We like to think SC2 is exploding and getting bigger, and that everyone has high hopes for the future. Although let's take a quick look at a graph to see Teamliquid's popularity.
As you can see, the steep rise about a quarter into the graph is when SC2 came out, then we see a continuous increase in visitors, until maybe April or May of 2011. Since then the visitor increase of teamliquid stagnated, and actually appears to be on the decline. Is it a coincidence that there haven't been any new groups to start new tournaments? We have MLG, IPL, NASL, GSL, Dreamhack, but all those were founded before May 2011, and now we have what we have, but nothing new is coming out. Coincidence? I think not.
These numbers on their own are slightly misleading. Take a look at this graph.
This is the percent of visitors that arrive from search engines like google. As you can see, this graph indicates that initially many people didn't know about SC2, and stumbled upon the site using search engines, and at the beginning of the SC2 life Teamliquid had many possible players to attract, but in a year this number went from 20% to 5%. The player pool has been exhausted, and there is nowhere to attract a new audience from. For example if you go on battle.net and you ask someone if they know what Teamliquid is they all do.
I'm not sharing this information to scare people, but to make them understand how fragile this scene is, and try and help people understand the importance of attracting new players if they wish for the scene to succeed. Many seem to have this mentality "Oh HotS will fix everything, although I think that is a poor misconception, sure the HotS will bring in some new players, but expansions don't just magically double, triple, or make the player base go 10 fold.
If anyone has been here for a while, do you guys remember the HDH Invitational in BETA? It's finals peaked at nearly 30k views if my memory serves right, how about TSL3? Nony vs Strelok in ro32 having 60k+ viewers? These events were not the large scale events we have now, but they attracted a huge audience... Where did all these players go? Events like NASL being way below that, Dreamhack keeping on par with TSL3 numbers, and I'm going to take MLG numbers with a grain of salt because those figures are often exaggerated.
So hopefully you guys better understand the scope of size of SC2, and if you share a passion for it, you'll do what you can to keep it alive.