In HOTS, low pylons no longer power high ground - Page 21
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Benga
Korea (South)471 Posts
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Fishgle
United States2174 Posts
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Zanno
United States1484 Posts
21 pages of balance whine and so few people thought about this | ||
Ares[Effort]
DEMACIA6550 Posts
On October 24 2011 18:46 Vardant wrote: They really have no idea, what Protoss should be like, do they? On October 24 2011 18:47 greggy wrote: rofl at the posts in this thread. this is an awful change. Awful. pretty much my thoughts | ||
Shrimpy949
Canada53 Posts
On October 24 2011 19:37 Tazerenix wrote: So when we want to warp into someones base going for a void ray allin against terran, we just throw on a robo and get a warp prism? oh thats cool. What about when we 5gate allin a zerg? oh yea, i'll just go 5gate robo and chuck in a warp prism. Thats fine.... Well I don't think blizzard wants you to be able to all in and warp in on the high ground bypassing defense and the force field the ramp so the army can't defend the main properly. | ||
GGTeMpLaR
United States7226 Posts
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CCa1ss1e
Canada3231 Posts
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ThirdDegree
United States329 Posts
On October 25 2011 03:49 Shiladie wrote: As others are saying, this only affects cheesy strats. If anyone can bring forward a situation where they NEED their pylon to have high-ground warp-in when they aren't doing some kind of cheese or all-in then I'll reconsider. This helps reduce the ability of protoss to remove defensive advantage, which is a good thing in almost all cases. I like how they are putting it in the expansion and not a balance patch though, as the balance will be changing a lot anyways, so people can't complain "this will break protoss" when there are far too many other factors that can/will change the balance by far more. Maybe not need, but I place high ground pylons in my base with the intent of low ground warp ins if needed. No strategy is NEEDED, but it's just one less tool that toss have in an ever emptying toolbox | ||
Toadvine
Poland2234 Posts
On October 25 2011 03:46 BeMannerDuPenner wrote: great change. warpgates are still problematic in many many occasions and this specific thing was used mostly for "hurr durr cheese" anyways. also it really doesnt make sense that such a cheap, powerful mechanic also gets used to ignore terrain. glad they do it this post makes so little sense i dont even know what to answer. balance threads sure are always entertaining. what long time players are you talking about? afaik almost evryone plays it just since 1.5 years. and really tell me a reason whats so "unique" about this? that you can do your proxy inbase allin without really having to proxy? a little change that mostly affects stupid builds to begin with and you call doomsday? interesting... Yeah man, those warpgates, way too powerful. I mean, Zerg and Terran lose to these all-ins all the time on the highest level of play, even while scouting the perimeter of their base. Damn those Protoss, dominating tournaments with cheesy high-ground warp-ins like that. ... Also, again, removing this also removes one of the few harassment options a Protoss has against after doing an FFE. It actually makes straight-up 2 base all-ins like 6gate or the Sentry drop + ramp FF more desirable, too. | ||
enemy2010
Germany1972 Posts
And no, i dont play protoss, i play zerg. And even though i dont like it. | ||
cLutZ
United States19551 Posts
Flux Vanes, Gone. Warp In Storms, Gone. High Ground Warp In, Gone. | ||
SolidMoose
United States1240 Posts
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MooLen
Germany501 Posts
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Treva
United States533 Posts
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Shiori
3815 Posts
On October 25 2011 04:30 Treva wrote: Oh boo hoo heaven forbid you have to build a warp prism now. Excellent change. why is this an excellent change? were you getting rolled by 3gate void ray or something (a perfectly legitimate strategy)? there's NOTHING imbalanced about warping on the high ground. we shouldn't have to tech to a robo facility to do it when teching to a stargate is already the same amount of tech. absolutely ridiculous and pointless as a change. | ||
FatalFlux
United States6 Posts
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L4mppu
Finland40 Posts
On October 25 2011 04:20 Ares[Effort] wrote: pretty much my thoughts Same. HATE this change! | ||
rd
United States2586 Posts
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Shiori
3815 Posts
On October 25 2011 04:45 FatalFlux wrote: So here's a question. What's Blizzard's reason for having the Forge only require a Nexus? Seems like altering that would be a better way to combat cannon rushing. if they changed that i don't think protoss would ever win a game against zerg on a macro map. we NEED to ffe. | ||
RaiKageRyu
Canada4773 Posts
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