I don't even know how to respond to that...
You ramble on about 2 base timings and something about lings being efficient/not efficient, then say I'm want my midgame army to be as efficient as the Protoss army, then tell me to stay on topic...
Just to clarify... I haven't said shit about 2 base timings or Mutas losing to Stalkers or anything remotely close to that.
I am talking about LATE GAME ZvP. This generally means Protoss is on 3 or more bases and Zerg is on 5 or more. Both armies are maxed, and you are most likely 3/3 on your ground army, there is a mothership and Broodlords floating around, and you are filling out the odds and ends of your tech, replacing lower cost units with higher cost units as engagements allow.
It is my understanding that Blizzard saw fit to add a +2 range upgrade to the fleet beacon to allow for Phoenixes to aptly counter Mutalisks. They justified this change with the argument that massing Mutas should not be viable into the late game, and this should force Zerg to pursue other tech as the game progresses on.
I am saying that Blizzard forgot half the matchup. The Stalker fills the same exact harass/map control role for Protoss that the Muta does for Zerg while ALSO acting as the meat of the deathball. If Protoss deserves a +2 range upgrade to stop muta harass, Zerg needs an upgrade somewhere to stop the Stalker harass. The obvious answer is to buff the roach when you consider its relationship with the Stalker. Much the same as how the Phoenix shits on the muta and dies to pretty much everything else, roaches SHOULD slaughter Stalkers and die to everything else. Unfortunately that is not the case. Roaches currently lose to Blink Stalkers in straight-up fights and lose to everything else as well.
This is what has lead to the massive spine walls we are currently seeing in late game ZvP. Spines are not made because they are imba, they are made because they are the only option Zerg has that can support Brood Lords against an endgame Protoss army without exploding in the first 2 seconds of the fight.
This highly immobile composition of Broodlords and spine crawlers acting as the core, augmented with infestors, generally waiting in the back, leaves Zerg open to counter attacks to which they have no answer (why we're seeing Zergs sacrifice their main/natural/third and turtling up in the corner by their freshest bases with the most plentiful resources).
I believe 6 range roaches in the late game of ZvP would solve this immobility problem by allowing late game roaches to fight Stalkers and not lose outright. I don't think this would adversely affect ZvT as Ultras are generally superior to roaches in that MU.
Every post I have made thus far supports this argument, and all the responses have been dealt with in a logical manner, only pulling out insults when people bring up inane shit or use an obvious argument that I have already dealt with (showing that they can't bother to read the conversation before typing).
Either way, my point has been made. I see no realistic counter arguments and don't feel like typing in circles forever.
Good day sirs.