The reason I don't play that much anymore? I wanted to get to masters really hard and played a lot to try to get there. Got from bronze all the way to consistent high diamond, with many of my games being against masters players. But I could never quite make the jump. Every time I thought I was about to get promoted, I just lost a few games. And eventually I realized that playing a lot wasn't that productive for my life, especially since I felt like I was starting to plateau in terms of skill. So I became a "casual" player, cruising at mid-diamond, playing a few games a week and replacing time I normally would have used for playing with dicking around and watching VODs and shit.
Nobody Plays 1v1 Ladder Anymore? - Page 26
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shizaep
Canada2920 Posts
The reason I don't play that much anymore? I wanted to get to masters really hard and played a lot to try to get there. Got from bronze all the way to consistent high diamond, with many of my games being against masters players. But I could never quite make the jump. Every time I thought I was about to get promoted, I just lost a few games. And eventually I realized that playing a lot wasn't that productive for my life, especially since I felt like I was starting to plateau in terms of skill. So I became a "casual" player, cruising at mid-diamond, playing a few games a week and replacing time I normally would have used for playing with dicking around and watching VODs and shit. | ||
K_Dilkington
Sweden449 Posts
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roymarthyup
1442 Posts
this filter will "try" to match everyone based on their race preferences within the first 90 seconds of searching, then after that you are sent into the anything zone i mean seriously, how bad is it that you would be able to play zerg and thumbs down zerg and random as possible opponents? i mean considering most people playing would be doing the same thing eventually the algorithm would even itself out and ON AVERAGE people would play against the race they want to play against this way someone could practice mainly ZvT for a week and enjoy only having to learn ZvT and practice really hard on that. possibly trying to get their ZvT to master level then relearn the other ones i mean eventually even if you spam only ZvT games eventually you get to a point where you will lose to people better than you. So in the end who cares i think its a great idea | ||
jliu
282 Posts
I'm too afraid to botch my high MMR so I only play 2-3 games every other day (max) and only when I've accumulated a large bonus pool. I'm just too nervous about my rank (or becoming one of the players in top8 division with 500 wins) - IMO get an unranked or invisible (rank/mmr/league) matchmaking system .Or have some kind of experience based reward system and not only win-rate based. | ||
Falling
Canada10901 Posts
One friend just played through the campaign and stopped. My brother isn't much of a 1v1'er, but will occasionally play 2v2 or 3v3 with a real life friend. My cousin laddered hard core, but eventually quit for LoL. (For him I think it was the Battlenet 0.2 UI isolation that eventually kicked in.) I originally stopped playing because I had terrible computer that clunked out towards the end of Beta. But then had too much fun with BW to go back. It's kinda sad as I was the big recruiter and promoter that got them all into SC2 and now I have a hard time playing it anymore. (However I am getting them all connected with Hamachi and Teamspeak to play BW now that we're all in separate cities ) | ||
neobowman
Canada3324 Posts
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-Debaser-
United States329 Posts
On February 14 2012 07:37 jliu wrote: Here's my personal answer I'm too afraid to botch my high MMR so I only play 2-3 games every other day (max) and only when I've accumulated a large bonus pool. I'm just too nervous about my rank (or becoming one of the players in top8 division with 500 wins) - IMO get an unranked or invisible (rank/mmr/league) matchmaking system .Or have some kind of experience based reward system and not only win-rate based. why do people need artificial reward systems to motivate them to play? You're not satisfied beating someone near/above your skill level? Why play the game then? I guess more competitive people are naturally drawn to ladder without any need for external motivation. My only motivation is improving. | ||
mango_destroyer
Canada3914 Posts
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Hossinaut
United States453 Posts
So I don't believe I have ladder fear or apathy, but I just have a lot of ladders/accounts to keep track of | ||
Smackzilla
United States539 Posts
On February 14 2012 07:43 ayrsen wrote: why do people need artificial reward systems to motivate them to play? You're not satisfied beating someone near/above your skill level? Why play the game then? I guess more competitive people are naturally drawn to ladder without any need for external motivation. My only motivation is improving. That said, why not have those carrots, especially if it motivates people. There's already to avatars for win count. Why not stuff for number of games played? Honestly, they need a lot more of that kind of stuff, and it needs to happen far more regularly. The gold star at the end of the season is cool, but it doesnt happen often enough. Heavy, detailed avatar customization would be sweet and give lots of little goals for people to work towards. | ||
dschneid
United States101 Posts
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Eisregen
Germany967 Posts
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LittleWM
13 Posts
On February 14 2012 06:30 fighter2_40 wrote: So wrong. You are limited by your beliefs that there is only one way to do something. Why does the metagame constantly change? It's because there are new ways of playing the game that people haven't discovered yet. There are so many viable builds out there. In fact, if your mechanics are up to par, you can improvise builds off the fly provided that you scout your opponent well to mid masters level. There is no "right way" of playing. Become the standard of the future. Well, that's fascinating but that's really got nothing to do with what I said. It's not a player skill thing, it's not a "If you want to win you have to use these strategies" thing. It's a "No matter what, 75% of my games are going to be identical because my opponents play identical to each other." That isn't fun. Why not play against the AI if all they're going to do is the same thing? | ||
henkel
Netherlands146 Posts
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vileChAnCe
Canada525 Posts
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tree.hugger
Philadelphia, PA10406 Posts
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DaemonX
545 Posts
On February 13 2012 23:08 Shockk wrote: Shameless plug: Maybe it's not ladder anxiety or insufficient motivation causing dropping players numbers, but the general lack of social features and feeling of community in the game? This. If there was more attraction to being online perpetually in a community, my friends would log on more. Which means we would play team games more, have more interest in the game, be talking about starcraft and strategy, analysing eachothers replays together for laughs and coaching; in short, there would be NO WAY we all wouldn't ladder regularly. The QQ about 'BM' and "all-ins" is just that, qq. BM when you're winning is just funny. BM when you're losing is just a chance to embaress someone if you turn the game around (if you're really that thin skinned, just block them as soon as game ends to avoid post-match abuse). All-ins are part of every good strategy game. In fact I love all the all-ins. They make sure I KNOW my macro builds are 100% stable, and not just greed cheese that can beat other macro plays by abusing metagame knowledge. | ||
Torpedo.Vegas
United States1890 Posts
Like you have a "x" marines, and are going to be attacked by "x" banelings. You need to split and keep as many alive while killing off the banes. Include custom settings and maybe a way to track progress, and something like that would be good enough. Players love to try to emulate pros they see, but cant because pro situations don't arise in lower tier play. These skills can then be translated to ladder later. | ||
Talack
Canada2742 Posts
Game is just boring, alot of fun to watch but to play is really just... : / | ||
CreatureSC2
United States156 Posts
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