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On April 12 2012 09:23 xShade wrote: When I play I ladder, but it's pretty casually. The game is pretty boring if you play it everyday for hours. Not to mention 50% of the time when I lose I just get BM'd either near the end of the game or after the game. They'll often send me a message and tell me how bad I am. I guess it gives them some sort of satisfaction, not really sure. Guess trolling is just too much fun for some people. How do you know if you haven't done it? I'm pretty sure most pro-gamers and other people who play that much would disagree.
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The game and the builds are getting pretty boring. I won't ladder 1v1 anymore until HOTS arrives.
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I think alot of people are just waiting for HOTS. The new short season strucure creates less of an initiative for those players that only play a few games a week to actually play any - basically you have to be playing alot to get anything out of laddering.
the biggest issue though, is that the game just isnt fun anymore, why play sc2 and get stressed out when you could jump into any other mp game and 90% of the time have a great time.
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What makes games addicting/fun is that you play them and you get some sort of payoff. In world of warcraft its items, in games like starcraft and LoL its usually just the satisfaction from improving or ranking which I think is just a numerical measurement of the same.
But what about when you feel that you can't really improve much without increasing the amount of time you play.
I think a major problem with the game is that for a given level of time put into the game, most people will reach a point where they can no longer improve in relative terms without increasing their gameplay hours to an unacceptable level for them.
Say you are a mid master or even a lower league player and you have only 5-10hrs to play a week. It can be very difficult to improve and for each improvement you make you often make 0 relative gains since the higher your rank the more rapidly everyone else is also constantly improving.
This isnt a problem with a game like LoL because once you reach that point, you can just switch to another hero and start improving again, in starcraft you could switch to another race but the transition costs are massive to doing so and it takes a long time to reach your old level of proficiency.
And before you get into a, everyone can always improve arugmnet, I have over 5000 games played and I am a firm believer that a huge portion of starcraft skill comes from practice not theory, especially at higher levels where your mechanics have to be pristine to do well.
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On April 13 2012 09:13 ZAiNs wrote:Show nested quote +On April 12 2012 09:23 xShade wrote: When I play I ladder, but it's pretty casually. The game is pretty boring if you play it everyday for hours. Not to mention 50% of the time when I lose I just get BM'd either near the end of the game or after the game. They'll often send me a message and tell me how bad I am. I guess it gives them some sort of satisfaction, not really sure. Guess trolling is just too much fun for some people. How do you know if you haven't done it? I'm pretty sure most pro-gamers and other people who play that much would disagree. A lot of people have tried playing that much for awhile, and a lot of people have gotten bored of it too.
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It's because Blizzard destroyed battle.net. The reason I played WarCraft III for 8 years pretty much without ever taking a significant break was because of the community and custom games. I laddered a lot as well but if you remove those other two (which SC2 basically did) then people including myself just lose the will to play.
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On April 13 2012 10:04 statikg wrote: What makes games addicting/fun is that you play them and you get some sort of payoff. In world of warcraft its items, in games like starcraft and LoL its usually just the satisfaction from improving or ranking which I think is just a numerical measurement of the same.
But what about when you feel that you can't really improve much without increasing the amount of time you play.
I think a major problem with the game is that for a given level of time put into the game, most people will reach a point where they can no longer improve in relative terms without increasing their gameplay hours to an unacceptable level for them.
Say you are a mid master or even a lower league player and you have only 5-10hrs to play a week. It can be very difficult to improve and for each improvement you make you often make 0 relative gains since the higher your rank the more rapidly everyone else is also constantly improving.
This isnt a problem with a game like LoL because once you reach that point, you can just switch to another hero and start improving again, in starcraft you could switch to another race but the transition costs are massive to doing so and it takes a long time to reach your old level of proficiency.
And before you get into a, everyone can always improve arugmnet, I have over 5000 games played and I am a firm believer that a huge portion of starcraft skill comes from practice not theory, especially at higher levels where your mechanics have to be pristine to do well.
There are reasons to play Starcraft other than just to get better. Maybe you want to try a new build that you stole from a pro. Maybe you want to work on one of your own builds. Maybe you just have an urge to play Starcraft that you'd like to satisfy. Maybe you want to try out the new ladder maps.
Try playing random if you're bored of the game. I have about 7,500 games played and I don't find my interest in the game diminishing at all really.
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A combination of schoolwork and being bored with the game. A win in SC2 never feels good.
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the concept of virtual moniezzz takes souls ezpz. that would be a good move by blizzard
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On April 13 2012 11:35 ePdeLay wrote: the concept of virtual moniezzz takes souls ezpz. that would be a good move by blizzard
Haha, yeah I must admit that the huge amount of stuff you can unlock in LoL is what sometimes draws me to play the damn game.
Portraits are kinda lame, game should really add more unlockable crap to get Obessive people like me
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I think they should give better "rewards" for playing their 1v1 no lan support game.
wink wink **
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In my opinion casuals have stopped playing the game is because the game is not balanced for people with lower skill. Example it's much easier to 1-1-1 then to stop a 1-1-1 its much easier to 7 gate then to stop a 7 gate, it's much easier to 2 rax then to hold a 2 rax it's much easier to roach push at 12 minutes then to hold those 70 roaches. I think alot of people play more for just there ladder points they want to play long epic 30 minute games with clashing 200/200 armies. It's just not the case with 1v1 laddder in the lower brackets. Basicly you face either cheese or a very simple to execute timming push that takes more skill to hold off then to execute. I'm not saying the game is unbalanced or anything, but in the lower leagues these pushes simply just win or lose the game and really that's not that much fun even less fun when you dont even understand why it did or didnt work. I know the pros cry and whine about how the game is balanced for the casuals but I don't think htey understand that these tournaments have such high prize pools because casuals enjoy the game if the game loses it player base it will lose its viewers and it's prize pools.
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On February 13 2012 23:02 BeeNu wrote: I don't have ladder fear I have ladder apathy, my goal with laddering was to always reach Masters league, once I reached that I just lost most of my incentive to keep laddering. :O
I've been preferring to just play PeepMode maps and screw around instead.
get grandmaster??
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I've played more 1v1 ladder in the last couple weeks than I ever have since release, and I just found out that my ladder anxiety was holding me back from enjoying one of the best multiplayer games I've ever experienced.
I don't know what I was afraid of, because this game is spectacular. It turns out that most of what I thought was so hard about this game, was mainly due to the rusty play that wears off after 5-6 games in a row. Also, drinking water while I play has improved my ability to focus tremendously.
I just thought I'd post this here, since everyone else seems to be so doom and gloom and I'd like others to see that there are still people enjoying this game.
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Once I achieved my goals of getting into masters with two accounts I realized how lonely I was and decided to spend more time socializing irl. This is the first online game I have ever played that made me feel this way.
I haven't laddered in months and don't really care to watch all of MLG the way I used to. I only watched the finals of ipl b/c I was doing other shit.
I think my love for sc2 is fading...
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I think it's because most of the enjoyment from this game seems to be from improving. The satisfaction of getting better at a difficult task. It's a fun game, but what keeps people playing is always trying to be better. The people who find it too hard and that it requires too much 'work'/skill to be good have probably already left, and most likely only came for the custom games.
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There is only so many times i can be cheesed before i get bored of it.
That and the game just needs more stuff, i know balance blah blah blah.... but the game just does not have enough units/buildings/races/maps.
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On April 13 2012 09:51 iamtheoneneo wrote: I think alot of people are just waiting for HOTS. The new short season strucure creates less of an initiative for those players that only play a few games a week to actually play any - basically you have to be playing alot to get anything out of laddering.
the biggest issue though, is that the game just isnt fun anymore, why play sc2 and get stressed out when you could jump into any other mp game and 90% of the time have a great time.
the seasons were shortened, as well as bonus pools created, for people who dont play as much. longer seasons means people rack up more points and "casual" players have even less of a chance of ever catching them. as it is now, i always see people with less than 60 games in the top 25 of my division so unless your in or diamond or masters i find it hard to believe that shorter seasons are the reason people who dont play "often" dont rank dont wanna play
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On April 13 2012 11:12 JJH777 wrote: It's because Blizzard destroyed battle.net. The reason I played WarCraft III for 8 years pretty much without ever taking a significant break was because of the community and custom games. I laddered a lot as well but if you remove those other two (which SC2 basically did) then people including myself just lose the will to play.
While this may be true, WC3 has survived for so long as well because of Dota (I know its a custom game but it did spawn an entire new genre of games)
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Strength is not the ability to remain undefeated, or possess unquestionable power; it's the ability to summon the power to push back after bein defeated. This is why strong players are so impressive, in every sport people make it look easy, but when you try for yourself you can feel the limitations. The pro players we all admire have talent, they worked hard to be the level they are. I think when people first start out in sc2 they find team liquid fast because they need to find build orders or general strats. This leads them to pros. A lot of people expect to use their strats and simply copy+win but it's a lot more difficult once you realize how much effort needs to be put in to stand out on the ladder or tournaments. The game taxes the mind for losing far more than other games. This I believe is because "terrible terrible damage" where a few misclicks or forgetting a vital upgrade can cost the game, some being 30+ minutes of hardcore desicion making and multitasking. The sheer rush of adrenaline is unlike any game I've played and is part of the reason I choose team games 3v3, 4v4. They are more forgiving on small errors which in 1v1 can end the game.
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