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RuN
Brazil234 Posts
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Archerofaiur
United States4101 Posts
And two of those should be Lurker and defiler... | ||
r_con
United States824 Posts
On June 01 2011 02:15 goiflin wrote: Okay, so, slight change in stats, according to you is the fact that marauders and roaches cannot shoot air, differences in speed which are variable depending on the current context of the game, different damage values entirely, and different costs? It's like calling a plymouth superbird and a honda civic the same thing because they're both cars. Regardless, the units themselves don't show up in matchups for the same reasons. You don't build roaches to stop air, you don't build stalkers to stop roaches. This proves that they are, in fact, quite different. If they were the same, they would always be used in the same situations. If you meant by the actual "flavour" (for lack of a better term) of the unit being similar, yes. They're ranged units. But they are going to be adding units, so one can only hope we get more intresting varities of units. But I'd rather have the game balance be put above cool unit concepts. Like, think about it like this. Roaches, marauders and stalkers are overall high health, somewhat high health mobile ranged consistent firing unit. They are extremely similar in play style compared to say marines and lings. In BW as an example, the staple units rarely paralleled that much. The terran in BW didn't have a high health mobile unit like the maruader, they had the vulture. The protoss did have that, it was called a dragoon, and it was the interactions with units different from it that made it fighting unique(dragoon vs dragoon was alot like SC2 roach vs stalker, or stalker vs stalker). The Zergs closest parallel was the hydra, but still, it had low health and died quickly. interactions with units like this are boring and are not micro intensive besides concaves. The entire races are balanced around these core units, and that's fine, but its not interesting and fun. Stalker vs marauder= boring stalker vs roach = boring stalker vs stalker = boring marauder vs roach = boring That's all i think in terms of why they are boring. Zergling vs marines is cool, tank vs banes is cool, mutas dancing around marines is cool. Basically, things being fragile is really fun to watch the units dance around each other. | ||
a176
Canada6688 Posts
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wideye
United States209 Posts
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DwmC_Foefen
Belgium2186 Posts
And those two "advisors"... What's up with them? :p Where's the zerg? | ||
Xadar
497 Posts
I still hope that i will someday play as zerg vs protoss and they cant build colossi | ||
awu25
United States2003 Posts
On June 01 2011 02:33 a176 wrote: I don't quite understand why people needed to fly to Blizz HQ just to see these paltry 2 missions that doesn't really present anything new or mind blowing. Let alone the fact they weren't actually going to answer any questions about the game itself, saving it for Blizzcon ... lol. Why wouldn't they present something mindblowing at a huge event like Blizzcon, it builds more hype as opposed to revealing something huge randomly throughout the year? And the info about single player wasn't anything new? | ||
Kinetik_Inferno
United States1431 Posts
Can't wait until this thing is released. I got a nerd boner just reading it. Sour about losing 10 missions to WoL though. | ||
ibreakurface
United States664 Posts
On June 01 2011 02:31 Archerofaiur wrote: One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed. And two of those should be Lurker and defiler... Defilers would break the game. | ||
Draconicfire
Canada2562 Posts
On June 01 2011 02:31 Archerofaiur wrote: One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed. And two of those should be Lurker and defiler... Well even in WoL we didn't have one new unit per mission. | ||
Zato-1
Chile4253 Posts
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Archerofaiur
United States4101 Posts
On June 01 2011 02:43 Draconicfire wrote: Well even in WoL we didn't have one new unit per mission. Piercing shroud and zeratul missions. But that left 24ish. | ||
Sabu113
United States11032 Posts
Anyway excited for more Nova, though I would be really entertained if some headshot takes her out. | ||
BlasiuS
United States2405 Posts
IMO blizzard needs to have some units that are high-mineral, low gas. These high-mineral, low gas units would come into play late-game when the player has a large surplus of minerals and very little gas. The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely. | ||
TheDougler
Canada8287 Posts
On June 01 2011 02:31 Archerofaiur wrote: One thing I am concerned about (assuming one new unit per mission) is that with 20 missions and 12 WoL zerg units that leaves 8 new units to be revealed. And two of those should be Lurker and defiler... There were several units in the WoL campaign that were only in the campaign. Goliaths, Firebats, Diamondbacks, Medics, Vultures, Specters, Wraiths. Also the last couple levels of WoL didn't have new units so it's really not that much. Unless you're worried about only 6 actually new units, which seems like a reasonable number. | ||
DeepElemBlues
United States5075 Posts
The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net. I'm kind of concerned about this, I feel like it will be seen as a failure because I think one of these two outcomes is most likely: 1. Not enough mapmakers actually use it for it to be seen as a success by Blizzard; or 2. Too many mapmakers use it and a lot of gamers get pissed that maps they want to play cost money that they aren't willing to pay, creating a backlash. This is a step farther than offering unique pets or mounts for extra cash in WoW, I hope it isn't a step too far. Everything else looks pretty fn awesome. Also how is stalker vs roach boring? Fighting roaches with stalkers early game when you're most likely to see them vs each other with minimal or no other supporting units takes a lot of micro and is really fun for me anyway. | ||
Spidinko
Slovakia1174 Posts
What's up with the weapon she's using anyway. It's obviously been modified (by zerg engineers??) to fire some other kind of amunition. If they're capable of doing that..shouldn't they just start using weapons more often? It would help them out for sure. Other than that and their choice to depict the zerg in a more "human" way I like it. I'm gonna miss the infested Kerrigan, though. Oh and one more thing. Why is she glowing? It bugged me in WoL as well. She looked incredible in cinematics but that wierd orange glow kind of ruined my experience. Hope they'll remove it. It's not like she needs to stand out more among zerg. | ||
TheDougler
Canada8287 Posts
On June 01 2011 02:50 BlasiuS wrote: The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely. Yeah, I'm sure this thought process goes through every zerg player's head: Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things... Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really. | ||
DrDoom
United States107 Posts
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