EDIT: Brood War music, spell/weapon sounds and a majority of Zerg unit sounds have been added. Instructions below.
Note: At no point should you delete any folders within the MPQ archives. These do not work the same way as normal folders. By replacing them, files that were already in the folder with different names to the files in the download will remain where the originally were. By deleting the folder first, you'll be deleting various sounds. Only replace MPQ folders with any of the downloads below.
13. Swapped all Thor sounds with Goliath and fixed Viking -> Wraith spawn sound.
12. Added death sounds for Zealot, Dark Templar and High Templar.
11. Added victory music.
10. Added various Protoss building alert sounds, Zerg building placement/cancel/destruction sounds, All observer sounds, Fixed marine gunfire tone, Added DT blade sounds and Scanner Sweep.
9. Swapped Hellion with Vulture.
8. Added DT warp in response.
7. Added Zergling attack sounds. This was delayed due to the original audio being difficult to find. Instead I recorded a new audio and used that.
6. Swapped Corruptor sounds with Devourer.
5. Because Mutas are the only unit with more than 9 response sounds, each one titled before the 10th has an extra 0 in front of it. I wasn't aware of this when naming them originally. Missing 0's have now been added.
4. Spell/weapon sounds link updated with siege tank entering/leaving siege mode fix.
Swap Viking with Wraith AND all of Thor with Goliath. (24)
60%
Swap the Viking with Wraith spawn, leave Thor default. (12)
30%
Leave Viking spawn sound and all Thor sounds default. (3)
8%
Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work) (1)
3%
40 total votes
Your vote: Opinion?
(Vote): Swap Viking with Wraith AND all of Thor with Goliath. (Vote): Swap the Viking with Wraith spawn, leave Thor default. (Vote): Leave Viking spawn sound and all Thor sounds default. (Vote): Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work)
Following my Client Language Swap, I decided to start a new project that'd swap as many of the SC2 voices as possible with the Brood War voices with some more MPQ editing.
Obviously I had to improvise with some units because they weren't there for BW, such as;
There were a few others I couldn't really find a suitable swap for, so I left as the default. These include Thor, Mothership, Hellion, Reaper and Marauder. Some of the advisor sounds were also left default as they didn't have warnings in Brood War for things such as minerals/gas depleted or game resumed.
I've triple checked all the units, but it took a lot of time, so odds are I missed something. If anyone notices a voice out of place, please let me know so I can update it.
You can either download one file with all races included, or if you'd prefer, specific races. All I've done for Zerg is the Overmind as all their unit sounds are in a different MPQ, but I'll probably work on those some day also.
For those of you who don't already know, you're going to need to download the MPQEditor. This is by no means advanced software, it just lets us open the files used to make SC what it is, and let us see what's inside. As well as edit them.
As always, do this at your own peril. MPQ editing is against the ToS. While there are a lot of people doing it without any reported bans such as Pzea's Stronger Team Colours, the Background Menu Customisation or my Ghost to Nova Model Edit, I'm not going to tell you there's no chance of getting banned for doing it because there's always a risk no matter what anyone tells you.
Go to your SC2 folder, Mods\Liberty.SC2mod and then open enGB.SC2assets with the MPQEditor (Just drag and drop it onto the editor). This might also be called enUS/ruRU/deDE/zhTW.SC2Assets or whatever. Depends on your region. There's also one in there called enGB.SC2Data. Make sure you don't mix them up. BACK UP YOUR enGB.SC2ASSETS FIRST INCASE YOU MESS UP or change your mind later.
After you've got that open, go to the folder "LocalizedData" inside. This will have the two folders "Facial" and "Sounds" within it. You're going to need to replace the "Sounds" folder with the one in the download if you want all races replaced. If specific races, open the Sounds folder and then put your specific download in there instead.
Music
If you want to add the Brood War music, go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.
This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat.
Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music) Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there.
Seeing as all of Zergs unit sounds are kept in a seperate single place, unlike Terran and Protoss having their sounds and voices in different locations, I'm going to give Zerg their own individual download that includes all of their things in one (apart from the overmind which was posted earlier)
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.
Broodlord sounds were swapped with Guardian, Infestor with Defiler and Corruptor with Devourer due to their not being in Brood War.
On July 24 2011 16:02 CDCramer wrote: so did you just change the unit response sounds, or like did you change the battle sounds, like a marine dieing, or attacking
I actually did this to my own mpq, although I did give some new sc2 units BW sounds Marauder attack: vulture attack sound (they both fire concussive grenades) Viking ground attack: Goliath ground attack Hellion: Firebat
I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova
Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?
Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying
On July 24 2011 16:05 hooberschmit wrote: wouldnt it make more sense if viking -> valkyrie banshee -> wraith thor -> goliath (maybe?) hellion -> vulture (also maybe?)
Male Viking portrait with a female Valkyrie voice/female Banshee with a male Wraith voice? I'd have to do portrait swapping for that also, which would make this take twice as long to explain how to do. Both units were covered quite well, I thought.
I was thinking about swapping Thor, but I'd miss "THOR IS HEEERE!" Not sure about Hellion -> Vulture, but I'll keep it in mind if I make any future modifications. Cheers.
On July 24 2011 16:05 hooberschmit wrote: wouldnt it make more sense if viking -> valkyrie banshee -> wraith thor -> goliath (maybe?) hellion -> vulture (also maybe?)
Male Viking portrait with a female Valkyrie voice/female Banshee with a male Wraith voice? I'd have to do portrait swapping for that also, which would make this take twice as long to explain how to do. Both units were covered quite well, I thought.
I was thinking about swapping Thor, but I'd miss "THOR IS HEEERE!" Not sure about Hellion -> Vulture, but I'll keep it in mind if I make any future modifications. Cheers.
ahh, i didnt even think about portraits. makes sense. viking to wraith still feels a little out of place to me though. Good job, keep up the good work :D
On July 24 2011 16:08 101toss wrote: I actually did this to my own mpq, although I did give some new sc2 units BW sounds Marauder attack: vulture attack sound (they both fire concussive grenades) Viking ground attack: Goliath ground attack Hellion: Firebat
I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova
Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?
Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying
Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.
And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.
On July 24 2011 16:08 moltenlead wrote: Cheat engine o.o
But nice dub. I'm not sure I want to risk a ban, but if I did, this would be the best way to do it!
On July 24 2011 16:08 101toss wrote: I actually did this to my own mpq, although I did give some new sc2 units BW sounds Marauder attack: vulture attack sound (they both fire concussive grenades) Viking ground attack: Goliath ground attack Hellion: Firebat
I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova
Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?
Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying
Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.
And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.
Firebat sounds work great with the hellion (even matches up with the portrait to an extent) Also, I left the BC attack alone. I'd imagine it'd sound fucked up with it's new rate of fire lol.
Edit: if you can tell me the directory/file names of the BW themes, I'd be eternally grateful
On July 24 2011 16:08 101toss wrote: I actually did this to my own mpq, although I did give some new sc2 units BW sounds Marauder attack: vulture attack sound (they both fire concussive grenades) Viking ground attack: Goliath ground attack Hellion: Firebat
I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova
Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?
Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying
Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.
And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.
Firebat sounds work great with the hellion (even matches up with the portrait to an extent) Also, I left the BC attack alone. I'd imagine it'd sound fucked up with it's new rate of fire lol.
/palm Hellion -> Firebat never even occurred to me. I'll change that in a few days. I've got 20kb/s upload speed, so I'm not really lookin' forward to another 50mb for one unit right now ><
On July 24 2011 16:30 rauk wrote: >_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?
I'll start working on stuff like that later. Like I was saying, units that just make sounds but not actual voices such as all Zerg units or Protoss' Probe/Colossus have their files stored in a different MPQ, so I just wanted to get this one out of the way for now.
Dude this is sweet, o really hate the zerg sounds from BW and the sc2 souinds for them arnt terrible, so i won't use this but the terran one is so sick terran sounds in bw where the shit
On July 24 2011 16:36 XKiller wrote: Dude this is sweet, o really hate the zerg sounds from BW and the sc2 souinds for them arnt terrible, so i won't use this but the terran one is so sick terran sounds in bw where the shit
Right now, the Zerg file only has the Overmind voices, all the actual units themselves still have the default SC2 sounds.
On July 24 2011 16:50 Armada Vega wrote: great stuff. I personally am not interested in the broodwar voices, except the zerg overmind sound way better.
But when I think of broodwar, I think of how more awesome the marine rifle sounds are compared to sc2, or the Turrets sounds.
It would be so awesome if it was possible to swap sounds effects T_T
It's entirely possible, I just haven't begun work on gunfire/explosions etc yet.
Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2
On July 24 2011 16:55 genius_man16 wrote: Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2
Edit: Woo! I'm a marine now! :D
Assuming I can find the original SC2 ones in the MPQs without any issues, I'll try get them uploaded within a week at most.
On July 24 2011 17:07 Flameling wrote: Awesome as always Teliko <33
On July 24 2011 16:55 genius_man16 wrote: Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2
Edit: Woo! I'm a marine now! :D
Assuming I can find the original SC2 ones in the MPQs without any issues, I'll try get them uploaded within a week at most.
, is there a way to edit the attacking/transforming sounds? i've really liked the siege mode sound from BW
For BW siege, you just take the BW siege sounds (there are 2), edit them into one sound file for each order, and replace it inn the siege unit sound directory
On July 24 2011 16:05 hooberschmit wrote: wouldnt it make more sense if viking -> valkyrie banshee -> wraith thor -> goliath (maybe?) hellion -> vulture (also maybe?)
I think it would be better for Viking to get Wraith and Banshee to get Valkyrie. It would just be weird to have the banshee with a man voice and vice versa. But I agree with the rest.
I wish Blizzard would release a soundpack like this for the game so people could use the BW music and sounds (just like ticking a box in the sound options or something). =) Would be really cool!
the only part where i can see that this thing helps to cheat is the 'nuclear launch detected'. by right, if someone nukes you, you will only see the alert without the sound telling you that nuclear launch detected.
I just ctrl+v'd in the new "Sounds"-folder, and now my untis won't say anything at all.. I assume that I should've deleted the original "sounds"-folder, or am I dead wrong? I' asking here because I don't want to make this an even bigger mess.
On July 24 2011 22:29 ElusoryX wrote: the only part where i can see that this thing helps to cheat is the 'nuclear launch detected'. by right, if someone nukes you, you will only see the alert without the sound telling you that nuclear launch detected.
Oh man I didn't even think about that. I think in SC2 you still get a sound, but just changing that sound alone would definitely been seen as cheating. Now that I'm thinking about it, could you change the Nydus and Nuke sounds to be something super loud and annoying? MPQ editing scares me.
On July 24 2011 22:54 KvltMan wrote: I just ctrl+v'd in the new "Sounds"-folder, and now my untis won't say anything at all.. I assume that I should've deleted the original "sounds"-folder, or am I dead wrong? I' asking here because I don't want to make this an even bigger mess.
I'm sorry for bumping my own question (and I'm very sorry for not following your advice and copying the original "Sounds"-folder, OP. I know you wrote it down to not get this kind of stuff in the thread..), but I'd really appreciate some help. Should I simply delete all contents in the current "SOunds"-folder, and replace it with the one I downloaded (all races, btw)?
On July 24 2011 22:54 KvltMan wrote: I just ctrl+v'd in the new "Sounds"-folder, and now my untis won't say anything at all.. I assume that I should've deleted the original "sounds"-folder, or am I dead wrong? I' asking here because I don't want to make this an even bigger mess.
I'm sorry for bumping my own question (and I'm very sorry for not following your advice and copying the original "Sounds"-folder, OP. I know you wrote it down to not get this kind of stuff in the thread..), but I'd really appreciate some help. Should I simply delete all contents in the current "SOunds"-folder, and replace it with the one I downloaded (all races, btw)?
Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
On July 24 2011 22:29 ElusoryX wrote: the only part where i can see that this thing helps to cheat is the 'nuclear launch detected'. by right, if someone nukes you, you will only see the alert without the sound telling you that nuclear launch detected.
Not entirely sure what you mean by this. There's always an alert telling you a nuke has been detected. This hasn't change anything in regards to the function of the alert.
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
On July 25 2011 00:10 Gemini_19 wrote: Ugh....I'm so tempted to do this but I'm always so afraid I'll get banned T_T
Some one convince me.
This might help. These are the stats for my Mediafire account, which only has files involving mpq editing uploaded to it. Every single person who downloaded from me had some way of contacting me, so if any of them had been banned, I wouldn't hear the end of it.
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Very nice job, I always preferred the old Brood War voices to what we have now. Just be careful you don't get yourself banned, I wouldn't put it past Blizzard.
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
I did apologize in my original post! TT__TT But ok, I'll delete the entire folder. Finger's crossed. (
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
I did apologize in my original post! TT__TT But ok, I'll delete the entire folder. Finger's crossed. (
Out of curiosity, what language is your client and are you using a Mac?
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
I did apologize in my original post! TT__TT But ok, I'll delete the entire folder. Finger's crossed. (
Out of curiosity, what language is your client and are you using a Mac?
My language is english (UK) and no, Windows 7.
It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.
After lurking for so long, I just had to register to thank you for this fantastic work. Although it's pretty depressing to notice how horrible the SC2 voices are compared to the old ones now that I can hear them in-game again. So, thank you.
Not really afraid of the possibility of being banned, hearing the overmind instead of that crappy new advisor alone makes it totally worth it.
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
I did apologize in my original post! TT__TT But ok, I'll delete the entire folder. Finger's crossed. (
Out of curiosity, what language is your client and are you using a Mac?
My language is english (UK) and no, Windows 7.
It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.
This download doesn't effect any Zerg units, only the Overmind, and Immortal is the only unit it effects from the robo fac. I honestly have no idea what you're doing wrong :S if you want, you could try recording a video while you have a fresh working original MPQ in your folder, then adding the download to it and I'll see if I notice anything wrong.
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
I did apologize in my original post! TT__TT But ok, I'll delete the entire folder. Finger's crossed. (
Out of curiosity, what language is your client and are you using a Mac?
My language is english (UK) and no, Windows 7.
It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.
This download doesn't effect any Zerg units, only the Overmind, and Immortal is the only unit it effects from the robo fac. I honestly have no idea what you're doing wrong :S if you want, you could try recording a video while you have a fresh working original MPQ in your folder, then adding the download to it and I'll see if I notice anything wrong.
I could try and FRAPS it, but I have to go soon. -_-; What was the other alternative? Will a repair bring back all original folders and such?
On July 24 2011 23:51 Teliko wrote: Yes, when you drop the unzipped download in, it should ask if you want to replace the old one. Just say yes and that should be it.
I don't know what I've done wrong, in that case. The units are still silent, but like I stated previously, should I delete the current "sounds"-folder, or will it cause more problems?
I wrote about my original problem in the previous page.
Something similar to this happened to one of my friends. He just reset the MPQ with his backup and tried again, then it worked fine. You can delete the original if you want, but if you're doing it right you should be getting a prompt to replace the original, so there should be no need. I assume you're actually extracting the folder from the download with winrar first, yes?
Yeah, my problem was NOT making a backup, which was pretty fucking stupid.
Ye, I extracted the folder first. Is that a no-no?
Extracting is good. Not making a backup is bad. It reasons like this the OP reminds you to backup you're stuff in big bold capital letters >< Try just deleting the sounds folder and adding in the new one one more time. If it doesn't work remove the MPQ entirely, then you're going to need to run repair to get the original back, then for the love of god back it up first D:
I did apologize in my original post! TT__TT But ok, I'll delete the entire folder. Finger's crossed. (
Out of curiosity, what language is your client and are you using a Mac?
My language is english (UK) and no, Windows 7.
It didn't work, although all units from the robotics facility except for the Immortal are "voiced". All z-units were voiced.
This download doesn't effect any Zerg units, only the Overmind, and Immortal is the only unit it effects from the robo fac. I honestly have no idea what you're doing wrong :S if you want, you could try recording a video while you have a fresh working original MPQ in your folder, then adding the download to it and I'll see if I notice anything wrong.
I could try and FRAPS it, but I have to go soon. -_-; What was the other alternative? Will a repair bring back all original folders and such?
Indeed, if you remove the MPQ from your folder and run the Repair, it should replace it with a new fully functioning original. Make sure you do that before recording a video. No hurry either.
I just downloaded and did everything and the Terran and Protoss ones work fine but for some reason the Zerg ones didn't work. I used the "All" download instead of the individual races.
On July 25 2011 00:53 Gemini_19 wrote: I just downloaded and did everything and the Terran and Protoss ones work fine but for some reason the Zerg ones didn't work. I used the "All" download instead of the individual races.
Zerg only has the Advisor sounds replaced with the Overmind, not the units themselves. I'll work on those later, but doing those isn't the same as units with actual voices.
On July 25 2011 00:53 Gemini_19 wrote: I just downloaded and did everything and the Terran and Protoss ones work fine but for some reason the Zerg ones didn't work. I used the "All" download instead of the individual races.
Zerg only has the Advisor sounds replaced with the Overmind, not the units themselves. I'll work on those later, but doing those isn't the same as units with actual voices.
On July 25 2011 00:42 Hepina wrote: After lurking for so long, I just had to register to thank you for this fantastic work. Although it's pretty depressing to notice how horrible the SC2 voices are compared to the old ones now that I can hear them in-game again. So, thank you.
Not really afraid of the possibility of being banned, hearing the overmind instead of that crappy new advisor alone makes it totally worth it.
Indeed, the SC2 Z advisor can get pretty annoying :// Unfortunately I couldn't replace everything because SC2 has more alerts than BW does, so you might still hear one or two of the originals. But it's still much more appealing overall :D
On July 25 2011 00:42 Hepina wrote: After lurking for so long, I just had to register to thank you for this fantastic work. Although it's pretty depressing to notice how horrible the SC2 voices are compared to the old ones now that I can hear them in-game again. So, thank you.
Not really afraid of the possibility of being banned, hearing the overmind instead of that crappy new advisor alone makes it totally worth it.
Indeed, the SC2 Z advisor can get pretty annoying :// Unfortunately I couldn't replace everything because SC2 has more alerts than BW does, so you might still hear one or two of the originals. But it's still much more appealing overall :D
Actually I noticed that the Void Ray responds in a void ray voice when it's under attack instead of the Arbiter voice. Not sure if that's intentional or not.
Also a suggestion for a later version: Should the Phoenix's have the Corsair's voice? I feel that would be better since they have more of a Corsair role than of a Scout and since Corsair's were just a cooler unit I think a lot of people miss that =P
On July 25 2011 02:16 Mereel wrote: i cant watch the video in germany but great work anyways
If you're able to follow the written instructions without any problems, the video isn't really that necessary. It's just me dropping the folder into the MPQ and then giving some working unit sound examples.
Just installed it and it's great. One thing though, the sound volume is quite low and you have to manually fiddle around with the sound settings to get it as loud as the original sounds. Other than that, it's fantastic! Keep up the good work.
On July 25 2011 04:38 Telcontar wrote: Just installed it and it's great. One thing though, the sound volume is quite low and you have to manually fiddle around with the sound settings to get it as loud as the original sounds. Other than that, it's fantastic! Keep up the good work.
I dunno what that's about, sounded okay for me. I didn't touch the volume of any of them, they should all be as they were in the Brood War client.
Could you, please, please, please pleaaase do this for the zerg units? I'll go 2base lair every game for mutas. Does this also change the sound for the attack? edit: Ok so it does, I neeeeed this for zerg :D
On July 25 2011 06:23 ZaaaaaM wrote: Could you, please, please, please pleaaase do this for the zerg units? I'll go 2base lair every game for mutas. Does this also change the sound for the attack? edit: Ok so it does, I neeeeed this for zerg :D
Right now I'm working on the intro/race music, but I'll get around to Zerg soon enough.
On July 25 2011 06:23 ZaaaaaM wrote: Could you, please, please, please pleaaase do this for the zerg units? I'll go 2base lair every game for mutas. Does this also change the sound for the attack? edit: Ok so it does, I neeeeed this for zerg :D
Right now I'm working on the intro/race music, but I'll get around to Zerg soon enough.
Awesome, I'll be keeping an eye on this thread then
On July 24 2011 15:51 TheAmazombie wrote: This is awesome. Did you put in all the sounds, like the funny ones when you click them too much as well?
Indeed I did. It took a ridiculously long time. This is what I had to work with from the BW mpq files.
2895 totally untitled .wav files, which had to be categorised, named appropriately and then converted from .wav to .ogg.
Not to knock your work now, but there is a tool to extract all the sounds which places them in folders for the three races, sorted by unit.
Yeah, a friend pointed this out to me a few days ago. Pretty annoying, but there was a vague structure behind the default MPQ .wav's anyway. All Protoss voices are numbered 2056 - 2345, Terran 2346 - 2667 and Zerg 2668 - 2895. Then each units audio responses are next to each other within those numbers. Yeah, it would have saved me a ridiculous amount of time, but I got there in the end anyway.
For anyone who never played BW and went straight to SC2,
Zerg players, you should * DEFINITELY* do this. The in-game sounds for Zerg are by far the worst when compared to their BW counterparts. Just listen to the youtube video. The quality is great and these sounds are just plain better.
Hi all. For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.
On July 25 2011 08:23 Elovia wrote: Hi all. For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.
This is an awful change, cannot believe you would not only change someone's masterpiece, but you make it worse! This is like painting a smile on the Mona Lisa to make her look a tad more cheerful. Good lord.
On July 25 2011 08:23 Elovia wrote: Hi all. For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.
This is an awful change, cannot believe you would not only change someone's masterpiece, but you make it worse! This is like painting a smile on the Mona Lisa to make her look a tad more cheerful. Good lord.
I actually like the dragoon on the stalker. Makes more sense to me.
On July 25 2011 08:23 Elovia wrote: Hi all. For any fellow protoss like myself who would prefer the dragoon voices on stalkers, I switched around the sounds file so that's the case. I took whatever was on the stalkers (I think it's fenix, haven't played bw campaign in a while) and put it on immortals to balance it out.
This is an awful change, cannot believe you would not only change someone's masterpiece, but you make it worse! This is like painting a smile on the Mona Lisa to make her look a tad more cheerful. Good lord.
Notice that it says battle.net? Yep you can download it from battle.net (not sure if it's intentional or not).
http://classic.battle.net/sounds.xmls <- Use this to view what songs you can download. Also classic.battle.net has a tool under the Starcraft section that extracts all unit sounds and places them into folder (I know this was mentioned already but I'll mention it again since there are lots of goodies in the old battle.net site).
Though note that some songs may be a bit different (I think the Zerg one is different than the one you extract from MPQ. One of the zerg songs on battle.net site merges two songs into one file [or is it just the same song into one file?] I think while in the MPQ it's two separate files of one or two songs).
On July 25 2011 12:36 Tonyoh wrote: Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
On July 25 2011 12:36 Tonyoh wrote: Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
lmao I just finished mine too
I also added unit sounds (even made sc1 siege sounds) :D
Edit: shit, even with compression the file is like 500mbs
Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.
On July 25 2011 12:36 Tonyoh wrote: Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
lmao I just finished mine too
I also added unit sounds (even made sc1 siege sounds) :D
Edit: shit, even with compression the file is like 500mbs
I guess I'll have to upload in parts or something
What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.
On July 25 2011 13:48 Teliko wrote: Music finished.
Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.
On July 25 2011 13:48 Teliko wrote: Music finished.
Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.
On July 25 2011 12:36 Tonyoh wrote: Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
lmao I just finished mine too
I also added unit sounds (even made sc1 siege sounds) :D
Edit: shit, even with compression the file is like 500mbs
I guess I'll have to upload in parts or something
What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.
Dunno, maybe an error happened during archiving, I'll check
Also, for those wanting unit sounds (ie tank sieging), I'll try to upload it tomorrow unless teliko saves me the trouble
Edit: lol turns out I accidentally added the textures/models to the archive. I guess there's no reason for me to upload since you already did though
On July 25 2011 13:48 Teliko wrote: Music finished.
Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.
Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.
I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book
I'm having trouble finding stuff like marine gunfire etc, but that could be because I'm half asleep right now. I'm in the stage of renaming/testing audios for siege tank, stimpack, yamato cannon and so on. It might not even be released tonight because between the zerg audios/weapons/music, I've been working on this stuff literally all day long. It's 6am here and goddamnit, I need a tea break.
On July 25 2011 13:48 Teliko wrote: Music finished.
Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.
Just put it in, amazing stuff. It's as if that 'feel' sc2 was missing is gone.
I'm still waiting on the soundpack for marine+siege tank+muta sounds, but you're already a god in my book
I'm having trouble finding stuff like marine gunfire etc, but that could be because I'm half asleep right now. I'm in the stage of renaming/testing audios for siege tank, stimpack, yamato cannon and so on. It might not even be released tonight because between the zerg audios/weapons/music, I've been working on this stuff literally all day long. It's 6am here and goddamnit, I need a tea break.
BW->sc2 siege requires some editing BW siege has two parts, which I'll call "siege1" and "siege2" (sorry I forgot the file #'s) Sc2 has two parts as well, tanktosiege and tanktotank (inaccurate names, I know) You need to combine the BW sounds in both ways (siege1 followed by siege2, and vice versa), I used soundforge to do so. You will have 2 files (one for each order). Rename them accordingly and replace the files.
On July 25 2011 12:36 Tonyoh wrote: Thanks great job but I was looking a slightly different feature : changing menu music =) Anyways great find
Well, it's your lucky day, because I literally just finished adding menu and in-game music, and just started uploading it. Unfortunately this brings me back to the fact I have 20kb/s upload speed, so it'll take another hour -_-
lmao I just finished mine too
I also added unit sounds (even made sc1 siege sounds) :D
Edit: shit, even with compression the file is like 500mbs
I guess I'll have to upload in parts or something
What on earth have you got in there that brought it up to that :S If I add my music files, unit sounds/attacks/voices, it probably won't break 200mb.
Dunno, maybe an error happened during archiving, I'll check
Also, for those wanting unit sounds (ie tank sieging), I'll try to upload it tomorrow unless teliko saves me the trouble
Edit: lol turns out I accidentally added the textures/models to the archive. I guess there's no reason for me to upload since you already did though
Cheers, but don't worry about it. All going well, everything should be finished in the next day or two.
I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?
On July 25 2011 15:35 Dalguno wrote: I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?
Indeed, once you've opened the file with the mpqeditor, you should be able to see a folder inside it called "Sounds". Drop the extracted file from the download into the mpqeditor and you should be prompted to replace. Say yes, and that should be that.
On July 25 2011 15:35 Dalguno wrote: I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?
Indeed, once you've opened the file with the mpqeditor, you should be able to see a folder inside it called "Sounds". Drop the extracted file from the download into the mpqeditor and you should be prompted to replace. Say yes, and that should be that.
When I drop, it pops up with something saying "Rules for adding files to the MPQ" and things.. And again I'm clueless.
Wait a second. Don't reply to this for a minute. I think I'm just stupid.
On July 25 2011 15:35 Dalguno wrote: I really need to figure out computers and files and all that, but once I get the assets file into the mpq editor, how do I replace the sounds? Just copy and paste or drag and drop or what? Or do I delete them and sub them in?
Indeed, once you've opened the file with the mpqeditor, you should be able to see a folder inside it called "Sounds". Drop the extracted file from the download into the mpqeditor and you should be prompted to replace. Say yes, and that should be that.
When I drop, it pops up with something saying "Rules for adding files to the MPQ" and things.. And again I'm clueless.
Wait a second. Don't reply to this for a minute. I think I'm just stupid.
Just be sure you back up the mpq first, then OK any popups you get. If it doesn't work, just replace the mpq with your backup and I'll try figure out what's going on.
Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)
On July 25 2011 15:49 Dalguno wrote: Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)
On July 25 2011 15:49 Dalguno wrote: Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)
On July 25 2011 15:49 Dalguno wrote: Alright at first I was just trying to use the wrong file (whoops) to get me that popup. Now that I've got the right file, dragging it to the MPQ won't do anything (I've got the sound file open on the MPQ and trying to drag the BW sounds I downloaded isn't doing anything)
Did you extract the download?
I thought I did, let me try again.
To extract a .zip folder, you need WinRar if you don't already have it.
know of any free hosting sites that can host gigs of space(mpq)? I'd imagine it would be easier for tl'ers just to drag and drop one file
Uploading MPQs is how things get outdated. When patches are released, MPQs are modified and the downloads will stop working. By teaching people how to do it by moding the MPQ directly, it'll never become outdated.
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I'm in the process of swapping weapon sounds right now, and I've no interest in any form of MPQ editing that could bring one benefit over another in game. These are for enjoyment purposes only, not exploiting.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Regardless of how little the advantage you're gaining is, you're still gaining an advantage from modding.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it
Can't do it in China, where internet speeds are abysmal. More importantly, I would lose every other mod I have on that mpq, including complete BW sounds for everything and custom models
If someone can upload dt models, that would work too.
Edit: note that this exploit has already been publicly documented in the other thread, and you will never know who is currently using it, save for streamers (live feed of their models) and file consistency checks.
Oh you're missing Observers, Colossus (by Reaver) and Warp prisim ( by Shuttle)! And how about the death sounds? I'd love to hear BW sounds of stuff dying! Specially Zerglings, Zealots, Dragoons... Marines
On July 26 2011 01:22 Volka wrote: Oh you're missing Observers, Colossus (by Reaver) and Warp prisim ( by Shuttle)! And how about the death sounds? I'd love to hear BW sounds of stuff dying! Specially Zerglings, Zealots, Dragoons... Marines
I'll upload a ling soundpack today
Note: it gets funky since there are separate sfx for certain deaths
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it
Can't do it in China, where internet speeds are abysmal. More importantly, I would lose every other mod I have on that mpq, including complete BW sounds for everything and custom models
If someone can upload dt models, that would work too.
Edit: note that this exploit has already been publicly documented in the other thread, and you will never know who is currently using it, save for streamers (live feed of their models) and file consistency checks.
It's not the fact that no one can tell you're using it, it's that using it for a reason like that is still exploiting. It's no better than a maphacker, regardless if he gets caught or not.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
Cheating is cheating. I dont know how many times Ive lost because i couldent see the dt before it got into my base. You are given a edge that no other player has. This is the danger to modifying MPQs. If many people start doing what your doing then BLizzard will take measures to stop it. Your endangering people who want to MPQ edit for the fun of it by giving yourself an unfair advantage.
I didn't intend for it to be an exploit, but rather to test if it could be used as an exploit. It turns out it can be, but I don't have a practical way to restore the mpq as I have no backup.
Yes you do. Im pretty sure you dont play Sc2 24/7. It is very easy to use the repair tool. But i doubt youll do it
Can't do it in China, where internet speeds are abysmal. More importantly, I would lose every other mod I have on that mpq, including complete BW sounds for everything and custom models
If someone can upload dt models, that would work too.
Edit: note that this exploit has already been publicly documented in the other thread, and you will never know who is currently using it, save for streamers (live feed of their models) and file consistency checks.
It's not the fact that no one can tell you're using it, it's that using it for a reason like that is still exploiting. It's no better than a maphacker, regardless if he gets caught or not.
On July 26 2011 01:38 Tabbris wrote: Oh Teliko i sent a Request to your e-mail to for a resolution change on one of your battle.net backgrounds. hope you got it :D.
Also i recall someone also did redid all the broodwar sound effects along time ago but im not sure.
I've been kinda busy with this stuff. Have you tried just renaming it to the Terran quickmatch code?
Also that old sound method has been outdated and no longer works.
This is very nice, and I'd consider it if I wasn't worried about losing my account. The chances of getting caught is really low..but it IS against the ToS after all
On July 26 2011 01:38 Tabbris wrote: Oh Teliko i sent a Request to your e-mail to for a resolution change on one of your battle.net backgrounds. hope you got it :D.
Also i recall someone also did redid all the broodwar sound effects along time ago but im not sure.
I've been kinda busy with this stuff. Have you tried just renaming it to the Terran quickmatch code?
Also that old sound method has been outdated and no longer works.
Ya i did that but the image moved alot to the right so it kinda looks messy. If you dont have the time thats okey. Ive been trying to fix it myself but i dont know how to open a .dds file in photoshop.(if you even can) Ive also cant find the original image to do it myself.
On July 26 2011 01:41 MFMulti wrote: I notced you didn't include the BW probe and Observer sounds.
Because units like the probe or indeed every single zerg unit don't have voices, just various beeps, squelches and vomiting sounds, they're located in a different mpq, so there's an extra step to get those done. Half of which I'm uploading as we speak.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
Presenting various spell/gunfire/attack sound effects.
This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat (The Hellion voice remains default, I'll work on that later.)
Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music) Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there.
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
It's already documented on pzea's model editing thread.
Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds: http://www.mediafire.com/?vzft8ibrit9rt5v Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything
I will be continuing to release sound packs unit by unit since my internet connection is terrible
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
It's already documented on pzea's model editing thread.
Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds: http://www.mediafire.com/?vzft8ibrit9rt5v Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything
I will be continuing to release sound packs unit by unit since my internet connection is terrible
Edit: lol teliko way to ninja me every time
>< Thanks for trying to contribute, but I said I'd get it covered :D
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
It's already documented on pzea's model editing thread.
Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds: http://www.mediafire.com/?vzft8ibrit9rt5v Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything
I will be continuing to release sound packs unit by unit since my internet connection is terrible
Edit: lol teliko way to ninja me every time
>< Thanks for trying to contribute, but I said I'd get it covered :D
On July 26 2011 02:03 da_head wrote: wasn't this done before, and didnt blizzard patch it so it stopped working?
Yes, they did. This method works.
On July 26 2011 02:04 101toss wrote:
On July 26 2011 01:51 AmericanUmlaut wrote:
On July 26 2011 00:35 101toss wrote:
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
I'd be grateful if you wouldn't post stuff like this on TL - we really don't like cheaters around here, and you're absolutely cheating.
It's already documented on pzea's model editing thread.
Also: enjoy marine attack + stim sounds, in conjunction w/ teliko's voice pack you will have full marine sounds: http://www.mediafire.com/?vzft8ibrit9rt5v Extract the marine file, insert (drag+drop) in the assets/sounds/terran directory and overwrite everything
I will be continuing to release sound packs unit by unit since my internet connection is terrible
Edit: lol teliko way to ninja me every time
>< Thanks for trying to contribute, but I said I'd get it covered :D
Well, if you need anything, let me know <3
♥ Will do.
On July 26 2011 02:13 zoohairz wrote: Thanks! that's awesome i was waiting for something like this. You should update the OP with any updates.
I am updating it It took me a few minutes for that last one because I posted a new comment about it before I changed the OP. It'll all be kept up to date, though.
On July 26 2011 02:22 Dalguno wrote: Do the new sounds apply to overlords/drones?
All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section.
On July 26 2011 02:22 Dalguno wrote: Do the new sounds apply to overlords/drones?
All Zerg sounds will be added in a separate release. I can keep their attacks and responses together, unlike Protoss or Terran, so I'm going to keep them in a seperate section.
i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)
On July 26 2011 02:43 Garmer wrote: i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)
On July 26 2011 02:43 Garmer wrote: i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)
I'm a little unsure as to where to navigate to in the Assets sections to replace the spells and weapons sounds. Do I just dump the new files in there or is it at a subfolder?
nvm, I put the contents in the same folder as the unit sounds and that got me confused.
On July 26 2011 02:43 Garmer wrote: i have noticed that the siege mode and assault mode sound are missing half the sound of what was on broodwar, i'm still waiting for attacks sound(the old zealot attack was just perfect)
On July 26 2011 00:31 Gyro_SC2 wrote: Please Teliko, can you show how to change the
helion model --) vulture model marine model ---) mercenary marine tank---) mercenary tank BC ---) mercenary BC raven ---) science vessel ghost ---) spectre
And I have a question ? can you change de model of DT --) visible ! :D ( best hack ever ! )
I can answer the DT aspect.
You can change the DT model. However it will be still be cloaked. I changed it to have an ultralisk model and now it is easier to see undetected dt's (though friends are like WTF when they see a cloaked ultra on my comp). You will still need detection/splash to attack it.
You are aware thats cheating?
I didn't backup the original dt models and will not bother waiting an hour or so for blizzard repair
Besides, you still need detection, and it provides less aid than using macros (which people use but is "cheating" as well). The real cheating problem comes with maphackers and drophackers. Making it easier to see observers and dts will not get you into grandmasters. For more info see the model editing thread linked in the OP.
People have, and will be, banned for using macros as well. This is cheating in the worst possible way. You are giving yourself an edge in the game by tampering with the game's core files, and then justifying it to yourself by saying "its not so bad, others do worse!".
I wish a mod would edit out all the posts about dark templar model editing it is CHEATING. It's also ruining a perfectly good thread for those of us that want to simply enjoy SC2 with traditional music/sounds.
Can't wait for the finished ZERG pack! I've installed the music and everything else so far seamlessly.
On July 26 2011 11:21 crms wrote: I wish a mod would edit out all the posts about dark templar model editing it is CHEATING. It's also ruining a perfectly good thread for those of us that want to simply enjoy SC2 with traditional music/sounds.
Can't wait for the finished ZERG pack! I've installed the music and everything else so far seamlessly.
I agree with this. Blizzard's not going to like seeing such things on TL. Hate to see this kind of innocent modding ruined by a few cheaters.
I can't wait to hear the probes making the miaw sound again. :D
Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O
Gonna finish off Zerg now, I expect it should be ready in the next hour or two.
On July 26 2011 12:01 Teliko wrote: Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O
Gonna finish off Zerg now, I expect it should be ready in the next hour or two.
Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound) I won't change anything else. I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice
On July 26 2011 12:29 Adel wrote: tl;dnr (sorry but it's 5:30 am and I'm tired)
Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound) I won't change anything else. I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice
Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos.
For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe.
On July 26 2011 12:01 Teliko wrote: Damn, my computer really doesn't enjoy having WMP/VLC player opened and closed 20 times a minute to play 2 second long audio clips. I've Bluescreened like four times today o_O
Gonna finish off Zerg now, I expect it should be ready in the next hour or two.
woot :D cant wait. Good job with everything man! really appreciate your work
On July 26 2011 12:29 Adel wrote: tl;dnr (sorry but it's 5:30 am and I'm tired)
Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound) I won't change anything else. I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice
Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos.
For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe.
you're missing the point. many people have known of doing things like that before and just because its 'safe' doesn't mean its right. It's blatantly cheating. Its not just a simple 'mod' like music of game sounds. It's deliberately changing the game to benefit you over someone else through an unfair advantage. Using MPQ edits for this like DT changes is exactly why Blizzard makes it against the TOS, and will hopefully not (eventually) start file checking.
The same thing happened in WoW, many people harmlessly MPQ edited to change their character from UD to Human or Female to Male but others found more exploitative uses like terrain inconsistencies and blizzard fixed it.
Using the MPQ editing to exploit advantages other than being an outright cheat, draws negative attention to the 'innocent' MPQ editors and ultimately gets blizzard more involved.
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.
On July 26 2011 12:29 Adel wrote: tl;dnr (sorry but it's 5:30 am and I'm tired)
Is there any way to change only one unit's voice? I really miss the HT and DT and archon voice (and attack sound) I won't change anything else. I primarily wanted to post to tell you that choosing Joe Satriani's music is a very good choice
Only drag and drop the folders of the units you want (in this case the Templar and archon) in their respective folders in the proper directory, don't drag and drop the entire unit vos.
For those whining about the deleting the model editing stuff, it's already documented in the model editing thread. Then again, I'm pretty sure none of you would know of it (bar teliko) if I didn't post >.< The model exploit has been out since day 1, and blizzard has not implemented file consostency checks yet, so I would assume modders are still safe.
you're missing the point. many people have known of doing things like that before and just because its 'safe' doesn't mean its right. It's blatantly cheating. Its not just a simple 'mod' like music of game sounds. It's deliberately changing the game to benefit you over someone else through an unfair advantage. Using MPQ edits for this like DT changes is exactly why Blizzard makes it against the TOS, and will hopefully not (eventually) start file checking.
The same thing happened in WoW, many people harmlessly MPQ edited to change their character from UD to Human or Female to Male but others found more exploitative uses like terrain inconsistencies and blizzard fixed it.
Using the MPQ editing to exploit advantages other than being an outright cheat, draws negative attention to the 'innocent' MPQ editors and ultimately gets blizzard more involved.
I'm not saying dt/obs editing isn't cheating (I did it to test the effects, then turns out I had no dt backup and just left it edited), what I'm saying is that this exploit has been out for a while, and as of now blizz has also taken no action. If you're so worried about the negative attention, the model editing thread should have been deleted a long time ago.
this works like charm and its pretty freaking awesome!! I have it for all races and zerg and protoss sounds so nice now... no more winging Karigan "need more mineraaaaaaaals"
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..
Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?
I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!
whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..
Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?
I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!
whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..
Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?
I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!
whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.
It doesn't work for me either. I installed to assets/unit as you instructed.
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..
Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?
I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!
whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.
It doesn't work for me either. I installed to assets/unit as you instructed.
SHIIIIIIIIT! Did I say units? I meant Sounds. Sorry guys! It wouldn't have replaced anything, so the MPQ should still be fine. Go back to units and delete the sounds you just dropped down, then drop the download to 'Sounds' instead. My bad.
On July 26 2011 13:23 Teliko wrote: Presenting Zerg everything!
This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Units and drop the extracted download there.
hmm these don't work for me. all the other mpq sounds have worked flawlessly. I wonder whats.. up..
Are you sure you extracted it to the right place? Can anyone else confirm that they aren't working for them either?
I'm pretty sure I did. I've installed all of the other changes easily and have MPQ edited back in my WOW days. I've tried multiple times with zerg sounds, I'm not sure whats up. When I play the files individually from the ZIP, they sound perfect. Though they are missing muta/zerg attack!
whats weird is when i play the files directly from the MPQ it works just fine the only time they aren't working is in game.
This seems to happen to people sometimes. Just replace your MPQ with the backed up version and try again. I just downloaded it myself and tried it on a fresh MPQ, so it defiantly seems to be working fine.
It doesn't work for me either. I installed to assets/unit as you instructed.
SHIIIIIIIIT! Did I say units? I meant Sounds. Sorry guys! It wouldn't have replaced anything, so the MPQ should still be fine. Go back to units and delete the sounds you just dropped down, then drop the download to 'Sounds' instead. My bad.
I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.
edit: actually, I found the sc2 ling attack sounds in the sounds/zerg/zerglings folder as well has sharedeffects so that point was invalid. The rest stands however.
This looks amazing but I'm going to hold off until the zerg is completed. What you have done so far is amazing, and thank you for doing this. Can't wait.
EDIT: Downloading the update now... Sorry. ^^
EDIT: Can't seem to get it working...
EDIT: I think i got it working.. This is so amazing. Can't wait for zergling.
On July 26 2011 14:53 Telcontar wrote: I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.
By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.
Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
On July 26 2011 14:56 DeepBlu2 wrote: This looks amazing but I'm going to hold off until the zerg is completed. What you have done so far is amazing, and thank you for doing this. Can't wait.
An update for Zerg was posted a couple of minutes ago.
On July 26 2011 14:53 Telcontar wrote: I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.
By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.
Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
Ah my mistake then. Oh and I noticed that you have the BW ling death sounds in the file but I'm getting the SC2 version in game. I've tried restoring to the back MPQ and did a fresh install with no success.
On July 26 2011 14:53 Telcontar wrote: I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.
By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.
Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.
I don't know if I did something wrong or what, but I didn't back up the file on accident either
Does anyone else have a problem with the music? I have transferred over the sc1 music and verified it is there but for some reason it continues to play the sc2 music instead. Much thanks if anyone has a fix or knows something ive done wrong.
Sc1 music is playing for protoss and zerg, but I cant get the terran music from sc1 to play
EDIT: Figured out the problem, I deleted all the mission music and everything seems to be running fine now
On July 26 2011 14:53 Telcontar wrote: I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.
By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.
Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.
I don't know if I did something wrong or what, but I didn't back up the file on accident either
I can see what's wrong with the mutas. For some ridiculous reason, muta responses are titled 'Mutalisk_Yes00.ogg' when every other single unit in the game only has one 0 -_- I'll update that now. However, the fact that this is effecting your roachs or buildings makes no sense at all. There are no files for roaches in the download, and buildings are in a completely different section of the MPQ, so it can't have effected them. Restore your MPQ, if it happens again let me know.
On July 26 2011 14:53 Telcontar wrote: I've just gone through the MPQ file and found the SC2 zergling attack sounds in the sounds/zerg/sharedeffects folder. Not only is this absent from the file you've uploaded but there are no files that contain BW ling attack sounds. Maybe you misworded your OP when you said it included Zerg units spawning, attacking, moving, drones, eggs, overlords etc.? Maybe you meant these were excluded? That or you uploaded the wrong file or with some missing files? Hope this helps.
By 'Zerg', I was referring to general Zerg units. Not the Zergling specifically. I've yet to find the attack sound for Zergling.
Having no Zergling attack sound in the download will have no effect on the default sound. If there's no replacement for a sound in the folder, it'll stay the same in the MPQ itself.
I don't have any sound for lings attack, roach attack, building completion, muta attack- none at all. I just did the steps, and it appears to have replaced standard sounds as well.
I don't know if I did something wrong or what, but I didn't back up the file on accident either
I can see what's wrong with the mutas. For some ridiculous reason, muta responses are titled 'Mutalisk_Yes00.ogg' when every other single unit in the game only has one 0 -_- I'll update that now. However, the fact that this is effecting your roachs or buildings makes no sense at all. There are no files for roaches in the download, and buildings are in a completely different section of the MPQ, so it can't have effected them. Restore your MPQ, if it happens again let me know.
I'll get on it in the morning and let you know. Super sleepy now, will probably screw something up
when installing the sound mpq files, i deleted the old sounds folder and replaced it... now i dont have any sound apart from terran units/responses am i supposed to have two 'Sounds' folders?
On July 26 2011 22:58 Garmer wrote: there is an error in the zerg sounds, they corrupt starcraft2
First of all, you saying the path is incorrect, it is not. Secondly, they don't corrupt starcraft 2. (Installed it on my own pc and on my friends now, both work great.
Thanks a lot for all the hard work, <3 the zerg sounds:D
On July 26 2011 19:33 Garmer wrote: zealot attack sounds is there? or your are still working on these?
In SC2, Zealots attack with their left and right blades, whereas in BW they only attacked with their right. If people wanted, I could still add it, but it'd sound fairly dull now that they attack faster.
On July 26 2011 22:10 FrayzZeUsher wrote: when installing the sound mpq files, i deleted the old sounds folder and replaced it... now i dont have any sound apart from terran units/responses am i supposed to have two 'Sounds' folders?
At no point did I say to delete an old folder. Would I be correct in saying you downloaded the Terran specific file? By deleting the folder first, you deleted all of Zerg and Protoss' sounds. Folders within the MPQ archive do not work the same way as normal folders. By replacing the folder, sounds that were already there will not be removed if there was no file in the download with an identical name.
On July 26 2011 22:07 Garmer wrote: there is an error in the zerg sounds guide, the path is located in enGB.SC2assets and not base.sc2.assets.
The path is not located in enGB.SC2assets, it is located in base.sc2assets. As I've explained before, sounds within engb.sc2assets are only for units that physically talk. Any unit that just makes sounds, i.e. every single zerg unit, is located in base.sc2assets.
On July 26 2011 23:27 Garmer wrote: i can't get to work the zerg sound, if i put them in base.sc2.assets they corrupt sc2, in enGBsc2.asset they doesn't work...
I need more information than that, because it seems to work for others. What region is your SC2 client? Are you using a Mac? Are you using the MPQ editor that was linked or a different one?
Introducing zealot sounds. Enjoy the BW steel sounding blades and grunts? Well look no further! Download here: http://www.mediafire.com/?x594r3mi2kobez4 Extract the protoss folder to the directory assets\sounds in the base file
i'm using the Mpqeditor 64bit, my sc2 is from euro, i have downloaded the muta fix one and i followed the guide(this is the third time that i try to make it work, but it doesn't...), it work only if i delete first, the directory of each units(like deleting zergling directory for example) and put in this empty directory, the file from the one that i downloaded, then repeat for the other units.
On July 27 2011 00:29 Dalguno wrote: Can someone upload the base.SC2assets folder? Mine didn't get backed up and I need to rework it in the mpq so that would be helpful.
On July 27 2011 00:29 Dalguno wrote: Can someone upload the base.SC2assets folder? Mine didn't get backed up and I need to rework it in the mpq so that would be helpful.
You're asking for a 2.5gig file to be uploaded. Just remove the mpq from your SC2 directory and run the Repair.exe
On July 27 2011 00:58 Snettik wrote: is there a way of only having BW music and unit responses because i honestly think BW effects and attack sounds (example: hydralisk) aren't very good.
Just download the very first mediafire link and the mediafire link under the "Music" title and follow the instructions included in each of those sections.
On July 27 2011 00:58 Torte de Lini wrote: Does this only do the voices or the sound effects (like hydras hitting and stuff)?
edit: I guess BW sounds too O:
It covers some attack sounds including Hydras, yes. A few are still missing such as lings.
On July 27 2011 01:08 Torte de Lini wrote: Which do I download if I want everything? Is Zerg still a bit out of date?
Each section has it's own download for Voices, Spell/weapon sounds, music and Zerg units. Follow the instructions under each section. Zerg has some things not included, like ling attack sounds, but it's pretty well covered.
On July 27 2011 01:40 GentleDrill wrote: Are you going to use the Devourer sounds for the Corruptor? I think they'd fit really well.
You could also, at a stretch, use Lurker sounds for Roaches.
I could do Corrupter -> Devourer, sure. I was already looking at Roach -> Lurker and thought it'd be too unsuitable.
Am I the only one who thinks that stalkers should be dragoons and immortals should be reavers? Anyways, quite a nice job, thanks for sharing it with everyone!
On July 27 2011 01:53 JustPassingBy wrote: Am I the only one who thinks that stalkers should be dragoons and immortals should be reavers? Anyways, quite a nice job, thanks for sharing it with everyone!
Immortals fit the dragoon more, especially w/ the blue soup
On July 27 2011 02:38 Garmer wrote: can you merge all the download in one?
No. One of the downloads involves an individual MPQ, while 2/3 of the rest require different sections of another MPQ. If I put them all in to one download, people would extract them to the same MPQ and complain that they aren't working.
Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?
On July 27 2011 05:30 porytom wrote: Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?
All thanks are obviously greatly appreciated and are a reward within themselves, but if you feel it's necessary, I do in fact have a paypal as PlayerSFoxer was indicating. If that's not the kind of repayment you were referring to, then apologies :o
On July 27 2011 05:30 porytom wrote: Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?
All thanks are obviously greatly appreciated and are a reward within themselves, but if you feel it's necessary, I do in fact have a paypal as PlayerSFoxer was indicating. If that's not the kind of repayment you were referring to, then apologies :o
On July 27 2011 05:30 porytom wrote: Teliko, this truly is incredible work. I cannot even start to comprehend the amount of time and effort you must have put into this. Screw the foreplay, I'm going to cut to the chase here - is there any way I can repay you, any way at all, for all your hard work?
All thanks are obviously greatly appreciated and are a reward within themselves, but if you feel it's necessary, I do in fact have a paypal as PlayerSFoxer was indicating. If that's not the kind of repayment you were referring to, then apologies :o
Hey guys, would you prefer the new sc2 unit sounds when they are under attack (ie the marine says "we could use some help here", tank says "I'm in deep") or the BW generic "your forces are under attack" for every unit?
On July 27 2011 17:15 Garmer wrote: you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying
I was looking around for the Zergling attack audio and still couldn't find it, so I ended up just running BW and frapsing them attacking shit and editing the audio to work with SC2, so, here you go.
New version for Zergs. Added Zergling attacking sound.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.
I'm aware of the DT warp in and will take care of that later, but there isn't much I can do with Stalker warp in. Stalkers audio was replaced by Dragoon Fenix, which doesn't have a "Unit Ready" audio.
On July 27 2011 20:00 Garmer wrote: now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D
There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.
On July 27 2011 20:00 Garmer wrote: now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D
There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.
The stardat mpq already has all the BW sounds, I don't see a need for recording
On July 27 2011 20:00 Garmer wrote: now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D
There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.
The stardat mpq already has all the BW sounds, I don't see a need for recording
Because they're unorganised and named numerically instead of having an appropriate way to determine which file is what sound.
On July 27 2011 22:18 Garmer wrote: the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it?
Eh... Are you sure? There can only be a total of 16 ling attack sounds, and there were 16 in the download. On the left there's the BW ling attacks and the right are the SC2 ling attacks. Both have exactly 16, and it's working perfectly fine for me.
On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
Are you using a mac?
No windows 7
Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
Are you using a mac?
No windows 7
Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
Tired that also am 64bit and am using the 64 bit one
On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
Are you using a mac?
No windows 7
Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
Tired that also am 64bit and am using the 64 bit one
H'm... Try going to your Control Panel -> Programs -> Default Programs -> Associate a file type or protocol with a program, then scroll down to .SC2Assets, click 'Change Program' and then locate the MPQEditor and select that.
On July 27 2011 23:48 akalarry wrote: i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!!
The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
On July 27 2011 23:48 akalarry wrote: i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!!
The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)
this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?
On July 27 2011 23:48 akalarry wrote: i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!!
The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
i already added everything to the base.sc2assets. i'm currently using your custom stuff. i tried to use my backup to revert it back to normal, but i couldn't because it got screwed up somehow. (when i open sc2 with my backed up original base.sc2assets, no music plays and the background is weird. when i open the backed up original on mpqeditor, nothing really happens)
this is what the mpqeditor looks like when i open it. (the backed up original is base1.sc2assets)
also when i started sc2 the next day (today), the original sc2 sounds were playing until i opened up mpqeditor and dragged the base.sc2assets into it. was there something i did wrong?
Don't back up your MPQs within the sc directory, and don't rename them. Keep them safe in some other folder on your desktop or something.
meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic
On July 28 2011 09:28 akalarry wrote: meh i do have it on my desktop too (not renamed). renaming them doesn't matter because i can open up the enus1.sc2assets with mpqeditor. ah well. i appreciate all your work though. very nostalgic
Were you running either the MPQEditor or SC while the other was already running? You were saying the sounds stop working when you opened base.sc2assets with the mpqeditor. Opening the file doesn't do anything, so that shouldn't even be possible :S
On July 29 2011 05:18 pandaminion wrote: This is great! All I really want is the Vulture voice back though :D
Where would YOU insert the vulture voice?
I'm going to suggest the obvious one.
Hellion
I was planning on making Hellion the Firebat seeing as he actually still talks about fire :/ I'll add a poll to the OP and do whatever the majority want.
I have a question, which download, has all the recent additions together? I'm lazy and it would make it easier for me because i am a bit scared to screw something up
btw teiko, you could do a SVN or something similar so the files update online... I like the pack a lot, and would have the latest changes no idea when im not up to date PS: what about building sounds ? i miss the creepy Terran sc1 building sounds
On July 29 2011 08:55 adi1133 wrote: btw teiko, you could do a SVN or something similar so the files update online... I like the pack a lot, and would have the latest changes no idea when im not up to date PS: what about building sounds ? i miss the creepy Terran sc1 building sounds
Building sounds require some improv.
What I have: Rax=academy Factory=machine shop Port=control tower Ghost academy=covert ops Orbital=Comsat Fusion core=phy lab Other buildings simply carry over
On July 29 2011 08:52 zocktol wrote: I have a question, which download, has all the recent additions together? I'm lazy and it would make it easier for me because i am a bit scared to screw something up
The links in the OP will always be up to date. Each download has an explanation on what it's for. I can't really have a download that has everything together, because different parts of the download will need to be installed to different MPQs which'd just end up confusing people. Plus if I wanted to make any minor changes, it'd take me a year to upload with my beastly 20kb/s u/l speed.
On July 29 2011 08:55 adi1133 wrote: btw teiko, you could do a SVN or something similar so the files update online... I like the pack a lot, and would have the latest changes no idea when im not up to date PS: what about building sounds ? i miss the creepy Terran sc1 building sounds
I'll be taking care of buildings soon enough, I just want to make sure I fill in all the gaps I might've missed with the current work before I end up creating even more for myself.
Also, I haven't got a clue how SVN works. Never even heard of it until now. I googled it and downloaded something from http://subversion.apache.org/ which then refused to install, then I tried finding relevant binaries and it just brought me to a bunch of links which I'm not terribly encouraged to understand at 2am D:
On July 29 2011 09:42 p4NDemik wrote: Please no donation links. If you wish to do so please keep it off-site.
Was about to remove it after the PM you sent, but I see you've taken the liberty of doing it for me Sorry again.
Add to the first post different variations of Zerg overmind. Also I fixed Queen voices in SC1BW Overmind, and I did that simply: replaced queen replies with other Overmind replies and sounds. Also, there are echo'ed version of SC1 Overmind and other versions, that are similar to Zasz/Daggot Overminds.
yes sure, its only in the main menu. in game its perfect
things that i noticed at protoss: - stalker/fenix voice is not loud enough (zealot is alot louder) - same goes for immortal/dragoon voice - music should be louder......i have it on 100% and its only medium loud
stuff thats missing(maybe u are working on that anyways): - original attack sounds for all protoss units - original death sounds for all protoss units - voices that the units make when they attack (zealot and archon) - observer sounds
i had the feeling that quite a bit of those sounds are differently loud, maybe u can check that. thx for the effort...its really cool
You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder.
Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus?
I think the sound I missed the most from bw when i started playing sc2 was the mutalisk attack sound. It went from a very distinct sound to pretty much nothing. I feel the same way bout hydra attack.
It has been so much more fun playing with the old BW sounds, thank you so much! I'm still waiting eagerly for the mutalisk attack sound. If it's possible of course.
On July 31 2011 06:16 dronescout wrote: You might replace the Marauder or reaper sounds with a firebat, I personally would be really interested to see that, I know he talks about fire but I still feel the voice fits to the marauder.
Are you planning to add reaver sounds because there are 2 possibles, Sentry or colossus?
Firebat sounds bad on anything that isn't a hellion; it just doesn't fit
Fixed the marine gunfire tone and Dark Templar blade sounds. Added Scanner Sweep sound. Added probe death and all Observer sounds. Added Protoss building alert sounds (i.e. the sound that plays when you click on it.) for Cybernetics Core, Forge, Robo Facility and Twilight Council. Added Photon Cannon attack.
OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this!
The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot.
The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass.
On August 02 2011 14:04 Shebuha wrote: OHHH MY GOOOOOOOOSH!!!!!!!! So good, thanks for sharing this!
The zealot sounds SOOO hardcore. SC1 zealot sounds like he's ready to kill 50 zerglings. WAYYY better than SC2 zealot.
The HT is also totally ballin, as well as the immortal... I don't think the BW carrier voice matched the SC2 carrier model very well. SC1 carrier model was too badass.
Yeah, there were a lot of sounds I was kinda hesitant to bring over because even though it'd be how it was in BW, they sometimes don't really suit the same stuff in SC2. But if I leave any minor thing out, someone notices and asks for it to be put back in, so have to get as many details as possible :///
Can you add my Zerg announcer variations into first post? Because your overmind is half fulled by queen quotes. I've fixed that with doubled/renamed overmind replies and interface sounds.
I've noticed that certain sounds are really low compared to the SC2-native ones.
I haven't checked every sound so far, but sounds that are clearly quieter are:
Siege Tank - Everything except speech (deployment, siege shots, undeployment...) Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely. Battlecruiser - Yamato cannon sounds are very quiet (charge and fire).
On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low.
Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included.
On August 03 2011 06:13 linduxed wrote: I've noticed that certain sounds are really low compared to the SC2-native ones.
I haven't checked every sound so far, but sounds that are clearly quieter are:
Siege Tank - Everything except speech (deployment, siege shots, undeployment...) Dark Templar - The attack sound. Slightly lower than other attacks, probably lower than the original attack. In battles it seems to almost disappear completely. Battlecruiser - Yamato cannon sounds are very quiet (charge and fire).
On another note, it could be that SC2 has very low building sounds in general, but in case that's not true then the Protoss building sounds are also a bit low.
Apart from that, the Ghost gets two death sounds. One of them is the familiar BW scream, but the other one is completely different from both BW and SC2. I have no idea what this one is, and I'm not sure whether it should have been included.
Thanks for collecting all this info, I'll work on them and post fixes when I get the time.
On August 04 2011 03:00 MeLo wrote: i have a problem, when i mpq enUS assets the only folders in there are assets, effects, and textures. Nothing to do with sound.
Are you sure there isn't a folder called "LocalizedData"?
I still hear some sounds of sc2(example the marine death sounds), perhaps you didn't edit it correctly? this occour not always but sometimes
recapping the things that are missing:
protoss death sounds(zealot the most that i missed and the dragoon of course) protoss attack sounds(like archon and interceptor) protoss buildings sounds
terran buildings sounds
can u put the goon death sound to the stalker and immortal, and goon attack sound to stalker?
On August 04 2011 05:41 Garmer wrote: I still hear some sounds of sc2(example the marine death sounds), perhaps you didn't edit it correctly? this occour not always but sometimes
recapping the things that are missing:
protoss death sounds(zealot the most that i missed and the dragoon of course) protoss attack sounds(like archon and interceptor) protoss buildings sounds
terran buildings sounds
can u put the goon death sound to the stalker and immortal, and goon attack sound to stalker?
The marine death works perfectly for me, and I don't even have to two latest updates at the moment due to vacation.
Also the newest update says it has the Protoss building alerts...so.
@OP: I still think you should make the Phoenix the Corsair instead of the Scout =P
its kinda hard to do that because the corsairs sounds are not in the sound files from Starcraft. Atleast not with the others.....maybe they are somewhere different but i dont know where
After taking a closer look into victory/defeat music, I've come to learn that SC2 doesn't actually have a reliable source for that music, thus making it impossible to add each races victory music. I'll add a screen shot below that shows exactly what I mean. The titles in red are what you would expect to be the victory music, but they're actually empty. The real victory music is selected randomly between the titles in green.
So, I'm going to leave it up to you what BW races victory music you want, if any. You can listen to them all at http://classic.battle.net/window.shtml. Personally, I find the Protoss' to sound most rewarding, but whatever has the highest demand will be chosen.
Poll: What BW races victory music should I use?
Protoss (22)
42%
Terran (18)
34%
Zerg (9)
17%
Leave it (4)
8%
53 total votes
Your vote: What BW races victory music should I use?
On August 05 2011 02:44 Mereel wrote: its kinda hard to do that because the corsairs sounds are not in the sound files from Starcraft. Atleast not with the others.....maybe they are somewhere different but i dont know where
Oh ok, I wasn't aware of all that =P
@Above me: No, I don't think that sound fits with the marauder. I think it's fine now.
I've tested it, Teliko. But those Victory/Lose music files are not listed in sc2-data files.
P.S. Also, I vote for Zerg themes Protoss themes reminds me about WarCraft 3
I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.
I've tried to add to those files adress link to victory/lose themes, but it's still not work. Maybe you can find something?
On screenshot - it's a base.sc2data -> Gamedata -> SoundData.xml
I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.
Wait, but this sound playing, when I got achievement, but not after win/lose
On August 05 2011 10:03 Existor wrote: I've tried to add to those files adress link to victory/lose themes, but it's still not work. Maybe you can find something?
On screenshot - it's a base.sc2data -> Gamedata -> SoundData.xml
I know. It's weird, but for some reason a victory triggers audios such as UI_Stinger_AchievementFull01.ogg instead of the more obvious sounding TerranVictory.ogg or whatever it was. I dunno why Blizzard decided to make it so awkward, but there you go.
Wait, but this sound playing, when I got achievement, but not after win/lose
Problem When you're on score screen, it will mess with battle.net start theme. So maybe next time it will be good for silence delay for bnet start theme? Or other ideas?
Alrighty, Protoss unsurprisingly won. This music update only provides Protoss BW music for victory as every race. If people want, I'll change the loss music in future. This could very well be my last update for a while. I'm going on vacation for a month in the morning and will be spending significantly less time on TL. I'll try post updates whenever I get a chance or get bored, but for a majority of the time I'll be either partying or recovering from partying, followed swiftly by partying some more.
There better be vods of Boxer vs YellOw ready for when I arrive, 'cause I'll be on a ferry when it's live D:
Go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets and drop the extracted download below into that location.
C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod then open enGB.sc2Assets with the mpqeditor, go to LocalizedData and drop the extracted download there.
The reason this doesn't include a fix for Dragoon -> Immortal death is because their sound is used as a shared protoss explosion effect, they don't have their own unique death sound, so for all I know it could also interfere with another unit/building etc. I'll take a closer look at it later and see what I can do.
Read this carefully, because this is going to have different results than what people are expecting. I'm aware that I didn't include the viking -> wraith "Unit Ready" sound, and that's because when a wraith spawns, he says "Wraith reporting for duty." Do people actually want to have it saying the name of a different unit? In which case, would you also want me to swap Thor for Goliath sounds? Goliath also saying the name of his own unit rather than Thor when he spawns.
Poll: Opinion?
Swap Viking with Wraith AND all of Thor with Goliath. (24)
60%
Swap the Viking with Wraith spawn, leave Thor default. (12)
30%
Leave Viking spawn sound and all Thor sounds default. (3)
8%
Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work) (1)
3%
40 total votes
Your vote: Opinion?
(Vote): Swap Viking with Wraith AND all of Thor with Goliath. (Vote): Swap the Viking with Wraith spawn, leave Thor default. (Vote): Leave Viking spawn sound and all Thor sounds default. (Vote): Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work)
On August 07 2011 02:50 Torte de Lini wrote: Oh, that makes sense, seemed like odd wording before~
Yeah, I was worried it might confuse people :/ still, need to leave all options open to make sure I'm actually doing what people are most interested in.
On August 07 2011 06:43 Garmer wrote: u can always put the death goon sound for the stalker instead of immortal
Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.
Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/
On August 07 2011 06:43 Garmer wrote: u can always put the death goon sound for the stalker instead of immortal
Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.
Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/
i don't know what should i do.
I have to convert the file you gave me, and then? i have just replace the old stalker death.wav with the one downloaded, but i think i misseed something....
also, there is a problem with zealot/templar/dark templar death sounds, sometimes these sounds doesn't appear
On August 07 2011 06:43 Garmer wrote: u can always put the death goon sound for the stalker instead of immortal
Then loads of people would question as to why I only used that one sound for a stalker and nothing else. If I did a custom version for every person that asked for things like that, the OP would have so many links and random gibberish that it'd get too confusing. Here's the .wav of the Dragoon death explosion, do with it what you will.
Unit death sounds are called *unitname*_Death00.wav/ogg and protoss deaths are stored in enGB.SC2Assets/LocalizedData/Sounds. Audio formats can be converted at http://media.io/
i don't know what should i do.
I have to convert the file you gave me, and then? i have just replace the old stalker death.wav with the one downloaded, but i think i misseed something....
also, there is a problem with zealot/templar/dark templar death sounds, sometimes these sounds doesn't appear
Using the converter only depends on what sound you want it to replace. If it's for the Stalker/Immortal death, you probably shouldn't need it. If you want to replace the Immortals death, you need to go to base.sc2assets/assets/sounds/protoss/sharedeffects/explosions. Here there are 20 audio files. You're going to need to listen to the Immortal death sound and find the identical matching explosion amongst those 20 files and rename/replace the download accordingly, then hope that the sound wasn't used for something else important. If you want to use it for the stalker death, go to engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there.
Also, all the sounds are in the download, so they should be working find, and they are for me. Try reapplying.
try to kill your own zealot, you will see that sometimes the death sound doesn't appear
"engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there"
i have noticed that, for example , zealot have five death sound named 01, 02, 03 ecc, but they are all the same, instead stalker have only one death sound, 00, i replace it with the goon sound that you gave me, but does not work
On August 08 2011 00:22 Garmer wrote: try to kill your own zealot, you will see that sometimes the death sound doesn't appear
"engb.sc2assets/localizeddata/sounds/protossunitVO/stalker and replace the death sound from there"
i have noticed that, for example , zealot have five death sound named 01, 02, 03 ecc, but they are all the same, instead stalker have only one death sound, 00, i replace it with the goon sound that you gave me, but does not work
By DEFAULT they only make death sounds sometimes. That has nothing to do with me. If you use the original MPQ, they'll still only make the death scream sometimes. Did you rename the one I gave you for stalker?
Fix for Viking to Wraith spawn and all Thor sounds swapped with Goliath.
C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod then open enGB.sc2Assets with the mpqeditor, go to LocalizedData and drop the extracted download there.
On August 06 2011 05:41 Garmer wrote: i'm still waiting the goon death sound and zealot, these were truly iconic.
I'm posting this with my mouth wide open, aghast at your rotten attitude. It stinks. Your sense of entitlement is nothing short of staggering. Who are you to demand anything from Teliko? He is doing this as a favour to you - a bit of fun for you as a community to enjoy together. What right do you think you have to treat this thread as your list of wants and wishes for you and you alone?
Have you not read a single word in his guides? Have you not read his informative, concise and intuitive blog detailing exactly how to go about doing this for yourself? Are you seriously that incapable of mustering up an ounce of your own initiative and having a go yourself? You need to pick up on things as you go along.
Step away from the screen for a few minutes, have a look at yourself - then go back through this thread and read all your posts, do you see how you are coming across? You need to distance yourself from this selfish, demanding and disgustingly ungrateful persona. These are real people. Learn some manners. Get some respect.
And for once in your life, try something for yourself before you come running to the nearest person you can find, with your latest trivial desires that you must have immediately - everything else can take a backseat as far as you're concerned. Your pleasure is paramount. Your pleasure is priority. Your pleasure has no perspective. Now go; leave Teliko to do his work for those who actually appreciate him. You are certainly not wanted here.
On August 08 2011 17:45 Garmer wrote: i know that there is a poll , but i doesn't make any sense to have the goliath quote for the thor, i think it feel wrong
Consider reading the post above you. Teliko has given you everything you wanted, and you've yet to thank him once, just demand more. He clearly ran a vote to see what people wanted for Thor and they wanted Goliath, so he gave the majority what they wanted. If you don't like his updates, don't download them.
i'm not demanding anything, i wanted to point out that the goliath quote for the thor is not right, thath's it. and no, i will not read the post above, he did not understand the post quoted; and why i could say thanks? i have not forced Teliko to make the swap, it was his decision, i only remind him the things that are missing.
On August 09 2011 04:21 Garmer wrote: and no, i will not read the post above, he did not understand the post quoted; and why i could say thanks?
From what I can make out, he understood it perfectly fine. And are you really looking for a reason as to why you should thank someone after they put this amount of time in to something like this entirely free? You're obviously using it yourself, and he didn't ask for anything in return. Seems like a good reason to thank someone.
On August 10 2011 06:25 tritonice wrote: Maybe already covered, but the conversion from .wav to .ogg distorted at least Terran02. It's a little flat and distorted. ???
On August 11 2011 02:22 ZaaaaaM wrote: How can I get it back to normal w/o having the orginial file? Does Repair work? (I want to keep the unit voices just want to revert the 'announcer'.
Remove the MPQ from your sc2 directory and run repair. And next time someone writes "back up your mpq" in big bold underlined capital letters in the OP, you should consider doing it.
On August 13 2011 06:39 Garmer wrote: dunno why but some of the death sounds do not work, like the ultralisk and overlord, and they are placed correctly....
This is sick man, going to try editing this tomorrow. Last I'd heard this kind of editing had been shut down so I'm pretty happy to hear it's still doable
In fact I may just boot off my Windows partition (I use a Mac) and try altering it there, that way I can have two working copies of the game one with SC2 and one with BW sounds
I genuinely don't get why the SC2 sounds suck in comparison to Bw, I really don't, but at least now I can have the best of both world's
Also always good to see a fellow Irish Starcrafter, there seem to be relatively few of us about
On August 13 2011 06:39 Garmer wrote: dunno why but some of the death sounds do not work, like the ultralisk and overlord, and they are placed correctly....
You just have problem after problem don't you..
rofl. You hero ♥
On August 13 2011 14:32 Ubertron wrote: This is sick man, going to try editing this tomorrow. Last I'd heard this kind of editing had been shut down so I'm pretty happy to hear it's still doable
In fact I may just boot off my Windows partition (I use a Mac) and try altering it there, that way I can have two working copies of the game one with SC2 and one with BW sounds
I genuinely don't get why the SC2 sounds suck in comparison to Bw, I really don't, but at least now I can have the best of both world's
Also always good to see a fellow Irish Starcrafter, there seem to be relatively few of us about
Thanks for the feedback :D As much as I hate to support the use of a Mac, you could get both copies working on it if you wanted. Just swap the backed up MPQs with the original data back into your SC2 directory whenever you want to play with the normal sounds etc.
I think you're the only other Irish member I've seen on TL that isn't someone I know irl. Not sure if the majority of Ireland are up to the standards of RTS games. Most of us just play things like CoD (A game acronymed after a fish, need I say more?) or console game.
On August 14 2011 07:11 Garmer wrote: ok , so let's put victory sound for attacklaunch, or something like that, because is not concern you, rotfl what a guy...
Now you're just blowing what I said out of proportion.
On August 15 2011 07:44 kasumimi wrote: Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.
I'd also like to request: Zealot attack sound.
It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'.
On August 15 2011 07:44 kasumimi wrote: Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.
I'd also like to request: Zealot attack sound.
It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'.
Hmmm sorry, didn't read through the entire thread
Another request then, but I already suspect it is not possible. Can the "we cannot hold!" "back to the shadows!" etc weakling/whine lines be replaced by a the universal "our forces are under attack!" announcer?
On August 15 2011 07:44 kasumimi wrote: Thank you very much for this. As a Toss user I find the voice acting horrendous and just plain wrong, now I can play my manly zealots once more.
I'd also like to request: Zealot attack sound.
It's been discussed throughout the thread already. Someone poster their custom made link, but most think it'd be a good idea to leave it out. BW Zealots only attack with one arm, whereas SC2 zealots attack with both. Having the same attack stroke for each and every turn sounds incredibly dull. But like I said, there was a fix posted somewhere in the thread. Press view all then ctrl + f 'zealot'.
Hmmm sorry, didn't read through the entire thread
Another request then, but I already suspect it is not possible. Can the "we cannot hold!" "back to the shadows!" etc weakling/whine lines be replaced by a the universal "our forces are under attack!" announcer?
Again Teliko, thanks a lot.
Yeah, it's totally possible. Nothing personal, but I don't really want to make it myself when there'll be a lack of people interested in it considering the amount of time it'd take, but if you understand the concept behind how I did all this, it'd be pretty simple to do yourself.
Go to C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod and open enGB.SC2ASSETS with the MPQ editor, then go to LocalizedData\Sounds\ProtossUnitVO. The announcer sound for 'Units under attack' is in the folder Executor and is called Alert_ProtossForcesUnderAttack.ogg.
The audio you're looking to replace for each unit follows the format *unit*_Help00.ogg, so for example Stalker_Help00.ogg, Phoenix_Help00.ogg and so on. There are one of these per units folder. Just copy the Alert_ProtossForcesUnderAttack.ogg like 10 times and rename each one with relevance to each unit and then replace the original in each folder.
It'd be similar for Terran and Zerg units if you're interested in doing it for them too. If you get stuck, let me know.
I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.
On August 21 2011 23:51 Frosty4ever wrote: I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.
It's not legal. But Blizzard don't ban people because of this. It's on your own risk, but the risk is quite low (In case Blizzard changes his mind).
On August 21 2011 23:51 Frosty4ever wrote: I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.
MPQ editing is against the terms of service, but in the year SC2 has been out, not a single ban has been issued from it. For the love of god, don't go looking for a blue post. I'm telling you right here, right now, it's against the terms of service. The amount of dumbwitted morons I've seen asking this on the official battle.net forums has left me gobsmacked. Everyone knows it's against the ToS, asking on the bnet forums for an official answer is just officially retarded.
On August 22 2011 04:55 Gemini_19 wrote: Are you going to be doing anything else with this? Or is it finished? Just wondering if I should be looking out for anything else ^^
For this particular project, everything is pretty much finished. Any future stuff will be posted on http://telikostarcraft.com/
On August 21 2011 23:51 Frosty4ever wrote: I didnt read entire thread but i wanna ask... is this legal? If i ladder with this, should i expect ban soon or something? Blue post should be nice if there is somewhere any.
MPQ editing is against the terms of service, but in the year SC2 has been out, not a single ban has been issued from it. For the love of god, don't go looking for a blue post. I'm telling you right here, right now, it's against the terms of service. The amount of dumbwitted morons I've seen asking this on the official battle.net forums has left me gobsmacked. Everyone knows it's against the ToS, asking on the bnet forums for an official answer is just officially retarded.
On September 21 2011 08:28 ander wrote: Is this going to be updated for 1.4? I had to remove it so my game could patch
EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?
It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:
Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.
On September 21 2011 08:28 ander wrote: Is this going to be updated for 1.4? I had to remove it so my game could patch
EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?
It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:
Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.
This mod doesn't interfere with the models in any way, I can't really think of any reason for this to cause that. Did you keep the mpqeditor open or something?
On September 21 2011 08:28 ander wrote: Is this going to be updated for 1.4? I had to remove it so my game could patch
EU hasn't had the patch yet, but I don't see how 1.4 could interfere with this. Have you tried reapplying it?
It wouldn't patch properly with the modified mpq files, so i put my old backup ones back. After it was finished patching, i put the ones with the sc1 sounds in once again, and then my screen looked like this:
Maybe just putting back the entirety of the mpq files doesnt work. I might have to try the whole process once again.
This mod doesn't interfere with the models in any way, I can't really think of any reason for this to cause that. Did you keep the mpqeditor open or something?
Nope. All i did was take out the edited mpq files and put the originals back so it could patch. After the patch was applied, i put the edited mpq files back in, and thats when the artifacting occured.
On September 27 2011 02:28 Keirden wrote: Is it possible to remove sc2 music to only have bw music? I have bw and sc2 now...
What region are you playing on and what sc2 music is still playing? This is designed to replace the old music, so it can't all still be there. It's possible that some of the audio files have alternate names on different regions.
Great mod! I have noticed one issue. The zergling attack sound seems to play both the sc2 sound and the sc1 sound. Don't know if anyone else experiences this.
Wow! Just wow! I can't believe I never saw this before.
I have to say, I didn't play BW before i played SC2, but once i gave it a try i LOVED the sounds from it. So much cooler! I'm still astounded that this exists, I am going to have to try this when I get home. Thank you so much!
If there were a reputation system on this board I would +rep you.
On November 17 2011 16:08 Vgamer1 wrote: Great mod! I have noticed one issue. The zergling attack sound seems to play both the sc2 sound and the sc1 sound. Don't know if anyone else experiences this.
The funny thing is after watching the video demonstration, I completely forgot what the SC2 units sounded like. SC1 is permanently embedded in my brain.
I know you said that there was no Dragoon Fenix warp in sound, so it's not in this mod, but is there a way to make the warp-in sound just a regular Dragoon Fenix sound for the Stalker warp-in?
Hearing the original Stalker voice ruins my BW immersion
thanks so much for taking the time to go through with this, I tried multiple times to do the same thing but the most I ever managed to finish was 3/4 of the terran units and bw music before wanting to go do anything else I could think of
omg I miss the sc1 sounds. Seriously miles ahead of any of the SC2 sound effects. Just wondering if anyone, since july or so when this was posted, been banned for something like this?
damn, i can't put the goon dead sound in the stalker folder, because blizzard decide that stalker, immortal and colossus, should have the same destruction sounds of the buildings, how lame...
On December 16 2011 00:51 Drinc wrote: Repaired my SC2, it doesnt work at all.
I followed your instructions, the graphics fucked and now i have to uninstall the game.
Thanks a lot.
Hundreds of people are using this mod, thousands using all my other mods. The only error that's ever occurred is the patch bug which everyone has been warned about and told to backup their game files in case it happens to them. Any other issue that arises is because the person attempting to mod, in this case you, fucked up.
When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there. So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;
So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
On December 17 2011 07:48 Kuror wrote: When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there. So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;
So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.
On December 17 2011 07:48 Kuror wrote: When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there. So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;
So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.
No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :| I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?
On December 17 2011 07:48 Kuror wrote: When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there. So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;
So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.
No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :| I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?
oic, well the enUS.SC2Assets only has voice files. While the zerg sounds would still be working, are things like the "Spawn more Overlordzzzz" and "Not enough mineralzzzzz" etc still working?
On December 17 2011 07:48 Kuror wrote: When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there. So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;
So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.
No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :| I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?
oic, well the enUS.SC2Assets only has voice files. While the zerg sounds would still be working, are things like the "Spawn more Overlordzzzz" and "Not enough mineralzzzzz" etc still working?
Crap, no they're not :x Another thing, I can still open the Assets file in the mpq editor if I just go to recently opened files. So can I get the enUS.SC2Assets file back in using that?
On December 17 2011 07:48 Kuror wrote: When I tried this I didnt realize you werent supposed to delete the current sound files that were in there... and I did but then I put in the new files I downloaded, opened up starcraft, and the original sounds were still there. So then i figured I would just put back the assets file that I had saved somewhere, start over, and try again... then I realized I accidentally saved the data file ;_;
So am I putting in the BW sounds incorrectly? Or do I have to run a repair and start all over?
If you mean enGB.SC2Data, then unfortunately yes. Not sure how you deleted sounds out of it when there aren't any in it, though.
No, when I opened the enUS.SC2Assets in the editor, I deleted the zerg sounds and put in the ones that I downloaded. But now the whole assets file isnt in the sc2 folder anymore, so I guess I deleted it :| I ran a repair and it said it couldn't fix anything. Nothings wrong though, so far- everythings running fine. Should I reinstall anyway?
oic, well the enUS.SC2Assets only has voice files. While the zerg sounds would still be working, are things like the "Spawn more Overlordzzzz" and "Not enough mineralzzzzz" etc still working?
Crap, no they're not :x Another thing, I can still open the Assets file in the mpq editor if I just go to recently opened files. So can I get the enUS.SC2Assets file back in using that?
Haven't tried that before so not quite sure, but go for it. As long as you back everything up, trial and error can never do you harm.
To bump for a response hopefully, I just wanted to say that everything isn't right. When a stalker comes out of a gateway, it first says what a stalker would say and then it would have a different voice. Same for many other units, what they say when they come it is still original but everything else is different.
Nifty just wish it was easier and more convenient to do. Why could blizzard not include both sets of music with a checkbox in options to play original music or starcraft 2 ones.
On December 18 2011 15:27 snakeeyez wrote: Nifty just wish it was easier and more convenient to do. Why could blizzard not include both sets of music with a checkbox in options to play original music or starcraft 2 ones.
Isn't better replace it instead muting and removing?
Indeed, completely removing them sounds silly, they're still needed tactically. Muting them just makes it awkward to play properly. Your work though I guess, do what you want.
On December 24 2011 05:52 Garmer wrote: teliko, did you have the death sound of the lurker? i want to replace the death sound of the roach with it, thank you in advance
I switched all the marine and tank sounds, including stim and siege. My game actually sounds bad ass now. The marines are now really stim addicts, no more generic hissing when they stim.
First off: mad props for all the work! <3 Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.
On January 29 2012 10:37 TheBorg wrote: First off: mad props for all the work! <3 Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.
Any ideas?
You could have half and half, but I don't think you could have all of both at the same time.
On January 29 2012 10:37 TheBorg wrote: First off: mad props for all the work! <3 Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.
Any ideas?
You could have half and half, but I don't think you could have all of both at the same time.
Thanks - I tried it and that worked....... unfortunately it didn't work for me. As a matter of fact, playing with the BW music reminded me of the biggest failing of SC2: it simply lacks the darkness of Broodwar. I replaced the unit-sounds as well and somehow it just doesn't fit. The graphics of SC2 are just too colourful. As a game, I do enjoy SC2 more than BW. But when I was playing Broodwar... well, I wasn't playing just a game.
I've copied the .ASSETS files back to their original directories and SC2 is back to the way it was. But I do want to thank you Teliko: I've got a week off uni until the new semester starts. I may just spend some of that time revisiting a time when Tassadar and the Overmind were still alive.
On January 29 2012 10:37 TheBorg wrote: First off: mad props for all the work! <3 Is there a way of ADDING the SCBW music to SC2 instead of REPLACING the SC2 music? Most of the BW music I prefer (especially Terran), but SC2 has some really nice dark electro stuff for Zerg and I don't really want to lose that.
Any ideas?
You could have half and half, but I don't think you could have all of both at the same time.
Thanks - I tried it and that worked....... unfortunately it didn't work for me. As a matter of fact, playing with the BW music reminded me of the biggest failing of SC2: it simply lacks the darkness of Broodwar. I replaced the unit-sounds as well and somehow it just doesn't fit. The graphics of SC2 are just too colourful. As a game, I do enjoy SC2 more than BW. But when I was playing Broodwar... well, I wasn't playing just a game.
I've copied the .ASSETS files back to their original directories and SC2 is back to the way it was. But I do want to thank you Teliko: I've got a week off uni until the new semester starts. I may just spend some of that time revisiting a time when Tassadar and the Overmind were still alive.
Good luck on your endeavours!
Got really confused by the start of your post when you said it worked but didn't work for you xD But yeah, I get you. As pleasantly nostalgic as it can be to have the BW effects mixed in, it can be distracting when SC2 is just a completely different game.
On January 29 2012 12:40 Rorschach wrote: just curious (I have been keeping an eye on this thread for some time now) if anyone has been banned by blizzard yet for using this?
sry if someone else already asked but is the missile turret and goliathith BW sounds in these files, i installed the sounds but it seemed those were missing?
On March 10 2012 21:18 Gackt_ wrote: are we allowed to change voices nowadays or will blizz ban ur account?
i have read bunch of differend mod threads and haven't seen any1 posting that they have been banned. and i have changed voices and switched backgrounds etc and no bans yet. so everything suggests you will not get banned
On February 18 2012 17:31 kill619 wrote: sry if someone else already asked but is the missile turret and goliathith BW sounds in these files, i installed the sounds but it seemed those were missing?
take them from the sound pack of BW, or just download the file that i posted in pages 25, they completed all the sounds
i noticed, that the sounds experience of starcraft 2 can be much better if you just make that any units/or structure have only one sounds, blizzard made several sounds for every units, just remove them all minus the one that you like(repeat for every units in the game), and you will get a better sounds without replacing anything, it's an alternative metod to have a better sounds overall, without change to much the consistency of the files
for example corruptor get like 5-6 death sounds, i have maintained only the one that i like, the rest removed, and now it's much better, you can clearly know when he died, without the confusion of before
Hey Teliko, your obviously really talented and like messing around with this stuff. Is there any chance you could try and figure out why some clients can handle some model changes without getting that client update bug?
I would REALLY love for my marines to have the merc. skins!
Teliko, you just made my day. I've got an exam in 4 hours and I was stressed, but not anymore. I'm going to come home and make my overlords sound like they SHOULD sound!!!! <3 <3 <3
While we are bumping this thread, I'd like to let you all know that I've been running MPQ mods for all six seasons, and as of now I still haven't gotten banned (still do it at your own risk)
On March 15 2012 03:23 ThisisRaider wrote: Hey Teliko, your obviously really talented and like messing around with this stuff. Is there any chance you could try and figure out why some clients can handle some model changes without getting that client update bug?
I would REALLY love for my marines to have the merc. skins!
Like allot! ^_^
I've put a LOT of time in to trying to work out what the cause of that problem is, but I still have no leads. It's really annoying, there's no reliable reason for it. Sometimes it's US people, sometimes it's EU. Sometimes it's people who install with the CD, sometimes it's people who installed via download. It's even happened to me on various reinstalls when I fuck something up beyond repair, and then separate installs didn't trigger it. I literally have no leads for the source of the problem and it's driving me insane :<
On March 15 2012 04:44 ReignFayth wrote: for god sake its not working, WHY
I'm just trying with the music, did everything exactly as written, still have the sc2 music..
So you didn't get the patching bug, it just didn't work? Seems like the files were put in the wrong place. When you dropped the files from the download into your clients MPQ, were you prompted to replace previous files, or did they just drop into the MPQ without any question asked?
On March 15 2012 03:47 HyperionDreamer wrote: Teliko, you just made my day. I've got an exam in 4 hours and I was stressed, but not anymore. I'm going to come home and make my overlords sound like they SHOULD sound!!!! <3 <3 <3
On March 15 2012 03:53 JawHun wrote: You are a saint among saints, sir
When people constantly ask me why I bother wasting my time doing stuff like this with no direct gain in return, I direct them to comments like these :D Stay awesome, guise <3
I really really REALLY want to do this BUT I was wondering if anyone has gotten banned by blizzard yet at this point for this? Only reason I haven't done it yet as I wanted to know (would suck to have to buy the game again)
On March 15 2012 08:15 Rorschach wrote: I really really REALLY want to do this BUT I was wondering if anyone has gotten banned by blizzard yet at this point for this? Only reason I haven't done it yet as I wanted to know (would suck to have to buy the game again)
The threadmaker answered that exact question in this very forum page (26). Look around a bit before asking questions.
Hey I installed this and I am loving it so far, but you missed a few sounds - so far I can only think of the dragoon dying noise (beep bee-beep), some of the unit attacking noises (like zealots and dragoons). Any way you could add these?
Edit: found another one: the ghost attacking noise
On March 15 2012 11:09 ThisisRaider wrote: Hmm, ok. I am quite bored right now, im gonna make back ups and keep swapping it around, maybe it will work for some stupid unknown bizzare reason.
I haven't heard of the same client sometimes working and sometimes not working, it seems to be that each client either always or never gets the patching bug. So if it caused you to patch once, assuming you did everything right, it'll probably patch every time.
On March 15 2012 11:04 sexyandiknowit wrote: Hey I installed this and I am loving it so far, but you missed a few sounds - so far I can only think of the dragoon dying noise (beep bee-beep), some of the unit attacking noises (like zealots and dragoons). Any way you could add these?
Edit: found another one: the ghost attacking noise
download mine, it's a complete package on page 25(actually i have a better version on my pc, that cover ALL sounds)
For all those that have troubles with the too low sounds, just set "stereo" in the audio department
I am trying to add the BW music, but when you said navigate to assets>music, then drop the files into music, I see no music file already existing there. Should I just drop the music I downloaded into the raw assets folder?
On June 22 2012 03:03 Frostfire wrote: I am trying to add the BW music, but when you said navigate to assets>music, then drop the files into music, I see no music file already existing there. Should I just drop the music I downloaded into the raw assets folder?
Are you sure you're looking in the right place? It should be the 2.5gig size MPQ archive.at Mods\Liberty.SC2Mod
Some protoss units, especially the Archon, every zerg unit and the zerg announcer just sound terrible in SC2 so I'd like this... If only there were no risk in it. The Immortal sounds really awesome though, much better than the dragoon who sounds pretty bad imo. Why don't you give the stalker the voice of the corsair? I know the corsair has a bit of flying sounds but apart from that it's great. Fenix just doesn't fit at all and imo it's also pretty annoying like the Stalker's voice. Don't you think the Void ray already has a very good voice? You could just leave it and give Arbiter's to the mothership.
On June 23 2012 19:39 DoctorPhil wrote: Some protoss units, especially the Archon, every zerg unit and the zerg announcer just sound terrible in SC2 so I'd like this... If only there were no risk in it. The Immortal sounds really awesome though, much better than the dragoon who sounds pretty bad imo. Why don't you give the stalker the voice of the corsair? I know the corsair has a bit of flying sounds but apart from that it's great. Fenix just doesn't fit at all and imo it's also pretty annoying like the Stalker's voice. Don't you think the Void ray already has a very good voice? You could just leave it and give Arbiter's to the mothership.
dragoon pretty bad?? i now it's subjective but still...all BW units sound awesome too me and not just the quote, but also attack and death sounds too. anyway i have changed roach with devourer from BW, and it sound pretty good, they are both kind of a cockroach
I replaced all the music files with the ones I downloaded and it still didn't change anything. Am I doing something wrong? The download files have SC2 on them too so I don't know wtf.
does this still work for you guys? since the new patch with the 'preparing game data' windows popping up, it somehow reverts the mpq files to the old state
Hearing the BW zerg sounds once again shows how bad the sound department has done their job at SC2. It's just horrendous how they went with 'generic uncharacteristic' sounds rather than very clear distinctive sounds that suit the units. Best example is the hydralisk attack sound. Sounds awesome in BW, but in SC2 it's just a hissing sound... so cheap...
I hope they redo all the Zerg sounds in HotS, but I fear they'll go for the lazy route...
agreed, bw sounds so much better than sc2 though there are some pretty decent ones in sc2. but the majority just sounds as you mentioned ''cheap''
... but hell, that mpq editing doesnt work for me anymore or rather the new launcher just patches the files to original state help on this one is much appreciated!
music and voice replace does not work anymore because the game will now always check and auto update the gamefiles to the stock ones (patch 1.5 "streaming data" feature)
I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War. Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.
On October 01 2012 07:44 PauseBreak wrote: I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War. Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.
/rant
No, u. And you ... idiot, your sig makes you even more retarded. Brood war is far from dead.
On October 01 2012 07:44 PauseBreak wrote: I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War. Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.
/rant
You know what's nonsensical? The fact that you don't want people to have more fun playing SC2 by sound swapping. If a bunch of people change the unit sounds and music in their game it literally doesn't affect you at all; you wouldn't even know you were playing someone who has sound swapped. I suppose people's nostalgia and posts in this thread are an example of *if you don't like it, don't read it.* BTW, SC2 is not a completely different game. BW is the foundation for SC2. What has reached the point of childish is you and your signature.
On October 01 2012 07:44 PauseBreak wrote: I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War. Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.
/rant
Imagine Sc1 broodwar with the 3-D graphics, the ability the control more than 12 units at a time and the insanely better unit pathing from Sc2. Not to mention how much less laggy Sc2 Battlenet is.
On October 01 2012 07:44 PauseBreak wrote: I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War. Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.
/rant
I can't play it because I suck, but I think the sound effects are way better in BW. Does that mean I'm childish?
On October 01 2012 07:44 PauseBreak wrote: I have this great idea! IF you like playing Brood War, go play the actual game and stop making SC2 a different game. I'm getting so sick of this absolutely nonsensical BW nostalgia. Seriously. Keep Brood War, Brood War. Sc2 is a completely different game. This whole BW to sc2 has finally reached the point of childish.
/rant
First learn to read. It is Starcraft: Brood War and it is Starcraft 2: Wings of Liberty. Guess what, they both have Starcraft name. I find it funny how you play Sc2 if you think BW and Sc2 should be different. Do you not use marines,zerglings,drone,hydra,mutalisk,zealot and etc because they remind you of BW and they shouldnt be in there since it is two different game? I dont think so. This mod is just modifying sound for personel use, it doesnt effect you in anyway. +Also upcoming Hots has more BW style units. Im guessing you would not buy it because it is more like BW?
And rofl. "Go play BW if you dont like sc2. There is reason why BW is RIP" Isn't that contradicting what you said? You're telling me to play BW when it's dead? If it is dead then how would I play the game in the first place?
I just watched the video in the op and never realized how much better the sounds from BW seems to fit (not a fact, my opinion). I mean i always did like the BW sounds alot never imagined they would fits so welll just ontop of SC2. To bad i missed the chance of testing it.
Given that hots has means to choose your language in client there is a small chance blizzard will offer this as a feature in the future, but I highly doubt it.
On December 26 2012 21:07 Lorch wrote: Given that hots has means to choose your language in client there is a small chance blizzard will offer this as a feature in the future, but I highly doubt it.
You already can get any voice pack in the beta right now.
Shame that this doesn't work anymore. Loved the old terran sounds much better than the new ones. My wish for hots would be to have these sounds be rewards in the leveling system but that's pretty unlikely
On February 03 2013 23:32 nomyx wrote: Shame that this doesn't work anymore. Loved the old terran sounds much better than the new ones. My wish for hots would be to have these sounds be rewards in the leveling system but that's pretty unlikely
I assume this works for HotS..? I followed the steps for zerg but in Swarm rather than Liberty. When I tried dragging the zerg file into the MPQ editor it doesn't seem to be a valid command. Has anyone succeeded with this in hots? Thanks!
This should be locked. Hate to necro bump but everybody goes through all the trouble just to have nothing work because after 1.5.0 you can't modify the files.