In recent seasons we’ve put a much greater emphasis on tournament viable maps on the StarCraft II ladder, and the community has consistently asked us to add more Global StarCraft II League (GSL) maps to go along with Tal’darim Altar LE in the map pool. Good news! That time is coming soon, and you can help us select your favorite GSL maps for inclusion in the ladder pool. Look over these maps from GSL history carefully, then vote for your two favorite maps to replace existing maps in the ladder. When choosing your favorite maps, please keep these qualities in mind:
Balance Map Size Rush Distances Fun
One week from today, we’ll tally the votes from polls being run in each region to help us choose the maps that will be added to the ladder for season 7. Here are the maps you’ll be voting on:
This poll is just for opinion. Please go vote on the Battle.net poll
And I might as well vote for Metropolis as well, since that map looks damn cool. Crevasse, Terminus, and Xel'Naga Fortress are a bit too old. I never liked Dual Sight, and I'm not a fan of Calm Before the Storm, at least for ladder. Bel'Shir is alright, but Metropolis is shinier.
On February 29 2012 11:22 Lumi wrote: We should close this thread be cause people are goign to vo te here and not where it actually counts Or so I fear! And because there is another th read that I believe was posted earlier.
I never thought about it until now, but that's a good point. People might think the poll in this thread is the poll Blizzard will use.
Daybreak better win no matter what. It's possibly the best map the GSL has ever come up with, if it loses to the likes of CBTS or Dual Sight which both have major balance issues in specific match ups it will be a sad day indeed.
OP, add in big bold letters at the top that the link to that thread is where people should actually be voting. It means nothing if people are voting here.
On February 29 2012 11:25 Vindicare605 wrote: OP, add in big bold letters at the top that the link to that thread is where people should actually be voting. It means nothing if people are voting here.
Yeah, I just added that. Please go vote on the Battle.net poll.
Daybreak only. All the other have been proved to be imbalanced or outdated except Metropolis, but it provides the most boring turtle 5 base vs. 5 base games.
Hmmm, voting on new maps is great and all, but I wonder which map(s) Blizzard will end up retiring from the map pool...
Metalopolis is ancient. Shattered Temple and Shakuras Plateau are a bit fresher than Metalopolis, but not by much. I personally would want to see Metalopolis be laid to rest, followed by Shattered Temple. Shakuras can get cut after the next round of updates, but Antiga and Entombed are decent maps to keep around.
Now what do you think they'll be replacing? I think Shattered Temple is a likely contender, given how much that's faded away from the tournament scene. Perhaps Shakuras Plateau too, considering how that's no longer featured in the GSL map pool.
I could dream of Metalopolis and Shattered, but that's just my little Protoss heart fluttering.
Metropolis and Calm before the storm please... most balanced maps there ... in one way or another the others favor a certain race. Maps like that shouldn't be created. I shutter at the idea of belshir winter in map pool >.>
On February 29 2012 11:31 l_Kyo_l wrote: Metropolis and Calm before the storm please... most balanced maps there ... in one way or another the others favor a certain race. Maps like that shouldn't be created. I shutter at the idea of belshir winter in map pool >.>
Actually Calm Before the Storm is horrible imbalanced, and that was one of the main reasons it was removed from the GSTL within only weeks. PvT is actually much worse than these stats show, and the other two MUs are beyond the acceptable balance stats.
On February 29 2012 11:31 l_Kyo_l wrote: Metropolis and Calm before the storm please... most balanced maps there ... in one way or another the others favor a certain race. Maps like that shouldn't be created. I shutter at the idea of belshir winter in map pool >.>
Calm Before The Storm is not balanced at all.. It is extremely Protoss favored.
That being said, Daybreak and Metropolis are my 2 votes.
Metropolis is currently winning and its a travesty. It has not been played enough or showed enough. Its the same as blizz sticking in some random untested map. Maybe season 8 they could submit Metropolis but it REALLY needs THOUSANDS more games before we can really say its a good map or not.. dont just vote based on appearance (thats how we ended up w/ cloud kingdom)
I think we can all agree Daybreak is a great map, Belshir beach, dualsite, maybe even terminus are all fine 2nd places, and the rest of those maps shouldn't even be on the list.. Like Calm before the storm proved to just be not that good a map, too boring, GSL axed it - why would we put it in our ladder?
Bel'shir Winter is fun yes, but We Don't Need two 2-player maps. Between Daybreak and Winter, we all know whats better. And for the 4 player map, Metropolis FTW! Simply because Crevasse and Terminus are quite old, and Calm Storm is soooo Protoss Favored. Oh and I would like to see a 3player map in the pool.. Maybe from Blizzard.
On February 29 2012 11:37 darkscream wrote: Metropolis is currently winning and its a travesty. It has not been played enough or showed enough. Its the same as blizz sticking in some random untested map. Maybe season 8 they could submit Metropolis but it REALLY needs THOUSANDS more games before we can really say its a good map or not.. dont just vote based on appearance (thats how we ended up w/ cloud kingdom)
I think we can all agree Daybreak is a great map, Belshir beach, dualsite, maybe even terminus are all fine 2nd places, and the rest of those maps shouldn't even be on the list.. Like Calm before the storm proved to just be not that good a map, too boring, GSL axed it - why would we put it in our ladder?
hmm torn between daybreak and terminus and daybreak and metropolis
honestly i'd like it if daybreak and metropolis went in with metropolis replacing metalopolis maybe adding in crevasse would be a good idea too definitely my hopes are in daybreak metropolis terminus crevasse
Crevasse, Terminus, Bel'Shir Winter, and Metropolis are all acceptable choices. Crevasse and Terminus have slight balance issues but nothing bigger than what's already on ladder and Bel'Shir winter is one of those maps like TDA that isn't fun to play in PvP because of the lack of a ramp into the main.
CBTS, Dual Sight, and Xel'Naga Fortress are all bad choices. CBTS is heavily Protoss favored especially in TvP and Dual Sight is known for a long time to favor Zerg especially in ZvP. Xel'Naga Fortress is just bad.
On February 29 2012 11:31 GeNeSiDe wrote: This update by Blizz is a massive f-U to all the people saying blizz doesnt listen to their community.
They will never rush anything despite outcry, but they will listen and think things through.
In the long run Blizz games pack the best support, updates and new features.
Like LAN!
LAN isn't a huge deal tbh, it affects a few games in major tournament per month.
I'm sure if it was a big enough deal and tournaments made a fuss Blizz would issue a Tournament version with their license.
Frankly I don't see what the fuss is when the average player is never affected by this lack of LAN; people playing for free on LAN may seem cool to increase player base but Blizzard does have a right to protect their intellectual property.
I know Blizz has hinted since beta that they would be instituting custom leagues(ICCUp could make a return, or a GSL Ladder to qaulify for Code B tournament) and tournaments within the Bnet UI and I think that would be much more important than a LAN feature which makes such a small difference in the grand scheme of things.
I don't really like Bel'Shir Winter. First of all, it's much uglier than the original version (even if better balanced), but I think it's a bad map for PvP as well.
On February 29 2012 11:42 Vindicare605 wrote: Daybreak should be a shoe in but other than that,
Crevasse, Terminus, Bel'Shir Winter, and Metropolis are all acceptable choices. Crevasse and Terminus have slight balance issues but nothing bigger than what's already on ladder and Bel'Shir winter is one of those maps like TDA that isn't fun to play in PvP because of the lack of a ramp into the main.
CBTS, Dual Sight, and Xel'Naga Fortress are all bad choices. CBTS is heavily Protoss favored especially in TvP and Dual Sight is known for a long time to favor Zerg especially in ZvP. Xel'Naga Fortress is just bad.
CBTS is pretty bad for Bio. But, mech works pretty well with the amount of Expos and chokes. Lock down areas with PFs and a tank.
On February 29 2012 11:37 darkscream wrote: Metropolis is currently winning and its a travesty. It has not been played enough or showed enough. Its the same as blizz sticking in some random untested map. Maybe season 8 they could submit Metropolis but it REALLY needs THOUSANDS more games before we can really say its a good map or not.. dont just vote based on appearance (thats how we ended up w/ cloud kingdom)
I think we can all agree Daybreak is a great map, Belshir beach, dualsite, maybe even terminus are all fine 2nd places, and the rest of those maps shouldn't even be on the list.. Like Calm before the storm proved to just be not that good a map, too boring, GSL axed it - why would we put it in our ladder?
w8, u dont like cloud kingdom?
Cloud Kingdom is a boooring map - everyone just turtles because its so hard to engage on that shit. and it's really terran favored.
On the other hand I've found Korhal quite enjoyable.
Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I think one of these maps will replace either Khoral Compound or Cloud Kingdom and they'll remove another map, maybe Lost Temple. I don't really enjoy Khoral Compound as it's hard to defend the 3rd and the constant textures makes it hard to recognize where you are on the map.
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
oh my god an intelligent post about maps
you actually just broke my heart, because that also means we could see gold bases in belshir, etc...
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I agree with most of what you said but.. the other maps would be worse. I don't really want Terminus or Calm before the Storm on ladder. They're too big.
I think metropolis / calm before the storm are the obvious best maps for protoss. But with people on the BNET forums voting on this I wouldn't be surprised if horrible maps were chosen..
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
And yet TDA LE has about a 1% variance off of 50% for balance in every match up...
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
Plexa has a good point. They will probably change the center bases to gold and full bases and then put rocks on the third.
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
oh my god an intelligent post about maps
you actually just broke my heart, because that also means we could see gold bases in belshir, etc...
Mules no longer carry extra minerals so the gold shouldn't matter.. Or am i missing something?
Plexa makes a good point tho.. But foremost i would like to take this opportunity to say Blizzard actually does something right! Remember a year ago when everyone was pissing over the ladder pool? Now we have cloud kingdom, ohana coming up and we get to vote our favorite GSL map. I like this blizzard, a lot!
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I don't think they'd change them after posting the map without changes to vote on. If they were going to make changes, wouldn't they have posted what it looked like with changes on the same post as the vote?
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
oh my god an intelligent post about maps
you actually just broke my heart, because that also means we could see gold bases in belshir, etc...
Mules no longer carry extra minerals so the gold shouldn't matter.. Or am i missing something?
Plexa makes a good point tho.. But foremost i would like to take this opportunity to say Blizzard actually does something right! Remember a year ago when everyone was pissing over the ladder pool? Now we have cloud kingdom, ohana coming up and we get to vote our favorite GSL map. I like this blizzard, a lot!
True True. Personally I think that if Gold bases are to be added into competitive play they should be mineral only. And non of that hard to defend crap. It could balance out maps that are heavily Protoss favored due to their size.
Why are Crevasse, Terminus, XN Fortress even options? GSL dumped those maps for a reason.
Voted Bel'shir Winter and Daybreak. Although I'd consider Metropolis. Games have been playing out fairly interestingly on that map, just haven't seen enough games to pass judgment..
I really hope they follow this up. Daybreak is an amazing map.
Metropolis, I don't know. Many games I have seen goes onto 5 vs 5 bases which are rather easy to defend. Thats a lot of turtling for the ultimate endgame composition.
I actually think, Terminus is the 2nd best map here. But it has been around so long, that it may be weird to make it a ladder map now, when some tournaments have already dropped it.
On February 29 2012 11:34 ShatterZer0 wrote: Daybreak and Terminus. A good version of Terminus... those of you who are vying for Bel'shir Winter.... Y U HATE FORGE EXPO SO MUCH?
Fuck yes Blizzard. May have taken them a long time to do this sort of thing, but it's definitely awesome. And allowing a vote is just great, because we the community get a DIRECT input into how the ladder map pool is. Can't really complain about that!
On February 29 2012 12:12 Catatonic wrote: Daybreak is an absolutely putrid map -.- Id much raher see Duel Sight and Metropolis
I agree, it has had some great games in the GSL so people are voting for it. But, at least as a protoss player, it has a very hard to take 3rd base in PvZ compared to Calm / Metropolis. IMO if you're protoss you should vote for said maps, and not Daybreak / Bel'shir.
On February 29 2012 12:08 Waxangel wrote: Wouldn't mind them replacing Metalopolis with Metropolis for the love of god
I downvoted all the older maps. So sick of playing them. They should simply consider changing at least half the maps every season. And not keeping a map for more then 2 seasons straight.
On February 29 2012 12:13 Mrvoodoochild1 wrote: It's like blizzard has been trolling us all this time and now have decided to be serious about their ladder system.
I think Blizz previously thought of e-sports as being like 5% of their player base, and it now realizing that a.) It's way more than that, and b.) They can make tons of money off us long term if they keep us happy and tournaments keep going on, so now they're dumping all the casual-friendly attitude and catering to us.
It's awesome.
Voted for Daybreak and Metropolis. It seems that's the consensus on the Blizz poll, with Belshir Beach being a close third.
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I don't know. What I likely see happening at the most if they do alter the map is.
Rocks at the third, wouldn't be game breaking outside of ZvP where it's a minor inconvenience to the Zerg who could take a third base at the 4th rather than the third like they already do on TDA.
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I don't think they'd change them after posting the map without changes to vote on. If they were going to make changes, wouldn't they have posted what it looked like with changes on the same post as the vote?
No, they would prefer to do as little work as possible. But they made it clear during the TLMC that bases should have 8m2g (6m2g golds) for ladder. Korhal Compound used to have a very small choke but they widened that up as well - the changes are actually rather unpredictable. I don't think its worth ruining a good map, whereas Metropolis satisfies pretty much all of the Blizzard ladder criteria and would make a good Metalopolis replacement - as noted by Wax.
Among all the maps, I love Daybreak, Terminus, and Bel'shir Winter; but I voted for Daybreak and Terminus just because I like having 4 players map on ladder more than a 2 players map (with Daybreak being the only exception).
@Dual Sight: my eyes hurt everytime I watch or play on that map. Maybe its just the tileset.
@Blizzard's poll results: good to see that the results are almost identical to the poll set up here. (with only Dual Sight and Calm Before the Storm switching places).
So Daybreak is getting in... That's great. But I have one question:
In the TL Map Contest, Blizzard specifically indicated to the contest organizer that the bases should each have 8 mineral fields and 2 gas to avoid confusion for players at the lower levels. Some of you may remember the small controversy around the change from GSL Tal'Darim Altar which had its third at 6m1g. When it was added to ladder, it became Tal'Darim Altar LE and saw the third changed to 8m2g with the addition of destructible rocks. This was a pretty significant change, one that the map's creator LSPrime had not intended in it's original design (and one that if memory serves, he was pretty chapped about).
If Blizzard continues to follow the protocol that they have in the past, all non-standard resource bases will be changed to 8m 2g. It's pretty fair to say that Daybreak is one of the most exciting and brilliant 2p map designs we've seen yet in competitive SC2, but changing the forward expansion to 8m2g has some pretty significant effects. Now players can start taking that expansion as their 4th, positioning their armies in such a way that makes it very easy to defend everything (centered around the Xel'Naga Tower nearby).
Daybreak isn't an awesome map because of how defensive it is. It's awesome because of how much action it creates. The basetrades that occur because of the rush distance and the rocks in the middle path forcing players to cross the map in opposite directions often missing one another's army entirely. The strategic placement of armies and map control around the high ground pods & expansions at the 12 and 6. The action packed game that when doesn't end in a 2-base timing attack usually leads to an all-out war of attrition as players whittle each other down. All to that last forward base with 6 minerals and one gas.
Please Blizzard. Please don't fix what's not broken. When you add Daybreak, don't change the expansion <3
JESUS fuck not daybreak, every time i see progamers stream on that map its a fucking standoff lategame with those 3 choke points... really no way please allah, im already using my votes for important maps.
If Cloud Kingdom wasn't already in the map pool, I'd be pretty disappointed if it came behind Daybreak in voting. I just don't get the hype surrounding Daybreak. Sure, there was Mvp vs Top game 1, but that could have happened on Metalopolis ("David some do"). No, I don't mean Metal's a better map to have in the ladder pool as it's been around forever, or even that it's a better map standing alone. I just feel like I'm missing something with Daybreak and all the love it gets. I'd still choose it or Metropolis over any of the other choices though.
Does anyone remember back when Tal'Darim Altar, Terminus RE, Crevasse, and, I think, Dual Sight, were the four new GSL maps? This was when GSL first stopped using only the Blizzard map pool. There was a poll for maps to include on the ladder, and Crevasse got the most votes. I think while that would have been okay, and my choice at the time was Terminus, Blizzard at least got it right picking Tal'Darim. They made a superb choice in picking up Cloud Kingdom. While the community has been right more often than Blizzard regarding maps (Remember when Xel'Naga Caverns was considered one of the best ladder maps?), I wonder if we'll just be a little more "meh" over Daybreak than we think.
Still, Daybreak is probably the best choice in this poll, and I can't think of a better candidate off the top of my head.
I do not understand the love for metropolis.... there are so few games played on that map that it's really difficult to see how it actually plays out, totally not a good candidate for ladder map pool.
Bel'shir beach also; PvP on belshir is broken and it should not be in any map pool, main base ramps or (4gate) bust.
Dual sight + Daybreak gets my vote, despite my concern that TvP on Dual sight could be a bit broken.
Daybreak is possibly one of the most balanced GSL map. Its also a fairly good macro map (though when I mean macro I mean turtling until three base for us nubs).
I would go with Daybreak and Bel'Shir. All the other maps are bleck kind of except for Metropolis, which I've never played on and never watched a game on either, so I have no opinion about it.
guys do not vote for metropolis trust me. that map might look fun at first with epic macro game but after 5 games on that map you get bored of both just turtling with no action to 40 min mark xD
daybreak and dual sight are the best and most appropriate maps right now. and for people saying they are bad for toss vs zerg, lol you simply have no clue about balance. daybreak is a good map for toss in both pvz and pvt
I voted daybreak and metropolis. Glad to see those two are the ones winning! So many of those maps are outdated, I actually think entombed/antiga are better than a few of those old GSL maps.
So Daybreak is getting in... That's great. But I have one question:
In the TL Map Contest, Blizzard specifically indicated to the contest organizer that the bases should each have 8 mineral fields and 2 gas to avoid confusion for players at the lower levels. Some of you may remember the small controversy around the change from GSL Tal'Darim Altar which had its third at 6m1g. When it was added to ladder, it became Tal'Darim Altar LE and saw the third changed to 8m2g with the addition of destructible rocks. This was a pretty significant change, one that the map's creator LSPrime had not intended in it's original design (and one that if memory serves, he was pretty chapped about).
If Blizzard continues to follow the protocol that they have in the past, all non-standard resource bases will be changed to 8m 2g. It's pretty fair to say that Daybreak is one of the most exciting and brilliant 2p map designs we've seen yet in competitive SC2, but changing the forward expansion to 8m2g has some pretty significant effects. Now players can start taking that expansion as their 4th, positioning their armies in such a way that makes it very easy to defend everything (centered around the Xel'Naga Tower nearby).
Daybreak isn't an awesome map because of how defensive it is. It's awesome because of how much action it creates. The basetrades that occur because of the rush distance and the rocks in the middle path forcing players to cross the map in opposite directions often missing one another's army entirely. The strategic placement of armies and map control around the high ground pods & expansions at the 12 and 6. The action packed game that when doesn't end in a 2-base timing attack usually leads to an all-out war of attrition as players whittle each other down. All to that last forward base with 6 minerals and one gas.
Please Blizzard. Please don't fix what's not broken. When you add Daybreak, don't change the expansion <3
Signed,
prodiG Mapmaker & Commentator for ESV
Is ESV in touch with Blizzard at all after having two maps in the current ladder pool to try and talk to them about these sorts of things? I have to hope Blizzard understands the importance of things like this. They seem to have gotten a lot better about it.
Calm before the Storm would be both awful and chuckle worthy at the same time. I hope it doesn't get in but the games on it would be hilarious/horrific.
Oh man those comments, people Legitimately want Calm before the Storm only because it's big.
On February 29 2012 12:12 Catatonic wrote: Daybreak is an absolutely putrid map -.- Id much raher see Duel Sight and Metropolis
I agree, it has had some great games in the GSL so people are voting for it. But, at least as a protoss player, it has a very hard to take 3rd base in PvZ compared to Calm / Metropolis. IMO if you're protoss you should vote for said maps, and not Daybreak / Bel'shir.
I think Daybreak is okay, it's kinda like Korhal Compound but yeah fuck Bel'shir. That and Tal'darim need to go asap.
I think Daybreak is the best, with Metropolis and Bel'Shir Winter being close behind.
Everything else is either too dated and has been in GSL for too long (Terminus, for example, has been in GSL for all of 2011, and Xel'Naga Fortress was ditched from GSL months and months ago), or is very imbalanced for one race.
With Bel'Shir Winter being a PvP 4gate map and a ZvZ baneling map, the choice to go with metropolis and daybreak is an easy one.
Daybreak for sure. I'm not sure about Metropolis, the few times I've played games on it were all 45 minute turtle games. At least Dual Sight's natural is easy to attack, unlike Metropolis'.
On February 29 2012 13:44 MorroW wrote: guys do not vote for metropolis trust me. that map might look fun at first with epic macro game but after 5 games on that map you get bored of both just turtling with no action to 40 min mark xD
daybreak and dual sight are the best and most appropriate maps right now. and for people saying they are bad for toss vs zerg, lol you simply have no clue about balance. daybreak is a good map for toss in both pvz and pvt
agreed. metropolis is simply too large. Daybreak for sure
On February 29 2012 13:44 MorroW wrote: guys do not vote for metropolis trust me. that map might look fun at first with epic macro game but after 5 games on that map you get bored of both just turtling with no action to 40 min mark xD
daybreak and dual sight are the best and most appropriate maps right now. and for people saying they are bad for toss vs zerg, lol you simply have no clue about balance. daybreak is a good map for toss in both pvz and pvt
Eh I think Dual sight would still be a bad choice. I don't know I hate the design of the map so much and it looks plain ugly . I would rather have any other map rather then Dual sight :D
Daybreak because it is balanced/awesome. Calm Before the Storm because I am a biased protoss player, also I'd enjoy seeing one map on the ladder where 3 bases are incredibly easy.
I actually really don't like most of the options. Calm Before the Storm is NR20 and pretty silly (removed from GSL after just 1 season), Crevasse is just bad (which is why it isn't in many (any?) tournaments anymore), Dual Sight is 90% 1/1/1 in TvP and 2 base all-in in PvZ, Metropolis is another NR20 according to MorroW though I haven't seen enough games on it myself, Terminus is being phased out of tournaments, and Xel'Naga Fortress always seemed pretty boring to me (and TvT looks a nightmare if they don't have an exploding Xelnaga Tower).
Bel'shir Winter and Daybreak are the two remaining, and Bel'shir is another no ramp PvP.
Daybreak!!!! The easy pick. 2nd pick was kinda difficult between dual sight, belshir and metropolis. I chose Metropolis because belshir is awful pvp and it seems to be an okay map (we'll have to see more games on it to really tell tho)
Btw: I was surprised that Xel'Naga Fortress is in the poll. Feels like an eternity since I saw this map. Had any tourney actually used this map (aside from GSL and IPL)?
Thank you, blizzard! This is pretty awesome. Daybreak will be amazing. I also voted metropolis simply because belshir winter is so f'ing bright hurts my eyes
daybreak and belshir are prolly the best choices, but i voted metropolis. as a terran player i duno if ill be able to punish zergs/protosses appropriately given the massive rush distance but we'll see. honestly most of the maps are surprisingly kinda bad.
this is good news, i might actually start taking ladder more seriously now without having to wait for HoTS. ive been waiting for the GSL maps to be added to ladder forever.
On February 29 2012 11:49 chuky500 wrote: Do you think this mean they're ditching Ohana ?
I got an e-mail from blizzard earlier today saying Ohana is on schedule for S7, and that they're testing it and haven't found any noticable problems yet. So no, they're not ditching it ^^
On February 29 2012 11:49 chuky500 wrote: Do you think this mean they're ditching Ohana ?
I got an e-mail from blizzard earlier today saying Ohana is on schedule for S7, and that they're testing it and haven't found any noticable problems yet. So no, they're not ditching it ^^
So it's a possibility that more than half the maps in the next season will be either GSL-created or community-created? That's probably the best thing I've heard since I first started playing this game.
I really hope that Ohana makes it in too, as well as Daybreak and Bel-shir. That way, it will be the first time since silver that I never used a veto.
Metropolis is one of the best maps ever, produces such amazing games in such a short amount of time. Absolutely deserves votes.
Daybreak... duh. Awesome map, needs to be in the pool, etc.
please god please no dual sight/calm before the storm, those are broken (albeit in opposite directions from each other). Crevasse looks like it would be good, but some major terrain flaws make siege tanks vs Z ridiculously strong on it, so meh.
I'd be happy for pretty much any of these except Calm (obviously... very slow map) and Crevasse, which I never understood. For me, that map just sucks.
EDIT: Just looked closely at Xel'Naga fortress. I like the 3 player map idea, but... Is it me or is it insanely hard to take a third?
the 2nd is kind of hard...I'm not really in love with the others like Daybreak to say the least, they'd be welcome additions to the pool, but I feel there are better alternatives as long as we are talking tournament maps. I like Atlantis Spaceship so far but the sample size is too small. So of the choices, I'd go with Metropolis as #2.
The only catch is that I expect we will lose Cloud Kingdom or Korhal Compound, or even both, as those are both 2 player maps, and I expect Daybreak and Ohana to be added, resulting in too many 2p maps (as Blizzard doesn't add too much of those in the pool).
Looks like they stripped out the snow in Belshir Winter though. Looks ugly.
But yeah Daybreak ftw. And voted Metropolis as a secondary because we need another city map to replace Metalopolis, which I am sure will be one the 3 maps removed.
On the Blizzard website, Daybreak is currently winning with a huge lead. It has 32% of the votes. Following are Metropolis (19%), Bel'shir Beach Winter (15%) and Dual Sight (12%). All other maps have 7% or less of the votes.
On February 29 2012 17:58 Tofugrinder wrote: from the GSL maps I would like to see Daybreak, but I'd love it even more if they added a few other community maps like the ESV maps
On February 29 2012 17:57 Rannasha wrote: On the Blizzard website, Daybreak is currently winning with a huge lead. It has 32% of the votes. Following are Metropolis (19%), Bel'shir Beach Winter (15%) and Dual Sight (12%). All other maps have 7% or less of the votes.
The voting percentages seem to differ a bit from region to region, but this seems to be generally true.
On a sidenote you can actually vote for in each region even if you don't have a battle.net account in that region. (I could vote on the korean poll.)
On February 29 2012 17:57 Rannasha wrote: On the Blizzard website, Daybreak is currently winning with a huge lead. It has 32% of the votes. Following are Metropolis (19%), Bel'shir Beach Winter (15%) and Dual Sight (12%). All other maps have 7% or less of the votes.
The voting percentages seem to differ a bit from region to region, but this seems to be generally true.
On a sidenote you can actually vote for in each region even if you don't have a battle.net account in that region. (I could vote on the korean poll.)
Ah didn't know that. The Facebook link went to the US website. The EU website has the same top 4 (in the same order), but the 4 maps are closer to eachother in vote-count. The rest of the maps still only has 7% of the votes at most.
Blizzard really has to use HotS to fix 4-gate on maps like Bel'Shir, since maps without a ramp to your natural should be a valid option in this game. Bel'Shir always gives good non-PvP games too.
If Bel'shir wouldn't be broken PvP I'd say it and Daybreak, so I guess I'll go with metropolis. Really cool that blizzard does that, now let's hope they remove taldarim/meta/shattered in exchange. Also cool to see that they exchange more than 2 maps per season now (2 gsl maps + orhana for the next one). Oh and for the love of god let's make sure they won't add crevasse/cbts/terminus.
Why do people think no ramp maps are any good is beyond me, pvp is competely broken there.
Every map should have basic features that make matchups not completely shit awful, and a single ff ramp is as important for protoss as decently long rush distances are for zerg players.
Daybreak was added to deal with the large amount of terrans in the GSL, and it has been successful in doing so. GSL isnt so terran heavy now. During the "Code B" stage DayBreak was a required map, 9 zergs made it through and only 5 terrans. I'll be vetoing this map for sure, TvZ will be just too difficult, I'm not MMA.
What no crossfire?....lol. I say metropolis and terminus and I think they should also add daybreak but remove tal drim altar it's become to boring and TvZ favors t in close postions and z in cross and lets not forget the auto 4 gate play
Most of these maps aren't actually that great. Not compared to the rly crappy ladder maps we had in the past, but compared to what the community actually produces nowadays.
I only rly like Daybreak, which together with Cloud Kingdom is still the best map ever used in tournaments for SC2.
Thing is that Blizz might fuck up Daybreak by changing the half bases and then what have we rly won? Most if not all tournaments will use the fucked up Blizzard version. And Blizzard actually has no balance reason, nor do they discuss this kind of change with the mapmaker or pros. It's simply cos it isn't their standard.
Other than Daybreak I guess Metropolis is okay? I mean the others are all kinda proven to be imba... but Metropolis is so damn turtly I can't rly approve of this map. Still voted so Bel'Shir Beach doesn't get in.
i wonder if crevasse has the rich geysir still. But those maps lol. Blizzard forgot the omg please no option. But it should bring back some vetos again, especially if daybreak and belshir make it through. But if Metro makes it through then yay. Atleast shows that their mapmakers are busy with something else and they want to save time.
Can't wait till people play daybreak, will be really funny.
Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-)
I went for Daybreak and Metropolis, I'm a little tired of Bel'shir Beach/Winter but it is a pretty balanced map so I wouldn't midn seeing it over Metropolis.
Dual sight being popular makes my brain hurt, but it doesn't suprise me. If I'd never watched professional SC2 I might vote for the prettiest map as well.
The GSL maps being offered are all absolutely terrible.
Dual Sight is a lot like Arid Plateau, only worse.
Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"
Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.
Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.
Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.
Terminus is like Crevasse meets Daybreak.
I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.
On February 29 2012 23:16 Eufouria wrote: I went for Daybreak and Metropolis, I'm a little tired of Bel'shir Beach/Winter but it is a pretty balanced map so I wouldn't midn seeing it over Metropolis.
Dual sight being popular makes my brain hurt, but it doesn't suprise me. If I'd never watched professional SC2 I might vote for the prettiest map as well.
as far as I know the stats, Dual Sight disfavors Protoss slightly. All the other Matchups are very balanced on it.
On February 29 2012 23:11 Bumblebee wrote: Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-)
Bel'shir isn't used that much in foreigner tournaments either. I think Metropolis will start appearing, it is relatively new in GSL.
Voted for belshir and metropolis. I figured dual sight would win so didn't want to vote for it, and I'm not as much a fan of daybreak as most other people are. It feels like games on that map are always under 10 or over 40 minutes.
Daybreak I guess just because I hear so many good things about it. Also crevasse, just cause I've watched a lot of fun games there in the past, and am curiuos to try it out.
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible.
Dual Sight is a lot like Arid Plateau, only worse.
Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"
Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.
Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.
Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.
Terminus is like Crevasse meets Daybreak.
I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.
Are there any maps you do like? I mean, I don't think any map is gonna be perfect and your standards seem pretty high -_-
On February 29 2012 23:11 Bumblebee wrote: Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-)
Bel'shir Beach is terrible, completely broken in PvP.... really feel like its played its role.... If you're going for foreign tournament used maps then Dual Sight/Terminus are much more proper choices, as bad as those maps are.
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible.
Dual Sight is a lot like Arid Plateau, only worse.
Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"
Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.
Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.
Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.
Terminus is like Crevasse meets Daybreak.
I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible.
Dual Sight is a lot like Arid Plateau, only worse.
Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"
Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.
Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.
Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.
Terminus is like Crevasse meets Daybreak.
I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible.
Dual Sight is a lot like Arid Plateau, only worse.
Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"
Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.
Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.
Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.
Terminus is like Crevasse meets Daybreak.
I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.
if you say that steppes of war was a good map i will laugh at you.
anyway daybreak is a really nice map, and for second i voted for belshir even though i will have PvP on that!
Glad Daybreak is doing so well, it's the map I practice on the most (I do macro practice on it).
This comment made my brain hurt (along with most of the other ones but this one especially did):
honestly these maps are no fun, they are too clausterphobic. i likes the original season 1 maps when we had some different maps that started in positions other than exact opposite from each other every time
On March 01 2012 06:37 NGrNecris wrote: So i voted for daybreak and belshir but why is everyone in the comments on bnet voting for calm?
I'm guessing because it looks cool? I'm fairly certain there are a bunch of people who haven't seen any competitive games played at all, and are voting for the map they think looks like it would be fun to play on.
On March 01 2012 06:37 NGrNecris wrote: So i voted for daybreak and belshir but why is everyone in the comments on bnet voting for calm?
I'm guessing because it looks cool? I'm fairly certain there are a bunch of people who haven't seen any competitive games played at all, and are voting for the map they think looks like it would be fun to play on.
As a protoss, I voted for Calm because it gives me free wins. On a more serious note, doesn't really matter what they say in the comments on bnet, the leading maps are Daybreak and Metropolis, I just hope for the love of god that Belshir isn't gonna get added, I don't want another Taldarim Altar pvp like map T.T
On February 29 2012 19:38 Greenei wrote: why does everyone like daybreak? it's so anti-terran...
Tournament results respectfully disagree with you.
O' rly?
TvZ: 81-101 (44.5%) [ Games ] ZvP: 130-105 (55.3%) [ Games ] PvT: 72-69 (51.1%) [ Games ]
So.... Its pretty balanced?
If you are a korean terran its balanced yes ^^. But daybreak isn't to bad for terran, mid into lategame it gets a bit rough, but if you survive you can return the favor. Mostly it means the opinion on this map will change as soon as people start to play it and will get alot of downvotes after a week. But the other maps will be even worse balance wise on ladder xD. (especially after the ghost nerf tvz will change here)
On February 29 2012 19:38 Greenei wrote: why does everyone like daybreak? it's so anti-terran...
Tournament results respectfully disagree with you.
O' rly?
TvZ: 81-101 (44.5%) [ Games ] ZvP: 130-105 (55.3%) [ Games ] PvT: 72-69 (51.1%) [ Games ]
So.... Its pretty balanced?
If you are a korean terran its balanced yes ^^. But daybreak isn't to bad for terran, mid into lategame it gets a bit rough, but if you survive you can return the favor. Mostly it means the opinion on this map will change as soon as people start to play it and will get alot of downvotes after a week. But the other maps will be even worse balance wise on ladder xD. (especially after the ghost nerf tvz will change here)
Seems pretty balanced to me 1.3% in tvz isn't bad at all, zvp it seems to favor toss a little bit, and pvt seems to favor toss. I wouldn't say its sooo anti terran though.
Though I like metropolis and some others, having these extremely large macro maps are gonna hurt the regular terrans on ladder even more. How far away does Terran have to be from P/Z and when will it stop?
Whatever happened to the idea that you can lose at any time, making the game interesting and at the edge of your seat at all times? Dustin Browder said in one of his interviews, an extremely long map just delays the game till the game gets good. I bet this is why we saw maps like cloud kingdom/korhal introduced b4 mega macro maps.
Yes I saw the stats for most maps, but you know Terran has high skillcap and its much easier to be 3/4 a Pro-Protoss, than 3/4 a Pro-Terran.
Doesn't matter what i say, Terran is still poster-child for imba and its 2:1 against me anyways. I'm eagerly awaiting raven HSM nerf once Terrans figure that out to stop broodlords.
Bel'shir should be auto-no because of 4gate shenanigans in PvP. Calm should be auto-no because it's a terrible map. In my opinion there is nothing that great about maps that are just perfect composition deathballs smacking into each other or cheese to avoid said situation.
I voted for Daybreak and Metropolis because they seem like fun maps to play on.
I can't believe I might get to play Daybreak on the ladder ! I love that map ! My games on it have been really fun and exciting! <3
If Daybreak and Metropolis gets added, the map pool of season 7 is gonna be amazing ! It's already quite cool to have two new well made 2 player maps in a decent size with no apparant balance issues and with these two on top of that it's look great!
Edit: For those who haven't noticed. This is a link to the us server. You can go onto the EU battlenet and vote as well. You can tell that less people from TL have voted on that cause there are some bad maps doing somewhat okay in the poll.
It seems the poll results only show the snapshot of when you voted? Can anyone who votes more recently update the current percentages? The numbers copy/paste even though it's a bar graph.
There are some really funny posts on the battle.net news post.
Why has blizzard waited THIS LONG before asking us what maps we WANT to play on? Also, why is every map have 1 ramp? Terrans have planatary, zergs have fast lings toss has cannons, we can hold our own on an open map.
This guy both understands the future of map building, and has a solid grasp on early game build orders for all races. Listen up SUPEROUMAN.
honestly these maps are no fun, they are too clausterphobic. i likes the original season 1 maps when we had some different maps that started in positions other than exact opposite from each other every time.
I think this is either BitByBitPrime.WE or the guy at Blizzard who designed Scrap Station and Jungle Basin.
LOL It's funny how I like Daybreak less because it's voted more, while I WAS THINKING "WHOA! ALL THESE MAPS ARE NEAT!"
I picked Crevasse because of the color and design of hills and stuff remind me of my gay happiness in video games(the best happiness I had) with games like Super Mario 64 (just a lot of things about its gameplay) and Tanarus (a free to play/subscribe desire Tank-battling game... but the best there was... almost like a FPS Starcraft with different types of siege tanks, ammo, gadgets, etc.
And I picked Dualsight... because it's just a trippy sight!
Those two, even though they come from trying to make an easy choice out of so many good looking maps! JEEEE I WISH THIS COMPUTER RAN MORE SMOOTHLY! Starcraft II is forming into a beautiful game... AND I GET 1 FPS EVEN IF I AM ON 3V3!
Aww man, you guys... before I go look over those cool maps again... Including Calm Before the Storm, I was just thinking before I looked at the maps "what if SCII was SO EXTREMELY HOT that you didn't have people look at the map's overlay, but more of a First person view of snapshots at it with beautiful art, even though I know it's harder to tell how the whole place is designed... OR you can make a beautifully detail of it FROM AN ANGLE like 50-100 ft up BUT LOOKING from a side(and other angles) but just closer, and not looking directly down like those photos above. I just think... Starcraft II is the best C&C game ever and it would suck if it went out of style too soon.
It's just the ideas in SC: TErran, proton, and zargon... it fits so well together, as long as you have their differences and cool ideas and gameplay ideas.
OH yeah btw, I picked mine OUT OF FUN PURELY! As far as hills and all that goes, either player has a chance, even though a King of the Hill routine can sometimes make losing worse and winning easier... I guess... but if I played against a pro and took the high ground, the pro would just still win, you know what I mean?
I REALLY NEED BETTER CPU FRAMERATE SPEED... CUZ BY NOW... I COULD HAVE SEEN THE COOLEST PROTOSS ACTION WITH MULTIPLE MOTHERSHIPS ON ONE TEAM... AND ON LIKE 4V4!
YOU GUYS ALSO HAVE AWESOME MAPS ALREADY LIKE IN 2v2... that SANDY map with 3 elevations?.. WAit.. not that one, but the other one with 4 possible sides your enemy could be on with 3 mineral fields on each side... THAT ONE IS A GREAT EXAMPLE OF A 2v2v2v2 MAP! WHY DON'T Y'ALL HAVE THAT CHOICE? 2V2V2V2? IT'S SO HARD BUT GOOD TO HAVE LIKE FFA... OR 3V3V3V3 IN PAINTBALL! CUZ... NOT MANY PEOPLE USE TO COME... DON'T YOU SEEEE? THERE'S STILL MORE FOR SCII TO HAVE AND I GOT SOME IDEAS FOR GAMEPLAY... NOT JUST BALANCE, EVEN THOUGH IT SEEMS YOU GUYS MEASURE THAT A LOT AS WELL.
I don't even know...
Based on the fact that the polls are actually looking pretty good I'm going to assume that the vast majority of voters do watch competitive starcraft to some degree and just decided not to post.
On March 01 2012 11:57 Bashion wrote: If they add Dual Sight to the next map pool, i will lose faith in humanity.
So many people on the blizz forums are picking it and Bel'shir simply because it's pertty. Even though they made Bel'shir look like a f'ing desert >.< Removed almost all the aesthetics. And Dual Sight is so worn out ;_; Not as much as metalopolis, but it's one of the oldest GSL maps that's still in use (if not, the oldest), not to mention is really freaking small.
On March 01 2012 11:57 Bashion wrote: If they add Dual Sight to the next map pool, i will lose faith in humanity.
So many people on the blizz forums are picking it and Bel'shir simply because it's pertty. Even though they made Bel'shir look like a f'ing desert >.< Removed almost all the aesthetics.
Yep, Blizzard manage to screw up Bel'shir Winter visually. They could just rename the map " Bel'shir Sands" or " Bel'shir Desert" instead of Bel'shir Winter.
On March 01 2012 11:57 Bashion wrote: If they add Dual Sight to the next map pool, i will lose faith in humanity.
So many people on the blizz forums are picking it and Bel'shir simply because it's pertty. Even though they made Bel'shir look like a f'ing desert >.< Removed almost all the aesthetics.
Yep, Blizzard manage to screw up Bel'shir Winter visually. They could just rename the map " Bel'shir Sands" or " Bel'shir Desert" instead of Bel'shir Winter.
On March 01 2012 11:57 Bashion wrote: If they add Dual Sight to the next map pool, i will lose faith in humanity.
So many people on the blizz forums are picking it and Bel'shir simply because it's pertty. Even though they made Bel'shir look like a f'ing desert >.< Removed almost all the aesthetics.
Yep, Blizzard manage to screw up Bel'shir Winter visually. They could just rename the map " Bel'shir Sands" or " Bel'shir Desert" instead of Bel'shir Winter.
Im kinda happy they did that. Otherwise people would pick it just because its pretty.
True. That's one of the reasons why Bel'shir Winter is not among my 2 picks aside from my personal dislike of having too many 2 players maps in the ladder pool. I just ♥ the winter tile set, I guess I will have to wait for a better map that uses snow tile set.
Not like I'm going to vote for it even the map has its original tile set though.
To clarify, someone at Blizzard or Team Crux is too stupid to make proper map overviews.
If you don't have the lighting window open in the editor when exporting a map image the colors will be all wrong. For example white will look yellow-ish, like in this overview of Bel'Shir Winter. Ingame it's still white snow.
i feel like blizzard's overhead of belshir is a lot easier to see though. it's very difficult to see where ramps are and such on the GSL overview. If it was a decision based off of this because they wanted players to make informed decisions i commend them.
on the other hand i hope belshir doens't make it unless it replaces tal darim. i don't want two 4 gate maps on ladder.
On March 02 2012 08:25 Ragoo wrote: To clarify, someone at Blizzard or Team Crux is too stupid to make proper map overviews.
If you don't have the lighting window open in the editor when exporting a map image the colors will be all wrong. For example white will look yellow-ish, like in this overview of Bel'Shir Winter. Ingame it's still white snow.
Likely Blizz, 98% of the overheads they put out suck.
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I don't think they'd change them after posting the map without changes to vote on. If they were going to make changes, wouldn't they have posted what it looked like with changes on the same post as the vote?
No, they would prefer to do as little work as possible. But they made it clear during the TLMC that bases should have 8m2g (6m2g golds) for ladder. Korhal Compound used to have a very small choke but they widened that up as well - the changes are actually rather unpredictable. I don't think its worth ruining a good map, whereas Metropolis satisfies pretty much all of the Blizzard ladder criteria and would make a good Metalopolis replacement - as noted by Wax.
I had completely forgotten just how retardedly nanny like blizzard are about their ladder.
On February 29 2012 14:44 a176 wrote: terminus is the only competent map in that entire pool but only a handful of votes ... yikes
Terminus is an awful, degenerative map that leads to awful degenerative games.
Im actually kinda curious what Blizzard would do to Dual Sight... That might just be the one map that would benefit from their changes....
- Daybreak LE - Metropolis LE - Korhal Compound LE - Cloud Kingdom LE - Ohana LE - Tal'darim Alter LE - Antiga Shipyard - Entombed Valley - Shakuras Plateau - Shattered Temple
Or maybe they'll remove the oldest maps on there. Or maybe they'll only have one or two Blizzard maps. I hope they don't use the two GSL maps to just replace some of the ones we just got!
On February 29 2012 11:48 Plexa wrote: Please don't add Daybreak. It is an amazing map yes, but it will be butchered on ladder. What do I mean by this? Unless Blizzard has a change of heart, the center bases will be changed to full bases as well as any other changes that Blizzard see fit. Remember Tal'Darim GSL and the changes that were made to it to make Tal'Darim LE? The same type of changes could happen to Daybreak. I don't want to see a good map destroyed.
I don't think they'd change them after posting the map without changes to vote on. If they were going to make changes, wouldn't they have posted what it looked like with changes on the same post as the vote?
No, they would prefer to do as little work as possible. But they made it clear during the TLMC that bases should have 8m2g (6m2g golds) for ladder. Korhal Compound used to have a very small choke but they widened that up as well - the changes are actually rather unpredictable. I don't think its worth ruining a good map, whereas Metropolis satisfies pretty much all of the Blizzard ladder criteria and would make a good Metalopolis replacement - as noted by Wax.
I had completely forgotten just how retardedly nanny like blizzard are about their ladder.
On February 29 2012 14:44 a176 wrote: terminus is the only competent map in that entire pool but only a handful of votes ... yikes
Terminus is an awful, degenerative map that leads to awful degenerative games.
Im actually kinda curious what Blizzard would do to Dual Sight... That might just be the one map that would benefit from their changes....
Well, so far Crevasse is out of question according to the results but I would wonder what would they do to THAT map?! If they change the backdoor natural into a full base, then it's a completely ridiculous map.
edit: to clarify, I really like that map and always thought it would be cool on ladder but definitely not blizzarded (so I am not gonna vote for it out of the sheer fear that it would happen)
On March 01 2012 11:57 Bashion wrote: If they add Dual Sight to the next map pool, i will lose faith in humanity.
So many people on the blizz forums are picking it and Bel'shir simply because it's pertty. Even though they made Bel'shir look like a f'ing desert >.< Removed almost all the aesthetics.
Yep, Blizzard manage to screw up Bel'shir Winter visually. They could just rename the map " Bel'shir Sands" or " Bel'shir Desert" instead of Bel'shir Winter.
Apparently, nicer looking maps use more resources. I get that Blizz doesn't want to release a ladder map than some people can't play on, but that's still pretty ugly.
- Daybreak LE - Metropolis LE - Korhal Compound LE - Cloud Kingdom LE - Ohana LE - Tal'darim Alter LE - Antiga Shipyard - Entombed Valley - Shakuras Plateau - Shattered Temple
Or maybe they'll remove the oldest maps on there. Or maybe they'll only have one or two Blizzard maps. I hope they don't use the two GSL maps to just replace some of the ones we just got!
Shattered Temple is almost certainly gone. I could see Shakuras or Tal'Darim gone as well, just because both have been around so long. Maybe Korhal, since it was the third place filler choice until Ohana LE was ready. Excepting Shattered, I don't see a map that stands out as the bad map needing to be removed (yay).
Daybreak no i'm like the one of the few that opposes this. I always messes up Cloud Kingdom and Daybreak... how am I going to do differentiate them when they're both in the pool!
On March 05 2012 02:14 Spec wrote: Daybreak no i'm like the one of the few that opposes this. I always messes up Cloud Kingdom and Daybreak... how am I going to do differentiate them when they're both in the pool!
Look at the pretty picture showing the map when the game loads?
Can't believe how many people vote for bel'shir, don't get me wrong I think the map is pretty cool, but I don't think a map that is broken for every 6th game on it has any place on ladder.
You've also got to think of all the changes in the metagame that has happened since Crevasse was used widely in map pools. I think Crevasse would be perfect for the ladder, although I have a feeling they'd change the natural into a full base and thus make it terrible.
You've also got to think of all the changes in the metagame that has happened since Crevasse was used widely in map pools. I think Crevasse would be perfect for the ladder, although I have a feeling they'd change the natural into a full base and thus make it terrible.
Terminus always felt wrong. It's a map from the day where everyone wanted the biggest maps possibles. And didn't Blizzard already write back then than Terminus would be a nightmare for low levels leagues as everyone would just hidde expansions everywhere ?
Day-Break is probably the best map I have ever played. The second vote gone to metropolis. I haven't seen much, but from what I've seen it is very interesting.