Blizzard: Out of touch? - Page 9
Forum Index > SC2 General |
Benkestok
Denmark63 Posts
| ||
Serpico
4285 Posts
On June 12 2011 15:22 AxionSteel wrote: FFS, how dare rushing be a part of a game. It's more than just a part of the game. It's so common it's boring and predictable. | ||
Voltaire
United States1485 Posts
| ||
Darksoldierr
Hungary2010 Posts
On June 12 2011 17:09 Benkestok wrote: Im glad they dont listen to the majority of the community, i mean, look at this thread and its topic. Drawring conclusion out of the thin air, claiming that collosus is the most boring unit ( Immortals are WAY more boring, they are just the /a unit). Whining about imbalance 247, and what not. Just see what Blizzard did to WoW, when they started listening to the players. They put back Ring of Valor arena when 99% of the community hated it? | ||
Yoshi Kirishima
United States10147 Posts
It's random enough to a point where the results of the poll are easily skewed. This entire thread is worthless in my opinion, and proves nothing about what the developers do or don't know about imbalance. All this thread has done is quote a few interviews where the message could really be skewed either way. Also, it says only China's pro players are complaining about balance, yet everyone else is oblivious? I'm sorry, but I fail to see how this is a valid discussion about balance in any type of way. Quoting and attacking the developers is definitely not helping. It seems our use of the word "random" has created a misunderstanding. He was saying that 356 is a "random sample" in the way that it represents the 3 million players accurately enough since the 356 are "random". However, I was pointing out that 356 voters all from the same website and community cannot possibly represent the 3 million players nearly as accurately as if they were randomly picked, hence my post. So I agree with you but I think you misunderstood me. Edit: Unless you were more replying to the poster I quoted, rather than me. | ||
hoby2000
United States918 Posts
On June 12 2011 17:13 Yoshi Kirishima wrote: It seems our use of the word "random" has created a misunderstanding. He was saying that 356 is a "random sample" in the way that it represents the 3 million players accurately enough since the 356 are "random". However, I was pointing out that 356 voters all from the same website and community cannot possibly represent the 3 million players nearly as accurately as if they were randomly picked, hence my post. So I agree with you but I think you misunderstood me. Edit: Unless you were more replying to the poster I quoted, rather than me. Yeah, I misunderstood you. We definitely agree, haha. I was also kind of replying to the dude you quoted too I guess? | ||
Severedevil
United States4795 Posts
On June 12 2011 17:05 darkness wrote: I couldn't agree more. I hope more people realise this. Really? I find Immortals very interesting units. It's just that they're bad. They're the quality of unit I'd expect to warp in, but instead they build in place from a more expensive production center. | ||
Serpico
4285 Posts
On June 12 2011 17:09 Benkestok wrote: Im glad they dont listen to the majority of the community, i mean, look at this thread and its topic. Drawring conclusion out of the thin air, claiming that collosus is the most boring unit ( Immortals are WAY more boring, they are just the /a unit). Whining about imbalance 247, and what not. Just see what Blizzard did to WoW, when they started listening to the players. You're comparing balance of a MMO to a RTS? They have to balance PVE and PVP with the same skillset and it's a completely different genre...There's too much content to only test internally. | ||
Gheed
United States972 Posts
(4)Shakuras Plateau This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new. And then they proceeded to add slag pits, the ugliest joke of a map, to the map pool. Of course they added shakuras back later, but only after everyone complained. I think that they generally don't know what we want, or the people who do know what we want have no way or are bad at communicating it to those who can make it happen. Edit: also, rocks. Someone at blizzard has a rock fetish. I don't know who is giving them positive feedback on the rocks. | ||
Yoshi Kirishima
United States10147 Posts
Yeah, I misunderstood you. We definitely agree, haha. I was also kind of replying to the dude you quoted too I guess? Haha cool let's say that @Gheed That was a weird ass situation report. But from that, I learned and realized and was reminded that (as should others) different people in Blizzard handle different things (wow really?). For example, whoever wrote the part about Slag Pits being a macro map was probably not David Kim. Same thing for Shakuras. It was probably the map designer or someone else. Heck, it might have even been a communication error (Slag Pits a macro map? huh?). | ||
Ruscour
5233 Posts
A lot of what they are talking about is game design rather than balance. | ||
Rococo
United States331 Posts
On June 12 2011 17:05 Severedevil wrote: Marines and Goliaths were both simple, interesting units that worked fine in the same race in Broodwar. Although they controlled very differently. Goliaths didn't have stim and weren't made at a barracks, or healed by medics, and as you say they controlled quite differently. You make a good point, and I nearly mentioned that the extent of unit overlap in BW was between the Goliath and Marine, but they were still more distinct than the marauder and marine. | ||
lcl
United Kingdom119 Posts
I also dont think that the issues sen raised were generally problematic. while rush speed is pretty fast in sc2 - so too is the general game speed pretty high so defence is in place faster. This is a giant qq thread but instead of specific complaints you have generalized it to just everything that you dont like. | ||
blade55555
United States17423 Posts
| ||
L3g3nd_
New Zealand10461 Posts
THE OVERSEER ISNT COOL ENOUGH | ||
Iyerbeth
England2410 Posts
The Marauder is another unit I think is quite cool, though the speed they can stim down buildings bugs me a little I don't think that makes it uninteresting. The Colossus though..range 9, sit at the back of the army with no micro required unless something gets to it, walk away from melee and massive damage by virtue of just a-move, that in my opinion is an uniteresting unit. The thing is though there'd be 0 chance of this interview, this far from HotS saying "We're going to be changing/removing the Colossus" because that'd be all that's bitched about by a lot of people from now until months after release. I strongly suspect they picked the most mundane examples in case it was brought up so as to not get the usual floods of crap they get until they could actually show the changes working. For instance, would anyone really be upset to see the Overseer changed or removed for something else? I hope Protoss get something really cool and interesting to replace the Colossus, even 2 units if that's what it takes, but as it stands that unit is boring and there's no chance of something like that being announced yet. | ||
noelsusman
United States19 Posts
He responded to the question about stronger rushes by saying he has not heard that feedback before and it does not align with his experience, but he will bring it up with the balance team as something to consider. The whole "SC2 is not BW" thing was a response to a question about unit pathing, specifically clumping of units compared to BW. The interviewers kept asking him questions comparing SC2 to BW, so Browder responded by saying they are different games. BW had a horrendous interface and AI system. Browder's point is that SC2 fixed most of those problems and any differences that arise from that are just part of the game. It's not something that they are willing to change just to make it more like BW. Finally, the Immortal and the Overseer were just examples of units that didn't work out as they had planned. I am confused as to where you got the notion that those two units are Blizzard's highest priority for fixing. Browder didn't say anything like that at all. Please, just go watch the actual video of the interview. Those transcripts are garbage. | ||
Sated
England4983 Posts
| ||
Dismantlethethroat
114 Posts
| ||
Cybren
United States206 Posts
Blizzard maps are labyrinthine systems of destructible rocks with the occasional base that lacks any defensive advantages. | ||
| ||