Just an idea, still love the how!
The Artosis Hour - Page 26
Forum Index > SC2 General |
ProxyKnoxy
United Kingdom2576 Posts
Just an idea, still love the how! | ||
Powerstrike
50 Posts
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Legio
Sweden235 Posts
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shizna
United Kingdom803 Posts
i would tune in every time but 3am is a bit harsh | ||
Powerskills
Switzerland11 Posts
It's always a pleasure to watch your new episodes. I wish u best of luck in the future! | ||
CeriseCherries
6170 Posts
On February 22 2012 06:08 Legio wrote: Can you get IdrA on and have you both discuss an important game, from the view of both players? For us loyal fans that have been waiting a year for the next Imbalanced show ya or just spend 15 minutes or more talking about imbalance and shitting on terran and protoss in general. not picky here. man ret tried to throw game hard lol | ||
Vond
Sweden145 Posts
Anyway, something I'd like to see added in more in the analysis is something that Day9 did in said episode: point out common mistakes that people will do in certain situations/timings, even if they might not happen it's interesting to see and compare to how you'd play it out yourself in that situation and thus learn not to. | ||
MarinePrince
United States101 Posts
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Onlinejaguar
Australia2823 Posts
I would suggest to get some of the pro players on the show (if they are willing) so you can talk about the games with them and know exactly what their thought process was. | ||
HuKPOWA
United States1604 Posts
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oDDable
United States54 Posts
I would love to hear more about the mind-set of winning. What is the difference between the Nestea's and DRGs and the IdrA's, if you know what I mean. We get gameplay analysis everywhere, but I want to know how these guys feel. Tell their stories, that type of stuff is inspiring and would actually be MUCH more helpful to the average ladder-anxiety suffering player. Teach us how to be mentally prepared to crush nerds. *edit* also if you gave yourself a shot of adrenaline before every show that would be awesome. We are used to seeing you amped up. Lets say if the Artosis amp goes to eleven and you're at a 5... bump that to a 7. | ||
anoit7
Croatia11 Posts
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Padfoot
United States3 Posts
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Jaenz
1 Post
I really enjoy Artosis's commentary, so thanks alot !! | ||
teamsolid
Canada3668 Posts
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Loxley
Netherlands2480 Posts
On February 22 2012 12:03 Vond wrote: Very nice episode of the Ret v State game, was a bit funny since I just before that watched Day9's episode analysing the same game however. Anyway, something I'd like to see added in more in the analysis is something that Day9 did in said episode: point out common mistakes that people will do in certain situations/timings, even if they might not happen it's interesting to see and compare to how you'd play it out yourself in that situation and thus learn not to. Ye was nice to have a game vs game comparison between you guys And although I enjoy your show, Day9 had a bit more tips/tricks. Like timings you have to watch for. Your state vs Ret game was a bit more commentary 'i like how he burrows here' etc. Still good tho! And you won't hear me complaining of having another analysis show.. | ||
TeH_CaRnAg3
United States239 Posts
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nexitustl1
156 Posts
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Haeuffchen
Germany1 Post
As I see it the show starts out great. There is not much to be said about that. However, almost all new shows are considered to be good and will have a decent viewer pool, in the early stages, especially considering your fame in the community. So rather than focusing on the current state, I will talk a little bit about the further development of the show. Lets take for reference some other shows and compare your show with them. SOTG and Day9Daily. SOTG is an entertainment show. It has famous figures from the sc2 scene and talks, as is stated in the title, about the current developments in the game. People tune in to SOTG, because there are interested in the little stories and drama of the scene. They want to hear the opinion of long time pro-gamers. And they like the overall atmosphere of the show. (a bunch of people talking like proper nerds). Sometimes there will be also educational value in the show. For example if SOTG talks about the patches or strategies, but that is not the main focus of it. Its pure entertainment. The people in SOTG are what draws the viewers. Day9Daily is an educational show. Gamers should learn about sc2, by watching the show. At least that is how it started. Later it became and is more about the persona of day9. Here we have two separate focuses and target groups. One target group is watching the daily, because they like day9 as a person. He is funny, smart and nerdy. Whats not to like? The other want to be educated about the game. Those two are fundamental different types of viewers. Education and entertainment is most of the times not combinable. One can make the statement, that it needs to be entertaining, because it is solely the viewer who decides to watched it, our not. Its not like school, where you need to be and learn. That is of course not wrong, but to which degree should the entertainment aspect be applied? As there is always a intersection set between target groups, there will be some viewers who will not mind the entertainment value or on the other side the education value of the show. But all others will lose interest in it. If the daily focuses to much on entertainment, one target group will lose interest, the same is true for the other case. Conclusion: I assume, for all further arguments, that you want to do an educational show. That means you need to focus on that group alone. The first days of the daily(broodwar dailys), where totally educational. A guy sitting in front of his computer and talking about the game. Explaining it to others. More and more the "transitions" made there way into the show and currently half of the time is being spend by day9 talking about some funny story that he ones had. If you want to help people understand sc2 better, do not start with such things. There is really no need for stopping the game, transition into your close up and talking about an interesting point in the game, while making a joke. Compare it to the prof., who writes on the board in the lecture hall and wants to make something extremely clear. He usually stops writing, turns around and says something like: "I want to make that perfectly clear. This is important". That behavior is equivalent to stopping the game, saying "This is important" and than showing/saying what is important, without transitioning out of the game. Otherwise you would remove the board out of the lecture hall and then start talking about something on the board. That may seem like a small point, but if you can stay as focuses on the game, as you are right now, you will have an educational show. Do not make the show about yourself, rather make it about the games. Be very clear about the way the show should work and what it should never be. Who should watch it and who you can never reach. Specialization will always produce better products than broadness will. (Kind Regards and sorry for any of the many language mistakes I did make) | ||
SkyBlaze
Canada191 Posts
On February 22 2012 13:21 Haeuffchen wrote: + Show Spoiler + I watched the show for the second time now and you asked for some thoughts on how to improve and/or give feedback to it. As I see it the show starts out great. There is not much to be said about that. However, almost all new shows are considered to be good and will have a decent viewer pool, in the early stages, especially considering your fame in the community. So rather than focusing on the current state, I will talk a little bit about the further development of the show. Lets take for reference some other shows and compare your show with them. SOTG and Day9Daily. SOTG is an entertainment show. It has famous figures from the sc2 scene and talks, as is stated in the title, about the current developments in the game. People tune in to SOTG, because there are interested in the little stories and drama of the scene. They want to hear the opinion of long time pro-gamers. And they like the overall atmosphere of the show. (a bunch of people talking like proper nerds). Sometimes there will be also educational value in the show. For example if SOTG talks about the patches or strategies, but that is not the main focus of it. Its pure entertainment. The people in SOTG are what draws the viewers. Day9Daily is an educational show. Gamers should learn about sc2, by watching the show. At least that is how it started. Later it became and is more about the persona of day9. Here we have two separate focuses and target groups. One target group is watching the daily, because they like day9 as a person. He is funny, smart and nerdy. Whats not to like? The other want to be educated about the game. Those two are fundamental different types of viewers. Education and entertainment is most of the times not combinable. One can make the statement, that it needs to be entertaining, because it is solely the viewer who decides to watched it, our not. Its not like school, where you need to be and learn. That is of course not wrong, but to which degree should the entertainment aspect be applied? As there is always a intersection set between target groups, there will be some viewers who will not mind the entertainment value or on the other side the education value of the show. But all others will lose interest in it. If the daily focuses to much on entertainment, one target group will lose interest, the same is true for the other case. Conclusion: I assume, for all further arguments, that you want to do an educational show. That means you need to focus on that group alone. The first days of the daily(broodwar dailys), where totally educational. A guy sitting in front of his computer and talking about the game. Explaining it to others. More and more the "transitions" made there way into the show and currently half of the time is being spend by day9 talking about some funny story that he ones had. If you want to help people understand sc2 better, do not start with such things. There is really no need for stopping the game, transition into your close up and talking about an interesting point in the game, while making a joke. Compare it to the prof., who writes on the board in the lecture hall and wants to make something extremely clear. He usually stops writing, turns around and says something like: "I want to make that perfectly clear. This is important". That behavior is equivalent to stopping the game, saying "This is important" and than showing/saying what is important, without transitioning out of the game. Otherwise you would remove the board out of the lecture hall and then start talking about something on the board. That may seem like a small point, but if you can stay as focuses on the game, as you are right now, you will have an educational show. Do not make the show about yourself, rather make it about the games. Be very clear about the way the show should work and what it should never be. Who should watch it and who you can never reach. Specialization will always produce better products than broadness will. (Kind Regards and sorry for any of the many language mistakes I did make) I'm completely with this guy. while the day9daily is good I stopped watching it for learning purposes along time ago. I wish the Artosis hour is all about learning. I love the high level of deep analysis. @edit BTW good first post and welcome to Team Liquid forums =D (if I'm allowed to say that) | ||
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