The strangest thing to me was the reaction I got when they talked about collecting DNA from Yetis. Brought back memories of WoW...
TeamLiquid Heart of the Swarm Preview - Page 32
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mordek
United States12704 Posts
The strangest thing to me was the reaction I got when they talked about collecting DNA from Yetis. Brought back memories of WoW... | ||
Torpedo.Vegas
United States1890 Posts
On June 01 2011 00:14 RezChi wrote: Yet, i'm pretty sure you need the original installed to play BW = ( Yes, but the two games in terms of content were enough to be considered two games in their own right. Two different campaigns, new units, new custom maps. There was some overlap with regards to returning old units, but BW, did more then just put icing on the cake so to speak. | ||
Deleuze
United Kingdom2102 Posts
On June 01 2011 00:15 goiflin wrote: Yeah, just like half the apps in the apple app store isn't abandonware put out there to earn a quick buck with a quanitity over quality mindset. No, what this will lead to is mapmakers making more maps and not supporting them, so they can earn more money. Right now you can easily copy and rerelease someone else's work. How do they plan on fixing that? Are mapmakers going to have to buy a copy in every region to put their work in every region? What about offshoots? You can't sell a metal slug hommage custom map, that's copyright infringement. Who are they going to pay to sift through these maps? Honestly, I doubt the feature will even release. There's way too many technical difficulties for the feature. You sir, have hit the nail on the head. | ||
SpaceYeti
United States723 Posts
Guessing the overseer gets the axe, but I wonder which Terran and Protoss units will go away as well. | ||
Paladia
802 Posts
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Diks
Belgium1880 Posts
A: It's too early to talk about a specific release date at this point in time. As with all Blizzard games, our ultimate goal is to provide the best possible experience for our players, and we will take as much time as is needed to ensure that Heart of the Swarm meets the expectations of our players, as well as our own high standards. That's why Blizzard is such an awesome game producing company. This phylosophy should apply for the whole gaming industry but profits discourage that attitude i guess. | ||
lololol
5198 Posts
On June 01 2011 00:03 goiflin wrote: I think straight up removal would be reserved for units that either fail to be useful, or fail to work as intended. Overpowered stuff can be fixed by fiddling with numbers. Fiddling with numbers is not going to make these units more interesting. The colossus/reaver differences are often given as an example. | ||
tnud
Sweden2233 Posts
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Stratos_speAr
United States6959 Posts
On June 01 2011 00:27 SpaceYeti wrote: I hadn't realized that they'd be removing units from multiplayer as well a adding. Very interesting... Guessing the overseer gets the axe, but I wonder which Terran and Protoss units will go away as well. Well it's good to hear the the Overseer is getting the boot. Now they should really try to redesign the Corruptor, Roach, Thor, Marauder, and Colossi. Incredibly boring units. That's probably just me dreaming though. Realistically I'd expect the Reaper and Mothership to get axed/redesigned. | ||
butchji
Germany1531 Posts
On June 01 2011 00:30 Paladia wrote: The game seems to have one new element for multiplayer at least. WoL introduced destructable rocks that allows for new passages once destroyed. It seems HotS will allow for destructable paths and floors that will instead do the opposite, remove a path if destroyed. As seen on 0:50 and 0:55 in the video. There were destructible rocks in BroodWar, too. O_o | ||
Linoge
Hungary115 Posts
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Werk
United States294 Posts
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AcrossFiveJulys
United States3612 Posts
LAN support Cross region support Watching replays with others via battlenet Battlenet tournaments Global Ranking/Visible MMR | ||
Quasimoto3000
United States471 Posts
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zanmat0
188 Posts
On June 01 2011 00:31 Diks wrote: Q: When is Heart of the Swarm coming out? A: It's too early to talk about a specific release date at this point in time. As with all Blizzard games, our ultimate goal is to provide the best possible experience for our players, and we will take as much time as is needed to ensure that Heart of the Swarm meets the expectations of our players, as well as our own high standards. That's why Blizzard is such an awesome game producing company. This phylosophy should apply for the whole gaming industry but profits discourage that attitude i guess. Take off the blinders ffs. They just don't want to commit to a deadline and be burdened with the expectations of meeting it. With this rosy little twist, they can delay their product as long as they please and everyone will encourage them for it. Proof positive. | ||
Paladia
802 Posts
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Yaotzin
South Africa4280 Posts
On June 01 2011 00:38 zanmat0 wrote: Take off the blinders ffs. They just don't want to commit to a deadline and be burdened with the expectations of meeting it. With this rosy little twist, they can delay their product as long as they please and everyone will encourage them for it. Proof positive. All your posts seem to be about how much you hate Blizzard and SC2, why do you even play this game? | ||
Archerofaiur
United States4101 Posts
http://www.gamespot.com/pc/strategy/starcraftiiheartoftheswarm/news/6316113/starcraft-ii-heart-of-the-swarm-hands-on-preview-zerg-campaign?sid=6316113&mode=previews | ||
leomon
Canada169 Posts
Anyone else see the potential of Raptors in multiplayer? (should they get into multiplayer) Imagine if they can jump over Force Fields or cliffs (ie Hunterlings in the Left 2 Die custom map) | ||
Volka
Argentina379 Posts
I thought the multiplayer part wasn't going to change! More units? More stuff? Why why? We haven't even be able to get used to WoL and they already want to change it! That's really bad for sc2 e-sports!! | ||
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