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On June 12 2011 17:39 Sated wrote:Show nested quote +Edit: also, rocks. Someone at blizzard has a rock fetish. I don't know who is giving them positive feedback on the rocks. Never understood this. GSL maps have rocks. ICCUP maps have rocks. It isn't just the ladder maps that have rocks.
Those maps tend to have rocks that block alternate attack paths or have a unique feature like half blocking a ramp, or covering up a xelnaga tower.
Blizzard tends to just stick them on expansions and calls it a day. Like when they added rocks to the third of taldarim for no particular reason.
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On June 12 2011 14:31 jalstar wrote: Immortals ARE more boring than Colossi, it's just that Colossi are much more "noticeable" because they're big and do lots of damage, and immortals just kind of sit there.
But you barely have to micro immortals because of hardened shield, while if you don't position and micro colossi well they'll get killed by vikings or corruptors in a few seconds. You at least have to target fire with immortals, if you want to use them well at least..
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On June 12 2011 17:39 noelsusman wrote: The whole "SC2 is not BW" thing was a response to a question about unit pathing, specifically clumping of units compared to BW. The interviewers kept asking him questions comparing SC2 to BW, so Browder responded by saying they are different games. BW had a horrendous interface and AI system. Browder's point is that SC2 fixed most of those problems and any differences that arise from that are just part of the game. It's not something that they are willing to change just to make it more like BW.
I'm disappointed that the question was presented that way then. Don't change SC2's pathing to make it more like BW, change it to make the game better. It's just the truth that it's very difficult to control large armies in SC2 if you want them to move in any other formation than a dense blob. Or, if you use multiple control groups, several dense blobs. I don't see this as ideal personally, but if Browder does I'd like to hear his reasoning beyond just "this aint BW".
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I gotta say, imo this thread is extremely biased and really just venting more than anything. Those quotes are mostly out of context and as a player and a member of the community I don't understand where this feeling of Blizzard not being "in touch" is coming from.
You have to see it from Blizzards perspective. If they changed the game every time a thread like this came up it would never stop and never achieve balance. Cries of imba or op change every month. Is the game that broken that all of these are issues or are people just venting? If I recall correctly weren't people complaining about Blizzard swaying to the communities demands too much? Food for thought.
Also, as for rushes being too strong, I will say that they are strong but the more I play I find them easier to counter, easier to punish, and ultimately a trick strat that is good to have but definitely not something you can rely on for long.
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It would appear that Blizzard is out of touch and I'm out of time. But I'm out of my head when they're not around.
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Blizzard should have an interview with IdrA.
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Imo this thread is pretty much on the money.
Those quotes are pretty hard to take out of context.
Here's what blizzard's perspective seems like: "Hey we haven't patched in a while, unit x isn't doing the role we had in mind and should be changed." The community: "change unit y because of these reasons...". which were discussed in depth in huge threads and with clear majority opinions... yet blizzard doesn't touch them
Rushes are stronger than i'd like. it's not that a specific type of rush is too powerful.. it's that many different ones are very powerful and only if you know which one is coming can you defend it and easily counter. And you can't always scout which one is coming...
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On June 12 2011 17:18 Severedevil wrote:Show nested quote +On June 12 2011 17:05 darkness wrote:On June 12 2011 14:31 jalstar wrote: Immortals ARE more boring than Colossi, it's just that Colossi are much more "noticeable" because they're big and do lots of damage, and immortals just kind of sit there.
But you barely have to micro immortals because of hardened shield, while if you don't position and micro colossi well they'll get killed by vikings or corruptors in a few seconds. I couldn't agree more. I hope more people realise this. Really? I find Immortals very interesting units. It's just that they're bad. They're the quality of unit I'd expect to warp in, but instead they build in place from a more expensive production center.
the reasons immortals are so boring is because there not very cost effective units. u make them mainly for either tanks, mass roaches, or marauders. immortals get raped by anything that does less then 10-12 dmg at a fast rate like marines, hydras, lings,etc. and often times u have to focus fire the immortals on the correct unit because they would usually atk the wrong unit. like roach ling the immortal will almost always target the lings if u dont focus fire them on the roaches.
blizz wanted the immortals to be a meat tank. they wanted roaches to also be a meat shield. they failed on both accounts.
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Colossus may be uninteresting but I'm surprised how low baneling is on that uninteresting poll. After all baneling is amove lurker. They just decided to make a unit that is easier to control.
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Blizzard isn't out of touch. Did you see the April Fool's patch notes? They basically addressed every single issue that everyone supposedly thought they were overlooking. I know that it's frustrating when LAN and group replay features are not added but just because there aren't balance changes every week doesn't mean blizzard doesn't know that there are these huge complaints in the community. Yes, they're being extremely slow and perhaps even alienating the community by not implementing certain features, but these are conscious choices and they obviously know that there are these complaints.
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On June 12 2011 18:08 LydD wrote: Blizzard should have an interview with IdrA. I would pay to see it.
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You know, I think the colossus would be more interesting and have that micro factor if people used more cliff stuff / warp prism colossus stuff but most people use it for deathballs only
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"will there a cross region feature for GM in different sever? our current technology does not allow us to do that just yet. We will look into it but unlikely."
Lol. So something that has been in games since the 90's isn't available technology to them?
I realize some people still think blizzard cares about making SC2 a good game but when they say shit like this I just can't believe them.
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You should add some post patch blizzard's explanations. Some of them are hilarious.
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All I want is units I can micro with like terrans =(
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On June 12 2011 18:20 adeezy wrote: You know, I think the colossus would be more interesting and have that micro factor if people used more cliff stuff / warp prism colossus stuff but most people use it for deathballs only there's no point! why use a warp prism when colossus can already walk up cliffs also cliffs don't save you from the colossus' only threats: vikings and corrupter
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On June 12 2011 18:08 LydD wrote: Blizzard should have an interview with IdrA.
seriously he would be the best spokesman for the zerg. but i get the feeling they chose Sen cuz browder is scared idra will bm him
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SC2 in general is less interesting than brood war. So many of the new units are simply attack move units. Just look at the units that they replaced and compare their abilities. For example, what's more interesting? Stim and attack move marauders or constant siegeing/unsiege and mine spread around the map. Or Colossus attack move lol, or reaver harass that had high risk/reward. SO MANY of the new units in sc2 are either attack move or "meatshield" units that just stand there and take hits and attack(Roaches, Thors, Immortals).
Also, some of the spells/abilities in sc2 are lacking a bit more diversity and spark(for lack of a better term). Take the 250 mm strike cannon, corruption, auto-turret, pdd, and spawning infested terran. What would you rather see? Sc2 spells or Dark Epic Swarm, plagooo, irradiate, sexy disruption build by bisu, defensive matrix, etc..
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people answering colossus are basically suggesting which unit they want changed the most not which unit is the least interesting. overseers and immortals are MUCH less interesting than colossus, but people hate the design of colossus more because it has insane potential for damage and is easy to micro, not because its a unit with no features that fills the role of another unit.
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Why isn't the Colossus interesting? Mobile, fragile aoe is very interesting in high dps fights in my opinion
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