Now only my minimap awareness and decision making have to get better to get promoted to master :D
ggtracker: site to track your stats, analyze games - Page 4
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Deleted User 245622
184 Posts
Now only my minimap awareness and decision making have to get better to get promoted to master :D | ||
FFW_Rude
France10201 Posts
If someone uploads a replay where he/she is matched against me. Does those replays populates my stats ? | ||
dsjoerg
United States384 Posts
On January 15 2013 00:30 FFW_Rude wrote: I have a question. If someone uploads a replay where he/she is matched against me. Does those replays populates my stats ? Yes. One nice thing about that is that you can upload a bunch of pro replays and maybe learn something from their stats too. And soon, we'll have the ability to delete matches. | ||
InfCereal
Canada1740 Posts
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dsjoerg
United States384 Posts
On January 15 2013 02:12 InfCereal wrote: The win rates per matchup +/- seem to be wrong. Can you explain? I don't see what the problem is. | ||
InfCereal
Canada1740 Posts
On January 15 2013 02:20 dsjoerg wrote: Can you explain? I don't see what the problem is. I could be misinterpreting what a +/- is, but look at bronze PvZ. The win rates are 47.7 and 52.3. The +/- is 2.7, when the actual difference in 4.7. | ||
dsjoerg
United States384 Posts
On January 15 2013 02:29 InfCereal wrote: I could be misinterpreting what a +/- is, but look at bronze PvZ. The win rates are 47.7 and 52.3. The +/- is 2.7, when the actual difference in 4.7. Here's what +/- means: --- It tells you how far off the win% shown here might be from the "true" balance of the matchup, given the limited number of games in our sample. It's 95% likely that the true balance of the matchup is within the +/- range reported there. Background: in any sample, there may be some bias in the result due to chance. Imagine if you had a perfectly fair coin and flipped it 10,000 times. Of course, you wouldn't get exactly 5,000 heads. However, it'd be pretty close -- the chances are 95% that the number of heads would be in the range of 4,900 to 5,100. We'd call that +/- 1%. The formula we use for computing these chances is 1/sqrt(N). For more math fun, see Checking whether a coin is fair. Finally, for each of the matchup/league combinations, we use that same formula to compute the +/- for the # of games we have of that kind. --- I'll add that explanation to the page itself later today. Thanks for asking! | ||
dp092886
Afghanistan14 Posts
This is an awesome utility. Thanks for your time! I really enjoy it. | ||
dsjoerg
United States384 Posts
The last one is pretty interesting, will start a separate thread about that. | ||
FFW_Rude
France10201 Posts
Also why is there that some of my newest replays doesn't have APM ? i can't see it on the scoreboard. | ||
dsjoerg
United States384 Posts
On January 16 2013 18:32 FFW_Rude wrote: Also why is there that some of my newest replays doesn't have APM ? i can't see it on the scoreboard. In order to show APM, WWPM, army composition, army locations, inject efficiency, you need to upload the replay (or go Pro and use the auto-uploader ) The other information that you already see, such as Spending Skill and the Income graph, is stuff that we retrieve from battle.net, which is exactly equivalent to what you see on the post-game Score Screen. | ||
doggy
Germany306 Posts
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dsjoerg
United States384 Posts
On January 17 2013 01:07 doggy wrote: it doesnt work with hots replays right? Not yet. We're working on it | ||
ffjared
United States3 Posts
On January 17 2013 01:04 dsjoerg wrote: The other information that you already see, such as Spending Skill and the Income graph, is stuff that we retrieve from battle.net, which is exactly equivalent to what you see on the post-game Score Screen. Coming from a developer stand point this is very interesting to me, I didn't think battle.net displayed the post game information on their site anywhere, where did you find it at ? I would love to be able to view it on their website if i could. I thought the only way to retrieve the data from the post screen was to look at the cache file that was written after you played the game. | ||
shid0x
Korea (South)5014 Posts
Can't wait for Hots version tho,mainly playing only on it now :p | ||
dsjoerg
United States384 Posts
On January 17 2013 02:27 ffjared wrote: Coming from a developer stand point this is very interesting to me, I didn't think battle.net displayed the post game information on their site anywhere, where did you find it at ? I would love to be able to view it on their website if i could. I thought the only way to retrieve the data from the post screen was to look at the cache file that was written after you played the game. I was being imprecise -- indeed that data comes from the s2gs files, which you can find in your computer's cache. See more about that in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=330926 | ||
Op
73 Posts
Great web-site. Mainly playing HoTS now, so will be waiting for end of January when the HoTS support is there. BTW, why does the site use my initial battle.net name and not the latest ? Keep up the great work! | ||
dsjoerg
United States384 Posts
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dp092886
Afghanistan14 Posts
Is it possible to add a modifier to where you can change region. For example, KR, NA, EU. With the new patch coming up (And for those who have done it already, this will greatly help) it will make it more easier to switch to check stats specific to region. Currently, I have to search for my player name on the KR region. Thanks!! | ||
dsjoerg
United States384 Posts
Just PM me and I'll hook you up. In addition to the usual goodies, there are some neat new charts and stats that are totally new to HotS, such as Workers Active, Upgrade Spending, Enemies Destroyed and Time Supply Capped. Example match: http://ggtracker.com/matches/1550850 Pretty soon we'll be opening it up to everybody, but we'd like a few people to test it first so we can work out the kinks... | ||
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