On August 10 2011 20:09 Probe1 wrote:
Please don't quadruple post.
Please don't quadruple post.
don't you mean SEXTUPLE post?? I had to point it out only because the opportunity to use such a fun word comes up so rarely XD.
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Zero.Tha.Hero
Canada155 Posts
On August 10 2011 20:09 Probe1 wrote: Please don't quadruple post. don't you mean SEXTUPLE post?? I had to point it out only because the opportunity to use such a fun word comes up so rarely XD. | ||
Promises
Netherlands1821 Posts
On August 10 2011 15:32 DrNK.Zeal wrote: Protoss feels really UP lately... i really feel like other race casters are slightly better than HTs, and currently casters are the rage - especially infestors - so a lot of games are very frustrating... Toss should honestly see a buff to HT - something that makes feedback very slightly better... or gives them some kind of defense vrs ghosts/infestors... Still carriers are a joke unit... PvP feels much more 4gate vrs defensive 3gate-robo on NA at least PvZ is very ling/infestor heavy, or spam roaches. Mutas, for some reason, almost gone. Perhaps bc of forge FE allowing better cannon defense by mineral lines... Still very under-used are warp prisms, carriers and motherships ;/ Slight buff to each would be good - especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER I think one big thing is that both the Ghosts EMP and the Zerg's Fungal disable templars in a large area, ie they disable multiple templars with an instant cast. Assuming equal reaction speed that means 1 non-Protoss caster dies to feedback (provided the non-Protoss doesnt use the Aoe well enough, in that case the templar wont get anything off) and the templar and all units surrounding it will get EMP'd or fungalled, thus unable to participate for a bit (either trough lack of energy or being unable to cast and, most likely, getting fungalled again). This means templars have to be spread always, which gets hard when moving about since they are much slower then the rest and as such tend to clump up. I still think warp-prism use of templars (much like sc1) not for backdoor stormdrops but for jangbi-like drops would help Protoss immensely, altho it is ofcourse a very micro intensive move. | ||
pburns
United States12 Posts
On August 10 2011 19:31 DrNK.Zeal wrote: Show nested quote + On August 10 2011 15:46 Soluhwin wrote: On August 10 2011 15:32 DrNK.Zeal wrote: especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER Don't count motherships out yet! It took BW zergs like 13 years to figure out how to use queens, before then they were a joke unit. LOL i guess u right... still.... the tech/time/resource it takes for a mothership... 99% of games you never see it If someone mothership rushed me nowadays... i feel like it would be so BM LOL... kind of like planetary rush... Mothership needs a buff sooooooooooooooooooooo bad LOL - Give armor and attack or - Give faster tech (make it not need fleet beacon) or - Give it lots of energy on spawn of lower cost of skills Even if one of these are chosen i STILL doubt you pretty much EVER see mothers... LOL its just sad really b/c motherships are the coolest unit LOL I think the mothership is a super powerful unit that will get added in eventually. I love seeing these metagame changes and evolutions -- AND THERES TWO PATCHES LEFT! I love this game... ^^ | ||
triplej
United States47 Posts
Is 22 per Town Hall (2 at each mineral patch = 16, 3 at each gas = 6) ok or should you just 4e/4s every 30 or so seconds the entire game? | ||
Probe1
United States17920 Posts
But specific race wise there are dependencies. Zerg makes a lot more workers or a lot less depending on personal style or the composition of your army. Terran can sacrifice scvs for supply ultra late game and replace them with mules. And of course you stop making probes early if you're doing a timing attack. | ||
LWr
60 Posts
My opponent paused the game, left, but I still had the 'surrender' button instead of score screen, and mistakenly clicked it. I got an error at the score screen, and now the game doesn't appear in my history. Is that win lost forever? | ||
SDream
Brazil896 Posts
On August 11 2011 05:34 LWr wrote: I thought they had fixed the 'pause then leave' bug? My opponent paused the game, left, but I still had the 'surrender' button instead of score screen, and mistakenly clicked it. I got an error at the score screen, and now the game doesn't appear in my history. Is that win lost forever? As far as I know, yes. When this bug happens it won't fix itself.=/ Report the player for exploiting game mechanics or whatever is the name. | ||
J.E.G.
United States389 Posts
On August 10 2011 20:49 corvaleur wrote: I'm playing several hours a day and invest all my time in reading strategies and watching replays but I can't figure PvZ out. You need to expand to get a good macro, but at the same time you can't harass and scout. Blink stalker gets countered by mass lings/roaches, zaelot sentry pressure is extreme hard to do and not viable. Stargate/DT builds (two freaking economy heavy builds) are less strong due to preventive spore crawlers. Early third is not really defendable, generally expansion races with Zerg are not winnable. The deathball is not scary anymore but a joke to Infestors/broodlords/lings and the army is too slow to react to late scouted mutalisks. I have no joy in playing PvZ anymore. PvP is completely stupid and a win doesn't make me happy. Only PvT is an interesting matchup. End of the line: I'll probably race switch to terran to be more flexible. I don't think we will see lot of high quality protoss tournament wins any time soon and our race will slowly fade from GSL A/S. yup. I think the inflexibility of protoss stems from P really has to have a lot of sentries for forcefields to deal with roach hydra or bio ball. This really limits your options as far as tech in the beginning, since so much gas is being used. | ||
Barnie
Sweden2 Posts
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lim1017
Canada1278 Posts
http://www.bespokeinvest.com/thinkbig/2011/8/10/gold-now-costs-more-than-platinum.html blizzard might have to rethink their ladder system O.o | ||
whoopingchow
United States293 Posts
On August 11 2011 07:36 lim1017 wrote: just saw this and thought it was interesting http://www.bespokeinvest.com/thinkbig/2011/8/10/gold-now-costs-more-than-platinum.html blizzard might have to rethink their ladder system O.o hahaha Good thing they never named the leagues after stock exchanges or currencies....XD | ||
Soluhwin
United States1287 Posts
On August 11 2011 07:31 J.E.G. wrote: Show nested quote + On August 10 2011 20:49 corvaleur wrote: I'm playing several hours a day and invest all my time in reading strategies and watching replays but I can't figure PvZ out. You need to expand to get a good macro, but at the same time you can't harass and scout. Blink stalker gets countered by mass lings/roaches, zaelot sentry pressure is extreme hard to do and not viable. Stargate/DT builds (two freaking economy heavy builds) are less strong due to preventive spore crawlers. Early third is not really defendable, generally expansion races with Zerg are not winnable. The deathball is not scary anymore but a joke to Infestors/broodlords/lings and the army is too slow to react to late scouted mutalisks. I have no joy in playing PvZ anymore. PvP is completely stupid and a win doesn't make me happy. Only PvT is an interesting matchup. End of the line: I'll probably race switch to terran to be more flexible. I don't think we will see lot of high quality protoss tournament wins any time soon and our race will slowly fade from GSL A/S. yup. I think the inflexibility of protoss stems from P really has to have a lot of sentries for forcefields to deal with roach hydra or bio ball. This really limits your options as far as tech in the beginning, since so much gas is being used. Races will always have their downturn, I understand if you'd switch because you find playing unenjoyable but I'd have to call you out on the conjecture that protoss will fade from major tourneys. After all, zerg won the king of the beta and the first two GSLs when people thought terran was totally broken overpowered, but it turns out zergs were just playing it wrong. Same thing just happened to PvZ, I think some protoss hero will show us how it's done. I wouldn't be surprised if the Liquid-OGS protoss players just come out of nowhere and dominate a season like the IM zergs did. | ||
BuGGeaD
Canada19 Posts
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DtorR
Australia171 Posts
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Probe1
United States17920 Posts
unless you play Zerg. | ||
BreakfastTea
United States184 Posts
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Probe1
United States17920 Posts
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HolyArrow
United States7116 Posts
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Probe1
United States17920 Posts
So if you're inactive for an entire season then your MMR will drop. I think. I don't know about lesser amounts of time (Like a month) but I don't believe your MMR is linked to activity. I don't have any official Blizzard/TL posts to back that up unfortunately. | ||
HolyArrow
United States7116 Posts
On August 11 2011 17:41 Probe1 wrote: The Comprehensive SC2 Ladder Guide thread mentions in the post linked MMR reset if you are inactive for an entire season. Example (from post) I was masters in season 1 and entirely skipped season 2. I had to redo my 5 placement matches for season 3. So if you're inactive for an entire season then your MMR will drop. I think. I don't know about lesser amounts of time (Like a month) but I don't believe your MMR is linked to activity. I don't have any official Blizzard/TL posts to back that up unfortunately. Hm. Yeah, the part that I bolded is exactly the amount of time that I'm wondering about. | ||
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