16, RO32, and demotion to code A. Hopefully the format that first propelled him to stardom will be the format that reinvigorates his GSL career. He is in somewhat of a TvZ slump, having gone 1-6 in his past seven matches against zerg, but his opponent definitely seems weak enough to all but guarantee a strong start in this tournament. The only BOx Line has ever won as a Korean pro was a 2-0 victory in the second Open over the protoss player Sage.
Kyrix is one of those highly stylistic players that is extremely difficult to predict. His probably of winning depends much more on his opponent’s style of play than on race statistics and past performance. We’ve seen him 2-0 great players and flailingly lose to relative unknowns all based on how his strategies mesh with the plans made against him. Banbans, on the other hand, has yet to beat a solid player convincingly. He has yet to prove that he can hang with the big boys. Both competitors are 3-7 in their past ten matches, so we’ll see who is able to break out of their slump and perhaps even up his past10 record with a 2-0 win.
Both players have horrendous records in this matchup so far in their careers with win rates at around 30%. However, Junwi has 0-2’d out of every single GSL event he has participated in except one which he 2-2’d out of, whereas Virus has at least made it to Code S and even got past the group stage once. Virus seems the very likely winner in this match.
Coca had a break out Code A performance this past season, making it to Code S and helping demote Jinro to the lower league the process. But Nada has made more RO8 appearances than just about anyone, and it’s hard to see the living legend going down in the first round to a Code S neophyte. Both players are around 50% in this matchup, but Nada has been playing against much more difficult players, and certainly seems to have a huge edge in this match.
i disagree about jinro hitting rock bottom, he has already hit it in his up and down matches. His games tonight prove that he's gunna come back soon in a very big way.
From what we saw tonight the ultra safe macro terran is still there and with a few better decisions and working out some of the kinks we'll see the gorilla terran rise again once more. can you image if he went home after he took out the gold hatch on beach? He would of had a significant advantage, he would of been safe from any attacks or counters, got his up grades up he Forced units from a zerg player in the middle of droning and killed a base and some creep. and he could of done it virtually for free.
once he finds his rhythm i have absolute confidence jinro will dominate once more.
Someone pointed out that more people have been using the macro style that Jinro seems like he basically "invented" and I think maybe this made it easier for them to figure out but also some people just have bad nights. I personally felt like HuK was falling off his pedestal for a while and after watching his stream recently he seems to be doing insanely well even with just random ladder matches as well as GSL. I'm sure Jinro can do exactly the same thing, he's awesome and I can't wait to see him start owning it up again.
Im looking for a high level player to analyze terran replays(currently looking at KazEmpire). Masters or GM would be preferred im Number #1 in plat right now which isn't good but I just started to play Terran. We would use skype or vent.
What do you guys think of KazEmpires play seems solid
Ok here it goes - can't decide where to put this one and it's sort of Sc2 related.
What's ur opinion about emmbeding/restreaming other players Sc2 streams on your website without asking them for permission? IMO it's kind unethical? Or it's totally fine as you can't block stream adverts and they will get more viewers by doing that?
On May 30 2011 12:54 Goldfish wrote: Has anyone had experience with changing their Starcraft 2 Battle.net "real name"?
If so, what were the documents and things required (what do they ask for)?
I have. They made me fill out a form and send a copy of my ID. I was just changing the account name from using my middle name to using my first name though. You can't completely change the name on the account no matter what.
On May 31 2011 04:05 itzMorglum wrote: Ok here it goes - can't decide where to put this one and it's sort of Sc2 related.
What's ur opinion about emmbeding/restreaming other players Sc2 streams on your website without asking them for permission? IMO it's kind unethical? Or it's totally fine as you can't block stream adverts and they will get more viewers by doing that?
Just ask for permission, I highly doubt they would have a reason to say know but its better to just give them a PM then to just do it ^^
Hey guys low diamond league Terran needing some help analyzing a replay of mine (vs low diamond league zerg). It's from that 1v1 obs metalpolis. TvZ with cross positions: I spawn at 6, he spawns at 12. I open reactor hellions, don't do a lot of damage (there are roaches out) but I expand with them. Do a marine/tank push that he holds off as his infestor pops (he goes pure infestor/roach). I take my 3rd before him. Do a huge drop in the main (snipe infestation pit), but lose drop. I'm playing on a really laggy computer though, can't multitask that well; push toward his 3rd at the time with all my tanks and he cleans that up no problem. I've been building ghosts, marine, tank, getting my ups. Even though I've been throwing away troops I feel like I've been keeping pace with the zerg; I'm equal harvesters with the gold base fourth. We both have decent macro. And then after I drop his 5th - made a mistake there and end up not killing it but w/e there are no drones - he just overruns my gold base (too laggy for me to emp at all really - I'm talking 20 fps low settings everything, and besides that there's big lag in game (you see spam conversation from me after lag ends) - but I had seiged tanks and bio there and I just get killed. If I had not dropped on the main, or waited for some more bio before I pushed 3rd after the game, do you think I would have won? After game stats I checked I had 10k more resources mined them him, was macroing better, on par with ups (1/0 tanks about to be 2/0, 3/1 bio vs 2/2 roach infestor). Broodlords were starting for him and broodlord infestor is so annoying to deal with, with just constant fungals.
On May 31 2011 11:18 Fireskull wrote: Are the leagues locked right now?
Yes. There is a thread about it.
This may sound stupid, but I really need to know. When I look at my profile on BattleNet, I notice my name is written in parenthesis after my username. Am I the only one who can see this, or do my friends see it too? What about complete strangers? If others can see it, how can I remove it?
On May 31 2011 11:18 Fireskull wrote: Are the leagues locked right now?
Yes. There is a thread about it.
This may sound stupid, but I really need to know. When I look at my profile on BattleNet, I notice my name is written in parenthesis after my username. Am I the only one who can see this, or do my friends see it too? What about complete strangers? If others can see it, how can I remove it?
Others can't see the Nick(Real name), or however it may be depending on where you see it, you have on your profile page and friends list. Your real name can only be seen by the Real name friend thingy(The one that requires e-mail to add a friend).
On May 17 2011 13:34 SDream wrote: I was waiting the May thread to talk about it:
Cross-region play could never come for the same reasons Latin America region is segregated from North America region.
So, if allowing players to get into other regions for free isn't an option, then I ask, is it possible to allow players to play international games without allowing them to play in another region ladder?
Let's say that they make an global/international "region" (just like the public test "region"), but that region doesn't have a ladder, it's for customs only. What bad effect could it have to Blizzard "plans"? I think it could be a solution and maybe we should ask for it more firmly. Futhermore, it would be great to see an ultimate league that have all grandmasters from around the world fighting for the title of "Top X in the world". Then, we'd have a region that only the best of each region would have access to the ladder, so people wouldn't quit their region for the "international" one, but they could also use it for customs.
I think that this is a cool idea and I wanted to share here so people could maybe make it even better and maybe one day Blizzard will actually put it in practice perhaps? ^^
Awesome suggestion. Just to build off your idea, Blizz should implement a system for tournament LAN only on this international server, like keying in passwords that blizz gives out for each successful tournament application. This password is valid for a few days only and allows for virtual LAN between the players instead of connecting through the server? I can see how easily this can work out for both blizz and tournament organizers. No more latency QQ...
There would still be latency though because you're playing across large distances.
I didn't find a general discussion thread for broodwar, and I don't think this warrants a topic. I've always wondered: what's the correct pronunciation of "bonjwa"? I have searched and I found somewhere that it's "boon ja" but the way Tastosis and people on SOTG says is way too different to that so I'm not sure.
Every TL'er really should look into this guy's project, he's making a documentary about the SC2 scene. The trailer is amazing, it has IdrA giving the finger to HuK on stage @ MLG Dallas. Also chip in if you have some money you dont't need, really wanna see it happen :D
On June 01 2011 04:39 insaneMicro wrote: Every TL'er really should look into this guy's project, he's making a documentary about the SC2 scene. The trailer is amazing, it has IdrA giving the finger to HuK on stage @ MLG Dallas. Also chip in if you have some money you dont't need, really wanna see it happen :D
I kicked in 20 bucks, the same as pretty much any ticket price for a feature length film in theaters. Can't wait to hear the players talk about their own lives and how they got there.
On May 17 2011 14:51 Techno077 wrote: I think that blizzard knows that when they put a LAN then that's the point when the game becomes easily hacked, not exactly easily but i think some good hackers can pull out something and then blizzard losses and everyone who bought the game originaly losses as well naturally. anyways blizzard is aware of the problem of the regions but still want to make some money, and they know that if they seperate it into regions there will be some people that will buy US and EU version for example, then they get more money, and more than that the latency between the regions in B.NET, but where there is other regions and not that much of a latency problem, so they allowed, as someonesaid to america both north and south. so i am not sure about ther LAN thing, while i am sure that international server is not yet availble any time soon.
anyways i wanted to talk about the buffs zergs gets while terran and protoss nerfed, u realize that while toss and terran got nerfed 20 seconds and 30 seconds for stim pack for terran, it's automaticly more time for the zerg to drone, so there's ur buff zergs players for the recent patches, huge buff for my opinion, because the most problem for zerg was 4gate and MM push. anyways i think that the new archon is great for toss very late game, and it's not making deathball much more stronger, not more than it should be because zergs has broodlords and ultras which are pretty much effective against the death ball if used correctly, but archons against terran are pretty much very good unless u get EMPed, so yeah still terrans can pwn toss with archons, if microed correctly with his ghosts.
what do you guys think?
I just don't understand what cross region has to do with piracy, it is sort of lame that you can't attempt to get on other servers, you just have to buy another copy of the game.
On May 30 2011 05:30 VeryAverage wrote: One thing I have to ask and I'm pretty sure it doesn't warrant it's own thread...
It's widely accepted that the 9 overlord is just so, so slightly better than the extractor trick.
But what about going 9 overlord, starting your 10th drone and then extractor tricking to get your 11th drone started a little bit faster?
I haven't seen anything about that.
The thing is when the overlord pops you just have 100 mins to build 2 more drones with your two larva, you're 12 drone will be delayed if you did what you said, but Im not sure if its worth it or not. Counting the cost of canceling the extracter and the lost mining time probbally counter any gain you get from getting the drone faster
That doesn't make sense. How can your 12th drone be delayed cause of extractor trick? It would arrive at the same time with either method. The 11th drone would spawn earlier with the extractor trick.
If you send the drone that carries the 70th mineral and send it to the extractor, the timing will be perfect for you to create the 11th drone. As your drone moves to the extractor the 50th mineral will arrive. The second your drone mutates you can make the drone, cancel and bring it to the mineral line. The loss of mining time is neglible, and if anything the 11th drone arrving earlier will at least compensate for that lost time. However, doing the double extractor trick is a no no.
imo it really doesn't matter whether you use the extractor trick or not for the 11th drone. I do it to keep my fingers active and ready for ling micro.
Does anyone know how many MB a typical HQ GSL game is? I have a 60GB d/l cap per month, and I download a lot of shows and movies too. I'm guessing a couple hundred MB? Am I way off here?
On June 02 2011 05:34 Leafs wrote: Does anyone know how many MB a typical HQ GSL game is? I have a 60GB d/l cap per month, and I download a lot of shows and movies too. I'm guessing a couple hundred MB? Am I way off here?
Depends on the length of the video :D
But i would say, unless its HD you are moving around 200 MB per 20 minute, with a tendency to be a bit more.
On June 02 2011 11:08 jcroisdale wrote: Hey does anyone know what game it is where Nestea holds a 4gate plus stargate rush on scrap station, with only one ling.
It was in the GSL January, round of 8 versus choyafOu.
Hey, only just joined so I cant make a new topic for this. I wanted to ask; I've just watched the Tactic3D Pro-Am Final (Idra vs dde) and it seemed strange to me that Idra didn't make much use of Infestors when they seem to be so powerful against Terran. In fact the only time that he did make Infestors he won the match. Could anyone one of you pros out there shed some light on this?
On June 02 2011 20:22 supeROLL wrote: Hey, only just joined so I cant make a new topic for this. I wanted to ask; I've just watched the Tactic3D Pro-Am Final (Idra vs dde) and it seemed strange to me that Idra didn't make much use of Infestors when they seem to be so powerful against Terran. In fact the only time that he did make Infestors he won the match. Could anyone one of you pros out there shed some light on this?
Well, I'm not quite a pro, but IdrA did talk about this on SotG. He believes that fast mutas are better than fast infestors because of the harassment potential and the fact that skipping muta for infestor leaves you super vulnerable to drop play. So I'd imagine the rest of the time he just didn't get that chance to transition.
Oh right, thanks, that makes sense. It's just that I've watched a lot of Spanishiwa games recently (they're everywhere!) and his usual macro build that transitions into Brood Lord / Infestor seems to be pretty devastating against Terran, so much so that I've seen very few games where a Terran player can go toe-to-toe with it in a macro game. The Queen / Spine Crawler combo seems to be pretty good at holding of most marine drops but I guess when you reach this level of play it gets trickier.
So i was watching a replay of one of my games and learned something strange:
I was muta harassing my T opponent and started targeting his reactor (on his starport). There were 2 vikings in production there. I assumed once I killed the reactor, only one viking would be near completed, the next having to wait its entire production time. But oddly, the first viking pops out, then the second shortly after. WEIRD! The production time it had waited was applied despite the reactor being taken out.
On June 03 2011 00:49 lambnrice wrote: So i was watching a replay of one of my games and learned something strange:
I was muta harassing my T opponent and started targeting his reactor (on his starport). There were 2 vikings in production there. I assumed once I killed the reactor, only one viking would be near completed, the next having to wait its entire production time. But oddly, the first viking pops out, then the second shortly after. WEIRD! The production time it had waited was applied despite the reactor being taken out.
If two units are being produced out of a reactored building, then the units building will continue to build after the reactor is dead. However, only one unit at a time can be queued or built after the initial two finish.
What does TLPD mean? What does it stand for? Why does TLPD-ized give links to players? I can't figure it out...
On June 03 2011 00:49 lambnrice wrote: So i was watching a replay of one of my games and learned something strange:
I was muta harassing my T opponent and started targeting his reactor (on his starport). There were 2 vikings in production there. I assumed once I killed the reactor, only one viking would be near completed, the next having to wait its entire production time. But oddly, the first viking pops out, then the second shortly after. WEIRD! The production time it had waited was applied despite the reactor being taken out.
If two units are being produced out of a reactored building, then the units building will continue to build after the reactor is dead. However, only one unit at a time can be queued or built after the initial two finish.
What does TLPD mean? What does it stand for? Why does TLPD-ized give links to players? I can't figure it out...
TLPD is a database TL's got going of pretty much everything Starcraft related. It's under Features if you wanna explore what's in it.
The option of TLPD-izing stuff, as I understand it, is to simply allow to link, say Flash, to his entry in the TLPD. Never used it though. Until now.
I was wondering what others peoples opinions are about how HotS is going to change the multiplayer making it so WoL and HotS players can't play together unless everyone buys HotS? (if i have how this is going to work wrong please tell me)
Something not about StarCraft specifically... is it just me or does Zerg and Phyrexian (Magic: The Gathering) (at least the Black mana version... under Yawgmoth or so *Shrug*) seem pretty damn similar to each other (other than the fact that Zerg is so fleshy, and Phyrexians are machine based or so (or demons, or whatever), but the fact they follow one person/thing (now 5 but w/e), etc)?
idk it may just be me, but they seem pretty damn similar (in certain ways....) >_<
On June 03 2011 06:52 zhurai wrote: Something not about StarCraft specifically... is it just me or does Zerg and Phyrexian (Magic: The Gathering) (at least the Black mana version... under Yawgmoth or so *Shrug*) seem pretty damn similar to each other (other than the fact that Zerg is so fleshy, and Phyrexians are machine based or so (or demons, or whatever), but the fact they follow one person/thing (now 5 but w/e), etc)? Please idk it may just be me, but they seem pretty damn similar (in certain ways....) >_<
It's not just phyrexians...zerg , Borg, aliens front alien./predator....buggers from enders game, klackons from master of Orion, bugs from starship troopers.....the list goes on. It's not a new idea, but Sc does a great job if it imo
Does anyone know why my replay team colors would be totally screwed up? For example, I'm watching a replay right now of a game, and the two colors of the players are yellow and purple. On the mini map their colors are red and blue, and the colors of their current selections is black (The dotted line circles that show up around structures and units that are currently selected.)
I do have team colors enabled (in game shows me green, yellow, and red always instead of player colors.) and turning this on and off during a replay produces some pretty wacky results. Sometimes it restores the minimap colors to the custom ones (in this case, yellow and purple) but other times it does nothing.
On June 03 2011 08:51 xerus wrote: Does anyone know why my replay team colors would be totally screwed up? For example, I'm watching a replay right now of a game, and the two colors of the players are yellow and purple. On the mini map their colors are red and blue, and the colors of their current selections is black (The dotted line circles that show up around structures and units that are currently selected.)
I do have team colors enabled (in game shows me green, yellow, and red always instead of player colors.) and turning this on and off during a replay produces some pretty wacky results. Sometimes it restores the minimap colors to the custom ones (in this case, yellow and purple) but other times it does nothing.
This doesn't happen 100% of the time, and of course as soon as you ask for a screen shot I can't recreate the whole thing, but here are two screenshots that show the player icons on the upper right mismatched to the minimap, the black selection outlines, and also incorrectly colored lines.
I couldn't reproduce the mismatched color for a screenshot though, but now that I think about it it's happened even outside of replays. I was playing a ladder match the other night where I noticed my opponent was blue which was really weird because I had team colors turned on, and on the minimap I was green and he was red... but in game I was red and he was blue. The game ended before I had a chance to fiddle with the team color/player color option, but by the next game it was behaving correctly again.
Ok well I cant post a thread but........ Im a caster and well my audience has been stagnant for a while. So if you guys would be generous enough to check out my channel I would appreciate it.
So I have a question about the recent events with state of the game. I want to ask this as innocently and non controversial as possible. I've heard the reasoning behind iNcontrol leaving the show, but I have yet to find reasoning behind JP putting it on a hiatus(or whatever), and if those incidents are related in any way. Again, not trying to start an argument, just haven't found an answer.
On June 03 2011 06:52 zhurai wrote: Something not about StarCraft specifically... is it just me or does Zerg and Phyrexian (Magic: The Gathering) (at least the Black mana version... under Yawgmoth or so *Shrug*) seem pretty damn similar to each other (other than the fact that Zerg is so fleshy, and Phyrexians are machine based or so (or demons, or whatever), but the fact they follow one person/thing (now 5 but w/e), etc)? Please idk it may just be me, but they seem pretty damn similar (in certain ways....) >_<
It's not just phyrexians...zerg , Borg, aliens front alien./predator....buggers from enders game, klackons from master of Orion, bugs from starship troopers.....the list goes on. It's not a new idea, but Sc does a great job if it imo
On June 03 2011 06:48 burn man wrote: I was wondering what others peoples opinions are about how HotS is going to change the multiplayer making it so WoL and HotS players can't play together unless everyone buys HotS? (if i have how this is going to work wrong please tell me)
That is correct, that's how it always works with expansions to games. There will be a separate ladder for each expansion. Of course, HotS users can play only WoL too.
I wonder if HotS will be integrated with WoL so you don't have to log out, it doesn't seem like it would be too complicated for them to link them for those who buy the expansions. Anyone here anything about that topic? Couldn't find an answer anywhere so far. I can't wait to play the beta, last beta was so fun good times up and coming for us all! :D
A few days ago I played a game against the feared player 2, aiming to see if I can still play as well as I used to, as I have had a break from Starcraft 2. As I play Protoss, I thought it'd be really clever to first quickly select my Nexus before sending my probes to mine. I started my first probe milliseconds into the game and sent my probes to mine by double clicking them within the first 2 seconds of the game. Now, when it came to the build order times, I found that the build time for my first probe was 51:26. Another example of this was in another game where I managed to get 55.28. I eventually got online and still it displayed an odd time. Is this a bug, or is it really showing the time of the probe in milliseconds?
Ok guys, i faced crazy zerg strategy today. And i'm talking craaaaazy strategy here, the guy was literaly out of his mind and he won.
So, it's PvZ on shakuras i open with 3 gate expand and keep him in his natural behind spinecrawlers, while i take my third and tech to dt. He breaks out with like 40 banelings so i back away and send dt's to delay his third. He gets morphs overseer and double expands and we are 4 bases vs 4 bases soon... but! First he sends 100 lings and kills my 3rd before i can get there. I kill all the lings, get 200/200 and move out with nice upgrades, but i face another horde of units, full energy infestors spit 92389 infested marines at once, i got flanked by ultras, fungaled, sorrounded by lings and splashed by banelings. I kill most of his army and run away with only few stalkers i have left but he's a zerg so he remaxes with 12 ultras and thousand of zerglings and spreads them to all my bases killing all nexuses at once in few zeconds before i can get units out... i was like... ultras and speedlings run so fast you simply can't do shit about it lol ^^
Have the search function changed here on TL? The past couple of days I seem to get different results than usually (I often search pretty generic things). Threads that have come up first before is hidden several pages away (if I can find them at all).
So the TL feed says Naniwa won 2-0 against Slush, now MLG brackets say Slush won 2-1 Who's right? I remember last night the MLG site saying Naniwa won but what the hell is going on?
Thors don't do splash damage to fround units. What I want to ask, is it illegal in competitions/frowned upon to use outside programs to change hotkeys in scII without breaking the "1 key 1 action" rule? In game hotkey changes dont allow some combinations (spacebar + anything, alt + tab) that I'd like to use, but I want to know if in general it's allowed before I start using it. ^_^
Yea Major did a great job, I gotta say after hearing him say "I have no fans,everyone hates me" I feel more for the guy than I did before. I didn't like him after that whole ROOT incident knowing his past but seeing that he realizes people are still ashamed of what he did I think I'm more on his side of things now, just wish he had handled it differently. Back to that game though his drops are so good I wonder if he was macroing at all in between each of those drops, I couldn't imagine someone being able to do all that and still make stuff back home, either way I'm very impressed.
Hey guys. Ok, I have been playing Starcraft for about 2.5 weeks now, and I've been in top 8 bronze for about 2 weeks. Now I am rank 1 in bronze, with 20+ wins no losses, but I still dont rank up.
Malks : Okay thx, I've been winning all night now, and out of 28 matches I have 27 wins :p That is 27 in a row. Uhm, I wonder tho', I am only meeting mid bronze or low bronze, I have rarely seen top 8 bronze players, and NEVER anything over bronze at all.. I'm finding this abit odd, when people tell me that winning over players in higher divisions than yourself, helps blizzard to make a desicion where they should put you :s thanks for answer anyways
I guess if you aren't getting placed against higher leaguers, your MMR isn't going up as high as it should potentially should. A 27 win streak and rank 1 bronze should be enough to rank you up soon, but you do need to face players from higher leagues so the system knows where to place you. Low silver is probably worse skill-wise than high bronze, so I'm sure if you just keep playing, the system will sort you out eventually, just enjoy your wins and practise your weaknesses so when you do get promoted, you're not at a disadvantage. Just don't throw your games or intentionally lose, as it won't help you rank up any faster, there's not much else you can really do =x
This is my first time on here. I wanted to post about my stream since it this is the general discussion. I read your rules about getting a stream listed and it said I had to be a member for 3 months, which is completely fine. However my stream is Bronze laddering, because I'm just not that good yet. I want to post my stream link here because I was worried in 3 months I wouldn't be in bronze anymore, and it feels like there is a need for it, but maybe not. You tell me. So although it probably won't get listed as a stream i figured i could get it out there through this thread.
I'm still learning how to build a nice stream, there isn't commentary yet because I'm trying to learn how to get the sound quality nice with the background music.
I also created this highlight, demonstrating the value of EMP in a real ladder game, partly was because I was excited it was the first time i used it successfully. http://www.justin.tv/mistercatzby/b/287375718
You may want to mute the sound, it's pretty attrocious. I should be streaming a lot more frequently now that i switch from dyyno to XSplit. My games were always really laggy when i used dyyno.
Just hoping to do two things with this stream, help other bronze players and get feedback when i'm not thinking clearly or using units that would be helpful.
EDIT: I just got promoted to silver, so now it's a silver stream.