TeamLiquid Heart of the Swarm Preview - Page 40
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LaughingTulkas
United States1107 Posts
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TheDougler
Canada8287 Posts
On June 01 2011 03:08 Probe1 wrote: Oh no DT expand! OH NO HE MADE ENOUGH DTs TO ONE SHOT SPORES! I know! I'll make a oversee... crap. Good thing the game balancers aren't so rash. Why did Kerrigan glow orange? Good question. I'm going to assume or pretend or whatever that its related to spending years and years inside organic materials and flying around in a leviathan. Lol, exactly. Those DTs would instantly pay for themselves as soon as they get warped into the map. | ||
KobraKay
Portugal4005 Posts
On June 01 2011 03:08 Probe1 wrote: You guys know how in the beginning, the overmind captured new species and infested them into the swarm? Zerglings were akin to dogs and Guardians were giant friendly space manta rays? What the hell happened to that idea? Everythings a mutation of something prior now Or even a genetic experiment. Sorry, I forgot none of that matters now that the Dark Voice is behind everything. I understand what you're trying to say but I think its premature to say it now. You have seen (well not you exactly but some lucky people) 2 missions from the SP and only old units take part in them. We saw upgrades and mutations for existing units, nothing new. Just like in WoL we had upgrades to do. To me that doesnt mean that you arent going to have some missions in the campaign to search and "capture" new species that will turn out into new units. I believe we should wait and see. | ||
meep
United States1699 Posts
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KobraKay
Portugal4005 Posts
On June 01 2011 03:27 meep wrote: Pretty sick! I'm glad I'm going to Blizzcon this year. You lucky bastard | ||
Spacedude
Denmark161 Posts
On June 01 2011 02:49 Sabu113 wrote: T.T They are making the zerg too fluffy. What happened to their pure desire to just consume? Anyway excited for more Nova, though I would be really entertained if some headshot takes her out. Maybe Zerg ends up evolving into carebears? I really don't understand why they would change something that makes Zerg special and scary. Lame and uoriginal, imo. | ||
Probe1
United States17920 Posts
Edit: Well put Kobrakay. That was a really good response to what I said and I agree with you now. | ||
AutomatonOmega
United States706 Posts
The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net. Hmm, interesting. For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players. So really, this campaign is the area where we can get someone in, and allow someone to even use just their mouse to get through it. It's an opportunity to explore, and there are moments that allow you to just beat another opponent around; it should allow new people to get into the story experience. We're going to add some new multiplayer units, and take out some multiplayer units and we're going to try to make it really great, but a ton of the work is going to go into single player. Eh, pandering to casuals. Whateva. | ||
Bear4188
United States1797 Posts
On June 01 2011 03:22 Liquid`Jinro wrote: Omg someone in the audience said 'vulture' when listing non-useful units T_T Im guessing he thought Browder was listing useful units rather than not-so-useful, since the Dark Archon and Valkyrie werent SO bad in terms of how much they were used (Scouts and ghosts probably the two strongest examples?). He might have meant the SC2 campaign vulture. Spider mines aren't so necessary against crappy AI. | ||
Probe1
United States17920 Posts
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lololol
5198 Posts
On June 01 2011 02:22 goiflin wrote: I'd like more too, but WoL had 24 altogether, didn't it? It'll probably be the same amount. It has 29. So approx. 2/3 the missions and 2/3 the price. | ||
Facedriller
Sweden275 Posts
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aloT
England1042 Posts
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goiflin
Canada1217 Posts
On June 01 2011 03:33 lololol wrote: It has 29. So approx. 2/3 the missions and 2/3 the price. Oh, my bad, I thought it was 24, you're right. I'm okay with 2/3 for 2/3's the price. I won't buy the game for the campaign, anyway. | ||
Leyra
United States1222 Posts
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vol_
Australia1608 Posts
We're going to add some new multiplayer units, and take out some multiplayer units Bye collosus? | ||
Probe1
United States17920 Posts
On June 01 2011 03:33 lololol wrote: It has 29. So approx. 2/3 the missions and 2/3 the price. Here's hoping they have less tutorial missions. WoLs first 2 missions were easier than cannon rushing like a BOSS and really contributed a disproportionately small amount to the entire campaign. BW had a bit less tutorial more getting straight to it, hopefully they'll replicate that trend. | ||
KillerPlague
United States1386 Posts
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Char711
United States862 Posts
Not enthused about the marketplace thing. I hate how people think every single game should be monetized in a way like this (quick, buy your Kerrigan hats!). Also, I'm only slightly embarrassed to say that I'm really, really looking forward to Raynor/Kerrigan resolution. | ||
dudeman001
United States2412 Posts
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