anyway i'll be taking some interesting points from the mechanics of that game. The notion of Joseki, or a mutual exchange of ordered/set plays that result in advantages for both players, appears in almost every rts; so this post will be looking at the differences between joseki in 8m vs 6m games of sc2.
The purpose of 6m was to get people to "spread out" and take more expansions, this allows for more "expand oriented" joseki. A good example of a joseki in 8m is the modern zvp early game, the protoss takes an FFE and the zerg gets 3 bases, and that is basicly where the joseki ends. However in 6m people are coming up with many more expand based openers. For example, zerg players are taking REALLY fast 4th bases, 3 base openers are becoming more common for protoss and even terrans are beginning to make an earlier 4th cc in zvt. (if you can't tell i'm a zerg player, so the info on pvt is kinda non existant)
why is this significant? because it leads to a more diverse mid game, and it forces a player to think about their expand patterns early and to play well the player needs to start connecting their army actions/transitions to how they expand.
next post i'll go over more mid game plays and how those are so much more important if a game has started with an "expand oriented" joseki