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On August 16 2013 06:02 KingofGods wrote: It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work. o.O why
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On August 16 2013 06:06 juicyjames wrote: I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields. No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues.
Something like that would need several changes to account for the differences.
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On August 16 2013 06:07 Superiorwolf wrote:Show nested quote +On August 16 2013 06:02 KingofGods wrote: It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work. o.O why Damn, ouch
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On August 16 2013 06:10 HelloSon wrote:Show nested quote +On August 16 2013 06:07 Superiorwolf wrote:On August 16 2013 06:02 KingofGods wrote: It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work. o.O why Damn, ouch I know me sad ;(
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The issue with talking with pro players when it comes to design and redesign is that many of them want so little changes as possible because more changes means a lot more time needed to be dedicated to figure stuff out.
However I think it is necessary to change how protoss works, how the economy pretty much caps out on 3 bases, and how units clump up, all need to be addressed if we want SC 2 to have the same longevity as BW.
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Good job ChanmanV and TOD!
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So what is everyone's final impression of the show? Will we see big changes in LOTV?
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On August 16 2013 06:13 SarcasmMonster wrote: So what is everyone's final impression of the show? Will we see big changes in LOTV? I think they will try to make sizable change for LotV beta. But chances are they will back-down from it within a month.
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On August 16 2013 06:09 WolfintheSheep wrote:Show nested quote +On August 16 2013 06:06 juicyjames wrote: I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields. No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues. Something like that would need several changes to account for the differences.
I always thought it would be kinda cool to have a unit/units that only can be produced in gateways.
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On August 16 2013 06:13 SarcasmMonster wrote: So what is everyone's final impression of the show? Will we see big changes in LOTV?
Not unless we pressure Blizzard for them. They are so afraid to destroy the balance that they have accomplished. If we don't ask for major changes we will just get another HotS type of expansion. While that is nice it isn't what this game needs to become truly great.
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Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.
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On August 16 2013 06:10 Superiorwolf wrote:Show nested quote +On August 16 2013 06:10 HelloSon wrote:On August 16 2013 06:07 Superiorwolf wrote:On August 16 2013 06:02 KingofGods wrote: It's so appropriate how David Kim mentioned some high level players don't really understand analysis on this very show with these guests. Suppy sounds like he has no idea how a game should work. o.O why Damn, ouch I know me sad ;(
Aw, don't be sad
I don't think KingofGods has any idea what he is talking about
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On August 16 2013 06:13 SarcasmMonster wrote: So what is everyone's final impression of the show? Will we see big changes in LOTV? I think they'll bring back the warhound.
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On August 16 2013 06:17 Lukeeze[zR] wrote: Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it.
To be honest, it would make it garbage because of how easy it would be to put low tech units in the way of it.
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On August 16 2013 05:46 Eury wrote: I think we need to start a campaign now really screaming for some serious redesign of Protoss if we want anything to happen with force field. David Kim is completely clueless to this issue. DK just balance what they give him. Changing forcefield isn't about balance but design. Anyway I would be for some organized pressure to change protoss in LotV. I don't care if aplha/beta will take year or more.
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On August 16 2013 06:25 Tuczniak wrote:Show nested quote +On August 16 2013 05:46 Eury wrote: I think we need to start a campaign now really screaming for some serious redesign of Protoss if we want anything to happen with force field. David Kim is completely clueless to this issue. DK just balance what they give him. Changing forcefield isn't about balance but design. Anyway I would be for some organized pressure to change protoss in LotV. I don't care if aplha/beta will take year or more. You/we don't, but the money guys at Blizz might.
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On August 16 2013 06:20 Noocta wrote:Show nested quote +On August 16 2013 06:17 Lukeeze[zR] wrote: Skill-shot abduct sounds awesome, a shame dkim wasn't too fond of it. To be honest, it would make it garbage because of how easy it would be to put low tech units in the way of it.
Well still better than abducting nothing. Seeker missile is dodgeable which is cool, it creates 5 sec of tension because you don't know if the targetted unit will escape the missile range or not. I'm sure there is a way to make abduct more enjoyable and skillfull than what it is.
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On August 16 2013 06:09 WolfintheSheep wrote:Show nested quote +On August 16 2013 06:06 juicyjames wrote: I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields. No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues. Something like that would need several changes to account for the differences.
A proper cost:risk ratio for having map wide instant mobility wouldn't "break" Protoss. It would make the race substantially better by giving Gateways *AND* Warpgates usage, because they would both have strength and weaknesses.
However I think the best solution is to remove Warpgate entirely and re-do Protoss properly.
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On August 16 2013 08:29 DemigodcelpH wrote:Show nested quote +On August 16 2013 06:09 WolfintheSheep wrote:On August 16 2013 06:06 juicyjames wrote: I've always wondered if you could balance Gateways vs Warp Gates by having a mechanic where units warped in by Warp Gate start with less shields (maybe depending on how far away it is from a Nexus?). That way GW means slower production yet starts with full shields while WG is faster production yet starts with less shields. No, that would basically ruin Protoss. Their attacks would either be weaker or units would have to wait longer before engaging, and their defence would have the same issues. Something like that would need several changes to account for the differences. A proper cost:risk ratio for having map wide instant mobility wouldn't "break" Protoss. It would make the race substantially better by giving Gateways *AND* Warpgates usage, because they would both have strength and weaknesses. However I think the best solution is to remove Warpgate entirely and re-do Protoss properly. As I said, it would require multiple changes to gateway units to make it remotely workable. As much as people like to complain, the game is at a fairly good balance point. A drastic change like "Reinforcements lose 100 shields" or "Reinforcements must wait 30 seconds before they can attack at full health" is enough to completely break matchups.
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