Patch 1.5 Patch Notes - Page 3
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BearStorm
United States795 Posts
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jsdk
63 Posts
On July 24 2012 17:10 Toastie.NL wrote: Queen Range 5 didnt get PTR. A lot of things dont get PTR. But it did... | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
Sorry but you people, some of you don't even try to understand, right? a) It has been said multiple times in this thread. b) If you try, you can understand this. Auto-cast must be turned on for this to happen of course, previously they just didn't unborrow when auto-cast was ON and a Collossus was nearby. | ||
hitchslap
20 Posts
General Maximum selection size has been increased to 500, up from 255. thank jesus | ||
GwSC
United States1997 Posts
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Demonhunter04
1530 Posts
I hope this simply means that Unburrow would not autocast if Colossi moved in range despite being activated. | ||
Epoch
Canada257 Posts
???????? I don't get it. | ||
Drake
Germany6146 Posts
On July 24 2012 17:08 sc2terran wrote: the proverbial nail in the terran coffin imo. ask Samsung Khan Reality, he beat every zerg easy and say he can beat every zerg 2-0 from gsl damn he beat shine and symbol 2-0 ... symbol top3 zerg in world and he just crushes him, you just have to look his style | ||
tianGO
Argentina591 Posts
This is kinda important and related to gameplay/balance. I don't know exactly what they mean by "tight spaces", but I guess they're talking about the typical "sweet spot" between, lets say a spire and a spawning pool behind a mineral line, where you can unload 8 marines and snipe the buildings without being surrounded by lings. | ||
DougJDempsey
747 Posts
On July 24 2012 17:32 BearStorm wrote: Why are some people upset that there are no balance changes? Even though I never play custom games, I appreciate the amount of content in this patch. I think we can all agree Blizzard should eventually do something to help the map makers and casuals who play customs. Some of those people have been waiting patiently. well mostly because we dont show customs in the GSL/NASL/MLG? | ||
zhurai
United States5660 Posts
custom map != PTR | ||
n0ise
3452 Posts
On July 24 2012 17:44 CoR wrote: ask Samsung Khan Reality, he beat every zerg easy and say he can beat every zerg 2-0 from gsl damn he beat shine and symbol 2-0 ... symbol top3 zerg in world and he just crushes him, you just have to look his style reps/vods? pm me or sth sry for derail | ||
Cocoba
Canada352 Posts
WHAT UP BW?! | ||
pdd
Australia9933 Posts
Best is to hope for a quick 1.5.1 so that we can get some long awaited balance changes in. | ||
leveller
Sweden1840 Posts
On July 24 2012 17:44 Epoch wrote: Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. ???????? I don't get it. Next time read the first page of the post... | ||
PresenceSc2
Australia4032 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
On July 24 2012 17:47 pdd wrote: I think it was pretty clear beforehand that Patch 1.5.0 was the patch with the UI changes. Best is to hope for a quick 1.5.1 so that we can get some long awaited balance changes in. Which ones exactly? | ||
PresenceSc2
Australia4032 Posts
On July 24 2012 17:47 pdd wrote: I think it was pretty clear beforehand that Patch 1.5.0 was the patch with the UI changes. Best is to hope for a quick 1.5.1 so that we can get some long awaited balance changes in. I thought 1.5 wast the last patch before HotS? | ||
Cocoba
Canada352 Posts
On July 24 2012 17:45 tianGO wrote: "It is no longer possible to stack a large number of units into tight spaces using Medivacs." This is kinda important and related to gameplay/balance. I don't know exactly what they mean by "tight spaces", but I guess they're talking about the typical "sweet spot" between, lets say a spire and a spawning pool behind a mineral line, where you can unload 8 marines and snipe the buildings without being surrounded by lings. I think this is more for that seige tank exploit where they could get off the map when placed in tight areas. | ||
PresenceSc2
Australia4032 Posts
this will help Marine Arena lol :D | ||
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