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2.6.0 ------------------ New: You can import SALT encoded build strings. Grab some from spawningtool.com and try it out! New: The default builds have been updated for LotV (shamelessly stolen from spawningtool.com) Fix: In-game detection has been updated for Patch 3.1.4
Available here
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Lol people are soooo shitty about this. It's not like it's building it for you you still have to do everything.
God forbid we make the hardest game in the world any more accessible/easy to play right? People are so arrogantly elite it's ridiculous.
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This picture made me so nostalgic. Good times with sentry expand on Metalopolis.
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Thank you very much! I am using your SC2Scrapbook for years! Is there any possibility to donate a small amount of money to you for this? If you would accept a donation it would make me very happy.
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I found maybe an issue but I am not sure if it is a SALT or an SC2Scrapbook issue. If I use this SALT Encoding:
$b'yjlee'-26374|spawningtool.com||~* 2 /+ I !, N ,/!<!%/!=" 0!I #0!N!%1!T /2"( %2"/ )2"/ ,5"V .5"X" 5#$!#5#%!#:#' 0;#7 /=#<!#=#<!#A#F 0A#F#(C#K ,C#K! H#Y H$ !#H$!!#N$5!#N$7!#R$E ,R$F! W$T!#W$T!#\%$ %\%' 0\%) #_%I! W& !*^&/ %a&> 0a&I!*a&M" j'# %j'( +j'( $j'-#%k'0 k'1!*k'2!*w'B" w'R!*w'R!*
from here http://lotv.spawningtool.com/15953/ (Terran BO) I get this:
Update: I imported this SALT encoding into SC2 and it also has Protoss buildings in it after half of the BO. Seems it is an SALT issue.
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Hi propagare,
Maker of SALT here. The image you provided matches up with the build order you linked which is as it should be. I'm not 100% sure what problem you are having but maybe it is the steps which are not shown. The only discrepency I see is that the build on spawningtool.com and the image you show is the "4:34 supply depot" and the "6:01 Hellion".
Importing data into SC2 is limited to 255 characters due to a Blizzard bug in the Starcraft engine. (One which I think they could probably solve in a matter of minutes and I've tried nagging them about it before to no avail... but c'est la vie).
As a work around to this bug some of the unimportant steps are deliberately left out such as the supply depot at 59 supply. The exact timing of a supply depot this late in the game is highly dependent on the circumstances. Maintaining production and preventing supply block are more important to focus on and are not usually included in any build order guides. I could include ALL the steps but then I risk the possibility of having to leave out later, more important steps so it is a trade off.
As for the edit I importet the build myself to verify and it worked fine.
demonstration of the build order loaded correctly
But this was offline. If you could tell me which region you are using I can take a look to make sure that there is not some error in one of the copies on one of the regions (a map needs to be uploaded seperately for each reagion to be accessible in that region). This was using the SALT mod correct? I believe there might be some outdated maps from 2014 or so floating around which I should hunt and delete properly so nobody uses them by accident.
BTW that looks like a really cool mech build. I like
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Hi Turtles,
Good to see you around! Yes, this Mech Push against Zerg (on EU, with SALT mod v5.7) is pretty strong! :D
I will try to go beyond step 37. Fmpov it happens the first time (as I wrote above) after half of the BO. It suddenly change to Protoss buidlings. I will play it again myself and post a screenshot here as a follow up to this post.
cya!
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Follow up as promised:
This time I couldn't replicate the issue. The last time we were two (1 spectator, 1 AI (Protoss very EZ), 1 SALT BO student) But it was another BO which had similar issues:
$b'Darkfuryon'-26219|spawningtool.com||~* 3 /+ I !, N ,/!? //!?" /!E )/![ #0"/!%0"/!%4"@!%4"A!%7"K ,7"L %7"R!%7"R!%:#*!%:#*!%=#8 "=#9" =#<!%=#<!%=#< 1=#= .B#R!*G$ /I$+!&O$9 $R$C !S$H!*]$U +]$X ,[%$ !]%* (_%8 0b%P!&b%P!&b%Q!*q&.!$q&; )
I tried it alone and .. damn it! I can't replicate it. If it happens again I will contact you directly. Sorry :-/
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good idea but not so good implementation^^
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Damn it. That's the worst kind of problem. A problem which disappears when you look for it!
FWIW I haven't heard of this happening to anyone else. I fully believe you, it's just really weird. Let me know an update if it happens again and I am really sorry that it disrupted your training session.
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Just wanted to say thank you for your work! I've been using your tool for a long time and I did not give you credits for all the learning you were able to provide me (indirectly).
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You should add something like a hotkey to start the timer. Means if you press F6 (for example) the timer starts.
Sometimes in the middle of the list you get lost. So if the points above would disapear it would help a lot. Perhaps something like this would be a good idea.
3 Rows are shown always:
0:24 Pylon 0:46 Gateway 0:54 Assimilator
So in this example, the Pylon is what you have to set NOW (or already set). And the next step would be the Gateway, so this is Element is highlighted! So you don't lose the track of "what's next". And the next one would be the Assimilator. If the Gateway is build, the Pylon would completlely disapear out of the list. So that it looks like this:
0:46 Gateway 0:54 Assimilator 1:23 Nexus
I guess this variant would bring the best overview for a long list. It takes less space on the screen, and it's the most helpfull way. The only thing u have to do is ACTIVATE the timer at the start of the game, like asap. IF this could be done automatically per detection, it would be great. But if not a simpley hotkey to start the timer would be enough.
So far, the List is cool. But only for people who don't use 2 Monitors. Because everyone else could just use a long list themself. Or a piece of paper pined to the monitor border. Or besides the keyboard. A dynamic list (like described above) with 3 entrys (running timer) would be a way better tool for learning build orders.
Because without a timer / highlight function, this is nothing really better than using 2 Monitors or a piece of paper. Or just this website: http://lotv.spawningtool.com/build/34722/playable/ With a timer build in it. There's even a Overwolf Overlay App of Spawning Tool which basically makes what I described here.
But your tool would be a standalone programm. A much cleaner, smaller application. Overwolf takes ~20FPS++ from my SC2 just because it's enabled... I don't know why, but it is like this. The overlay of Overwolf is kinda strange. So people would still use your Build Order Programm.
But for me, the timer function would be neccessary.
Greetings Dedra (www.twitch.tv/DedraSC)
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Sometimes in the middle of the list you get lost. So if the points above would disapear it would help a lot. Perhaps something like this would be a good idea.
3 Rows are shown always:
0:24 Pylon 0:46 Gateway 0:54 Assimilator
So in this example, the Pylon is what you have to set NOW (or already set). And the next step would be the Gateway, so this is Element is highlighted! So you don't lose the track of "what's next". And the next one would be the Assimilator. If the Gateway is build, the Pylon would completlely disapear out of the list. So that it looks like this:
0:46 Gateway 0:54 Assimilator 1:23 Nexus
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On April 03 2016 01:50 Veritas wrote:2.6.0 ------------------ New: You can import SALT encoded build strings. Grab some from spawningtool.com and try it out! New: The default builds have been updated for LotV (shamelessly stolen from spawningtool.com) Fix: In-game detection has been updated for Patch 3.1.4 Available here
Hi Veritas,
There's a problem, when I try to download the zip file I get
This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>AccessDenied</Code> <Message>Access Denied</Message> <RequestId>AA5FF7340296E150</RequestId> <HostId> D/3t/KFETjDeRcD7gxQPUdot3cznUaGlOkgU8KldPdmTgNEi5V8P1E8k+UVFEaahPJ6Vj0W5TTQ= </HostId> </Error>
access denied
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hey veritas, are you still working on this project?
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Trojan:Win32/Ditertag.B
Care with this.
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Works perfectly on a Mac through the Wine container! Resolution is poor but still readable. Just wanted to share. OSX 10.14.6, Wine 4.0.1.
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Hey there! The Links is down for me and I'm missing this dearly.
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