On May 08 2012 14:53 NotSorry wrote:
Need someone to sneak into the KT house and steal Flash replays.
Need someone to sneak into the KT house and steal Flash replays.
Finally, a task worthy of oGsInca.
Or Light.
Forum Index > SC2 General |
eviltomahawk
United States11132 Posts
On May 08 2012 14:53 NotSorry wrote: Need someone to sneak into the KT house and steal Flash replays. Finally, a task worthy of oGsInca. Or Light. | ||
FrostedMiniWheats
United States30730 Posts
On May 08 2012 14:58 eviltomahawk wrote: Show nested quote + On May 08 2012 14:53 NotSorry wrote: Need someone to sneak into the KT house and steal Flash replays. Finally, a task worthy of oGsInca. Or Light. Somehow he keeps sneaking back into code S. The KT house should be no problem. | ||
firehand101
Australia3152 Posts
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-Exalt-
United States972 Posts
On May 08 2012 11:45 Tachion wrote: Show nested quote + On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view. Trying to find a flash fpvod but it seems that none exist. Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day. wow. I gained like 20 apm just from watching that VOD. | ||
IMoperator
4476 Posts
On May 08 2012 14:56 figq wrote: Show nested quote + Yeah, what's with the lack of replay leaking? I was hoping by now we'd have dozens of top BW pro sc2replays.On May 08 2012 14:53 NotSorry wrote: Need someone to sneak into the KT house and steal Flash replays. I'm guessing a lot of them are the IIIIIIIIIIIII accounts you see on streams because you would think someone would have replays of these guys by now. | ||
maize
United States38 Posts
On May 08 2012 13:02 iky43210 wrote: Show nested quote + On May 08 2012 12:39 vthree wrote: Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day. Problem is the way SC2 is designed doesn't really cater to action all over the map style. In BW, you can have small engagements all over the place. This is because defenders advantage is much greater and a smaller amount of units can hold off/trade efficiently vs a significantly larger force. So you end up with players having about 50% of their army defending their bases and the rest all over the map. In SC2, the bigger army (even 20% more support) has a huge advantage. Unless the unit comps are hard hard counters, the bigger army will win and more efficiently. So most SC2 engagements are ball vs ball. You do get multi prong attacks sometimes but most are just base harass and lasts a short time. You rarely see multi fights in different location. Because it is just better to your entire army all together. This is probably more true for protoss, they like their balls clump and tight, zerg and terran, not so much. It really boils down to the map types, and we ought to get rid of all these choke point/few entrances maps I think it's because it's just so much easier to move your entire army around now. Before, if you tried to move 40 dragoons across the map they would go all different directions and just keep bumping into each other but now pathfinding is better and you can put all your units on 1 hotkey. | ||
nkr
Sweden5451 Posts
On May 08 2012 15:30 maize wrote: Show nested quote + On May 08 2012 13:02 iky43210 wrote: On May 08 2012 12:39 vthree wrote: Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day. Problem is the way SC2 is designed doesn't really cater to action all over the map style. In BW, you can have small engagements all over the place. This is because defenders advantage is much greater and a smaller amount of units can hold off/trade efficiently vs a significantly larger force. So you end up with players having about 50% of their army defending their bases and the rest all over the map. In SC2, the bigger army (even 20% more support) has a huge advantage. Unless the unit comps are hard hard counters, the bigger army will win and more efficiently. So most SC2 engagements are ball vs ball. You do get multi prong attacks sometimes but most are just base harass and lasts a short time. You rarely see multi fights in different location. Because it is just better to your entire army all together. This is probably more true for protoss, they like their balls clump and tight, zerg and terran, not so much. It really boils down to the map types, and we ought to get rid of all these choke point/few entrances maps I think it's because it's just so much easier to move your entire army around now. Before, if you tried to move 40 dragoons across the map they would go all different directions and just keep bumping into each other but now pathfinding is better and you can put all your units on 1 hotkey. tell that to my ultralisks, I don't think they got the memo ( | ||
Aratan
United States90 Posts
On May 08 2012 15:04 -Exalt- wrote: Show nested quote + On May 08 2012 11:45 Tachion wrote: On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view. Trying to find a flash fpvod but it seems that none exist. Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day. wow. I gained like 20 apm just from watching that VOD. Wow watching that just helped me remember how awesome BW actually was, and that SC2 actually has some huge design flaw. As a toss player, I feel like a big problem with the race is that to deal with marine maruder and roach balls, you need AOE, normally collosi because of how cost inefficient stalkers are. Basically the toss army gets stronger as more stuff is in front of the collosi because it's basically a glass cannon. This is the reason why the deathball occurs, and why toss has a hard to of splitting their armies to attack and defend different parts of the map. | ||
Lazzi
Switzerland1920 Posts
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Diizzy
United States828 Posts
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one-one-one
Sweden551 Posts
However , the tempo of the games is much faster due to the increased speed in macro because of larvae inject and chronoboost (and mules). So more things will happen in the same time compared to a BW game. The rumors about SC2 and micro are a bit wrong I think. I think it only applies for zerg and protoss due to some poor design choices. But there is definitely room for improvement here. A lot of terrans are complaining that protoss should use drops more for instance. When it comes to terran the units become a lot more effective if microed perfectly. The improved pathing and increased control groups also introduces micro capabilities that were never possible in BW. You should check out some marine vs baneling splitting action if you don't believe me. | ||
Garmer
1286 Posts
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one-one-one
Sweden551 Posts
On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting then you don't understand much about sc2. im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion. multitasking is very rewarding also. | ||
Bjoernzor
Sweden159 Posts
On May 08 2012 14:39 -Exalt- wrote: Show nested quote + On May 08 2012 11:33 JayDee_ wrote: You guys can thank Blizzard for not allowing LAN. Organizations (kespa, gom, etc) play nice when all somebody has to do is pull the plug. Lol are you suggesting MKP etc pulled the plug to his computer ie when he was losing to ST_Parting? Can we keep our wild accusations to ourselfs please? Wait what? That's not at all what he said... He said that if Kespa / GOM doesn't play nice blizzard can shut them down by not giving them server access. | ||
Garmer
1286 Posts
On May 08 2012 19:58 one-one-one wrote: Show nested quote + On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting then you don't understand much about sc2. im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion. multitasking is very rewarding also. i never said : there is no micro in SC2, just that in SC2 the only micro not present in BW is the fast-kiting, stuff like marine splitting against bane, can be done with any units in BW, isn't exactly something never seen | ||
Jojo131
Brazil1631 Posts
On May 08 2012 15:40 Aratan wrote: Show nested quote + On May 08 2012 15:04 -Exalt- wrote: On May 08 2012 11:45 Tachion wrote: On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view. Trying to find a flash fpvod but it seems that none exist. Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day. wow. I gained like 20 apm just from watching that VOD. Wow watching that just helped me remember how awesome BW actually was, and that SC2 actually has some huge design flaw. As a toss player, I feel like a big problem with the race is that to deal with marine maruder and roach balls, you need AOE, normally collosi because of how cost inefficient stalkers are. Basically the toss army gets stronger as more stuff is in front of the collosi because it's basically a glass cannon. This is the reason why the deathball occurs, and why toss has a hard to of splitting their armies to attack and defend different parts of the map. That VOD was deffinitely awesome. I do wish SC2 could play more like that, it really lacks that extra dose of action. On the one hand I think the maps could still be bigger, but on the other hand there's not much you can do if the units just work better when balled up rathen than split up. | ||
one-one-one
Sweden551 Posts
On May 08 2012 20:11 Garmer wrote: Show nested quote + On May 08 2012 19:58 one-one-one wrote: On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting then you don't understand much about sc2. im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion. multitasking is very rewarding also. i never said : there is no micro in SC2, just that in SC2 the only micro not present in BW is the fast-kiting, stuff like marine splitting against bane, can be done with any units in BW, isn't exactly something never seen do you play sc2? if so , in what league ? splitting large groups of marines super quickly would not be possible in BW. why ? well, you can only select 12 units at the time, and the unit pathing is awful which might counteract what you are trying to achieve. | ||
eviltomahawk
United States11132 Posts
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Caladbolg
2855 Posts
On May 08 2012 21:03 one-one-one wrote: Show nested quote + On May 08 2012 20:11 Garmer wrote: On May 08 2012 19:58 one-one-one wrote: On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting then you don't understand much about sc2. im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion. multitasking is very rewarding also. i never said : there is no micro in SC2, just that in SC2 the only micro not present in BW is the fast-kiting, stuff like marine splitting against bane, can be done with any units in BW, isn't exactly something never seen do you play sc2? if so , in what league ? splitting large groups of marines super quickly would not be possible in BW. why ? well, you can only select 12 units at the time, and the unit pathing is awful which might counteract what you are trying to achieve. And of course, at 29:27, | ||
Holgerius
Sweden16951 Posts
One of my favourite Flash moments. :D Those raxes never stop blinking. :D | ||
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