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[D] Replacement Maps? - Page 3
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Koshi
Belgium38331 Posts
Thank You! | ||
sM.Zik
Canada2542 Posts
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warshop
Canada490 Posts
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lost_artz
United States366 Posts
On the topic of polls though, I'm somewhat surprised at how badly some of these maps are viewed by the polls thus far. Perhaps this is a subtle way of the community saying map makers aren't as good as they claim to be sometimes. 17 maps with No majority. 2 50/50. 10 Yes majority. | ||
Clownz
Finland53 Posts
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Ragoo
Germany2773 Posts
- people want the stuff they are used to already, this means both that they hate anything that looks out of the ordinary and prefer standard designs as well as giving maps that they know from Korean Weekly/certain known mapmakers better votes - people hate thirds that aren't super easy turtle level Especially the first point confirms what I thought: Don't give the community any power in the mapmaking selection process. Same as pro players. It would get pretty stale otherwise. Secondly, keep in mind that for everyone who is not in ESV, there hasn't been much of any incentive to make maps for months now and thus many many mapmakers (almost all of TPW) is inactive at the moment. And even if you are in ESV you are held back by the fact that it is really hard to get a good amount of quality map testing/feedback from good players during the mapmaking process as well as SC2 being quite anti-innovation (compared to BW). Also: Frigid Pass?!? Really? Why do people want a 4p mirrored turtle map that like has a slightly harder third than Entombed but then easier/turtlier fourth to fucking eigth base. | ||
Yonnua
United Kingdom2331 Posts
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wrl
United States209 Posts
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Roth
Germany165 Posts
I kinda like the expansions on Firestorm where you can place your base on each side of the minerals and gas. I think this could be a nice thing to experiment with. | ||
Shiori
3815 Posts
On July 20 2012 21:14 Ragoo wrote: Two things I can see in these polls: - people want the stuff they are used to already, this means both that they hate anything that looks out of the ordinary and prefer standard designs as well as giving maps that they know from Korean Weekly/certain known mapmakers better votes - people hate thirds that aren't super easy turtle level Especially the first point confirms what I thought: Don't give the community any power in the mapmaking selection process. Same as pro players. It would get pretty stale otherwise. Secondly, keep in mind that for everyone who is not in ESV, there hasn't been much of any incentive to make maps for months now and thus many many mapmakers (almost all of TPW) is inactive at the moment. And even if you are in ESV you are held back by the fact that it is really hard to get a good amount of quality map testing/feedback from good players during the mapmaking process as well as SC2 being quite anti-innovation (compared to BW). Also: Frigid Pass?!? Really? Why do people want a 4p mirrored turtle map that like has a slightly harder third than Entombed but then easier/turtlier fourth to fucking eigth base. The alternative to "turtle maps" tends to be maps that you can't take a third/fourth on i.e. all-in maps. | ||
randoomguy
Sweden82 Posts
On July 20 2012 07:38 Qwyn wrote: Why the hell are most of these maps negative in votes? ALL of these maps are better than ANYTHING we have in the ladder right now. When people vote for maps - DO NOT vote for things which are like maps in the current pool. I'm so fucking tired of easy third and easy 4th maps. I'm so tired of the same old crap. FFS, vote for these! Most of these have great potential. The third should be awkward compared to what it is now. It should require a player to strech to defend it. Strech - but not too far. Most of these maps are like this. NEXT - start voting for maps with things other than 8m/2g! Blizzard is pretty stupid for keeping that format. It's time to experiment ffs. It's time to do cool things. It's time to branch out. It's time - b/c the game can only get better from this. People have become almost entitled to really easy thirds, lol. Maybe that would create more use for the nydus worm (that and removing the sound it makes). the proplem is if u don't have a good way to def your third and main it often becomes all in maps-.-and this has been proven by other maps in the ladder and gsl and there is tournaments specifically for these maps why aren't they good enough good for testing?i would hate to be having to play on a bad map for an entiry season-.- | ||
WarEagle
United States130 Posts
Personally I think it would be a lot more entertaining to play in (or watch) an event where the map pool was different each week and was made up of different types of maps that would throw the metagame out the window and leave us with fresh, innovative play on a regular basis, and really letting the more creative players shine. I think once a map has been 'figured out' and the same builds are starting to be repeated over and over on them, its time to give them the boot and move to something new. But like I said, most people will disagree b/c they want to know exactly what their competition is most likely to do, and this means using maps that caters to the current metagame. Nevertheless, in any events I hold in the future, I would like to use a lot of the maps from the community. | ||
FinalForm
United States450 Posts
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MarcusRife
343 Posts
On July 20 2012 23:27 Roth wrote: I kinda like the expansions on Firestorm where you can place your base on each side of the minerals and gas. I think this could be a nice thing to experiment with. Morrow made that map. | ||
MarcusRife
343 Posts
On July 20 2012 21:14 Ragoo wrote: Especially the first point confirms what I thought: Don't give the community any power in the mapmaking selection process. Same as pro players. It would get pretty stale otherwise. I don't see a problem with giving people what they want at this point. HOTS is on the way so that will break up the staleness you speak of. I suspect this is Blizzard's rationale for not putting much effort into their map pool. They are running the show right now. It is not like in Brood War where they stopped supporting the game so everything was up to the community/tournament organizations. If enough of their paying customers put pressure on them I would hope that they would act and give people what they want. Even though it is not exactly what you want at least it gets additional community made maps in the ladder. It would be an improvement. | ||
TheFish7
United States2824 Posts
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-FoX
United States479 Posts
On July 21 2012 03:34 FinalForm wrote: Not sure why everyone thinks super easy third base is supposed to lead to good games This. Easy third base doesn't lead to good games in any way, shape, or form. If anything it just leads to a whole shit ton of boring match-ups where every game is the same for the first 10 minutes and nobody wants to watch. | ||
Bagi
Germany6799 Posts
Maybe take out a stale map like antiga and replace it with something like sanshorn mists (it feels quite good and balanced, yet hasn't been featured in major tournaments). Other than that, I have no real problems with the current maps. | ||
Ragoo
Germany2773 Posts
On July 21 2012 04:00 MarcusRife wrote: I don't see a problem with giving people what they want at this point. HOTS is on the way so that will break up the staleness you speak of. I suspect this is Blizzard's rationale for not putting much effort into their map pool. They are running the show right now. It is not like in Brood War where they stopped supporting the game so everything was up to the community/tournament organizations. If enough of their paying customers put pressure on them I would hope that they would act and give people what they want. Even though it is not exactly what you want at least it gets additional community made maps in the ladder. It would be an improvement. My point is that they don't understand what they want. You have to force them to use new and different maps, like in BW. Good thing that will soon happen much more with Kespa and their mapmakers coming in. | ||
MasterOfPuppets
Romania6942 Posts
On July 21 2012 04:25 Ragoo wrote: My point is that they don't understand what they want. You have to force them to use new and different maps, like in BW. Good thing that will soon happen much more with Kespa and their mapmakers coming in. One can only hope that will bring some considerable (and positive) changes. I am thoroughly confused by how many negative votes these maps have considering how many of them, apart from looking gorgeous, are actually very good maps. But I suppose that many of those who voted negatively are those who prefer no-rush 15 games so they can feel superior if they win a macro game or have an excuse like "omg all-in noob i am so much better but still i lose" (which is obviously ridiculous and stupid). I for one greatly appreciate the time and effort that mapmakers (not just the ones featured in the OP of this thread) put into their work and in trying to make the game better that way. | ||
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