Do you macro like a pro? - Page 24
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proteininja
United States57 Posts
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Roblin
Sweden948 Posts
On September 17 2011 07:04 Tolvinar wrote: I am a low diamond player. After using this equation for my last 20 games, my average SQ was 71. I went 9-11 in that stretch of 20 games and strangely enough my average SQ for games that I won was 66 and for games that I lost was 74. I seem to play better in the games that I lose. this is actually an expected result, in games you lose you tend to spend every bit of resources you have to stay alive, but since your income is behind your opponents you lose anyway in the end, but on average your unspent resources was very low. | ||
rauk
United States2228 Posts
it's definitely easier to spend money in mech TvT; i ended up with an SQ of 97 for a 38 minute tvt, so terrans could get a higher SQ based on whether they go bio or mech for tvt | ||
XenoX101
Australia729 Posts
On September 17 2011 07:27 proteininja wrote: I love you. Please, someone make this into an sc2gears plugin. Not possible because SC2Gears can't calculate income or unspent resources as that needs the game engine, would be cool thuogh. | ||
KoshkaTV
United States430 Posts
The data helps to define "standard" play, but simply macro'ing like a Grandmaster, will not make you a grandmaster.... in fact, unless you have Grandmaster micro and decision making, there is no way you can have grandmaster macro, because your opponent won't let you. | ||
Jaeger
United States1150 Posts
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genius_man16
United States749 Posts
On September 17 2011 01:23 GowraK wrote: Holy in-depth analysis batman! I am loving this! ^^ This is absolutely fascinating sir! Thank you so much for taking the time too do this, I'm gonna go see what my SQ is right now! | ||
Kovaz
Canada233 Posts
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softan
Sweden113 Posts
If you fill the list of 20 games it should work, if you don't fill the list of games you'll have to change e22 to whatever cell you stopped at. If you have a big discrepency in your SQ from game to game I recommend you to calculate this as it gives you an idea of the margin of error. Also I suggest you don't pick and chose which games you want on the list, just use the 20 latest games with 600 or above income otherwise you'll end up with skewed results, doing this and instead being aware of the standard error of the mean is a better way to go about it. | ||
jjhchsc2
Korea (South)2393 Posts
that is impressive!!! should be stickied or put on the news imo | ||
PopcornColonel
United States769 Posts
Also, I was expecting Terran to be the lowest amount of workers produced, because of mules. Interesting. | ||
Prygleren
Denmark1 Post
Enjoy the statistics! Jeppes SC2 SQ Calc.xlsx http://www.mediafire.com/?hq6psch8hbkfa2f | ||
DiaBoLuS
Germany1638 Posts
my best was 109, my worst 60 cruising around rank 80-150 in european gm. | ||
genius_man16
United States749 Posts
Not too bad I suppose, now my goal is to be IdrA-like | ||
gulati
United States2241 Posts
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Staboteur
Canada1873 Posts
Cheers, poster! Thanks for the thread | ||
LuckyFool
United States9015 Posts
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theBizness
United States696 Posts
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Vronti
United States111 Posts
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Yergidy
United States2107 Posts
On September 17 2011 07:37 XenoX101 wrote: Not possible because SC2Gears can't calculate income or unspent resources as that needs the game engine, would be cool thuogh. I couldn't calculate it, but it could probably take it from the post-game numbers and just plug those into the equation and keep a running average. | ||
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