|
On April 14 2012 01:34 ZAiNs wrote:
Nobody cares about your rank, it doesn't mean anything. Just keep playing, if you get demoted to Silver, so what? Just keep playing and you'll eventually be where you deserve to be any ways. Fun is what is important.
Yeah, i got too scared to click the "find match" button these past seasons. There were times that i click it then while searching, I will cancel it. Talking to my roommate about SC2 encouraged me to play again.
|
On April 14 2012 01:40 Hecaitomix wrote:Show nested quote +On April 14 2012 01:34 ZAiNs wrote:
Nobody cares about your rank, it doesn't mean anything. Just keep playing, if you get demoted to Silver, so what? Just keep playing and you'll eventually be where you deserve to be any ways. Fun is what is important. Yeah, i got too scared to click the "find match" button these past seasons. There were times that i click it then while searching, I will cancel it. Talking to my roommate about SC2 encouraged me to play again. I'm very much like that. I'm not really scared of losing per se (my friends I actively play with have already outranked me anyway), but I get so stressed, especially when it's equal, for example in a ling/bling war. I also get really disappointed in myself when I lose because I see how bad my opponent is, yet I'm even worse myself. It's also the most disappointing when you get to the late game, get into a stalemate situation, and lose the game over one bad engagement... 40 minutes wasted, fuck yeah.
All about perspective I guess.
|
On February 13 2012 23:05 Silentenigma wrote: Because it is not fun to play against abusers BM ers alliners.
Last time I played 99 percent of my games were 1 or 2 base allins(was mid masters).It is almost impossible to play a standard game...I would much rather to play custom games against similar skilled people.
You must have played against a lot of protoss opponents - I can't play a standard game against 'toss - every single game is a one base cheese or 2 base all in almost without fail...
|
If you play custom games with rpactice partners you can agree to play standard in most cases, hence you have a lot mroe good games and you learn more. It's also simply a lot more fun than ladder because you it's more personal, and bm/cheese/allins/anyhting that makes you hate ladder TT... is not in order.
The best thing about starcraft is my friends <3
|
On April 12 2012 02:23 hoivenmayven wrote:Show nested quote +On April 12 2012 02:04 dragonsuper wrote:On April 10 2012 23:27 Garmer wrote: simple reason: sc2 is boring
requires skill yes, but in a boring way so true. Micro positioning to PREVENT EMP, FUNGAL and baneling is SO BORING To do those things properly you have to practice doing the same thing over and over again an insane amount of times, which to many people is boring, yes.
False, it's not boring to repeat the act... but the ACT per se.
To master good reaver control, storm skill and defiler dark swarm tunnels in BW it was repetitive also, but when u could win a game with the skill that came from these acts that was rewarding. And if u failed u almost always had the chance of recoup momentum.
IN SC2 almost nothing is rewarding but frustrating.
If u are caught by a fungal with a ball not spreaded it's FRUSTRATING.and almost guarantee u will lose the army because powers and units are designed to do more damage and block retreat (fungal, FF , blink, marauders Slow) 1 damn single errore can kill a 15 minute game! It's IDIOTIC to keep powers like this in game or units like colossi, that someone with a IQ under 50 can use like a guy with an IQ of 190. BW was also good because it was more like chess, and strategic decision were part of the game more that SC2 that is ALL about ridicoulous timing attack or poker decisions... many games are decided by ONE single big battle... in BW u had many many battles ALL over the map, ALL the game.
These facts keep the game absolutely inferior to BW by player perspective and spectator point of view.
SC2 was a fail and Heart of swarm can't overcome these failed design choices.
They should completely rewamp WOL mechanics and i don't think will happen.
SC2 is already dead, they can keep it alive infusing the scene with sponsored tournaments or the game itself with truck of dollars, (expansions) but it will never self sustain like BW did... because it was REALLY FUN.
People will simply go to a better game, if not a blizz game to another company game.
When they will stop to spend and invest in it the game will die in a hurry, nothing like BW they stopped investing in it in 1998 and the game is still alive 14 years later.
|
On April 14 2012 01:43 Tobberoth wrote:
I'm very much like that. I'm not really scared of losing per se (my friends I actively play with have already outranked me anyway), but I get so stressed, especially when it's equal, for example in a ling/bling war. I also get really disappointed in myself when I lose because I see how bad my opponent is, yet I'm even worse myself. It's also the most disappointing when you get to the late game, get into a stalemate situation, and lose the game over one bad engagement... 40 minutes wasted, fuck yeah.
All about perspective I guess.
It sounds to me like this stems less from wanting to win and more from just hating to lose. The easiest way to not lose is simply not to play, but if you are someone who loves to win, then you've got to play to win.
|
On April 14 2012 01:59 dragonsuper wrote:Show nested quote +On April 12 2012 02:23 hoivenmayven wrote:On April 12 2012 02:04 dragonsuper wrote:On April 10 2012 23:27 Garmer wrote: simple reason: sc2 is boring
requires skill yes, but in a boring way so true. Micro positioning to PREVENT EMP, FUNGAL and baneling is SO BORING To do those things properly you have to practice doing the same thing over and over again an insane amount of times, which to many people is boring, yes. False, it's not boring to repeat the act... but the ACT per se. To master good reaver control, storm skill and defiler dark swarm tunnels in BW it was repetitive also, but when u could win a game with the skill that came from these acts that was rewarding. And if u failed u almost always had the chance of recoup momentum. IN SC2 almost nothing is rewarding but frustrating. If u are caught by a fungal with a ball not spreaded it's FRUSTRATING.and almost guarantee u will lose the army because powers and units are designed to do more damage and block retreat (fungal, FF , blink, marauders Slow) 1 damn single errore can kill a 15 minute game! It's IDIOTIC to keep powers like this in game or units like colossi, that someone with a IQ under 50 can use like a guy with an IQ of 190. BW was also good because it was more like chess, and strategic decision were part of the game more that SC2 that is ALL about ridicoulous timing attack or poker decisions... many games are decided by ONE single big battle... in BW u had many many battles ALL over the map, ALL the game. These facts keep the game absolutely inferior to BW by player perspective and spectator point of view. SC2 was a fail and Heart of swarm can't overcome these failed design choices. They should completely rewamp WOL mechanics and i don't think will happen. SC2 is already dead, they can keep it alive infusing the scene with sponsored tournaments or the game itself with truck of dollars, (expansions) but it will never self sustain like BW did... because it was REALLY FUN. People will simply go to a better game, if not a blizz game to another company game. When they will stop to spend and invest in it the game will die in a hurry, nothing like BW they stopped investing in it in 1998 and the game is still alive 14 years later.
Amazingly written. Exactly how I feel.
|
Low variety of map styles, island maps which produced totally different game experience are gone.
Unability to play all 3 races, part of bored players would like training new race but they have to ruin old account to do so.
No LAN is greatest killing blow to Starcraft community. Blizzard in their attempt to cut out pirates cut out casual friends of loyal gamers. Years back friend introduced us to BW in lan party .. at first we all downloaded game but after a while, as interest in game grew, big portion of us bought originals. Dropouts did not play anymore, they followed our tournaments for years instead. (nowadays they would be stream viewers with solid jobs able to buy advertised products)
No ability to watch replays with friends, no integrated tournament support, no generated tournaments, no advanced statistics with filtering options and finally ruined social experience on b.net 0.2
Blizzard force tournament organisers to pay them while companies like Riot support their game to get to tournaments.
Terrible PR presentation of Blizzard, they never give ETA and eventually dont implement features whatsover.. they just tell u it is planned while u wait for years.
Combine this with clueless design team led by Mr. Cool Guy designer and big part of community already lost hope this game will ever be fun.
About actual gameplay, i used to be master zerg able to beat players like Kas, WhiteRA, Ret, Stephano but losing to them 3 times as often. From my POV this game is not strategy. It is eternal loop where position and brute force are most important. How will u try to beat 5 rouches ? By mixing 1 hydra as dps, 2 rouches tanking damage while producing perfect surround with zerglings ? No, u make 6 rouches and 1A them in better concave.
Army compositions and strategies are all alike, you see same game over and over and over again ... all what differs is frequency of involved players mistakes.
It seems to me that Blizzard lost it's drive, from elite company it transformed into money hungry ineffective monstrous slime without lead and vision.. you can feel it while u play their products. SC2 was not made to provide fun and create community for years to come, it's produced to milk loyal fanbase 3 times before they realize what hit them... this is why i dont play ladder anymore.
|
On April 14 2012 01:59 dragonsuper wrote:Show nested quote +On April 12 2012 02:23 hoivenmayven wrote:On April 12 2012 02:04 dragonsuper wrote:On April 10 2012 23:27 Garmer wrote: simple reason: sc2 is boring
requires skill yes, but in a boring way so true. Micro positioning to PREVENT EMP, FUNGAL and baneling is SO BORING To do those things properly you have to practice doing the same thing over and over again an insane amount of times, which to many people is boring, yes. False, it's not boring to repeat the act... but the ACT per se. To master good reaver control, storm skill and defiler dark swarm tunnels in BW it was repetitive also, but when u could win a game with the skill that came from these acts that was rewarding. And if u failed u almost always had the chance of recoup momentum. IN SC2 almost nothing is rewarding but frustrating. If u are caught by a fungal with a ball not spreaded it's FRUSTRATING.and almost guarantee u will lose the army because powers and units are designed to do more damage and block retreat (fungal, FF , blink, marauders Slow) 1 damn single errore can kill a 15 minute game! It's IDIOTIC to keep powers like this in game or units like colossi, that someone with a IQ under 50 can use like a guy with an IQ of 190. BW was also good because it was more like chess, and strategic decision were part of the game more that SC2 that is ALL about ridicoulous timing attack or poker decisions... many games are decided by ONE single big battle... in BW u had many many battles ALL over the map, ALL the game. These facts keep the game absolutely inferior to BW by player perspective and spectator point of view. SC2 was a fail and Heart of swarm can't overcome these failed design choices. They should completely rewamp WOL mechanics and i don't think will happen. SC2 is already dead, they can keep it alive infusing the scene with sponsored tournaments or the game itself with truck of dollars, (expansions) but it will never self sustain like BW did... because it was REALLY FUN. People will simply go to a better game, if not a blizz game to another company game. When they will stop to spend and invest in it the game will die in a hurry, nothing like BW they stopped investing in it in 1998 and the game is still alive 14 years later.
Well you are wrong about sc2 being dead, obv you are just another disgruntled BW fanboy that is mad because sc2 is taking attention away from your ancient game. If you like BW so much, then why dont you just go play BW, and post on the BW forums instead? No one wants to read your biased opinions and complaints.
Even if sc2 does 'move on' after a few years, so what? If it does, then that must mean there isnt enough interest in it to keep it going, and then who will be upset about it leaving? Fanboys like you probably, but they are the minority.
The only "reward" you should get from gaming is entertainment value. If there are more "frustrating" things in sc2 than there is entertainment value, then stop playing. It is that simple. Just, stop, playing, and stop complaining about it.
|
On April 14 2012 04:03 ishyishy wrote: Just, stop, playing, and stop complaining about it. good advice. I took it long ago!
|
On April 14 2012 04:11 MamiyaOtaru wrote:Show nested quote +On April 14 2012 04:03 ishyishy wrote: Just, stop, playing, and stop complaining about it. good advice. I took it long ago!
Well hey, you are smarter than a lot of people :D
|
I agree that Bnet 2.0's UI largely sucks and the custom community scene is not nearly as populated as Brood War, but in terms of 1v1 I'm not surprised by these numbers at all. Does iccup/fish produce numbers like these we could compare to?
Let's face it, though SC2 is obviously newer and the esports boom has given it a lot of popularity, the game is still by and large a very difficult and frustrating game, and so was BW if played competitively (by this I mean seriously).
Being nostalgic about how carefree playing BW on USeast was isn't particularly relevant to playing modern 1v1 on the ladder. We'll see another boom after the subsequent expansions come out, but eventually the numbers will lower and for the most part become steady as we find the number of players that stick with the game.
EDIT: I didn't mean to make this post about BW, if you hate SC2 because you love playing iccup BW that's one thing, but I personally don't feel the huge difference of users between season 2 and currently are players that played on iccup and think SC2 is an inferior game, and went back to BW. They are largely players that probably don't play any RTS anymore.
|
On April 14 2012 04:03 ishyishy wrote:Show nested quote +On April 14 2012 01:59 dragonsuper wrote:On April 12 2012 02:23 hoivenmayven wrote:On April 12 2012 02:04 dragonsuper wrote:On April 10 2012 23:27 Garmer wrote: simple reason: sc2 is boring
requires skill yes, but in a boring way so true. Micro positioning to PREVENT EMP, FUNGAL and baneling is SO BORING To do those things properly you have to practice doing the same thing over and over again an insane amount of times, which to many people is boring, yes. False, it's not boring to repeat the act... but the ACT per se. To master good reaver control, storm skill and defiler dark swarm tunnels in BW it was repetitive also, but when u could win a game with the skill that came from these acts that was rewarding. And if u failed u almost always had the chance of recoup momentum. IN SC2 almost nothing is rewarding but frustrating. If u are caught by a fungal with a ball not spreaded it's FRUSTRATING.and almost guarantee u will lose the army because powers and units are designed to do more damage and block retreat (fungal, FF , blink, marauders Slow) 1 damn single errore can kill a 15 minute game! It's IDIOTIC to keep powers like this in game or units like colossi, that someone with a IQ under 50 can use like a guy with an IQ of 190. BW was also good because it was more like chess, and strategic decision were part of the game more that SC2 that is ALL about ridicoulous timing attack or poker decisions... many games are decided by ONE single big battle... in BW u had many many battles ALL over the map, ALL the game. These facts keep the game absolutely inferior to BW by player perspective and spectator point of view. SC2 was a fail and Heart of swarm can't overcome these failed design choices. They should completely rewamp WOL mechanics and i don't think will happen. SC2 is already dead, they can keep it alive infusing the scene with sponsored tournaments or the game itself with truck of dollars, (expansions) but it will never self sustain like BW did... because it was REALLY FUN. People will simply go to a better game, if not a blizz game to another company game. When they will stop to spend and invest in it the game will die in a hurry, nothing like BW they stopped investing in it in 1998 and the game is still alive 14 years later. Well you are wrong about sc2 being dead, obv you are just another disgruntled BW fanboy that is mad because sc2 is taking attention away from your ancient game. If you like BW so much, then why dont you just go play BW, and post on the BW forums instead? No one wants to read your biased opinions and complaints. Even if sc2 does 'move on' after a few years, so what? If it does, then that must mean there isnt enough interest in it to keep it going, and then who will be upset about it leaving? Fanboys like you probably, but they are the minority. The only "reward" you should get from gaming is entertainment value. If there are more "frustrating" things in sc2 than there is entertainment value, then stop playing. It is that simple. Just, stop, playing, and stop complaining about it.
I wonder what the point of the whole thread is then. I dont think your advice is wrong, I just think that you're advice is in the wrong thread.
|
On April 14 2012 02:18 Pitrocelli wrote: Low variety of map styles, island maps which produced totally different game experience are gone.
Unability to play all 3 races, part of bored players would like training new race but they have to ruin old account to do so.
No LAN is greatest killing blow to Starcraft community. Blizzard in their attempt to cut out pirates cut out casual friends of loyal gamers. Years back friend introduced us to BW in lan party .. at first we all downloaded game but after a while, as interest in game grew, big portion of us bought originals. Dropouts did not play anymore, they followed our tournaments for years instead. (nowadays they would be stream viewers with solid jobs able to buy advertised products)
No ability to watch replays with friends, no integrated tournament support, no generated tournaments, no advanced statistics with filtering options and finally ruined social experience on b.net 0.2
Blizzard force tournament organisers to pay them while companies like Riot support their game to get to tournaments.
Terrible PR presentation of Blizzard, they never give ETA and eventually dont implement features whatsover.. they just tell u it is planned while u wait for years.
Combine this with clueless design team led by Mr. Cool Guy designer and big part of community already lost hope this game will ever be fun.
About actual gameplay, i used to be master zerg able to beat players like Kas, WhiteRA, Ret, Stephano but losing to them 3 times as often. From my POV this game is not strategy. It is eternal loop where position and brute force are most important. How will u try to beat 5 rouches ? By mixing 1 hydra as dps, 2 rouches tanking damage while producing perfect surround with zerglings ? No, u make 6 rouches and 1A them in better concave.
Army compositions and strategies are all alike, you see same game over and over and over again ... all what differs is frequency of involved players mistakes.
It seems to me that Blizzard lost it's drive, from elite company it transformed into money hungry ineffective monstrous slime without lead and vision.. you can feel it while u play their products. SC2 was not made to provide fun and create community for years to come, it's produced to milk loyal fanbase 3 times before they realize what hit them... this is why i dont play ladder anymore.
So sad and so true
|
On April 14 2012 04:03 ishyishy wrote:Show nested quote +On April 14 2012 01:59 dragonsuper wrote:On April 12 2012 02:23 hoivenmayven wrote:On April 12 2012 02:04 dragonsuper wrote:On April 10 2012 23:27 Garmer wrote: simple reason: sc2 is boring
requires skill yes, but in a boring way so true. Micro positioning to PREVENT EMP, FUNGAL and baneling is SO BORING To do those things properly you have to practice doing the same thing over and over again an insane amount of times, which to many people is boring, yes. False, it's not boring to repeat the act... but the ACT per se. To master good reaver control, storm skill and defiler dark swarm tunnels in BW it was repetitive also, but when u could win a game with the skill that came from these acts that was rewarding. And if u failed u almost always had the chance of recoup momentum. IN SC2 almost nothing is rewarding but frustrating. If u are caught by a fungal with a ball not spreaded it's FRUSTRATING.and almost guarantee u will lose the army because powers and units are designed to do more damage and block retreat (fungal, FF , blink, marauders Slow) 1 damn single errore can kill a 15 minute game! It's IDIOTIC to keep powers like this in game or units like colossi, that someone with a IQ under 50 can use like a guy with an IQ of 190. BW was also good because it was more like chess, and strategic decision were part of the game more that SC2 that is ALL about ridicoulous timing attack or poker decisions... many games are decided by ONE single big battle... in BW u had many many battles ALL over the map, ALL the game. These facts keep the game absolutely inferior to BW by player perspective and spectator point of view. SC2 was a fail and Heart of swarm can't overcome these failed design choices. They should completely rewamp WOL mechanics and i don't think will happen. SC2 is already dead, they can keep it alive infusing the scene with sponsored tournaments or the game itself with truck of dollars, (expansions) but it will never self sustain like BW did... because it was REALLY FUN. People will simply go to a better game, if not a blizz game to another company game. When they will stop to spend and invest in it the game will die in a hurry, nothing like BW they stopped investing in it in 1998 and the game is still alive 14 years later. Well you are wrong about sc2 being dead, obv you are just another disgruntled BW fanboy that is mad because sc2 is taking attention away from your ancient game. If you like BW so much, then why dont you just go play BW, and post on the BW forums instead? No one wants to read your biased opinions and complaints. Even if sc2 does 'move on' after a few years, so what? If it does, then that must mean there isnt enough interest in it to keep it going, and then who will be upset about it leaving? Fanboys like you probably, but they are the minority. The only "reward" you should get from gaming is entertainment value. If there are more "frustrating" things in sc2 than there is entertainment value, then stop playing. It is that simple. Just, stop, playing, and stop complaining about it.
Am i wrong ? we'll see. AND btw i am certainly not a troll, i gave blizzard a chance buying SC2 collector's and another copy just to be able to play on NA realm. (it was practically a scam just to be able to play with my friends in NA) When i understood that the game was practically like playing FARMVILLE(SC2) comparing to CIVILIZATION (BW) i stopped playing it.
But u can give me the credit that i have tried it and played it for almost a year.
I am not a blind disgruntled fan, blizzard has simply ruined my faith in them and now i talk about it. Can i ? or u don't want to hear my opinion ?
If u don't want please don't read forums at all because from what i know forums are a place where people exchange opinions.
|
I think it has to do with battle.net being really bad and the game being inherently flawed in the gameplay.
Sometimes I just wish Blizzard just ported Brood War in 3D with just new campaign and shipped it that way. I'd even grant them MBS and smartcast in that case.
|
On April 14 2012 02:18 Pitrocelli wrote: Low variety of map styles, island maps which produced totally different game experience are gone.
Unability to play all 3 races, part of bored players would like training new race but they have to ruin old account to do so.
No LAN is greatest killing blow to Starcraft community. Blizzard in their attempt to cut out pirates cut out casual friends of loyal gamers. Years back friend introduced us to BW in lan party .. at first we all downloaded game but after a while, as interest in game grew, big portion of us bought originals. Dropouts did not play anymore, they followed our tournaments for years instead. (nowadays they would be stream viewers with solid jobs able to buy advertised products)
No ability to watch replays with friends, no integrated tournament support, no generated tournaments, no advanced statistics with filtering options and finally ruined social experience on b.net 0.2
Blizzard force tournament organisers to pay them while companies like Riot support their game to get to tournaments.
Terrible PR presentation of Blizzard, they never give ETA and eventually dont implement features whatsover.. they just tell u it is planned while u wait for years.
Combine this with clueless design team led by Mr. Cool Guy designer and big part of community already lost hope this game will ever be fun.
About actual gameplay, i used to be master zerg able to beat players like Kas, WhiteRA, Ret, Stephano but losing to them 3 times as often. From my POV this game is not strategy. It is eternal loop where position and brute force are most important. How will u try to beat 5 rouches ? By mixing 1 hydra as dps, 2 rouches tanking damage while producing perfect surround with zerglings ? No, u make 6 rouches and 1A them in better concave.
Army compositions and strategies are all alike, you see same game over and over and over again ... all what differs is frequency of involved players mistakes.
It seems to me that Blizzard lost it's drive, from elite company it transformed into money hungry ineffective monstrous slime without lead and vision.. you can feel it while u play their products. SC2 was not made to provide fun and create community for years to come, it's produced to milk loyal fanbase 3 times before they realize what hit them... this is why i dont play ladder anymore.
He just nailed everything that was wrong about SCII.
|
On April 14 2012 01:59 dragonsuper wrote:Show nested quote +On April 12 2012 02:23 hoivenmayven wrote:On April 12 2012 02:04 dragonsuper wrote:On April 10 2012 23:27 Garmer wrote: simple reason: sc2 is boring
requires skill yes, but in a boring way so true. Micro positioning to PREVENT EMP, FUNGAL and baneling is SO BORING To do those things properly you have to practice doing the same thing over and over again an insane amount of times, which to many people is boring, yes. False, it's not boring to repeat the act... but the ACT per se. To master good reaver control, storm skill and defiler dark swarm tunnels in BW it was repetitive also, but when u could win a game with the skill that came from these acts that was rewarding. And if u failed u almost always had the chance of recoup momentum. IN SC2 almost nothing is rewarding but frustrating. If u are caught by a fungal with a ball not spreaded it's FRUSTRATING.and almost guarantee u will lose the army because powers and units are designed to do more damage and block retreat (fungal, FF , blink, marauders Slow) 1 damn single errore can kill a 15 minute game! It's IDIOTIC to keep powers like this in game or units like colossi, that someone with a IQ under 50 can use like a guy with an IQ of 190. BW was also good because it was more like chess, and strategic decision were part of the game more that SC2 that is ALL about ridicoulous timing attack or poker decisions... many games are decided by ONE single big battle... in BW u had many many battles ALL over the map, ALL the game. These facts keep the game absolutely inferior to BW by player perspective and spectator point of view. SC2 was a fail and Heart of swarm can't overcome these failed design choices. They should completely rewamp WOL mechanics and i don't think will happen. SC2 is already dead, they can keep it alive infusing the scene with sponsored tournaments or the game itself with truck of dollars, (expansions) but it will never self sustain like BW did... because it was REALLY FUN. People will simply go to a better game, if not a blizz game to another company game. When they will stop to spend and invest in it the game will die in a hurry, nothing like BW they stopped investing in it in 1998 and the game is still alive 14 years later.
Damn, this is how I feel about Sc2, and BW WAS fun to play :/
|
On April 14 2012 01:34 ZAiNs wrote:Show nested quote +On April 14 2012 01:29 Hecaitomix wrote: I played actively on Season 1 (Diamond), then before season ends, demoted to Platinum. That discouraged me a lot and barely played Season 2, did not play Season 3 and 4. I did not stop watching GSL/MLG and other tourneys though since Season 1.
Then season 5, I start playing again on 4v4, no pressure playing it due to it being a team game. Also, was scared to play 1v1. Scared of losing. When season 6 started, i play 1v1 again and sent me to Platinum, before it ends, demoted to Gold. Now Season 7, I plan to focus back on 1v1, for some reason, my ladder phobia disappeared. Maybe because I keep reminding myself that I need to play to regain my confidence, and It's only a game. Why should I worry about losing, when I have nothing to lose, everything to gain.
My first post in TL! (stalker since SC2 started)
Nobody cares about your rank, it doesn't mean anything. Just keep playing, if you get demoted to Silver, so what? Just keep playing and you'll eventually be where you deserve to be any ways. Fun is what is important.
False, almost everyone in the community cares about ranks, hence why this game is so garbage. If you played games like Halo 3 (which I was a "50") I did not care about rank, I cared about skill. This game has no real measure for pure skill because you can just all-in or cheese your way to GM, which is stupid. So while I am trying to learn how to play macro games in SC2, I get killed by a ridiculous all-in that I cannot stop every single game. This game is terrabad, terrible. (it is that bad). You take an amazing idea of a rts game and put stupid mechanics in there to ultimately ruin the game (chrono, larvae inject, mule). On top of the worst crap added into a game, the balance head-honcho is a f***ing joke who ruins games more than helping them, (such as Command and Conquer Red Alert Series, Battle for Middle Earth) aka Dustin Garbage Balancer Browder.
Essentially, this game puts too much on people's ranks being a true measure of skill and this game is just not nearly even close to as balanced as brood war, and probably never will be with Dustin Browder.
Look at this article and you will see how stupid all the matchups are and how one sided each matchup is depending on the time in the game. (this game is far from "balanced") http://www.teamliquid.net/forum/viewmessage.php?topic_id=315604
|
I love SCII and I love laddering.
|
|
|
|