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On June 12 2011 23:56 Shooks wrote:Show nested quote +On June 12 2011 23:49 Reborn8u wrote: While everyone is busy with this sc2 vs bw silliness, the op missed what I feel is perhaps the biggest issue with sc2 and esports. It's not balance, it's basic functionality. No Lan? I mean seriously is there anyone who calls themselves a fan who doesn't want this? I've literally lost count of how many events have been plagued by disconnects and lag. I can understand not releasing a version with lan to everyone, but Blizzards official partners like MLG and GSL should have some kind of in house server to prevent these issues. It's just a matter of time before the validity of an event finals comes into serious question because of these issues, which is horrible for esports. (see: power outage, or remember TTone vs jinro at mlg?)
Overall, I think highly of David Kim. He seems to have a good grasp of things, even though we don't agree on everything, his opinion has merit (because he appears to use actual logic). Dustin Browder on the other hand, has given enough ridiculous, naive, and misguided responses to questions that I have zero confidence in him. In my opinion, he is completely blinded by his own ego and utterly incompetent. He is the main reason I am filled with doubt that the game design for future sc2 expansions will leave us with a balanced, fun, macro oriented game, when the final patch is laid after Legacy of the void.
In my opinion they don't have the best track record for balancing. When the reaper build was a problem they nerfed reaper speed (by requiring a factory), they buffed roach range (which created drastic changes in pvz), and added the supply depot before barracks requirement. Don't change 1v1 balance because of 2v2.
They nerfed the zealot build time because low level players couldn't stop zealot rushes. God forbid they just learn to scout. "Wow no cybercore and 2 gates, hmmmm wonder what he's going to do?" Is it really harder to stop a zealot rush than a 6 pool or 5 racks marine rush?
They change the bunker in every patch. Do they really think the bunker is central to balancing terran?
The last patch they nerfed pylon radius and warp gate research time to "fix" pvp. Yet 4 gate is still the core of pvp and now protoss is just harder vs zerg (see: roach ling rush to deny 3gate expo) and the pylon radius makes basic building placement problematic, forge expanding is very annoying now.
I think it is almost universally accepted that most of the deadliest rushes and allins out there are 10x easier to execute than to survive. Yet Browder blatantly denies this in his interview?
I learned a long time ago, when you spew B.S. you usually only end up fooling yourself. Dustin Browder, if you think you're fooling us with these kind of responses, then you are lying to yourself and denial can be an ugly thing.
I'd like to see a poll on how many people think Sc2's future would be in better hands if Dustin Browder was fired or moved to another part of Activision and David Kim was promoted to lead design of Sc2. I have a hunch that I'm not the only one who holds the opinions in this post.
Sorry, but a lot of what you said is wrong lol..Although I agree with most. As a Protoss player, 2 gate was to powerful, especially in close positions against Zerg (Although they should get rid of close pos already). 4 Gate is definitely not the core build in pvp anymore, nor does the WG build time affect anything with the roach/ling aggression. But yes I definitely do agree with 1 base timings because retarded. Even though their fairly easy to hold if you have a firm grasp on how the game works, it still hurts me everytime I vs a Terran player on ladder that has a 2:1 w/l ratio in masters, and I see he's match history is all him doing the same mass marine all in everygame.
Question wasn't if the 2 gate was too powerful, but if it was any harder to stop than a 6pool or marine all in. Also, I've been watching a lot of NASL, GSL, and Streams and from what I've seen 4gate is still the most popular pvp build. On SOTG Naniwa said "I don't think the warp gate nerf changed pvp at all" and I share that sentiment. The warp gate nerf is central to why the roach ling aggression works, because at the timing when toss wants to be putting down the nexus they only have 3 or 4 units and warpgate is about 20 seconds from being completed. So the first warp wave, and every subsequent warp wave is pushed back by 20 seconds because of the nerf. If you watch games with roach ling aggression to deny the natural (or just win the game) protoss having 3 more units easily changes the result.
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i find thread OP to be very misleading of the topics he discussed and is only trying to promote blizzard hate because this game is not Brood War clone.
I for one am quite happy with what sc2 has turned out to be, be honest guys, if sc2 was really a bad game, why so many tournaments? why do you get nerd chills watching MLG??
cut some slack to blizzard .
@ the issue on maps Blizzard said time and time again, that they balance for all leagues, the reason for not having a tons of huge maps is for 2 reasons, 1) low level players would win games just by putting up sneeky expands, literally for the low level players all the game would end up being is who snuck in the expand . and 2 ) dont you think certain races are favored on large maps ? cough zerg
@Issues on Gameplay i agree with dustin, please tell me what "rush strategys" there are that always win the game. the guy said about 50% of the games are rush, but failed to mention how much are actually successful . and what is rush????, how do we define what is rush, its just a rather stupid statement to say based on " he say"
For the close positions= thats the only valid point i see here, they dodged the question but they did mention some new maps.
@Dynamic Pathing
what is your issue on pathing? believe it or not, fixing pathing to be like broodwar WILL DUMB DOWN THIS GAME make no mistake, fixed pathing will dumb down this game. Why???? because YOU do not want clumped units against aoe as you said, So if the game automatically spreads out for you, that removes skill. Every player in their right fucking mind wants to spread out. marine splits? pre - army spreading vs colosus, you name it. ppl really fail to notice that this pathing is encouraging SKILL. your point is moot on this issue.
@ every race having a dragoon = i welcome this change, you failed to mention in your hard counter speech that sc2 has wayyyyy more units at any given time.
in bw..... you harder ever saw more than 3 different units at once per matchup. look at sc2....
tvt runs threw the entire arensal tvz everything is used except for raven and battlecruiser tvp everything can be used EVERYTHING.
zvz = i see every unit used zvp = i see every unit used zvt= i see every unit used
pvp= this one is the most unimpressive pvt = every unit but the mothership/carrier used pvz = every unit but the carrier used
Just look at that design success rate.
haters gonna hate.
Heart of the swarm will improve upon the areas that were least used, but right now as it stands, their is way more different type of unit use per matchup, So your point here is also moot.
Blizzard has done a fantastic job so far and its going to turn into an even better game for the expansions.
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On June 13 2011 00:11 Reborn8u wrote:Show nested quote +On June 12 2011 23:56 Shooks wrote:On June 12 2011 23:49 Reborn8u wrote: While everyone is busy with this sc2 vs bw silliness, the op missed what I feel is perhaps the biggest issue with sc2 and esports. It's not balance, it's basic functionality. No Lan? I mean seriously is there anyone who calls themselves a fan who doesn't want this? I've literally lost count of how many events have been plagued by disconnects and lag. I can understand not releasing a version with lan to everyone, but Blizzards official partners like MLG and GSL should have some kind of in house server to prevent these issues. It's just a matter of time before the validity of an event finals comes into serious question because of these issues, which is horrible for esports. (see: power outage, or remember TTone vs jinro at mlg?)
Overall, I think highly of David Kim. He seems to have a good grasp of things, even though we don't agree on everything, his opinion has merit (because he appears to use actual logic). Dustin Browder on the other hand, has given enough ridiculous, naive, and misguided responses to questions that I have zero confidence in him. In my opinion, he is completely blinded by his own ego and utterly incompetent. He is the main reason I am filled with doubt that the game design for future sc2 expansions will leave us with a balanced, fun, macro oriented game, when the final patch is laid after Legacy of the void.
In my opinion they don't have the best track record for balancing. When the reaper build was a problem they nerfed reaper speed (by requiring a factory), they buffed roach range (which created drastic changes in pvz), and added the supply depot before barracks requirement. Don't change 1v1 balance because of 2v2.
They nerfed the zealot build time because low level players couldn't stop zealot rushes. God forbid they just learn to scout. "Wow no cybercore and 2 gates, hmmmm wonder what he's going to do?" Is it really harder to stop a zealot rush than a 6 pool or 5 racks marine rush?
They change the bunker in every patch. Do they really think the bunker is central to balancing terran?
The last patch they nerfed pylon radius and warp gate research time to "fix" pvp. Yet 4 gate is still the core of pvp and now protoss is just harder vs zerg (see: roach ling rush to deny 3gate expo) and the pylon radius makes basic building placement problematic, forge expanding is very annoying now.
I think it is almost universally accepted that most of the deadliest rushes and allins out there are 10x easier to execute than to survive. Yet Browder blatantly denies this in his interview?
I learned a long time ago, when you spew B.S. you usually only end up fooling yourself. Dustin Browder, if you think you're fooling us with these kind of responses, then you are lying to yourself and denial can be an ugly thing.
I'd like to see a poll on how many people think Sc2's future would be in better hands if Dustin Browder was fired or moved to another part of Activision and David Kim was promoted to lead design of Sc2. I have a hunch that I'm not the only one who holds the opinions in this post.
Sorry, but a lot of what you said is wrong lol..Although I agree with most. As a Protoss player, 2 gate was to powerful, especially in close positions against Zerg (Although they should get rid of close pos already). 4 Gate is definitely not the core build in pvp anymore, nor does the WG build time affect anything with the roach/ling aggression. But yes I definitely do agree with 1 base timings because retarded. Even though their fairly easy to hold if you have a firm grasp on how the game works, it still hurts me everytime I vs a Terran player on ladder that has a 2:1 w/l ratio in masters, and I see he's match history is all him doing the same mass marine all in everygame. Question wasn't if the 2 gate was too powerful, but if it was any harder to stop than a 6pool or marine all in. Also, I've been watching a lot of NASL, GSL, and Streams and from what I've seen 4gate is still the most popular pvp build. On SOTG Naniwa said "I don't think the warp gate nerf changed pvp at all" and I share that sentiment. The warp gate nerf is central to why the roach ling aggression works, because at the timing when toss wants to be putting down the nexus they only have 3 or 4 units and warpgate is about 20 seconds from being completed. So the first warp wave, and every subsequent warp wave is pushed back by 20 seconds because of the nerf. If you watch games with roach ling aggression to deny the natural (or just win the game) protoss having 3 more units easily changes the result.
1. You shouldn't be losing to 6 pool if you're good. 2. 2 gate still works now against Zerg, if it the build time got lowered by 5 seconds it would be retarded. 3. Nani said that when the new patch was very new, pretty much no one 4 gated in MLG? I've only seen 1 4 gate in NASL by cruncher and it cost him the game 4. The problem why Roach/ling is working in the first place was because Protoss were making to many probes/teching to fast, so they were constantly missing warp ins, has nothing to do with WG build time 5. Honestly if your not high masters I probably wouldn't be commentating so much about the balance, no offense.
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You know why I feel like Dustin Browder said fuck you to every Zerg player?
On June 12 2011 20:21 Micket wrote: Blame Blizzard, tournaments prevent these things from happening. It's an unwinnable situation as Zerg is on 1 base, with no tech, with no drones, and has to sacrifice a lot just do move out of his base. Completely unwinnable. Sometimes, if you had a drone out on the map, you can ninja expand, and it will be ok.
Wall off zergs ramp on the ladder and win. And win. And win. And win. And win. And screw youyou Dustin.
People don't rush all that much... except half the ladder games I play. It doesn't even matter the rush distance some times but at least versus Terran if its not a Steppes of War minus the annoying walk distance like Shattered close pos (I exaggerate, they're actually close to equal) at LEAST the marines have to walk over there.
I hope I'm wrong and the solution is we pool too late and 12 pooling can be economically if you do this this and this and be safe from "early aggression" (Cheese with a straight face) bunkers or bloody pylon walls.
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This thread is just so sad .. flame after flame after flame .. This is gonna get closed me thinks. Anyway, sucks to be playing the inferior game in the eyes of the pros that plays it for a living. SC2 is being compared to BW because it needs to be compared.SC2 was built upon the idea of its predecessor. Like how kings are compared to the old ones, or how governments are compared before and after a revolution. It's really dumb if you think otherwise or you are just butthurt that the pros that plays your game think the game they are playing sucks and they have to live with these clueless developers.
I say he's clueless because of this thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=216428
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On June 13 2011 00:17 jinixxx123 wrote: i find thread OP to be very misleading of the topics he discussed and is only trying to promote blizzard hate because this game is not Brood War clone.
I for one am quite happy with what sc2 has turned out to be, be honest guys, if sc2 was really a bad game, why so many tournaments? why do you get nerd chills watching MLG??
cut some slack to blizzard .
@ the issue on maps Blizzard said time and time again, that they balance for all leagues, the reason for not having a tons of huge maps is for 2 reasons, 1) low level players would win games just by putting up sneeky expands, literally for the low level players all the game would end up being is who snuck in the expand . and 2 ) dont you think certain races are favored on large maps ? cough zerg
@Issues on Gameplay i agree with dustin, please tell me what "rush strategys" there are that always win the game. the guy said about 50% of the games are rush, but failed to mention how much are actually successful . and what is rush????, how do we define what is rush, its just a rather stupid statement to say based on " he say"
For the close positions= thats the only valid point i see here, they dodged the question but they did mention some new maps.
@Dynamic Pathing
what is your issue on pathing? believe it or not, fixing pathing to be like broodwar WILL DUMB DOWN THIS GAME make no mistake, fixed pathing will dumb down this game. Why???? because YOU do not want clumped units against aoe as you said, So if the game automatically spreads out for you, that removes skill. Every player in their right fucking mind wants to spread out. marine splits? pre - army spreading vs colosus, you name it. ppl really fail to notice that this pathing is encouraging SKILL. your point is moot on this issue.
@ every race having a dragoon = i welcome this change, you failed to mention in your hard counter speech that sc2 has wayyyyy more units at any given time.
in bw..... you harder ever saw more than 3 different units at once per matchup. look at sc2....
tvt runs threw the entire arensal tvz everything is used except for raven and battlecruiser tvp everything can be used EVERYTHING.
zvz = i see every unit used zvp = i see every unit used zvt= i see every unit used
pvp= this one is the most unimpressive pvt = every unit but the mothership/carrier used pvz = every unit but the carrier used
Just look at that design success rate.
haters gonna hate.
Heart of the swarm will improve upon the areas that were least used, but right now as it stands, their is way more different type of unit use per matchup, So your point here is also moot.
Blizzard has done a fantastic job so far and its going to turn into an even better game for the expansions.
Starcraft 2 is a great spectator sport, I from time to time will watch tournament games of other games I have no idea how to play but will enjoy.
Wow I just realized you're in bronze league and your argument points are fucking terrible
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On June 12 2011 19:20 Plexa wrote: I feel like this thread is nothing more than a bunch of people trying to shit on the game for no reason =/
Every other thread in the SC2 forum is like that, sadly.
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On June 12 2011 23:47 cive wrote:Show nested quote +On June 12 2011 22:56 starmeat_ wrote: I wish all these whiners comparing SC2 to BW would STFU and just go play BW.
You guys could create some kind of a haven for yourselves and organize in little groups complaining about how bad micro in SC2 is and how at least 15 units in the game are imbalanced.
Correct me if I'm wrong, Browder even posited the idea within the same interview that people are welcome to go back playing BW if they didn't like SC2.
So please go, go away. Ah.... Looking at people like you, maybe it's better that Blizz don't listen to us. SC2 is as popular as it is now because BW existed. Look back on the day of your purchase... What were you thinking as you coughed up your hard earned money for a copy of SC2? Probably a thought of its highly successful, entertaining and extremely well balanced brother, SC:BW, right? Did you know most of the units and concepts in SC2 are from BW? We still mine from minerals and gas using workers with saturation limits, have to increase the food cap mechanically until it reaches 200, and pretty much everything we can do in the game is exactly like BW. The problem is, that they do worse. Hell, if they could make SC2 better than BW, that would be awesome. It doesn't have to be the same game but you can't call yourself unique just because you are uglier and stupider. My point is, all the success SC2 achieved thus far would not have been achieved if the title didn't have StarCraft in it. IMO, SC2 is like a little sister that got a nice job for being a sister of somebody highly successful. She dresses sluttier and sluttier each time, appealing to more and more people but she can never get out the title "________'s little sis".
Nice posts, I liked the analogy of broodwar's little sister. Such a slut if you want to know. Hopefully, when she grows up she'll become as interesting as her brother.
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tbh, blizzard is patching at a blistering pace! I think they're doing a great job, and most of the un-interesting/no micro units will be removed in HotS
If we make SC2 -> BW w/ 3d graphics, its basically a port.
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On June 12 2011 23:58 shockaslim wrote:Show nested quote +On June 12 2011 23:47 cive wrote:On June 12 2011 22:56 starmeat_ wrote: I wish all these whiners comparing SC2 to BW would STFU and just go play BW.
You guys could create some kind of a haven for yourselves and organize in little groups complaining about how bad micro in SC2 is and how at least 15 units in the game are imbalanced.
Correct me if I'm wrong, Browder even posited the idea within the same interview that people are welcome to go back playing BW if they didn't like SC2.
So please go, go away. Ah.... Looking at people like you, maybe it's better that Blizz don't listen to us. SC2 is as popular as it is now because BW existed. Look back on the day of your purchase... What were you thinking as you coughed up your hard earned money for a copy of SC2? Probably a thought of its highly successful, entertaining and extremely well balanced brother, SC:BW, right? Did you know most of the units and concepts in SC2 are from BW? We still mine from minerals and gas using workers with saturation limits, have to increase the food cap mechanically until it reaches 200, and pretty much everything we can do in the game is exactly like BW. The problem is, that they do worse. Hell, if they could make SC2 better than BW, that would be awesome. It doesn't have to be the same game but you can't call yourself unique just because you are uglier and stupider. My point is, all the success SC2 achieved thus far would not have been achieved if the title didn't have StarCraft in it. IMO, SC2 is like a little sister that got a nice job for being a sister of somebody highly successful. She dresses sluttier and sluttier each time, appealing to more and more people but she can never get out the title "________'s little sis". This is the biggest DUH post I have ever seen in my life. Of course people bought the game because of Brood War/has similar gameplay mechanics...its the next freaking game. Also, I don't think this game is way worse than BW. Is it easier for new players to get into? Of course, most series that are big always tone it down so that new players can get into it. But to say that it is worse or the "little sister" is pretty silly.
If it's such a "duh" argument, than no one should be stating that SC2 and BW are different games and should not be compared. We just read in OP that Blizzard thinks they shouldn't be compared and many on this thread agrees.
Blizzard told us many times, over and over again, that this game was going to be focused for competitive play. There are not much about this game that spells competitive, let alone a replacement of BW.
BW didn't need to be easy to be highly successful. Your points are just speculations based on "DUH" - non-factual, your idea of "common sense". What about creating a good game? Making SC2 easier didn't stop a bronze from being a bronze and a master from being a master. If the game was more difficult (and good), bronze players will still have fun among themselves in their own way while pro's are more interesting to watch because the bronze players cannot do what pros are doing.
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Russian Federation43 Posts
A possible reason to still have DQ in the map pool is if the balance on that map seems somewhat even, or zerg favored. Regardless of that, it's not a very good map. People maybe sound like they're saying it's unfair for zerg, but they're really just saying it's a bad map for zerg. That doesn't mean it's unfair. Maybe you can play differently/risky and break even or better, it's just not a fun map to play by anyones standards.
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On June 12 2011 14:22 sluggaslamoo wrote: I can't help but feel Blizzard is totally out of touch with the community.
There is an inherent flaw in this statement and that is the use of the term "the community." There is no one Starcraft community, there are many individual communities each with their own views and goals. Attempting to satisfy the wants of one is bound make Blizzard seem "out of touch" with another.
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On June 13 2011 00:24 Ribbon wrote:Show nested quote +On June 12 2011 19:20 Plexa wrote: I feel like this thread is nothing more than a bunch of people trying to shit on the game for no reason =/ Every other thread in the SC2 forum is like that, sadly. Both on TL and the Bnet forums.
The irony is that, before beta, people were complaining that SC2 would just be BW in 3D. We now have hordes complaining that it's not BW in 3D.
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On June 13 2011 00:17 Probe1 wrote:You know why I feel like Dustin Browder said fuck you to every Zerg player? Show nested quote +On June 12 2011 20:21 Micket wrote: Blame Blizzard, tournaments prevent these things from happening. It's an unwinnable situation as Zerg is on 1 base, with no tech, with no drones, and has to sacrifice a lot just do move out of his base. Completely unwinnable. Sometimes, if you had a drone out on the map, you can ninja expand, and it will be ok. Wall off zergs ramp on the ladder and win. And win. And win. And win. And win. And screw youyou Dustin. People don't rush all that much... except half the ladder games I play. It doesn't even matter the rush distance some times but at least versus Terran if its not a Steppes of War minus the annoying walk distance like Shattered close pos (I exaggerate, they're actually close to equal) at LEAST the marines have to walk over there. I hope I'm wrong and the solution is we pool too late and 12 pooling can be economically if you do this this and this and be safe from "early aggression" (Cheese with a straight face) bunkers or bloody pylon walls.
What is it with zerg players and this little-man complex that makes them take balance so personally. Its remarkable how ever-present it is. Relax. He might just be ignorant.
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On June 12 2011 23:33 Hekisui wrote: It's a sad state when you need the insights of someone who never bought the game, isn't it?
I am not bringing SC2 down. I am giving Blizzard credit for being out of touch with TL.
I don't like laggy games. But other people love them. SC2 esports outside Korea is a lot bigger than SC BW was. People don't notice or care about the lag because they don't know any better. Blizzard knew this because that's how they experienced it as well. The 250 delay isn't obvious to many. When you are used to a non micro game with 250 delay, it's not an issue anymore.
In SC2 you don't have worker battles like you have almost every progame in SC BW. Does this break the game? Apparently not.
BTW, learn to insult.
People noticed the lag in bw thats why there was hamachi and lan lat implemented in iccup. Blizzard basically fucked us by using server side bullshit
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On June 13 2011 00:17 Probe1 wrote:You know why I feel like Dustin Browder said fuck you to every Zerg player? Show nested quote +On June 12 2011 20:21 Micket wrote: Blame Blizzard, tournaments prevent these things from happening. It's an unwinnable situation as Zerg is on 1 base, with no tech, with no drones, and has to sacrifice a lot just do move out of his base. Completely unwinnable. Sometimes, if you had a drone out on the map, you can ninja expand, and it will be ok. Wall off zergs ramp on the ladder and win. And win. And win. And win. And win. And screw youyou Dustin. People don't rush all that much... except half the ladder games I play. It doesn't even matter the rush distance some times but at least versus Terran if its not a Steppes of War minus the annoying walk distance like Shattered close pos (I exaggerate, they're actually close to equal) at LEAST the marines have to walk over there. I hope I'm wrong and the solution is we pool too late and 12 pooling can be economically if you do this this and this and be safe from "early aggression" (Cheese with a straight face) bunkers or bloody pylon walls.
If you leave your second overlord near your ramp, you'll see the pylons going down.
If a Protoss goes blocks with pylons, kill them with lings. Your expo is late, but he burnt a lot of money, so you're only a little behind and it's your own fault for not paying attention to the ramp.
If he blocks with pylons and cannons, pump lings and roaches while teching to Nydus (preferably in his base, but just outside is also good, and then you can pop a drone through it to take your third as your natural) and just go fucking kill him because he won't have any units because he went forge pylon pylon pylon cannon opening.
"Nydus is a counter to contains" was a concept we first saw all the way back in one of the battle reports. I'm baffled that people don't at least try it, especially on the ladder where most people you block your ramp or so awful that a nydus completely fucking rolls them.
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Only masters and grand masters should be allow to talk about balance, anything lower is just retarded....
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On June 12 2011 14:27 IPA wrote: I think SC2 is incredibly fun and fairly balanced. I play it everyday. I'm happy with the game Blizzard has made and the balance changes they've implemented so far. I would like a slightly better map pool but even that issue is relatively minor; I'm fairly pleased with the current pool.
Do you think it is a bad game?
I think its more like C&C than its roots BW.
I feel the OP's sentiments completely. It wasnt until GOM started making its own maps, which forced Blizzard to act. Maps are part of the balance issues but not as big as unit design like you said. No I dont think this games "fun" factor is making it more like BW, I love alot of different rts games even C&C. But SC2 (to me) lacks the magic that other games have.
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On June 12 2011 23:47 cive wrote:Show nested quote +On June 12 2011 22:56 starmeat_ wrote: I wish all these whiners comparing SC2 to BW would STFU and just go play BW.
You guys could create some kind of a haven for yourselves and organize in little groups complaining about how bad micro in SC2 is and how at least 15 units in the game are imbalanced.
Correct me if I'm wrong, Browder even posited the idea within the same interview that people are welcome to go back playing BW if they didn't like SC2.
So please go, go away. Ah.... Looking at people like you, maybe it's better that Blizz don't listen to us. SC2 is as popular as it is now because BW existed. Look back on the day of your purchase... What were you thinking as you coughed up your hard earned money for a copy of SC2? Probably a thought of its highly successful, entertaining and extremely well balanced brother, SC:BW, right? Did you know most of the units and concepts in SC2 are from BW? We still mine from minerals and gas using workers with saturation limits, have to increase the food cap mechanically until it reaches 200, and pretty much everything we can do in the game is exactly like BW. The problem is, that they do worse. Hell, if they could make SC2 better than BW, that would be awesome. It doesn't have to be the same game but you can't call yourself unique just because you are uglier and stupider. My point is, all the success SC2 achieved thus far would not have been achieved if the title didn't have StarCraft in it. IMO, SC2 is like a little sister that got a nice job for being a sister of somebody highly successful. She dresses sluttier and sluttier each time, appealing to more and more people but she can never get out the title "________'s little sis".
Love your post!
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On June 13 2011 00:37 ArrozConLeche wrote: Only masters and grand masters should be allow to talk about balance, anything lower is just retarded....
I agree, but blizzard doesnt. They have made (and openly said) they make changes for all levels of play. Which means this game will never achieve the balance everyone wants so bad.
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