Blizzard: Out of touch? - Page 2
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ptrpb
Canada753 Posts
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Kooun
Canada260 Posts
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Darkstar_X
United States197 Posts
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Heavenly
2172 Posts
As for stuff like "early rushes being too strong", most of them are being figured out anyway. It's not like this is the first month where everyone did a one base and hoped that one base beat someone else's. | ||
pzea469
United States1520 Posts
On June 12 2011 14:27 IPA wrote: I think SC2 is incredibly fun and fairly balanced. I play it everyday. I'm happy with the game Blizzard has made and the balance changes they've implemented so far. I would like a slightly better map pool but even that issue is relatively minor; I'm fairly pleased with the current pool. Do you think it is a bad game? Its a good game, but it could be so much better. It's probably the best modern RTS that's out. But as a bw successor, I find it disappointing. I don't have much fun playing it anymore and find it highly overrated, but I'll definitely jump back on when HotS is out to see the changes and for the story. | ||
GenesisX
Canada4267 Posts
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Megaliskuu
United States5123 Posts
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jdseemoreglass
United States3773 Posts
Meanwhile every major tournament has eliminated close positions because of the obvious imbalances it creates, and they have fixed the ramps with neutral depots. But blizzard is still behind the curve on this as well. No one is whining about the overseer not being "cool." You don't see huge engagements with overseers... You see colossi stupidly standing in the back of an army and shooting lasers everywhere. | ||
AfroJimbo
United States17 Posts
I don't see how the Colossus isn't interesting. It may need to be tweaked for better balance but uninteresting isn't the word I would use. It's a giant robot that shoots dual lazers across hordes of enemies. Seems pretty cool to me. Mothership and battlecruiser is what I would consider boring and not all that great. I don't play zerg but I find just about all of their units interesting to watch and play against. Do you mean weak units? | ||
Baarn
United States2702 Posts
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PatouPower
Canada1119 Posts
On June 12 2011 14:35 Lokian wrote: personally i think I should trust in the developers instead of the 'pros.' aka, 1 person named sen. Developers went through this for years already and already explain how they collect data for balance. I don't think the developers should listen and give into the community easily because some of the time, the community doesn't know what the hell they are talking about. There might be a handful of people that have good opinions, but they can be hidden behind the massive zerg tears. No... Simply no. The developpers are there to make a game with enough units to have diversified games and relatively fair matches. But they will never have the deep comprehension of the game a pro gamer has. They don't play 10/12 hours every day, they don't win money by playing the game. All they did was putting relatively fair numbers fopr units at the start so progamers can start with something, but now they need to listen to the community. Collecting data for balance isn't the best thing to do either. The game needs to be balanced at the highest level possible, but only a few percentage of the players playing on the ladder are at this level. The only way this could work if is they only collect data from grandmaster league, but even then it could only mean players are better than others. I don't think win/loss data is the way to go about balance; recurrences (like when a matchup is always dominated by 1 kind of unit, or 1 kind of strategy) mean a lot more IMO. But I don't think balance is a big problem IMO; we only need to let the game live longer to solve this issue. The real problem is that most of the units used in matchups are not appealing and fun to play. Roaches are too often used, wich is against the feeling of the playing zerg where you are supposed to have weak but quick units running around the map. | ||
Veritassong
Canada393 Posts
On June 12 2011 14:29 Skwid1g wrote: I'm fairly certain they want to remake the overseer because it doesn't fill its role well and is uninteresting, while the roach/marauder may be uninteresting, I'd say they do their respective jobs pretty well. yea, roaches and marauders win games pretty easily, that's their job right? | ||
DannyJ
United States5110 Posts
On June 12 2011 14:44 AfroJimbo wrote: What do you mean by 'uninteresting'? I don't see how the Colossus isn't interesting. It may need to be tweaked for better balance but uninteresting isn't the word I would use. It's a giant robot that shoots dual lazers across hordes of enemies. Seems pretty cool to me. Mothership and battlecruiser is what I would consider boring and not all that great. I don't play zerg but I find just about all of their units interesting to watch and play against. Do you mean weak units? Uninteresting in that they have overreaching utility but very little micro or thought behind em. Collosus i just poop out of my robo and park behind my units. They look cool, but the fact that i can just sit there and oogle at it's pretty lasers and not really need to do much else make it pretty boring. It wouldn't be that bad if they weren't such a pivotal part of a protoss army, but as of right now they are THE most pivotal part in many cases. | ||
Razyel
295 Posts
Let's look at yet another situation, marauders against stalkers. If both sides a-move, clearly the marauder will win. However, if the stalker has blink, and uses blink well, the situation might turn out different as well. Steamed marauders get owned by blink stalkers ?.....really ? | ||
monitor
United States2400 Posts
On June 12 2011 14:44 AfroJimbo wrote: What do you mean by 'uninteresting'? I don't see how the Colossus isn't interesting. It may need to be tweaked for better balance but uninteresting isn't the word I would use. It's a giant robot that shoots dual lazers across hordes of enemies. Seems pretty cool to me. Mothership and battlecruiser is what I would consider boring and not all that great. I don't play zerg but I find just about all of their units interesting to watch and play against. Do you mean weak units? No, he means interesting as in it requires micro and has a lot of creative uses. The problem with the colossus is that it moves very slowly and cannot be micro'd very much, and that it is pretty much used to get a deathball and then push. | ||
Veritassong
Canada393 Posts
On June 12 2011 14:48 DannyJ wrote: Uninteresting in that they have little utility and little micro. Collosus i just poop out of my robo and park behind my units. They look cool, but the fact that i can just sit there and oogle at it's pretty lasers and not really need to do much else make it pretty boring. It wouldn't be that bad if they weren't such a pivotal part of a protoss army, but as of right now they are THE most pivotal part in many cases. honestly, SC2 has had so many unit ideas from Command and Conquer since Browder came into power. Dustin, we want you to know that SC1 was much more popular than C&C for a reason.. | ||
Irrelevant
United States2364 Posts
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AfroJimbo
United States17 Posts
On June 12 2011 14:49 monitor wrote: No, he means interesting as in it requires micro and has a lot of creative uses. The problem with the colossus is that it moves very slowly and cannot be micro'd very much, and that it is pretty much used to get a deathball and then push. Ah, I see now. Thanks for the clarification. | ||
Bleak
Turkey3059 Posts
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Halcyondaze
United States509 Posts
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