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The problem with ladder is: There is no point in laddering at low levels. It doesn't make a difference if I'm in Gold or Diamond and the games I play are more frustrating then fun most of the times. Blizzard should add something that gives you a little motivation. Something other than "Win 1000 1v1 Games for PortraitX" -_-
On April 19 2012 17:50 Cubu wrote: They should do what lol is doing and provide character skin. Like giving out 'blizzard points' and then providing a shop where you can purchase a marauder in santa claws clothes or a stalker that moves on wheels, something like that.
Not funny.
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i think a lot of people are just waiting for the expo. New campaign and mission new units new achievements ect....
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I stopped playing long time ago. I only find myself raging at people cause I find it funny and don't pay attention to the game. My mechanics are bad. So I rather typ in chat how great the other player is and calling him nice names. Then hoping he will bm me so that I can bm back with narly stuff and then you can see him overreact. And then I am having a big laugh. That is the reason why I sometimes play SC2. Like in one day a month a play a couple of games and lose them all so that I can have some fun. And I haven't been banned so I think the things I do isn't that severe.
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hmm, not sure how you can say laddering is too stressful. it's a game, it's exactly as stressful as you make it be.
people have some mindset that laddering should be no cheese, no allin, well, you need to face reality and don't be so concerned about how the other person plays, just try to beat them no matter what ... this is idra mentality, getting so frustrated because you lose to someone you think is worse than you. except, on a pro thats fair, on some casual ladder newbie, wtf ?
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Sc2 was built to be competitive and a somewhat high skill curve. I don't understand how some of you are convinced that HotS will change this aspect. Within the leagues and ranks, for every #1 there has to be a #100 and for every #25 there has to be a #75.
As with everything competition,
Don't play the chessboard, play the man. Don't play the basketball hoop, play the man. Don't play the starcraft game, play the man.
Everyone ready to win but defeat is inevitable.
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On April 19 2012 15:03 phyre112 wrote: Quite simply, I don't enjoy playing the game.
I like watching - I even stay up late some nights to watch the GSL. But playing endless 1v1's is not immersive, not competitive yet neither is it relaxing. There is little point in winning, and even less point in losing, because once you do win or lose it's simply a matter of "on to the next one" - records are not counted, tournaments are not held, there is no pride on the line, it's an anonymous game that you play by yourself, in your room when everyone else is too busy to hang out with.
Have to agree with this. The whole process is just stressful. Theres no particular enjoyment in most games, even the wins. Its just grinding out results to try and improve and every single moment in the game is just basically fraught with grief. I didn't even consciously choose to "quit", I just stopped playing aside from the odd 4v4; at the time I figured it was just because ME3 had come out and I'd be back but theres no draw or motivation for doing so really.
The payoff is flat out not worth the stress; and there is nothing to mitigate that stress in any way. The BNET2.0 system is awful so its not particularly social, so its not worth me coming off various forums and twitter to chat to people on there. The game isn't particularly fun to play in most cases because there are some things that if you make a mistake with them you just instantly die (one misplaced forcefield can literally be game-ending for a Protoss, for example). Ok, not every case; I had an epic 40-minute PvP a little while back which was immensely satisfying but games like that are few and far between, usually you just die by screwing up something small (no detection? Oops, DTs or cloakshees. Miss a forcefield or storm? You're dead). I'd rather play 4v4, at least then you can have a laugh over it with some other people. And there isn't much point in putting effort into learning it other than to get a slightly different shiny badge by your name unless you genuinely want to be a pro-gamer. Nor is there any meaningful competitive element outside the very top.
There just isn't anything to make it worth all that stress.
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I'm just gonna pipe in here and say that I'm laddering more than I ever have. With the amt of people still playing the game I don't think im a minority, either.
It's more fun cause I seem to actually face Terrans this season and I <3 TvT.
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I think more people will start to play again when summer vaction rolls around. Most people who play are students anyway
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Took me 5 seasons to get past ladder fear, though I hope the next patch brings cooler interface stuff. Such a shame Bnet wasnt good to begin with, it could really have kept many players around.
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I took a month long break back in season 3 after getting into gold after a lot of hard work. I came back and was playing badly, I realised that taking breaks in SC2 is bad and that you will be punished for it. So yeah I stopped caring and quit playing SC2.
You have to play almost every day to stay in shape at a gold level, I can't imagine how bad it is at masters.
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On April 19 2012 23:44 Laids wrote: I took a month long break back in season 3 after getting into gold after a lot of hard work. I came back and was playing badly, I realised that taking breaks in SC2 is bad and that you will be punished for it. So yeah I stopped caring and quit playing SC2.
You have to play almost every day to stay in shape at a gold level, I can't imagine how bad it is at masters.
That's true for a lot of things though. Most competitive natured things, whether it be gaming, sport, etc, require constant practice. I don't know about a month though. Because SC2 doesn't require much mechanics, you should be able to recover from a month long break within a week.
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That's true for a lot of things though. Most competitive natured things, whether it be gaming, sport, etc, require constant practice. I don't know about a month though. Because SC2 doesn't require much mechanics, you should be able to recover from a month long break within a week.
Believe me I've tried several times to get back on the horse, it's the frustration of feeling like I'm being held back by my inability to remember how to move my hands quickly and accurately enough to play how I want to. I'm going to commit a week to just sc2 sometime before HotS to get in shape, It pisses me off to no end, I should be in diamond with the way I was playing.
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On April 19 2012 23:08 Lightspeaker wrote:Show nested quote +On April 19 2012 15:03 phyre112 wrote: Quite simply, I don't enjoy playing the game.
I like watching - I even stay up late some nights to watch the GSL. But playing endless 1v1's is not immersive, not competitive yet neither is it relaxing. There is little point in winning, and even less point in losing, because once you do win or lose it's simply a matter of "on to the next one" - records are not counted, tournaments are not held, there is no pride on the line, it's an anonymous game that you play by yourself, in your room when everyone else is too busy to hang out with. Have to agree with this. The whole process is just stressful. Theres no particular enjoyment in most games, even the wins. Its just grinding out results to try and improve and every single moment in the game is just basically fraught with grief. I didn't even consciously choose to "quit", I just stopped playing aside from the odd 4v4; at the time I figured it was just because ME3 had come out and I'd be back but theres no draw or motivation for doing so really. The payoff is flat out not worth the stress; and there is nothing to mitigate that stress in any way. The BNET2.0 system is awful so its not particularly social, so its not worth me coming off various forums and twitter to chat to people on there. The game isn't particularly fun to play in most cases because there are some things that if you make a mistake with them you just instantly die (one misplaced forcefield can literally be game-ending for a Protoss, for example). Ok, not every case; I had an epic 40-minute PvP a little while back which was immensely satisfying but games like that are few and far between, usually you just die by screwing up something small (no detection? Oops, DTs or cloakshees. Miss a forcefield or storm? You're dead). I'd rather play 4v4, at least then you can have a laugh over it with some other people. And there isn't much point in putting effort into learning it other than to get a slightly different shiny badge by your name unless you genuinely want to be a pro-gamer. Nor is there any meaningful competitive element outside the very top. There just isn't anything to make it worth all that stress.
I think this is a problem with Bnet 2.0 and the fact that the ranked ladder is also the only match making. Players cannot be matched with other players of similar skill without having their "rank" and ladder standing up for grabs. This means that there is no way for players to easily practice new things without riskings being demoted when they are hashing out a new build.
Though this may not matter for masters players, or people who don't care about rank, it does have an effect on most players. From personal experience, I tried to wrap my head around the PvZ - Void ray, + 1 zealot timing that became popular a few months ago. It is not a hard build, but has some tight timings with chrono boost and a need for some quick decision making. While learning this I lost a TON of games PvZ for silly reasons, was mocked by my opponents and generally felt that I would have won games if I had just done what had always worked for me. But at time went on, I got the build down and it is another tool in my belt. I didn't go up in rank or anything, but I did feel like I had improved some of my skills in SC2.
But all of that is a lot to ask of casual players. I enjoy learning new builds, but the effort involved and the tolerance that I have for stupid losses are both very high. I have been the same rank for about 6 months and I feel I could sharpen my skills to be promoted, but the amount of time required would be more than I currently have. Maybe I will jump back in, but right now, I have to much on my plate. Maybe in a few months or when the HotS beta comes out.
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I like laddering. I have my macro-oriented openings set (Hatch first ZvZ etc), whatever I get to face it prepares me to defend against it the next game I face the same tactic. I try to force a longer game by being intimidatingly greedy, and I have a positive win-ratio by doing it.
Blaming myself for a loss on the ladder isn't that hard. I just need to play more to get better.
However, I do agree with that SC2 is hardly as social as BW. It takes much more incentive to find an active chat-room, and the game does nothing to encourage it. The Bnet 2.0-interface was a step down and I think I would have more fun with more player interaction.
Custom games are generally more constructive, and whenever they occur I generally get to discuss what I do with my opponent, communicating on ladder is generally hard without being BM'd.
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On April 20 2012 00:18 Namu wrote:Show nested quote +On April 19 2012 23:44 Laids wrote: I took a month long break back in season 3 after getting into gold after a lot of hard work. I came back and was playing badly, I realised that taking breaks in SC2 is bad and that you will be punished for it. So yeah I stopped caring and quit playing SC2.
You have to play almost every day to stay in shape at a gold level, I can't imagine how bad it is at masters. That's true for a lot of things though. Most competitive natured things, whether it be gaming, sport, etc, require constant practice. I don't know about a month though. Because SC2 doesn't require much mechanics, you should be able to recover from a month long break within a week.
Im curious why you are not competing in the gsl, from the sound of it, your mechanics must be godly.
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For all those that are saying that ladder is the only way to practice new strategies,etc, have none of you guys ever tried playing custom 1v1's? You don't need to have any friends to play those. The couple maps that are on the front page of the melee section of customs (shattered temple, daybreak le) have tons of random people that join the game constantly. Granted, the skill of people that join those games varies wildly so sometimes you get to play high diamond to high masters people or sometimes people in the practice league join. Just check their profile first while the game is counting down to start to see if you want to play with them.
Whenever I don't feel like laddering due to being tired after a full day of classes or work but still want to practice my 1v1 skills, that's what I do. I just grind out tons of games on Daybreak and Shattered Temple. Korhal Compound and Cloud Kingdom have sunk to the 2nd page now that Daybreak LE was released but you can still get to play games on those albeit people don't join those maps as quick anymore as ST or Daybreak.
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I am 27, my life is stressful enough as it is. When i come home, when i put my track suit on and listen to some music, the last thing i want to do is get even more stressed by a videogame.
I also do not feel like i have something to prove, i dont measure myself by my achievements, trophies on PSN, or any online ranking league.
So the motivation to play SC2 is at 0%, ill play HotS for the single player and 100-200 online games just to see the units, but ill leave the pros to entertain me when i watch.
Diablo 3 is the oppossite, i dont wanna watch anyone play that, its something i can play in a relaxing manner, take my time and not have to worry about 10 cheese strats, 20 allins, BANSHEE KILLING MAH WORKAS! or anything.
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On April 19 2012 17:01 Morfildur wrote:Ladder is too depressing, i lose all the time. Losing is no fun I have 11 days vacation starting this weekend which i plan to use to play 10+ games a day, hopefully enough to get back to diamond. SC2 ladder is really hard on those that don't have much time for practice, everyone is improving so rapidly that you just can't keep up on 10 games a week, which results in demotivating demotions and constant loss streaks whenever you return to play because all your opponents practiced in the days you couldn't/didn't play. Well... there are always monobattles for me
bump it to 20 a day win or lose but just do it, its good for you. Especially if you are on vacation and have less distractions then normal.
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On April 20 2012 00:18 Namu wrote: That's true for a lot of things though. Most competitive natured things, whether it be gaming, sport, etc, require constant practice. I don't know about a month though. Because SC2 doesn't require much mechanics, you should be able to recover from a month long break within a week.
Is this guy a troll? Maybe if you played 8hrs everyday for the last 2 years maybe and even then you would have subdued mechanics..... That statement only works with LoL as there is no mechanics aside from click on the creep for money now and thats a joke in that game.
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