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change(remove) thors colloss banglings(made baglings resurc for zerglings to be like SPIDER MINES FOR ZERG no suplay) required), Force fealds (remove),maraders (revorked less efective they do tromendes dps),mothership...coropters...
bring back : arbitar (insted of mothership),spider mines (for hellions or bring back velturis),defilers.raivers(toss worm)or something like that..lurkers !!!
galioths(insted of thors)(you cant magic box gilioths as you can thors
abylitys : spider mines .. nerf stim pack ... banglings(to be ablility that zerg resuce to be like spider mines) arbitar telleport ,arbitar vortex....
simply remuve bad unites with A MUVE SKILL and unites that are worthles (or more bad that sc1 bw unites...) (exemple thor and galioth..galioth >>>>>thor...)
thx for reading
one more thing maraders to be more like firebrets less like seige tanks...(to terran go for mecha not all game bio..) so less hp for maraders...
User was warned for this post
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At least we'll have that TheRealPaciFist. I mean you had to research to get the predator and hercules. Maybe the Raptor is like tha.. you know on reflection I don't see any of the mutations being all that different from the original. Not in the sense that it is a new unit. Just the old one with one small evolution. I guess thats what they wanted.
I think the best bet is they'll give you lings/blings then roaches THEN a new unit then Hydras THEN a new unit et cetera.
Edit: GOD no yeti'swarms. I can just see them being abominations from Wc3
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On June 01 2011 03:48 Liquid`Jinro wrote:Show nested quote +On June 01 2011 03:42 zawk9 wrote:On June 01 2011 03:36 vol_ wrote:We're going to add some new multiplayer units, and take out some multiplayer units Bye collosus? If only it were true... There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID. "Oh you had enough vikings and I got RAPED" "Oh you didnt have enough vikings, I lost 0 units"
Oh I so agree with that. Any amount of rebalancing required would be completely worth it.
It single-handedly makes the protoss matchups (particularly PvT) so ridiculous 90% of the time from a spectators POV.
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On June 01 2011 04:45 Probe1 wrote: From the point of view of someone who didn't watch competitive bw the reaver wasn't as exciting as the collosus. It was fun but it required way more skill to use than a colossus. Maybe thats why it is hated ><
The Reaver is much more exciting to watch than Collosus. The fact that it's severely handicapped by it's speed made it a nailbiting experience to watch and see if the shuttle carrying it is going to get sniped, or if the scarab which has the possibility to change the outcome of a game, become a dud.
The Collosus is boring because it is predictable, easy to use yet extrenely powerful, making it a staple unit in every game.
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Does anyone else think that some of the "special strains" that are available to be evolved (such as the Zerling) should be renamed Devouring Ones? Maybe we might even get to see Hunter Killers again?
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On June 01 2011 02:50 BlasiuS wrote: The reason overseers aren't used often is because of the high gas cost. 100 gas is just too much to spend on a unit with no attack that doesn't directly contribute to any battles. Currently overseers are used for detection, and in certain situations where you HAVE to scout your opponent immediately and don't have time to wait for overlord speed to finish. In all other situations, getting overlord speed is better, since it turns all of your overlords into scouts, and only costs 50 minerals more than getting 1 overseer.
IMO blizzard needs to have some units that are high-mineral, low gas. These high-mineral, low gas units would come into play late-game when the player has a large surplus of minerals and very little gas.
The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.
Two things: 1) Totally agree, as a masters level player for the longest time, especially in zvz, right at lair i would get an overseer and hope it didnt die while i scouted his base. Then I realized wtf...ovie speed is only 50 mineral extra and all my ovies could scout. I was depressed at how long it took me to realize the benefit to cost ratio, and agree the overseer needs to be evaluated on a cost for use level. I really would like to see contaminate used more.
2) Completely off topic. Your username is the same as some of my relatives...are we related?
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Thanks for this!
Though a LOT of it worries me such as,]
'the emphasis will be on single player rather than multiplayer'
them justifying paying for maps like an appstore. An appstore is part of a device, SC2 is not a device it is an app. How many apps that you buy off the appstore for $60 ask you for even more money after that?
20 missions and a few more units in multiplayer for $60...? I know this has been discussed to death but it is just absurd
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+10 HP lings. now lings are melee marines but in campaign only.
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On June 01 2011 04:55 Kezzer wrote:
20 missions and a few more units in multiplayer for $60...? I know this has been discussed to death but it is just absurd
dont buy it?
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Awesome, so excited cant wait!!
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I cant believe they said the overlord is not a cool unit!
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If anything colosus needs a buff - it is so easily countered by AA units and hard to replace. You lose colosus you lose the game which is bad. If it will be removed P needs some other form of AOE damage.
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On June 01 2011 04:55 Kezzer wrote: 20 missions and a few more units in multiplayer for $60...? I know this has been discussed to death but it is just absurd
They said they're considering it as an expansion. The last Blizzard expansion went for $40 I believe. Which lines up as proportional for single player content at least.
On June 01 2011 05:03 TacKI wrote: I cant believe they said the overlord is not a cool unit!
Probably because they said the Overseer. Good first post though.
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Chuck the colossus, the marauder and the hulk-hogan hydralisks and I'll piss myself with glee.
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Yeah I think 60 bucks x 3 is way to much money for someone who doesn't give a fuck about the story mode and only play the game becaues of the MP. Hell, it is to much even if you are playing SP. Especially when they ez could have made the campaigns for Zerg and Protoss downloadable thru battle.net for some kind of fee and made the online part downloadable for free.
If it only would be one expansion like it was with Brood War I would not care that much tbh.
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On June 01 2011 04:27 Zorgaz wrote:Show nested quote +On June 01 2011 04:07 Achaia wrote:On June 01 2011 03:48 Liquid`Jinro wrote:On June 01 2011 03:42 zawk9 wrote:On June 01 2011 03:36 vol_ wrote:We're going to add some new multiplayer units, and take out some multiplayer units Bye collosus? If only it were true... There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID. "Oh you had enough vikings and I got RAPED" "Oh you didnt have enough vikings, I lost 0 units" Bahaha I love Jinro! Seriously though, I would be very OK with Colossus going away. For Zerg, I'm hoping and praying and hoping that they bring back the Lurker! :D Removing the Colossus would make the game so much better. Seriously 1: Remove units such as Collosi, Corrupter, Thor 2: Add units as Reaver, Lurker, Goliath 3: ?!?!?! Profit ?!?!?! Or you could just go back to BW?
We've seen those units for 13 years now, if one wants more of the same old, one can always play BW (it is still a great game). Starcraft 2 should be something fresh, it needs to be something fresh if it is going to last.
One flaw Starcraft 2 has though is that they removed most of the stationary units (spider mines, lurkers and reavers) and given everyone super mobility (zerg with massive creep spread and fast units, terran with massive amounts of dropships for "free" and less reliance on stationary units). Even Protoss is more mobile though they are suffering compared to the other two races when it comes to mobility to harass.
With stationary units gone, it makes positioning less important and removes an interesting aspect of the game. It is a fine line though, as the game can become a stalemate if there are too many stationary units. That is hardly the case now though as everyone is super mobile and siege tank is the only stationary unit.
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On June 01 2011 04:55 Kezzer wrote: Thanks for this!
Though a LOT of it worries me such as,]
'the emphasis will be on single player rather than multiplayer'
them justifying paying for maps like an appstore. An appstore is part of a device, SC2 is not a device it is an app. How many apps that you buy off the appstore for $60 ask you for even more money after that?
20 missions and a few more units in multiplayer for $60...? I know this has been discussed to death but it is just absurd
well they said it would be priced as an expansion, which i assume means it's less than WoL, which was $60.
also everything ive gathered about this map marketplace is that it's a tool for mapmakers to try and get something back for all the time they put into their creations, and has absolutely nothing to do with blizzard's own content, but maybe i missed something somewhere. you'll be under no duress to pay $5 for Run Kitty Run if you don't want to....
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No LAN = No buy from me. Didn't buy the first and won't buy the expansion if there's no LAN.
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On June 01 2011 04:55 Kezzer wrote: 20 missions and a few more units in multiplayer for $60...? I know this has been discussed to death but it is just absurd
To use an app you have to buy a phone and some kind of plan. I assure you it costs much more then WoL.
On June 01 2011 04:53 reprise wrote:Show nested quote +On June 01 2011 04:45 Probe1 wrote: From the point of view of someone who didn't watch competitive bw the reaver wasn't as exciting as the collosus. It was fun but it required way more skill to use than a colossus. Maybe thats why it is hated >< The Reaver is much more exciting to watch than Collosus. The fact that it's severely handicapped by it's speed made it a nailbiting experience to watch and see if the shuttle carrying it is going to get sniped, or if the scarab which has the possibility to change the outcome of a game, become a dud. The Collosus is boring because it is predictable, easy to use yet extrenely powerful, making it a staple unit in every game.
Thank you for explaining that to me. I played BW at launch. I just was never competitive past playing the ladder occasionally. Reavers were just this frustrating unit that always fell down at a clutch moment for me and I know its a sin against all that is holy but I can't force myself to like watching BW after so long.
PS: I'll never knock it however. I was just speaking from personal experience. I understand brood war is gods gift to humanity.
On June 01 2011 04:53 zhfac wrote: Does anyone else think that some of the "special strains" that are available to be evolved (such as the Zerling) should be renamed Devouring Ones? Maybe we might even get to see Hunter Killers again?
I wish someone had asked this question. That is a fantastic idea and who didn't love hunter killers.
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On June 01 2011 05:13 Probe1 wrote:Show nested quote +On June 01 2011 04:55 Kezzer wrote: 20 missions and a few more units in multiplayer for $60...? I know this has been discussed to death but it is just absurd To use an app you have to buy a phone and some kind of plan. I assure you it costs much more then WoL. Show nested quote +On June 01 2011 04:53 reprise wrote:On June 01 2011 04:45 Probe1 wrote: From the point of view of someone who didn't watch competitive bw the reaver wasn't as exciting as the collosus. It was fun but it required way more skill to use than a colossus. Maybe thats why it is hated >< The Reaver is much more exciting to watch than Collosus. The fact that it's severely handicapped by it's speed made it a nailbiting experience to watch and see if the shuttle carrying it is going to get sniped, or if the scarab which has the possibility to change the outcome of a game, become a dud. The Collosus is boring because it is predictable, easy to use yet extrenely powerful, making it a staple unit in every game. Thank you for explaining that to me. I played BW at launch. I just was never competitive past playing the ladder occasionally. Reavers were just this frustrating unit that always fell down at a clutch moment for me and I know its a sin against all that is holy but I can't force myself to like watching BW after so long. PS: I'll never knock it however. I was just speaking from personal experience. I understand brood war is gods gift to humanity. Show nested quote +On June 01 2011 04:53 zhfac wrote: Does anyone else think that some of the "special strains" that are available to be evolved (such as the Zerling) should be renamed Devouring Ones? Maybe we might even get to see Hunter Killers again? I wish someone had asked this question. That is a fantastic idea and who didn't love hunter killers.
To use an app you have to buy a phone and some kind of plan. I assure you it costs much more then WoL.
Yeah, and to use WoL you need a computer which I assure you costs much more than a phone.
The point is, most people have computers and phones so we can factor that out of the equation. The point is, you buy an app for anything from $1-$3 on average. These apps can be games or for general utility. An expansion to our current app priced at $60 (ok fine for a game, maybe for not pc but fine) that then forces us to pay for certain "premium maps" if we want them. And I know you people out there that are saying 'well just don't buy the maps'.
Do you not understand that we are then missing out on the experience on good maps? Whatabout ones to try? DotA, one of the greatest custom maps in existence has always been free. I absolutely hated the game before I tried it, because I saw DotA everywhere on the WC3 custom maps list. Had I not tried it I wouldn't have found that I loved it and then gone on to buy HoN to get an even better experience(imo). With this new system I have no doubt that a game like DotA where the devs put a lot of time into would be one of the premium maps, and as a result I probably wouldn't pay for it and never play it.
Not to mention, the kind of people that make excellent maps right now that don't charge for them are the people we want making the maps. The people that truly enjoy making maps and are self motivated to complete and balance them. We don't want a bunch of mapmakers who do it for the money...
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