First off, the good news. As @MLGSundance said on twitter yesterday, we will be releasing replays for all our events moving forward. The timing on this is going to be delayed for a couple of reasons. Also, wanted to take a moment and clear the air on a few things. Some of this was posted in the other thread, but was probably lost in the discussion.
Going into our announcement that we were holding replays, I was already talking with Blizzard about patching the chat spam issue. The issue is broader than MLG was willing to disclose publicly for many reasons. And from an information/network security policy perspective, you just don't talk about all the issues in a public forum. Hence the vagueness of our initial announcement. The relative risk reduction was very, very minor in not releasing replays, but reducing any risk at our events, with so much effort on the line, is always a step that we're going to take. The various technical observations that we received were not off base. But to be 100% clear, if there's even a chance at reducing risk at our events, we're going to do it. The integrity of the event is more important than anything in our operations.
Blizzard has confirmed (and said that's okay for me to discuss this publicly) that they are working on the chat spam issue specifically. When and where it drops is obviously subject to their development schedules, so I am certainly NOT committing them to a timeframe or specifics.
MLG's intent was always to hold replays ONLY until it was patched. Since we could not previously discuss this, this is why the original announcement was phrased as it was.
The ONLY reason we were holding replays was to ensure that there was a patch in place for the exploits we were seeing. That remains true now. Please help me circulate this word to debunk all the conspiracy theories that I still see persisting out there :D
In the spirit of full disclosure and to completely clear the air, we are NOT charging any casters or anyone for "access" to the replays. However, we are going to hold replays back from each event for a few weeks. This is for two reasons: a) we want to give casters a chance to produce replays without massive overlap and highlight the best matches that weren't on the stream through casted VODs; b) most importantly, erring on the side of caution, we want to make sure that there aren't any tech issues that crop up that we have to then deal with.
Once the patch has hit, we will always release replays AT LEAST before the next event takes place. This may or may not be possible before Raleigh. But they will be released.
If you have any questions or concerns, please post here. Again, I'm not going to debate specifics on anything technically related. Apologies for getting everyone riled up, but there is a good reason (as above) for why we had to approach it this way. Hopefully everyone understands now.
That said, I hope all of you enjoy the replays. I know I'm certainly going to be watching a bunch of matches that I missed.
Lastly, if you'd like to be on our list of casters, please email me at: lchen(at)mlgpro.com
Thanks everyone!
Lee @MLGLee
EDIT: A big thank you to Blizzard for always supporting MLG and eSports in general.
On August 04 2011 05:50 carloselcoco wrote: So in other words, they will be released, but not until Blizzard patches the chat issues. correct?
Correct.
Again, I'd like to take this opportunity to highlight just how attentive MLG is in regards to the concerns of the community at large. Thanks Lee, looking forward to them replays!
This is for two reasons: a) we want to give casters a chance to produce replays without massive overlap and highlight the best matches that weren't on the stream through casted VODs; b) most importantly, erring on the side of caution, we want to make sure that there aren't any tech issues that crop up that we have to then deal with.
I don't exactly get the reasoning behind this part.
I don't see why the casters couldn't cast games if the replays were released, as was done previously.
I don't see how exactly releasing the replays being released would cause any technical problems.
Good to hear! glad MLG is clearing the air now that they have the opportunity too. I am sure some people will be crying foul, but this all looks good to me, and I am glad we will get the replays eventually!
Mmm, don't really like the release of replays WEEKS after the event. It takes away the 'high' coming off of MLG weekend in to a solid week of studying the replays of the event, as well as making it more likely for me to forget about them
Much better than the alternative of no replays though - So thank you VERY much.
Amazing transparency from MLG, something very few companies can admit to doing. Again, remarkable job responding to the communities outcry over this. Much appreciated
On August 04 2011 05:54 imareaver3 wrote: Don't be so excited, guys--we're waiting for Blizzard to patch a bug. It'll still be a few month's wait, if we're lucky.
My thoughts exactly lol. But props for MLG for the good info!
On August 04 2011 05:54 Adebisi wrote: Cool, thanks for the heads up and being as transparent as you can be, fired off an email hope I get hooked up to cast some reps ^_^.
This guy needs those reps he is an awesome caster xD!
Thanks for the explanations MLG is being transparent and i think everybody loves it . I hope blizzard will not take too long to patch this though. And I'd also like to say that I like the way you're working with youtube casters, it can help "casual sc viewers" (who watch games on youtube but don't actually know anything about the competitive scene) to get into real competitive starcraft, and it gives quality material for the casters.
Wow..listening to SOTG now, just learned this. Very happy with this development. This a great step to getting rid of that "we're entitled to everything" mindset that is so prevalent.
Is there a list of casters that you guys make a request to make vods from or do they request the replays from you?
So uh.. could anyone apply to be a 'caster' ? Like.. I'd cast every single one of them (with various degrees of success -hrm-) if that's what it took for me to be able to watch them
very cool, it's really encouraging to see that they want to do things right, instead of just doing something so people get off their backs. It's also great that they're letting us know whats going on. <3333
You're a cool guy Lee, but I just wish you didn't have to come up with all the vague crap in your original posts, trying to justify not releasing the replays on some completely unrelated statements, just say "there are some technical issues that I can't talk about yet" and no shitstorm will be released and you will - slowly over time - get a reputation as an honest spokesperson for MLG.
I'm sorry for your long long explanation but I think Blizzard already give u the option to stop spam by setting your status 'busy'.
Yes, pretty simple, just click your status and set it to busy. How hard is this?
Please dont tell me pro's are a bunch of kids who cant do this simple task before their each game, which you already use as an excuse ... Honestly, is setting your status busy harder than larva injection/ drop mules/ chronoboost?
For someone who doesn't understand about 90% of the issues detailed in the OP, what are the chat spam issues/exploits/technical problems etc mentioned in the first post referring to?
On August 04 2011 06:21 ehalf wrote: I'm sorry for your long long explanation but I think Blizzard already give u the option to stop spam by setting your status 'busy'.
Yes, pretty simple, just click your status and set it to busy. How hard is this?
Please dont tell me pro's are a bunch of kids who cant do this simple task before their each game, which you already use as an excuse ... Honestly, is setting your status busy harder than larva injection/ drop mules/ chronoboost?
I think the problem they're talking about might be the spamming of chat invites, which might be potentially causing lag issues. I don't believe setting your status to busy prevents these.
At any rate, hopefully this will put to rest some of the conspiracy theories that were running rampant.
On August 04 2011 06:21 ehalf wrote: I'm sorry for your long long explanation but I think Blizzard already give u the option to stop spam by setting your status 'busy'.
Yes, pretty simple, just click your status and set it to busy. How hard is this?
Please dont tell me pro's are a bunch of kids who cant do this simple task before their each game, which you already use as an excuse ... Honestly, is setting your status busy harder than larva injection/ drop mules/ chronoboost?
It's not just an issue with getting spam in the text form on the stream, there is a deeper technical issue related to incoming data flow through the MLG internet connection if every idiotnerd with the knowledge of the MLG Cast accounts is spamming them. Think of it like someone sending you a letter 500 times a day - just because you don't pick up the mail, doesn't mean it's not clogging up your mailbox.
Anyway - this is fantastic news and I'm so happy to hear that the reps will be released - MLGLee and Sundance, you guys are truly ESPORTS heroes!
On August 04 2011 06:21 ehalf wrote: I'm sorry for your long long explanation but I think Blizzard already give u the option to stop spam by setting your status 'busy'.
Yes, pretty simple, just click your status and set it to busy. How hard is this?
Actually, the exploit we're talking about defeats busy status. But thanks for the input.
I don't really understand what he means with the chat spam issue. I also don't understand how something in the chat would affect releasing replays o,O. Can someone please clarify?
On August 04 2011 06:20 Navichi wrote: You're a cool guy Lee, but I just wish you didn't have to come up with all the vague crap in your original posts, trying to justify not releasing the replays on some completely unrelated statements, just say "there are some technical issues that I can't talk about yet" and no shitstorm will be released and you will - slowly over time - get a reputation as an honest spokesperson for MLG.
I'll take the blame for it, for sure. The problem with our original release was trying to explain too much, without being able to (for security reasons) back it up entirely. Thanks.
On August 04 2011 06:31 lyrlian wrote: I don't really understand what he means with the chat spam issue. I also don't understand how something in the chat would affect releasing replays o,O. Can someone please clarify?
Duckville talked about the general issue above. I really don't want to talk about the issue in more depth right now. happy to do so after Blizzard patches tho :D
I hope it isn't too delayed, the fluxing aspect of SC2 game play may in turn cause these replays to be irrelevant in terms of current strategies.
I also do not understand how releasing these replays would inversely affect the ability of casters to release content. The motivations for watching a casted game and watching a replay are two GREATLY different aspects.
I am glad you have put more info but honestly I don't care the reason. I just want the replay files themselves and if you aren't giving them then that still sucks.
On August 04 2011 06:32 Blackrobe wrote: I hope it isn't too delayed, the fluxing aspect of SC2 game play may in turn cause these replays to be irrelevant in terms of current strategies.
I also do not understand how releasing these replays would inversely affect the ability of casters to release content. The motivations for watching a casted game and watching a replay are two GREATLY different aspects.
Thoughts?
From a strategic point of view this is certainly true. However I would hope that at least some people would like to see the reps purely to view awesome matches (or the vods once the casters put them up)
Once the patch has hit, we will always release replays AT LEAST before the next event takes place. This may or may not be possible before Raleigh. But they will be released.
I do understand your need to be cautious, but once the issue in question is fixed it seems strange to hold back replays for days/weeks after the event. In the past, it was really awesome to have replays released during the event so we could more closely follow our favorite players while it is still relevant to do so. To use Tyler as an example, watching his open bracket games while he was still fighting in the tournament would have been exciting, but seeing them now wouldn't be very interesting. Unless he has some very specific build someone wants to copy, there's just not much value in seeing them now.
Releasing the replays at all is definitely awesome but there is a huge gap between releasing them ASAP and a few weeks after.
Hope this doesn't come off as whining/hate. <3 <3 <3 MLG
Awesome news! Thanks for explaining things Lee, I know myself and many other up and coming commentators are happy to wait for these replays now that we know they will be released at a later date to everyone!
Duckvillelol put it nicely ^^
However I would hope that at least some people would like to see the reps purely to view awesome matches (or the vods once the casters put them up)
On August 04 2011 06:32 Blackrobe wrote: I hope it isn't too delayed, the fluxing aspect of SC2 game play may in turn cause these replays to be irrelevant in terms of current strategies.
I also do not understand how releasing these replays would inversely affect the ability of casters to release content. The motivations for watching a casted game and watching a replay are two GREATLY different aspects.
Thoughts?
From a strategic point of view this is certainly true. However I would hope that at least some people would like to see the reps purely to view awesome matches (or the vods once the casters put them up)
However, that is my point entirely, "view(ing) awesome matches" are what the casted games are for, the vast majority will not watch replays for this aspect.
Hence, I do not understand the thinking behind:
"...a) we want to give casters a chance to produce replays without massive overlap and highlight the best matches that weren't on the stream through casted VODs..."
I would guess it's so they can support their trusted casters and give them value for whatever other services or support they provide MLG.
If everyone has the replay and every caster casts the game it's a bit different from directing everyone who wants to see the games to a single casting source.
Not going to speculate on much of anything though, we'll all see how it works as the trusted casters from Anaheim start producing and advertising their content.
You know, if people really wanted to ruin MLG they could easily launch a massive ddos attack on your network.
Can also find information to do the chat spam exploit if you wanted to.
And holding reps just so casters can maybe cast games is well lol. Most players want to watch the replays to check builds, games etc. Not to hear it from another caster again.
Sorry but this is just a somewhat excuse to hold replays.
On August 04 2011 07:18 Nivity wrote: You know, if people really wanted to ruin MLG they could easily launch a massive ddos attack on your network.
Can also find information to do the chat spam exploit if you wanted to.
And holding reps just so casters can maybe cast games is well lol. Most players want to watch the replays to check builds, games etc. Not to hear it from another caster again.
Sorry but this is just a somewhat excuse to hold replays.
Again? 90%+ of the games were not casted at the tournament, thus the majority of casters time will be spent on casting great games that didn't get aired for whatever reason. Mostly open bracket I'd assume.
I think delaying to give casters time is fine. Not sure why everyone is having a hissy fit over it. Glad to see Blizzard saying they'll fix whatever the problem was so MLG can release them too.
Question: So Once this is patched and you're able to release the Anaheim Reps. Are you going to further delay the replays of Future events? or will they be released immediately?
On August 04 2011 07:18 Nivity wrote: You know, if people really wanted to ruin MLG they could easily launch a massive ddos attack on your network.
Can also find information to do the chat spam exploit if you wanted to.
And holding reps just so casters can maybe cast games is well lol. Most players want to watch the replays to check builds, games etc. Not to hear it from another caster again.
Sorry but this is just a somewhat excuse to hold replays.
What is wrong with you?
You do understand that MLG want to put on a perfect event, if there is literally any way it can be ruined then it will be fixed. If MLG don't fix something, and it goes wrong people like you will be the first ones to put MLG against the wall.
Maybe think before you speak next time. Yeah, people can launch attacks on MLG, but if there's a way they can attack , and it can be fixed. It will be fixed. Take your entitled attitude elsewhere, because you aren't entitled to the replays from this tournament, and they'll give them out when they please.
On August 04 2011 07:18 Nivity wrote: You know, if people really wanted to ruin MLG they could easily launch a massive ddos attack on your network.
Can also find information to do the chat spam exploit if you wanted to.
And holding reps just so casters can maybe cast games is well lol. Most players want to watch the replays to check builds, games etc. Not to hear it from another caster again.
Sorry but this is just a somewhat excuse to hold replays.
Again? 90%+ of the games were not casted at the tournament, thus the majority of casters time will be spent on casting great games that didn't get aired for whatever reason. Mostly open bracket I'd assume.
I think delaying to give casters time is fine. Not sure why everyone is having a hissy fit over it. Glad to see Blizzard saying they'll fix whatever the problem was so MLG can release them too.
This bit i do not get. You either like one or the other (Vods and Reps) or you like both depending on mood etc. If you would solely want to watch vods you just wouldn't download the replays no? Why do Replay watchers have to wait for Vods they don't want to watch?
On August 04 2011 07:18 Nivity wrote: You know, if people really wanted to ruin MLG they could easily launch a massive ddos attack on your network.
Can also find information to do the chat spam exploit if you wanted to.
And holding reps just so casters can maybe cast games is well lol. Most players want to watch the replays to check builds, games etc. Not to hear it from another caster again.
Sorry but this is just a somewhat excuse to hold replays.
What is wrong with you?
You do understand that MLG want to put on a perfect event, if there is literally any way it can be ruined then it will be fixed. If MLG don't fix something, and it goes wrong people like you will be the first ones to put MLG against the wall.
Maybe think before you speak next time. Yeah, people can launch attacks on MLG, but if there's a way they can attack , and it can be fixed. It will be fixed. Take your entitled attitude elsewhere, because you aren't entitled to the replays from this tournament, and they'll give them out when they please.
Good stuff Lee, I was bummed to see replays were originally not going to be released, but after hearing they were on SotG I got excited and this is awesome!
PS: All replays will be broken on the new chat patch most likely. (Meaning you'll have to load old version everytime you load an old version of bnet. Until they make it where you can stay on a certain version of the patch to watch replays I don't think its worth it personally [regarding the replays])
On August 04 2011 08:40 Merikh wrote: PS: All replays will be broken on the new chat patch most likely. (Meaning you'll have to load old version everytime you load an old version of bnet. Until they make it where you can stay on a certain version of the patch to watch replays I don't think its worth it personally [regarding the replays])
Having to restart the client for the replay is nowhere near the same as the replay being broken.
On August 04 2011 07:34 Exstasy wrote: Question: So Once this is patched and you're able to release the Anaheim Reps. Are you going to further delay the replays of Future events? or will they be released immediately?
He says they won't release them immediately, but at least before the next event.
Just gonna point out again that, at least based on the information we were given in the previous thread and here, holding replays does nothing to reduce risk of chat spam.
On August 04 2011 08:40 Merikh wrote: PS: All replays will be broken on the new chat patch most likely. (Meaning you'll have to load old version everytime you load an old version of bnet. Until they make it where you can stay on a certain version of the patch to watch replays I don't think its worth it personally [regarding the replays])
Having to restart the client for the replay is nowhere near the same as the replay being broken.
I didn't say anything about restarting a client. Bnet loads old version of the replay every time you load an old version of a replay. (Happened at 1.3.6 even for the blue flame/bug fixes patch) which still makes my argument relevant.
On August 04 2011 07:26 xtfftc wrote: Lee, while you're on it and seeming that you are doing quite a goob job at kicking some sense into Blizzard, could you bother mentioning LAN?
Dead horse. Beating it won't wake it up ;p
In all seriousness, I suspect that we will never see LAN mode. The digital distribution model is here to stay, whether you're Valve, EA, GameStop or Blizzard. LAN mode fundamentally breaks that model in many, many ways.
The reality is that as we get more connected, the harder it becomes to be disconnected. Aside from the obvious anti-piracy concerns, the problem with LAN mode, is not just taking the game offline and having a lobby, there's dozens of other features that we rely on for a tournament. Most of which we could do without, but still they're there (party chat, lobby, spectator mode, etc)--some of these are tied to b.net, others are not.
Regardless, I have had many, many conversations with Blizzard on the topic. I don't think you'll ever hear them say "no way" -- but I don't think anyone is ever going to tell you "yea sure" either.
We have to engineer around that and that's part of the reason why I'm such a stickler for risk mitigation--even if it doesn't direct sense to the community sometimes.
Those people who spam the chat during casted games are the esports equivalent of people who run out on the field during sporting events...people will always find a way to get their fifteen min of fame. Just know that the naked guy at the football games owns you trolls.
I think it's great MLG release them at all to be honest.
Look forward to watching them through if they're anytime soon. Unfortunately the game moves (well, actually that's fortunate not unfortunate, but anyway...), if it's a long time before they're released they'll be pretty redundant. There comes a time when it's too late, and the replay isn't relevant to what's going on at the time nor useful for learning.
Good to know that in the future they'll be released after not too long though.
Why is it so difficult for Blizzard to implement correctly-functioning multiplayer notepad?
Kudos to MLG for doing the best job they can working with Blizzard's broken system; a huge boo to Blizzard for requiring everyone to use bnet, then making it a fail of colossal proportions.
MLG_Lee if you're still reading this, there have been people suggesting a special version of the game with lan that would be available only to major live tournaments such as MLG, GSL, NASL, dreamhack, etc.. Has something like that been discussed by any chance?
I have always felt that it is not actions that speak the most about the character of a person or an organization but the manner in which they are done.
MLG proves once again why they are the class of all SC2 Tournaments, Starleagues or not.
Well this sucks, having to wait for the replays is lame.
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted.
On August 04 2011 10:59 Bixs wrote: Well this sucks, having to wait for the replays is lame.
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted.
Back to lame VODS again, (ノಠ益ಠ)ノ彡┻━┻
In some senses. But the metagame will not shift so completely in a month or two that the replays are no longer valid.
On August 04 2011 10:59 Bixs wrote: Well this sucks, having to wait for the replays is lame.
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted.
Back to lame VODS again, (ノಠ益ಠ)ノ彡┻━┻
In some senses. But the metagame will not shift so completely in a month or two that the replays are no longer valid.
And if I understand Lee correctly, once Blizz gets their act together, MLG will be able to release replays during the tournament like they did at every event before Anaheim. The wait is only until Blizz patches the issue.
So what exactly are these 'chat spam' issues that you talk about? Forgive my ignorance on the subject but I'm pretty tech dumb and haven't really heard of any kind of issue until now.
If it's something that can't really be discussed on an open forum then that's okay, but my curiosity is burning.
On August 04 2011 12:08 genius_man16 wrote: So what exactly are these 'chat spam' issues that you talk about? Forgive my ignorance on the subject but I'm pretty tech dumb and haven't really heard of any kind of issue until now.
If it's something that can't really be discussed on an open forum then that's okay, but my curiosity is burning.
Evidently sending a person a lot of chat requests/messages can lag their game really badly.
Thank you for the updates!! Everything I was hearing was at least 5th and 6th hand, so it's nice to hear it straight for once!
Just out of curiosity though...if the replays are released after the patch, won't that mean that they'd be incompatible with the new patch, so we'd run into the issue of having to log out and sign back in to view the replays?
This is a really positive step, and it's nice to see MLG being transparent like this. I would really be interested, once the issue has been patched, to hear a more detailed account of the technical side of this problem. From the OP, it sounds like the chat spam issue wasn't the only problem that they wanted addressed (they say it was much broader than that but don't go into more detail), and I'd be really curious to know more about that.
On August 04 2011 10:01 hunts wrote: MLG_Lee if you're still reading this, there have been people suggesting a special version of the game with lan that would be available only to major live tournaments such as MLG, GSL, NASL, dreamhack, etc.. Has something like that been discussed by any chance?
I was going to suggest something like this. Blizzard could make a special "tournament" edition for major tournaments. I would imagine Blizzard would be concerned with the special edition being leaked somehow.
A little bit confused here. So replays are going to be sent to casters first, then released to the general public at a later date? How long is that time period? What is the point of doing this? As much as I want to hail MLG a savior and such, this seems like a really stupid thing to do without any context.
At first I was pissed you guys weren't releasing replays for what I thought was some stupid reason but I can see now that it isn't a stupid reason. Thanks for the explanation MLG_Lee.
On August 04 2011 07:18 Nivity wrote: You know, if people really wanted to ruin MLG they could easily launch a massive ddos attack on your network.
Can also find information to do the chat spam exploit if you wanted to.
And holding reps just so casters can maybe cast games is well lol. Most players want to watch the replays to check builds, games etc. Not to hear it from another caster again.
Sorry but this is just a somewhat excuse to hold replays.
they don't wanna hurt specifically MLG, there is at least a few idra fans out there who wanna fuck up Cruncher any way they can, as an example. there is always a few crazys who will do everything for "their" favourite player.
MLG is really capitalizing on their momentum. I'm glad you guys are so open and willing to work with the community. I still want the replays sooner than later, but I can't really argue in light of this new post. Thanks guys, keep up the good work. I'm more impressed with each event. I think I'll get a pass for the first time for Raleigh.
Chat spam is caused by people inviting you to a large channel, causing lag. Similar, to how if you join the Teamliquid channel, your game freezes for a second. It's the same concept. Hopefully Blizzard will fix it. In fact, the times that those lag messages were being brought up at Anaheim, for Huk and MVP, they were because of chat spam... I fully respect MLG's decision to withhold replays, although I don't understand the sensitivity of the replay and has not been explained... If only I could expect more from Blizzard though.
Thanks for the update, MLG. I look forward to the replays and it's really cool how you and Blizz are able to work together and have some sort of dialogue. Let us know if things stall out, yeah?
Replays would lose their value the longer it takes to release them. Not saying that most of those strats would be obsolete... but most of them will be already figured out if they wait until Raleigh.
This is excellent news. MLG u are one of the only places to get current metagame replays tyvm. was ready to shed tears b4 this news. tis really highlights the level of care u have for your fans. few people would go the extra mile to do this
Awesome job guys, I can only hope Blizzard patches it quickly with a small hotfix rather than waiting for the next big patch (unless they have one planned for very soon) so we can get our grubby mits on those replays.
Knew you guys wouldn't ignore the community on this one, great to see how prompt you were with a proper explanation, must be a nightmare trying to please us sometimes but hopefully you dont think too much of some of the trash people talk
On August 04 2011 10:59 Bixs wrote: Well this sucks, having to wait for the replays is lame.
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted.
Back to lame VODS again, (ノಠ益ಠ)ノ彡┻━┻
Copying builds is not going to make you improve. Also, you have just summoned Chill with those words.
On August 04 2011 10:59 Bixs wrote: Well this sucks, having to wait for the replays is lame.
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted.
Back to lame VODS again, (ノಠ益ಠ)ノ彡┻━┻
Copying builds is not going to make you improve. Also, you have just summoned Chill with those words.
being at a high masters level. i fucking promise you copying builds is going to make u improve 1000x fold. I've been winging it nearly every game with broad outlines of builds. But when i copy koreans exactly. Im laying waste to pros left and right. srsly. Making ur own build is very fucking hard unless its some 2 base or 1 base timing and is easy to do.... There is ALOT of tiny shit to work through. Transitions... Timings.. all of that. If you can understand a koreans decision making, and put forth the time to copy.. your going to tear up some ass.
On August 04 2011 13:41 Frek wrote: A little bit confused here. So replays are going to be sent to casters first, then released to the general public at a later date? How long is that time period? What is the point of doing this? As much as I want to hail MLG a savior and such, this seems like a really stupid thing to do without any context.
Pretty much all of your questions are spelled out in the post. If you didn't understand it, please read it again. I would love to repeat it for you, but it's hard to imagine that I'd say it any better than the post did, so just read it again. Be happy that you'll get the replays eventually, once all the problems have been ironed out.
It's great the replays will be released but it's unfortunate they lose so much value as learning tools as time goes by simply because of the strategy shifts =(. Oh well, MLG keep up the hard work!
I just love the MLG. I really hope i can get those things and watch those terrans in detail. I was so impressed how much better they were, than their foreign counterparts. Well if we get the replays the players should too, to learn some slayers and im opernings :-)
On August 04 2011 07:26 xtfftc wrote: Lee, while you're on it and seeming that you are doing quite a goob job at kicking some sense into Blizzard, could you bother mentioning LAN?
Dead horse. Beating it won't wake it up ;p
In all seriousness, I suspect that we will never see LAN mode. The digital distribution model is here to stay, whether you're Valve, EA, GameStop or Blizzard. LAN mode fundamentally breaks that model in many, many ways.
The reality is that as we get more connected, the harder it becomes to be disconnected. Aside from the obvious anti-piracy concerns, the problem with LAN mode, is not just taking the game offline and having a lobby, there's dozens of other features that we rely on for a tournament. Most of which we could do without, but still they're there (party chat, lobby, spectator mode, etc)--some of these are tied to b.net, others are not.
Regardless, I have had many, many conversations with Blizzard on the topic. I don't think you'll ever hear them say "no way" -- but I don't think anyone is ever going to tell you "yea sure" either.
We have to engineer around that and that's part of the reason why I'm such a stickler for risk mitigation--even if it doesn't direct sense to the community sometimes.
Thanks for the reply. I was just kidding though; I don't expect to see LAN added to SC2, ever. It would be nice if they were open about it instead of insulting us with blatant lies about it but that's it.
I really hate the idea of giving the replays to casters weeks before giving them to public for the next events. It means that when we will get the replays; those will be outdated and there won't be much reason to watch it anymore. very sad.
On August 04 2011 17:30 iNViCiOUZ wrote: Nice to hear that!
Can someone explain me what this "chat issue" is? i dont get it : (
If you look into a replay file, you can find information such as character id of the players and the observers (not sure). People can then spam these players/obs with message and the ignore list is limited by Blizzard.
It's strange because I think that finding a character id is easy.
On August 04 2011 07:26 xtfftc wrote: Lee, while you're on it and seeming that you are doing quite a goob job at kicking some sense into Blizzard, could you bother mentioning LAN?
Dead horse. Beating it won't wake it up ;p
In all seriousness, I suspect that we will never see LAN mode. The digital distribution model is here to stay, whether you're Valve, EA, GameStop or Blizzard. LAN mode fundamentally breaks that model in many, many ways.
The reality is that as we get more connected, the harder it becomes to be disconnected. Aside from the obvious anti-piracy concerns, the problem with LAN mode, is not just taking the game offline and having a lobby, there's dozens of other features that we rely on for a tournament. Most of which we could do without, but still they're there (party chat, lobby, spectator mode, etc)--some of these are tied to b.net, others are not.
Regardless, I have had many, many conversations with Blizzard on the topic. I don't think you'll ever hear them say "no way" -- but I don't think anyone is ever going to tell you "yea sure" either.
We have to engineer around that and that's part of the reason why I'm such a stickler for risk mitigation--even if it doesn't direct sense to the community sometimes.
Thanks for the reply. I was just kidding though; I don't expect to see LAN added to SC2, ever. It would be nice if they were open about it instead of insulting us with blatant lies about it but that's it.
Maybe not LAN for public use, but tournament lan should be there.
Great news =) I was looking forward to watching mlg replays, and got so dissapointet when they wern't released, as Im on a sattelite connection at the moment, and have no chance to watch vods nor stream.
Only concern is after patch, we will have to be watching replays offline ? cause of patch change ? or will it be one of those minor patch updates, so we can watch them while logged in?.
Only time will tell, never the less, this is great news.. Keep up the good work.
On August 04 2011 10:59 Bixs wrote: Well this sucks, having to wait for the replays is lame.
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted.
Back to lame VODS again, (ノಠ益ಠ)ノ彡┻━┻
Copying builds is not going to make you improve. Also, you have just summoned Chill with those words.
being at a high masters level. i fucking promise you copying builds is going to make u improve 1000x fold. I've been winging it nearly every game with broad outlines of builds. But when i copy koreans exactly. Im laying waste to pros left and right. srsly. Making ur own build is very fucking hard unless its some 2 base or 1 base timing and is easy to do.... There is ALOT of tiny shit to work through. Transitions... Timings.. all of that. If you can understand a koreans decision making, and put forth the time to copy.. your going to tear up some ass.
Thanks, and it is not only build you get to see, but also decision making. You get so much insight.
You might as well not even release the replays if they are going to be held back every single event for a few weeks.
You didn't read it right. THey're holding back until Chat Spam is patched out. Then they just release it. Based on what I read they're holding Anaheim replays back for this reason but won't after this (assuming patch is that close).
There's also no reason to complain about delayed replays when most tourneys never release theirs at all.
Great news, Great transparency - Glad to see a company that is this willing to be completely open and honest about what is going on behind the scenes! thx Lee!
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
how much do you wanna bet? i hope i'm proven wrong, but i highly doubt it
You do not understand risk - it would be and is wrong for you to reduce all possible risk.
you cannot eliminate risk you would be wasting a fortune if you did
risk is about balancing the cost of prevention vs the cost of actualisation * probability
Ity is stupid and ignorant to try and remove all risk. Personally i can make a lot of money by buying risk from people who think they are being sensibly 'risk adverse' when really they are just dumb. I on the other hand am risk averse ... i buy risk when they overvalue it and sell it when it is undervalued ... this way i avoid bad risk.
risk is clearly not something to avoid ... have you ever heard fo an insurance company going broke? I havent .... yet they buy risk off people every single day.
ohhhhh MLG and Blizzard are taking care of us <3 I mean those guy really care about that game, about esport and about us ; it's really great to see Though i dont fully understand what the exact issue is but i'm sure we'll have more detail in the future as you can talk about it more.
On August 04 2011 23:00 MrTortoise wrote: You do not understand risk - it would be and is wrong for you to reduce all possible risk.
you cannot eliminate risk you would be wasting a fortune if you did
risk is about balancing the cost of prevention vs the cost of actualisation * probability
Ity is stupid and ignorant to try and remove all risk. Personally i can make a lot of money by buying risk from people who think they are being sensibly 'risk adverse' when really they are just dumb. I on the other hand am risk averse ... i buy risk when they overvalue it and sell it when it is undervalued ... this way i avoid bad risk.
risk is clearly not something to avoid ... have you ever heard fo an insurance company going broke? I havent .... yet they buy risk off people every single day.
Well that's nice and makes sense, but in their case taking the replays and releasing them and increasing risk does nothing for them financially. The replays are free. They earn no revenue from releasing the replays.
You're using insurance as an example, but it is not applicable in this case. In insurance's case they get a return on the risk they buy. This is not the case for MLG. It's not like a magical fan appreciation bunny hands them an Easter egg with $100 for every replay they release that can possibly disrupt the live tournament experience. Additionally, yes I have heard of an insurance company going broke. You know AIG? Yeah that's a pretty big insurance company. They had to be bailed out by the American government or they would have defaulted.
first it sounds nice then it goes to "when blizzard patches it" ...so ....no replays for a very long time cuz blizzards speed on actually doing shit is just...really slow
Much clearer statement and appreciated at least by me. Looking forward to the replays and thanks for this more informative and less confusing explanation.
I read the post a few times,I'm a bit lost about what exactly it is Blizzard has to fix, can anyoyne let me know exactly what's going on with the chat thing?
I'm glad to hear they reversed their stance on this. I was seriously considering charging back my MLG high quality pass that I bought for both anaheim and whichever one is next (bought during Columbus because I wanted to show my support since they were doing a great job).
Between this and the fact that I could only get 1 stream in HQ at a time was infuriating and I didn't feel like I got what I paid for.
But now, I'm a relatively happy duck. This is SO wonderful and SO helpful: thank you MLG!
On August 05 2011 03:54 GinDo wrote: I'm lost. What do they need patched? And what does this have to do with replays?
You know, they explained why it needs to be patched. For an undisclosed reason. They don't want people to know how or why people were doing what they were doing, most likely in order to reduce the chance of said problem from happening. Just be patient, because no one knows what's going on.
Thanks you guys our great, I love the MLG tournament and I'm happy you will be releasing replays I download them after every tournament to watch my favorite players. Also you guys might want to think about creating a page organize all the caster replays. Would be nice ot be able to find them in an easy way.
On August 04 2011 18:47 Cyanure wrote: If you look into a replay file, you can find information such as character id of the players and the observers (not sure).
This isn't true, by the way. There's no like that in the replays that a simple google search can't find.
Example. Those numbers you see after profile are the B.Net ID that are in the replays.
This being the case, barring some unknown exploit that only MLG knows about there is no risk in releasing the replays now rather than later.
Yay ! I'm glad someone is doing something about those replays from MLG I hope blizzard is going to put GSL replays in sc2 as an option to at some point as they promised !
you guys wanna know something, this thread wouldn't even exists if Blizzard would have just added the option to LAN sc2 so quit thanking blizzard, we'd all be enjoying these replays right now, not to mention the tournaments would be much higher quality without the lag players have to put up with.
So this might have been asked already, but i dont feel like going through 13 pages of forums to find out, Will the replays be released on the MLG website? and if not where can we get them?
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
how much do you wanna bet? i hope i'm proven wrong, but i highly doubt it
lol they specificly said they wont put out any more balanced changes untill HOTS, unless its a major balanced issue
Seeing as how replay files containing all the information MLG is claiming is a (very minor) threat has been released by MLG, why can't they release the rest? The cat's out of the bag.
On August 04 2011 23:20 Earawen wrote: ohhhhh MLG and Blizzard are taking care of us <3 I mean those guy really care about that game, about esport and about us...
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
how much do you wanna bet? i hope i'm proven wrong, but i highly doubt it
lol they specificly said they wont put out any more balanced changes untill HOTS, unless its a major balanced issue
that's great, but i have a feeling this patch they are waiting for will be adding LAN support, and i'll bet you any money, the replays will be broken
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
how much do you wanna bet? i hope i'm proven wrong, but i highly doubt it
lol they specificly said they wont put out any more balanced changes untill HOTS, unless its a major balanced issue
that's great, but i have a feeling this patch they are waiting for will be adding LAN support, and i'll bet you any money, the replays will be broken
What? Other patches haven't broken replays, why would a future patch create problems? They clearly have programmed in reasonably solid code for loading replays from previous versions.
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
how much do you wanna bet? i hope i'm proven wrong, but i highly doubt it
lol they specificly said they wont put out any more balanced changes untill HOTS, unless its a major balanced issue
that's great, but i have a feeling this patch they are waiting for will be adding LAN support, and i'll bet you any money, the replays will be broken
What? Other patches haven't broken replays, why would a future patch create problems? They clearly have programmed in reasonably solid code for loading replays from previous versions.
that's what i mean by broken, if i have to log out of bnet an can't chat with my friends well i'm watching replays, that's what i consider broken
On August 08 2011 15:05 Joseph123 wrote: so how much time are MLG going to delay releasing the replays?
go ask blizzard
what blizzard has to do with that? they released mvp vs mma replays on sc2rep.com so whats the problem with the other ones? am i the only one who doesnt get it?
On August 08 2011 15:05 Joseph123 wrote: so how much time are MLG going to delay releasing the replays?
go ask blizzard
what blizzard has to do with that? they released mvp vs mma replays on sc2rep.com so whats the problem with the other ones? am i the only one who doesnt get it?
MLG believes there is a security risk that could impact the quality of their future tournaments and streams if the replays are released. They've spoken to Blizzard about it, and it is on the list of Blizzard's things to fix, but MLG will not release replays until after the issue is fixed on Blizzard's end.
No, I don't personally know the details of the security issue, you might want to read a few pages back in this thread to find that answer.
How can it still be a security issue now that MLG is over? Clearly they aren't too worried about it if they released the replays of the finals. I can't see what harm it would do from what I've seen in this thread now that the tournament is over
On August 08 2011 19:52 Twelve12 wrote: How can it still be a security issue now that MLG is over? Clearly they aren't too worried about it if they released the replays of the finals. I can't see what harm it would do from what I've seen in this thread now that the tournament is over
On August 11 2011 21:19 Oboeman wrote: You know what's going to happen.
Even if blizzard patches this, it's probably only going to effect new replays and won't be implemented into old replays.
You know what's going to happen.
When (or IF) blizzard patches this, the replays would be so much outdated thatnobody will be anymore interested in those (I allready am not anymore interested, some new tvt builds have been made, evne better).
well its like 2 weeks from MLG at least I'm not interested anymore in watching any of the MLG replays and won't do it good work MLG for NOT releasing the replays and totally disappointing me and a lot of people and also for giving false hope: "they are going to be released" - well they weren't released when they should've been and now its too late for them to be useful to anyone good job
On August 11 2011 22:57 Joseph123 wrote: well its like 2 weeks from MLG at least I'm not interested anymore in watching any of the MLG replays and won't do it good work MLG for NOT releasing the replays and totally disappointing me and a lot of people and also for giving false hope: "they are going to be released" - well they weren't released when they should've been and now its too late for them to be useful to anyone good job
Stop your crying, GSL never releases replays...ever. So what?
Sure it would've been nice, but damn some people are fast with the QQ.
On August 11 2011 22:57 Joseph123 wrote: well its like 2 weeks from MLG at least I'm not interested anymore in watching any of the MLG replays and won't do it good work MLG for NOT releasing the replays and totally disappointing me and a lot of people and also for giving false hope: "they are going to be released" - well they weren't released when they should've been and now its too late for them to be useful to anyone good job
They have a totally understandable reason for delaying the replays. I sure as hell am going to watch them and am grateful that they are getting released at all, contrary to what was first reported.
You're hate towards MLG's handling of the situation is uncalled for in my opinion, but to each his own. Enjoy not watching the replays
On August 11 2011 22:57 Joseph123 wrote: well its like 2 weeks from MLG at least I'm not interested anymore in watching any of the MLG replays and won't do it good work MLG for NOT releasing the replays and totally disappointing me and a lot of people and also for giving false hope: "they are going to be released" - well they weren't released when they should've been and now its too late for them to be useful to anyone good job
Stop your crying, GSL never releases replays...ever. So what?
Sure it would've been nice, but damn some people are fast with the QQ.
Yes, but you can see all GSL matches. Not the case with MLG.
I mean, I understand they not giving replays... but also its true they are being devaluated every day they keep hold... for me... it's more memorable Columbus since I could learn a lot from it, not the case with Anaheim (still a great event... at least what I could watch in the streams).
The worst part is this is all under the pretense that the players are under threat of cyberattacks if the replays are released without being sanitized. Yet, Blizzard, IEM and other tournaments release replays almost immediately and there's no such attacks or exploitation because of it. It would be more sensible if MLG just admitted that they are trying to maximize the sale of their service, which is a justifiable and understandable business perspective. It's misleading information that annoys people.
they just want money, all those argument they said about cyberattack are just mere lies, even blizzard has released the replays of their events immediately.
I dont quite understand what this is about....IEM are releasing replays soon after the matches finished, like the way MLG used, and bliz released the reps of the finals, dont quite understand the problems.
Seems like the announcement that replays would be released was to sort of counter the NASL's release of the replays ( it came very soon after the NASL announcement).
I don't understand why they haven't released the rest of the replays yet. Personally I don't care about the finals, I wanted to watch replays of the games not casted =/
I can understand why they don't release replays DURING the competition anymore. That made it too easy to locate and spam the caster smurf accounts.
But there's no reason why they can't release replays after the event. The lag excuse is bogus. They had temporary accounts from Blizzard that totally negates the problem. It sucked they ran out of accounts, but after that there was no other way to stop chat lag to the pros. Not releasing replays does nothing. Most participants used their personal accounts at MLG. And anyone can strip you char ID from any replay you were in. So they're always going to have the lag problem until either 1. Blizzard gives MLG more temp accounts or 2. Blizzard fixes the lag thing.
MLG's decision to release or not release replays after the event has 0 impact upon the lag problem.
Honestly they should monetize the replay pack. Set up a kickstart project and if the goal is reached the entire public gets all the replays for free (because you can't restrict copying of replay files)
I Just want to get my games that I played at the tournament. I didn't email them to me because I thought I could just download them. Guess that's not the case hopefully they release them soon.
the real reason theya re not releasing replays is that they can earn more money most likely getting some percentage ofthe castersa nd vods when they cast them, only way I can think , if the really was a serious issue with releaing them why would both IEM and Blizzard freely let their replays out, IEM whiletheir event is running.
On August 25 2011 03:41 rareh wrote: What this topic is basically saying is "Replays will be released if something impossible happens." In other words they will not be released.
I actually feel that in general people went a bit too easy on MLG after they made that announcement, was there actually any statement from Blizzards side about this? They just released the replays from their own tournaments pretty quickly after the NA and EU invitationals, where as MLG just said: "Hey, we want go get some more money from these games by doing our own casts and hide behind a dubious excuse." I dont think theres anything wrong with giving your "own" casters a heads up start, but after that, its somewhat of a shame to still not have the replays released.
Added three privacy settings to the Options menu under the Battle.net section. Only allow friends to send me invites. Only allow friends to send me chat messages. Set status to Busy when playing a game.
i dont get mlg or this sundance dude. if he would just said "our policy: no replays" then everyone would be ok with that (we might see some bashing at first, but rules are rules)
but actually saying "yeah will release the replays, when something impossible happens" and "we're not doing it now because of ___insert ridiculous reason___" ...now thats just stupid
almost as stupid as having 2 caster teams and then not having any of them available to cast most anticipated matches (mc-thorzain in columbus, naniwa-idra/huk-ganzi in raleigh)
dont get me wrong, i like mlg, but mistakes they make just makes you wonder like WTH? is it really that hard to synchronise 2 groups of casters not to eat at the SAME TIME?
On August 04 2011 21:02 EiBmoZ wrote: if they aren't going to release the replays until they break the replays with a patch it's pointless to release them at all
I don't see how this makes sense? there's a technical issue that'll be fixed - It won't be a balance patch necessarily. You're assuming that it will be and that the strats will no longer be valid, but there's absolutely no basis for that assumption....
how much do you wanna bet? i hope i'm proven wrong, but i highly doubt it
lol they specificly said they wont put out any more balanced changes untill HOTS, unless its a major balanced issue
pretty obvious given Blizzard releaseing replays for BNet invitationals that MLG is either overreacting or simply not being truthful about the reason for not releasing replays.
that being said, i appreciate that they did it in the past and hope they will in the future.
On August 04 2011 05:55 Wunder wrote: Amazing transparency from MLG, something very few companies can admit to doing. Again, remarkable job responding to the communities outcry over this. Much appreciated
Who cares about the community outcry? Players need to protect their builds and hard work, why should any random schmuck be able to figure out Boxer's exact build order without piecing it together?
If they dont release replays after 1.4 they dont plan on it.. Actually even just after this even would be good still since I am pretty sure 1.4 will be out before next MLG..
Seeing as there's been so many great matches in this MLG not casted (I mean DRG vs. Hero, come on >.>) I'm really hoping that 1.4 will drop soon so MLG will consider releasing the replays.
On August 29 2011 05:47 Pteppic wrote: Seeing as there's been so many great matches in this MLG not casted (I mean DRG vs. Hero, come on >.>) I'm really hoping that 1.4 will drop soon so MLG will consider releasing the replays.
Don't forget a lot of games will be casted post MLG Raleigh and posted on MLG.tv there was 89 previously uncasted games from Anaheim, maybe more.
On August 29 2011 05:47 Pteppic wrote: Seeing as there's been so many great matches in this MLG not casted (I mean DRG vs. Hero, come on >.>) I'm really hoping that 1.4 will drop soon so MLG will consider releasing the replays.
Don't forget a lot of games will be casted post MLG Raleigh and posted on MLG.tv there was 89 previously uncasted games from Anaheim, maybe more.
True, just personally it was the replays I was interested in seeing after, for example MLG Columbus, watching VoD's of casts isn't the same when you're attempting to study and learn from the game, which is why I hope Blizzard can drop this patch soon.
unfortunately they wont release those replays and if they do those builds are already out of fashion. so i would rather prefer raleigh replays than anaheim ones.
Is it legal to use this software? If no, are there any alternatives?
Curious about this aswell. One of the main reason i stopped watching replays. It's just a pain in the ass to watch even with guest or open them with its own blizzard sc2launcher. I mean i can probably watch 1 or 2 reps with the launcher but that's about it. And judging there'll be more than 2 reps released i just can't see myself doing a very long 2 or 3 steps-clicks for every rep.
I won't buy an MLG pass until they release replays right after the events now, seeing as 1.4 is soon, and blizzard has been releasing their replays as well.
I don't understand why they would hold back replays when even blizzard releases them? It doesn't make any sense. In addition, if I wanted to see Puma run through the open bracket I'll probably never will since there are no chances to do so....
Is it legal to use this software? If no, are there any alternatives?
Curious about this aswell. One of the main reason i stopped watching replays. It's just a pain in the ass to watch even with guest or open them with its own blizzard sc2launcher. I mean i can probably watch 1 or 2 reps with the launcher but that's about it. And judging there'll be more than 2 reps released i just can't see myself doing a very long 2 or 3 steps-clicks for every rep.
you dont need to see replays like that, i do that, but when i have a 2-3 replays to check u just have to go C:\Users\YOURNAME\Documents\StarCraft II\ and from there just look your account and open the replays folder and go to Multiplayers and drop the replays there, then go online and when u hit the Replays tab in the main manu of SC2, u will see all the replays and u dont have to close and reopend SC2 each time u want to see those replays.
Is it legal to use this software? If no, are there any alternatives?
Curious about this aswell. One of the main reason i stopped watching replays. It's just a pain in the ass to watch even with guest or open them with its own blizzard sc2launcher. I mean i can probably watch 1 or 2 reps with the launcher but that's about it. And judging there'll be more than 2 reps released i just can't see myself doing a very long 2 or 3 steps-clicks for every rep.
you dont need to see replays like that, i do that, but when i have a 2-3 replays to check u just have to go C:\Users\YOURNAME\Documents\StarCraft II\ and from there just look your account and open the replays folder and go to Multiplayers and drop the replays there, then go online and when u hit the Replays tab in the main manu of SC2, u will see all the replays and u dont have to close and reopend SC2 each time u want to see those replays.
I know that. Thing is, even if you put all the old replays on multiplayers you will have to type your password everytime the rep ends. Or like i said : 2 3 steps which are, click on guess, click on repalys section then double click the replay you want to watch then wait for the launcher to backup files from the old patch. Rinse & repeat.
If it's old patch reps you should just open folder and double click on replay. It'll load much faster and it'll be offline mode. After watching just alt+f4 sc2 so you don't have to relogin then click on the next replay. The real pain for me is wathing this patch replays cos SC2 doesn't remember last folder you browse. So you have to go MLG\Pool Play\Group D\Huk vs BlahBlahBlah\ everytime to watch 3 replays. Hope Blizz will fix it cos it's annoying when u have large replay base or won't be to harsh on other programs. In BW we had replay browser and that was enough, but now i just don't want to be banned.
On August 29 2011 15:30 LuckyFool wrote: yeah I read the thread and everyone recently is just guessing or talking about the Anaheim reps and about reps possibly being released after 1.4.
obviously you didn't read the thread very well because the last bullet in the OP says that they need the 1.4 update to fix the technical issues. there is no "possibly" about it. it's annoying to wait this long but you can't really complain until then since they are being that transparent about it.
I'm not trying to be cynical here but it all seems pretty sketchy since in the first thread they gave no reasoning as to why they couldn't release after the event and now all they say are "technical issues". In the first thread they also mentioned how they needed to increase revenue to cover costs etc.
All I'm saying is they never gave a real reason and still aren't, what could POSSIBLY be the harm of releasing the replays the day after the event is over? Simply stating technical issues is hardly being transparent imo, and why did blizzard themselves release replays along with multiple other tournaments? I still like MLG and I understand they are losing money and need to increase membership but it seems like they were just looking for any reason not to release replays so they have something to tell the community. Also they give terrible reasoning for waiting a few weeks to release reps, do they think players prefer to watch the matches being casted from replays over watching the replays themselves?? What technical issues could possibly crop up, there is no record whatsoever of technical issues occurring due to a tournament releasing replays after the event.
I was hoping I could find the Anaheim replays somewhere but I guess not .... anyone know where I could get SOME high level replays from the last couple months ?
On August 30 2011 02:25 FuzZyLogic wrote: I'm not trying to be cynical here but it all seems pretty sketchy since in the first thread they gave no reasoning as to why they couldn't release after the event and now all they say are "technical issues". In the first thread they also mentioned how they needed to increase revenue to cover costs etc.
All I'm saying is they never gave a real reason and still aren't, what could POSSIBLY be the harm of releasing the replays the day after the event is over? Simply stating technical issues is hardly being transparent imo, and why did blizzard themselves release replays along with multiple other tournaments? I still like MLG and I understand they are losing money and need to increase membership but it seems like they were just looking for any reason not to release replays so they have something to tell the community. Also they give terrible reasoning for waiting a few weeks to release reps, do they think players prefer to watch the matches being casted from replays over watching the replays themselves?? What technical issues could possibly crop up, there is no record whatsoever of technical issues occurring due to a tournament releasing replays after the event.
i don't agree with not saying exactly what's up but R1CH called them out on how silly it seemed and how unlikely it was that there was a real technical issue, then admitted that he had talked with them about it and was convinced of the potential technical issue. so while i'd like to know what's up exactly, that's good enough for me. it makes it confusing as to why MLG is the only one who has to make a big deal about this though.
edit: they already said they're not going to make people pay for replays though, i didn't catch that when i first read the post but people should really shut the hell up about all that until they actually say something like that. it's really immature to put words in people's mouths, especially when you prefix it with "i really like them, BUT."
I never said they were going to make people pay for reps, what words am I putting in people's mouths?? I meant that if you don't watch mlg live then you have to pay for vods or wait at least a month for reps (after the patch). Seriously they know most of their viewers would LOVE replays and if they really cared that much about the viewers they wouldn't stop that over some sketchy possible potential technical issue that magically "crops up" after the event is over. R1CH initially said they were probably using this as an excuse, then said he didn't have enough info to know if it was true or not but understands why they might not want to release them (read the original thread, not putting words in peoples mouths).
All I'm saying is I would have more respect for them if they stated their true reasons (or none at all) instead of this whole charade, using an obscure, vague technical issue to hold replays after the event is over when most foreign tourneys still release replays (the super hackers haven't been hitting them for some reason). There is nothing wrong with holding replays but this is all unnecessary.
This is from the original thread regarding why reps are given to casters first, Lee later said "monetizing" means ad revenue from streams NOT the sale of replays.
5) Releasing the replays to casters that we work with and trust is the least risky way to get SOME of this content out. I know it's not everything that everyone wants. At the end of the day though, we can fund events because we can monetize content. Keep in mind that we lose a tremendous amount of money every event. Our productions are not cheap. Sat trucks alone are a solid six figure number.
Again, nothing wrong with increasing revenue or anything, I'm not saying MLG are an evil corporation but these "technical issues" were obviously an excuse not to release the replays. Their reasons even for not releasing DURING the tournament were sketchy, they gave no reason whatsoever as to why they can't release after the event. They are already gonna release replays a few weeks after future events so casters have time to cast the good ones, does anyone really like vods more than replays anyway? Even so, those people can just watch the vods from their favorite casters too, what a novel idea! Their official reasons just make no sense, they held the replays because they wanted to, they were always going to "technical issues" or not.
Did anyone notice that when the players were on their own accounts they lagged pretty bad but when the finals were played on |||||||| ||||||||| |||| it was pretty seamless ? I think the hurricane may have had some part in the lag but it was a bit saddening watching bomber play through the lag.
On September 06 2011 17:53 T0fuuu wrote: Did anyone notice that when the players were on their own accounts they lagged pretty bad but when the finals were played on |||||||| ||||||||| |||| it was pretty seamless ? I think the hurricane may have had some part in the lag but it was a bit saddening watching bomber play through the lag.
I guess it's because a combination of uppercase Is and lowercase Ls + the charcode is harder to guess/find out than ST_Bomber + Charcode. So I think they changed it to prevent them from getting spammed.
Kinda sad that tournaments have to do crap like this due to the failure called bnet 2.0 -_-
On September 06 2011 17:53 T0fuuu wrote: Did anyone notice that when the players were on their own accounts they lagged pretty bad but when the finals were played on |||||||| ||||||||| |||| it was pretty seamless ? I think the hurricane may have had some part in the lag but it was a bit saddening watching bomber play through the lag.
I guess it's because a combination of uppercase Is and lowercase Ls + the charcode is harder to guess/find out than ST_Bomber + Charcode. So I think they changed it to prevent them from getting spammed.
Kinda sad that tournaments have to do crap like this due to the failure called bnet 2.0 -_-
I don't get why Blizzard doesn't give Major tournaments LAN mode, or at least allow MLG's tech team(AgoraGames) to create a LAN mode patch.
On September 06 2011 17:53 T0fuuu wrote: Did anyone notice that when the players were on their own accounts they lagged pretty bad but when the finals were played on |||||||| ||||||||| |||| it was pretty seamless ? I think the hurricane may have had some part in the lag but it was a bit saddening watching bomber play through the lag.
I guess it's because a combination of uppercase Is and lowercase Ls + the charcode is harder to guess/find out than ST_Bomber + Charcode. So I think they changed it to prevent them from getting spammed.
Kinda sad that tournaments have to do crap like this due to the failure called bnet 2.0 -_-
I dunno. I just heard on itg that destiny gave out deezers identifier to his stream chat and deezer got dced. If anyone who watched deezers stream can verify that he got spammed and dced from bnet it would confirm why mlg doesnt want to give out replays.
was it confirmed that the drops are related to information you can find in the replay files? the drops could have been caused by other kind of hacks or flooding of his IP address
On September 21 2011 09:11 Adrenaline Seed wrote: Did the release notes say anything about "chat spam" whatever that is? They said no release until Blizzard fixes it.
It's fixed as long as the player changes their privacy setting, which can easily be done with checking a box in the battle.net options in game. MLG should have no excuse to not release them now. To be honest, I just want the next MLG ones, old ones are outdated.
"Going forward, full replay packs will be made available roughly two weeks after each tournament." will the individual game replays still be available while the tournament is running?
On October 17 2011 15:44 hordala wrote: Are there gonna be replays for orlando ? I even tweeted mlg no ones responding it seems like no one cares anymore....
they already announced the replays will be released in like 2 weeks, after the community casters have finished their jobs casting the unbroadcasted matches.
About how long has it been taking for MLG to get replays posted? Just trying to speculate if I can get my hands on those MVP replays from Providence before next year.
On November 22 2011 01:10 Joedaddy wrote: About how long has it been taking for MLG to get replays posted? Just trying to speculate if I can get my hands on those MVP replays from Providence before next year.
2 weeks, and this will be nice because it is unlikely that a new patch will be released in that time. Having to load the old version of SC2 for every replay is brutal.
On November 22 2011 01:19 Snaphoo wrote: 2 weeks, and this will be nice because it is unlikely that a new patch will be released in that time. Having to load the old version of SC2 for every replay is brutal.
You can watch it with a guest account though without login in/out every time, although you might need to log into the guest account each time ._.