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On May 31 2011 17:11 leecH wrote:marketplace is multiplayer as far as i understand. i bold the important stuff only for you my friend ♥ Show nested quote +Q: What changes will come to Battle.net with Heart of the Swarm?
A: As far as Battle.net improvements, one primary focus will be on getting the StarCraft Marketplace up and running at some point around the launch of Heart of the Swarm. The maps and mods community in StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. Our goal with the new Marketplace design will be in upgrading the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.
The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net. Poll: Would you pay for Costum Maps?No, i only care about multiplayer (81) 46% Yes, If it´s like a hole new Game made by a third party company (45) 26% No, i have no money! T_T (38) 22% Yes, why not? (11) 6% 175 total votes Your vote: Would you pay for Costum Maps? (Vote): Yes, why not? (Vote): Yes, If it´s like a hole new Game made by a third party company (Vote): No, i have no money! T_T (Vote): No, i only care about multiplayer
I have no idea what 'Costum maps' are; nor would I want to throw money at them. Custom maps, on the other hand, may prove interesting and viable. It all depends on who makes the maps, how much effort is put into the maps, and how much the maps end up costing.
Sad to know that the entire custom map experience in warcraft 3 (free too!) was perfectly fine with the map-makers left to their own devices.
But yeah, looking forward to the expansion. I just hope that adding and removing units doesn't result in the same issues that were prevalent in the beginning of WoL live.
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I want an Artosis "SO MANY BANELINGS!" voice-over during the baneling-mission... Make it happen!
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On May 31 2011 17:14 aderum wrote:Show nested quote +On May 31 2011 16:59 TUski wrote:So... After reading the FAQ and Q&A, the big points I took away from this: For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players. So really, this campaign is the area where we can get someone in, and allow someone to even use just their mouse to get through it. It's an opportunity to explore, and there are moments that allow you to just beat another opponent around; it should allow new people to get into the story experience. We're going to add some new multiplayer units, and take out some multiplayer units and we're going to try to make it really great, but a ton of the work is going to go into single player.
- They want to make the game even MORE available for casual gamers because they don't think they made WoL ezmode enough. Well, they are talking about the single player and how it should be REALLY easy for someone who is totally new to rts-games. They are not making the multiplayer "easier"
To me it seemed like they wanted to show "Hey this is not only a MP game, the SP is great too!" so not even "dumbing down" just giving it more emphasis >_>
Edit: Oh I forgot, thanks for the articles its great. In one of the interview videos floating around I just love how Dustin Browder trolls people by asking what is an iDra
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Oh this is so awesome. Great info. Thanks for the post.
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Thank you, TL! Wonder what the new multiplayer units will be. Lurkers, please!! :-)
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Is there gonna be new music ?
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On May 31 2011 17:14 aderum wrote:Show nested quote +On May 31 2011 16:59 TUski wrote:So... After reading the FAQ and Q&A, the big points I took away from this: For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players. So really, this campaign is the area where we can get someone in, and allow someone to even use just their mouse to get through it. It's an opportunity to explore, and there are moments that allow you to just beat another opponent around; it should allow new people to get into the story experience. We're going to add some new multiplayer units, and take out some multiplayer units and we're going to try to make it really great, but a ton of the work is going to go into single player.
- They want to make the game even MORE available for casual gamers because they don't think they made WoL ezmode enough. Well, they are talking about the single player and how it should be REALLY easy for someone who is totally new to rts-games. They are not making the multiplayer "easier" Agreed. I think WoL had a good difficulty scale for its campaign.
For example, the first mission of WoL is incredibly easy on the easiest difficulty setting yet difficult on brutal. On the easiest difficulty setting, a player can literally A-move all their units to the end of the level with 0 micro (I actually tried this and succeeded). On brutal, however, this is not possible, and actual micro is required due to the enemies having an upgrade and numbers advantage.
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looking sooo forward to this. going to blow my money on collector's if thye have it xp
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Great article. Well done and thank you very much, TL.
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Whoaaa, this looks awesome. The writeup was really thorough and detailed, and all the fancy imaging and stuff was nice. Thanks for the preview!
At least the Single Player looks like it's definitely going to be good!
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Nice article. My only problem with the story is that it seems like the exact same zerg campaign from BW.
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On May 31 2011 17:11 leecH wrote:marketplace is multiplayer as far as i understand. i bold the important stuff only for you my friend ♥ Show nested quote +Q: What changes will come to Battle.net with Heart of the Swarm?
A: As far as Battle.net improvements, one primary focus will be on getting the StarCraft Marketplace up and running at some point around the launch of Heart of the Swarm. The maps and mods community in StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. Our goal with the new Marketplace design will be in upgrading the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.
The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net. Poll: Would you pay for Costum Maps?No, i only care about multiplayer (81) 46% Yes, If it´s like a hole new Game made by a third party company (45) 26% No, i have no money! T_T (38) 22% Yes, why not? (11) 6% 175 total votes Your vote: Would you pay for Costum Maps? (Vote): Yes, why not? (Vote): Yes, If it´s like a hole new Game made by a third party company (Vote): No, i have no money! T_T (Vote): No, i only care about multiplayer
Why do some people make their polls so specific without covering all the possible answers...
I don't just play multiplayer... I do also play custom games, but I wouldn't pay for them.
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This looks so much better than WoL. I'm really psyched ! And the best part for me is the snowy map design, that looks pretty nice. I hope they will make nice multiplayer map in that setting (Snowy Temple ?). Can't wait for the release !
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On May 31 2011 17:09 Chicane wrote:Show nested quote +On May 31 2011 16:53 LoLAdriankat wrote: WOW. This surpassed my expectations by far. I'm amazed. They have said that they do not want to include too many more units as it gets difficult to balance. Show nested quote +On May 31 2011 17:03 Jandos wrote:On May 31 2011 16:59 raviy wrote: All I see is no LAN. Are you people stupid or what ? seriously :/ Anyway Kerrigan seems super cool. I cant wait. How is he stupid for making that comment?
Because there will never be LAN from obvious reasons, stop asking like a little kids. And not adding many new units to multiplayer is good thing IMHO
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No lan is extremely disappointing. It is hard taking blizzards "support" of competitive sc2 serious without it.
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So what I get from reading Q&A is that they will focus on Singelplayer rather than Multiplayer, that there will never ever be LAN support and that their most important change to battlenet 2.0 is to add a market place for player-made-maps. I was not hyped before but now I just could not care less.
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Very cool, thanks much!
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About the no new units thing I do think it sucks, I mean I understood when they I thought they meant they would not be adding stuff for the sake of adding(as in, lets say they feel Zerg needs a new unit to cover x area but don't think T needs a new unit) but I don't really want units removed >_>
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lmao dustin browders evil laugh at the question on artosis reaching grandmaster :D <3
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