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On June 01 2011 01:35 Paladia wrote:Show nested quote +On June 01 2011 01:30 goiflin wrote:On June 01 2011 01:24 Paladia wrote: Overseers with their active abilities are a whole lot cooler than observers at least. As for having units being too similar to one and other, yes they are.
The tier 1.5 units are all basically the same for the three races (marauder, roach and stalker) with an upgradable gimmick added to each one. If they wanted unique units they'd have kept the lurker, which is a completely unique unit that adds a static twist to the zerg arsenal and gameplay. Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations. Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too. You think they are "completely different"? The only difference between them is a slight change in stats and a gimmick upgrade. Compared to three units that are in fact completely different, such as. Carrier, Ghost, Baneling Those you can pretty much call "completely different". Marauder, stalker and roach, hardly. You forgot to mention that Marauders and Roaches can't attack air. Stalkers are faster than the other two. Maruaders can stim, Roaches can regen health when burrowed. Hmm seem pretty different to me. By your definition, you could say that the zealot and zergling are pretty much the same, just a difference in stats and a gimmick upgrade.
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Great write-up. But I am not impressed with the information Blizzard released.. HotS doesn't look so hot right now based on what information is available in my opinion.. Hopefully I'll be positively surprised as more information is released further on.
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Awesome, loving the multiplayer news! I'm glad that they are willing to not only add new units but remove some as well (hopefully colo lol). Sad about their response to LAN tho
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On June 01 2011 01:35 Paladia wrote:Show nested quote +On June 01 2011 01:30 goiflin wrote:On June 01 2011 01:24 Paladia wrote: Overseers with their active abilities are a whole lot cooler than observers at least. As for having units being too similar to one and other, yes they are.
The tier 1.5 units are all basically the same for the three races (marauder, roach and stalker) with an upgradable gimmick added to each one. If they wanted unique units they'd have kept the lurker, which is a completely unique unit that adds a static twist to the zerg arsenal and gameplay. Those three units are completely different. The only things I'd reckon that are similar are the fact that they are classified as armored, are bulbous in nature, and shoot projectiles. All of them have different stats and properties. And I wouldn't classify conc shells and blink as gimmicks. They're pretty damn good, and useful in many situations. Lurkers would be useless without defilers in anything but ZvZ. Collos and tanks would melt them. The baneling makes hold pos lurkers redundant too. You think they are "completely different"? The only difference between them is a slight change in stats and a gimmick upgrade. Compared to three units that are in fact completely different, such as. Carrier, Ghost, Baneling Those you can pretty much call "completely different". Marauder, stalker and roach, hardly.
Okay, so, slight change in stats, according to you is the fact that marauders and roaches cannot shoot air, differences in speed which are variable depending on the current context of the game, different damage values entirely, and different costs?
It's like calling a plymouth superbird and a honda civic the same thing because they're both cars.
Regardless, the units themselves don't show up in matchups for the same reasons. You don't build roaches to stop air, you don't build stalkers to stop roaches. This proves that they are, in fact, quite different. If they were the same, they would always be used in the same situations.
If you meant by the actual "flavour" (for lack of a better term) of the unit being similar, yes. They're ranged units. But they are going to be adding units, so one can only hope we get more intresting varities of units. But I'd rather have the game balance be put above cool unit concepts.
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On June 01 2011 02:04 awu25 wrote: You forgot to mention that Marauders and Roaches can't attack air. Stalkers are faster than the other two. Maruaders can stim, Roaches can regen health when burrowed. Hmm seem pretty different to me. By your definition, you could say that the zealot and zergling are pretty much the same, just a difference in stats and a gimmick upgrade.
Zerglings are an extremely mobile units whose only use is to keep the other army from running away (except in early game, ofc). Zealots are intended as a meatshield that the opponent has to focus down before they can get to you Stalkers (in PvT, at least. You really don't use Zealots against the Roach/Hydra ball that much).
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Excellent write up. Part of me still missed the SC/BW storytelling where you have a whole race champaign which have a lot of plot development =S.
The part where they want to remove units for multiplayer interest me...
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oh wee if they remove units i am curious to find out which version will become the esport version, my bets are on WoL xD. Anyway awesome teaser, sc2 looks so improved in there, luckily the designers and programmers of the game have some extra time while they wait for the bnet part.
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I've definitly got the hots... for kerragain
But really amazing write up loved every part the pictures at the end there where really really nice. Can't wait for the beta
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omg HOTs looks so awesome! Really hope they make some good multiplayer changes to go along with this, can't wait for the beta!! (Maybe I'll get lucky and get in this time instead of having to buy a key off of a friend!) GJ on the writeup, I can really tell it took a lot of effort.
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This looks really great, can't wait to see what they do for multiplayer. Thanks for the writeup!
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I just want to say thank you for the awesome preview. This type of quality is very much appreciated, the level of detail blows everything else out of the water. So thank you again! Looking forward to HotS and the multiplayer details.
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Banelings that break into little banelings that break into even littler banelings! This expansion is going to be awesome.
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I'm lovin' how they added a Zerg Campaign.
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Only 20 missions....?
Sad face.
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On June 01 2011 02:21 ClysmiC wrote: Only 20 missions....?
Sad face.
I'd like more too, but WoL had 24 altogether, didn't it? It'll probably be the same amount.
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Looking good, but why 10 missions less that WoL? Pretty dissapointing.
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On June 01 2011 02:18 Hikari wrote: Excellent write up. Part of me still missed the SC/BW storytelling where you have a whole race champaign which have a lot of plot development =S.
The part where they want to remove units for multiplayer interest me... I was bothered by the comment that they were thinking of removing the obs because it wasn't "cool enough"
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On June 01 2011 02:24 ChowChillaCharlie wrote: Looking good, but why 10 missions less that WoL? Pretty dissapointing.
I think it's partly because each mission is RPG-like, so you have multiple objectives in each mission, which seems to be confirmed/reinforced by the write-up of the two missions.
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Nothing really surprised me, and there really isnt anything new in this preview.
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