As a below average diamond player who probably watches a double the amount he plays, I've come to notice some little things that make Starcraft 2 lose a bit of its spectator luster in comparison with it's elder incarnation Starcraft: Brood War.
In particular, I've two things I'd like to see changed, and a third that is actually a PvZ whine, but you can ignore that
First, the Pylon Splice:
(Insert picture of a dozen gateway unit being warped in just as their pylon is destroyed)
One thing many a play may not know about killing pylon power providers as units are being warped in is that the Protoss player losing their units is fully refunded for their loss.
In an awkward turn of fate, or even a purposeful ruse, Protoss players not only get refunded the full worth of their units being warped in, they also get their warp in cooldown set to 0 so that they can rewarp in the units they've just lost.
I for one feel that this is too forgiving for the Protoss player losing the pylon, the crowd should be able to ROAR at the instant evaporation of a dozen stalkers aborted in transit, not stare as the Protoss player purposefully snipes his/her own pylon to warp in their units to their currently being harassed base.
Second, the Macro Factory:
(Insert picture of a factory with five Thors cued, in the midst of being harassed to cinders by Mutalisks)
Nearly identical to the pylon splice, but much less dynamic in usage, is the Macro Factory. The Macro Factory doesn't have to be a Factory, it can be a Barracks or a Robotics Facility, either way the concept is the same. When the player with the Macro Factory loses said Macro Factory they are instantly refunded all of the prospective units they've "lost".
In Brood War it was always an amazing thing to see a Terran player getting Battlecruisers in late game TvT, only to see them speedily dropped by a fleet of Dropships filled with Goliaths and Siege Tanks, while another squad of Siege Tanks, now with vision, instantly incinerated the Starports of the Battlecruiser massing Terran player. Watching this made you, the spectator, cringe in empathetic agony, not just because late game TvT with Battlecruisers meant that the game had been going on for nearly an hour, but because of the staggering cost of losing not only the precious resources the infrastructure used, but also the time it would take to recreate said infrastructure. But here was the kicker, the icing to top it all off, if the poor Starport starved Terran hadn't cancelled his Battlecruisers, he was just about a full mineral patch of minerals and half a geyser's worth of gas further behind! I even remember watching instant replays during the OSL showing that a player HADN'T cancelled his units or upgrades, making the sting so much more pertinent!
The Main Point
I know there are often frustrated blogposts and a universal whinnying about the learning curve of Starcraft 2, and how it's so breathtakingly steep that it actually puts off the average gamer. But, as all RTS gamers know, it is that knife's edge, that sheer drop, that's so unforgiving that it's leaner than deli turkey kind of nature that makes your heart stop. The little poniards within the greater mace that make the wound splay larger.
I want the eSports viewer to have that in Starcraft 2. Starcraft 2 does have this, or else it wouldn't be as damn good of a game as it is, but I feel like we deserve a few tweaks like these to make the game even sharper, even more... sublime.
If you've found anything else you think would positively aid Starcraft 2's viewer experience without changing a unit's stats or a building or upgrade's timing, please do tell. I'd love to discuss it here (also, critique of what I just posted would be quite appreciated)
LIST OF THINGS FROM THE DISCUSSION
Knutzi: zerg also get full return if morphing baneling overseer or broodlord dies
Also, for the PvZ whine...
Have any of you noticed that zealots do not get Guardian shield's +2 armor when taking damage from a ranged zerg unit using its melee animation? Do you think this was purposeful, or just a glitch on Blizzard's part that should be patched? I know it may seem a nuisance but it's a big thing to me... why should Terran bio units shooting from pointblank not ignore Guardian shield?
What suggestions do you have for making Starcraft 2's spectator experience richer than it already is, without actually changing any of it's units or building's stats or purposes? How do you feel about making Starcraft 2 less forgiving?