TeamLiquid Heart of the Swarm Preview - Page 35
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Senj
United States193 Posts
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EndOfTime88
Austria259 Posts
On May 31 2011 23:17 Protein wrote: zomg, at 40 minutes... The story is fucked. They're going to turn the erg into cute little creatures! NOOOOOOOOOOOO. Someone STOP this madness! I agree. I'm a little disappointed at what they want to do with the Zerg story as far as how they're perceived.I don't feel I need to empathize with them, I like to think of them as a murderous swarm, and not some misunderstood race of fearful creatures. It's a shame they make it seem like this needs to be done. | ||
ngooo
Germany102 Posts
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zarepath
United States1626 Posts
I can understand overseer removal. I could even understand Carrier removal, to be honest. And I think they're going to remove the Mothership. | ||
Zufiras
Norway158 Posts
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Yaotzin
South Africa4280 Posts
Carriers are awesome, why would they remove them. They just suck against bio, which is fine. They need to make mech better and carrier will be used! | ||
Hoon
Brazil891 Posts
And huge Thanks to Team Liquid and everyone involved in this interview. :D | ||
Giwoon
Korea (South)431 Posts
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Islandsnake
United States679 Posts
With WOL the multiplayer had to be built from the ground up...to make sure the races interacted decently with eachother and there was a ton of changes but before we got the beta there was even more changes...with HOTS they already have a good solid base to build from and the amount of work they need to put in is very small compared to WOL...there still going to put alot of time and thought into adding the new units and tweaking the ones we already have..and they'll be a ton of new maps which is what we already wanted in the first place. I feel like people are just angry at the choice of words... Single player takes alot of work and they want to make sure people know its just not a mulitplayer patch -- they already know that we will buy it and play it and be pumped for the changes on our side(plus we get a beta), but there going to focus alot of there media attention- at least at first on the single player fans. They've wanted to do the marketplace for a long time...im looking forward to see what the community comes up with for it.. But I do hope they redo the custom game system...I hate the way we have to find games now...I wish I could just click a button to see all the current games being hosted instead of having to just randomly find people playing things. Great article as always, alot more info that I thought..pretty pumped! | ||
goiflin
Canada1217 Posts
On June 01 2011 01:24 Paladia wrote: Overseers with their active abilities are a whole lot cooler than observers at least. As for having units being too similar to one and other, yes they are. The tier 1.5 units are all basically the same for the three races (marauder, roach and stalker) with an upgradable gimmick added to each one. If they wanted unique units they'd have kept the lurker, which is a completely unique unit that adds a static twist to the zerg arsenal and gameplay. Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations. Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too. | ||
Roblin
Sweden948 Posts
On June 01 2011 00:47 panda_inc wrote: im pretty excited bout new units in the multiplayer. not too excited bout the campaign cause its zerg. can't wait for the protoss one. i wish they make protoss first o well. umm, speaking out of story, do you realize what that would mean? lets first get this straight: it will inevitably go well for the race that you are playing, ever noticed how in the terran campaign the objective was always in essence 1. kill the enemy, preferably crushingly. 2. survive for X minutes. 3. complete some objective not really related to killing or getting killed. SPOILER ALERT FOR THE VERY FEW THAT HAVE NOT PLAYED WOL CAMPAIGN YET! + Show Spoiler + (excluding the protoss last stand) there never was an objective like 4. lose the battle, preferably horribly. and so, the game will always be designed in such a way that the race you play, will do well, else it would unmotivate the player. some examples: Warcraft III Reign of chaos's last race to be played in the campaign was undead, in the end the undead won the war, coincidence? I think not. Warcraft III the Frozen Throne, last race played: I think it was nightelves, in the end, good guys won. starcraft I, last race played: zerg. winner of war: zerg starcraft I brood war, last race played: umm, terran or protoss, good guys win is all I remember. so in other words, if protoss is the last race to be played in starcraft, doesn't that mean protoss kind of HAVE to win the war? or conversely, if zerg was the last race, wont it be inevitable that zerg infests all the habited planets? kindof? do you really want the protoss campaign to come out before the zerg one? | ||
tGFuRy
United States537 Posts
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Paladia
802 Posts
On June 01 2011 01:26 zarepath wrote: I have a hard time imagining them removing any Terran units -- Terran is such a well-designed race, and the only unit that's fail is the reaper, which still has a lot of design potential. I can understand overseer removal. I could even understand Carrier removal, to be honest. And I think they're going to remove the Mothership. Could remove or replace the reaper, hellion (with vulture), Raven, or Banshee. I really don't think Carriers should be removed, I think they should be fixed so they are actually useful (as useful as they were in BW). | ||
PhiliBiRD
United States2643 Posts
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shockaslim
United States1102 Posts
On June 01 2011 01:19 malaan wrote: remove overseers - make detection ability for overlords at lair tech right next to drop and speed, similar price - ?????? - profit. Remove Sentries entirely, pointless unit which causes heaps of problems in pvZ especially. Remove banshees.. come on, another pointless unit. Remove the need to upgrade reaper speed from factories. Reapers are a great unit that get rarely any use at all because of constant nerfs. These are the worst ideas I have ever looked at in my life. | ||
GinDo
3327 Posts
On June 01 2011 01:25 EndOfTime88 wrote: I agree. I'm a little disappointed at what they want to do with the Zerg story as far as how they're perceived.I don't feel I need to empathize with them, I like to think of them as a murderous swarm, and not some misunderstood race of fearful creatures. It's a shame they make it seem like this needs to be done. You guys are jumping into conclusions. If you are familiar with Literature often authors can twist the antagonist into a fashion that evokes understanding, but such understanding is not like you perceive as innocence. I believe they are turning more towards an "Eichmann in Jerusalem". In this story you see the ex-SS officers story and although you understand his position and may sympathize, you still understand that he was responsible for the deaths of thousands and that their is no pardon for such sins against humanity. | ||
leviathan400
United Kingdom393 Posts
Thanks for great write up. Looking forward to it | ||
Paladia
802 Posts
On June 01 2011 01:30 goiflin wrote: Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations. Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too. You think they are "completely different"? The only difference between them is a slight change in stats and a gimmick upgrade. Compared to three units that are in fact completely different, such as. Carrier, Ghost, Baneling Those you can pretty much call "completely different". Marauder, stalker and roach, hardly. | ||
Shiladie
Canada1631 Posts
hmm, I wonder if a ling+bling only run would be viable... (kerrigan as the only anti-air) | ||
pieman819
Australia457 Posts
On June 01 2011 01:31 Paladia wrote: Could remove or replace the reaper, hellion (with vulture), Raven, or Banshee. I really don't think Carriers should be removed, I think they should be fixed so they are actually useful (as useful as they were in BW). Carriers are pretty beastly, its just that vikings and corruptors own them. Both of these anti air units are too good at anti air imo but they need to be that good to be able to deal with collosus, so Carriers not being used is all the collosus' fault | ||
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