Patch 1.5 Patch Notes - Page 8
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FireSA
Australia555 Posts
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Toastie.NL
Netherlands232 Posts
On July 24 2012 19:49 ImNightmare wrote: They normally patch it in after 3 weeks to a month after announcement. Can't wait for that new UI and optimized performance! But this has been in PTR for a loooonnng time. I'd say it should be ready to launch. Also, is it really 3 weeks/patch? | ||
s3rp
Germany3192 Posts
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Dingobloo
Australia1903 Posts
On July 24 2012 19:52 vgijamven wrote: Where is this going to fit? The map is in the lower left?! And F1 no longer for idle workers (by default, that is) ?? Not sure if this is necessary or even useful, but sort of cool nontheless. Amazed to see no comments about these 2 things. The first thing is for the menu's, not in-game. The arcade replaced the Multiplayer section and now the multiplayer section is under Starcraft so they implemented a tiny quick-navigation thing so you can get around the menus easier if you know what you're doing. The second thing doesn't affect starcraft, it can be optionally turned on by custom map authors and is likely for blizzard-all stars. All this stuff has been up on the beta for some time (close to 2 months now), if it was a huge change you likely would have heard about it. | ||
malaan
365 Posts
On July 24 2012 19:35 Fus wrote: I think Blizzard stated long ago that there would be no balance changes untill HOTS Yup. This is true. The only thing I have an issue with currently is the Creep Spread. It's insane that zerg can basically have 80% map hack by 9 minutes into the game. But we will see what HOTS brings to the table I guess. | ||
ImNightmare
1575 Posts
On July 24 2012 19:55 malaan wrote: Yup. This is true. The only thing I have an issue with currently is the Creep Spread. It's insane that zerg can basically have 80% map hack by 9 minutes into the game. But we will see what HOTS brings to the table I guess. I am loving that swarm host. I will build one, and I will camp it outside their base and surround it with banelings and that one swarm host will keep spewing out locust and keep hitting them like a finger poking the opponents one nipple. Then they would move out to take it out and BOOM. Mmmmmmm I will be doing that while fapping. | ||
Pipeline
Sweden1673 Posts
Zerg and Terran got easily distinguishable icons for their upgrades, namely green, blue red/orange and green, purple, orange, while Protoss on the other hand got light glow, a little bit brighter green, and a little bit brighter blue. | ||
Paradise`
United States201 Posts
User was warned for this post | ||
D4V3Z02
Germany693 Posts
On July 24 2012 19:20 Toastie.NL wrote: Biggest problem? Some races used to be very vocal at how terribly imbalanced certain things are. We've got cryDra, one of the worst of them all. Loads of builds (especially Terrans) have been nerfed within weeks after they were discovered, without the other races adapting. Look at the Ghost/Tank in TvZ, it was dealt with by going for T1, Nydus and Drops. Instead, Snipe was nerfed to do lower damage than the normal attack... So I can understand that to Terrans this feels like: "Hmpf, whenever we figure something out, it gets nerfed. Whenever we fail to do anything for months, we need to wait and let the pro's fix it..." + Show Spoiler + Also, I highly dislike how Taeja is an argument for 'balance'. He played 1 TvZ (LosirA was not in form that weekend), 1 TvT and the rest TvPs. That's no showing of how T may or may not be balanced... Nydus works only with luck and Drops got shutdown by turrets, sensortowers and patroling vikings. It was imba. Especially on Shakuras. Also you werent able to take the middle bases which made swarming zerg units impossible. | ||
Jaramir
Australia232 Posts
So there'll be lines on the mini-map showing where you've moved/a-moved you units? I guess it could stop accidental splitting of your army, but you should be paying attention to that anyway. or am i reading it wrong | ||
ImNightmare
1575 Posts
On July 24 2012 19:59 Jaramir wrote: "A new in-game pathing display has been added that shows the path a unit will take on the mini-map" So there'll be lines on the mini-map showing where you've moved/a-moved you units? I guess it could stop accidental splitting of your army, but you should be paying attention to that anyway. or am i reading it wrong Probably only if you click on it. Like if I move a queen it would only show on the minimap but when I select another unit, it would disappear. | ||
B.I.G.
3251 Posts
On July 24 2012 17:20 Roxor9999 wrote: Pffff making the game even easier now I can select my 150 supply of zergling/baneling in 1 control group. Lol yeah because I'm sure that using two hotkeys instead of one must have been quite the challenge for you.. | ||
s3rp
Germany3192 Posts
On July 24 2012 19:59 D4V3Z02 wrote: Nydus works only with luck and Drops got shutdown by turrets, sensortowers and patroling vikings. It was imba. Especially on Shakuras. Probably because Shakuras just is a stupid turtle Map where attacking = bad. The game right now is at a state where RoC was. Mediocre balance , produding alot of horrible games with stupid unit combinations . Maybe HotS fixes this but unless theres some serious balancing next to adding the new units/upgrades i doubt it. The game needs big big changes and i feel Blizzard is patching totally wrong making the game worse to play and watch patch by patch. | ||
ImNightmare
1575 Posts
On July 24 2012 20:01 B.I.G. wrote: Lol yeah because I'm sure that using two hotkeys instead of one must have been quite the challenge for you.. that guy was joking... | ||
Flummie
Netherlands417 Posts
On July 24 2012 19:58 Paradise` wrote: Really? We're just going to keep on playing this op zerg fucking game huh? sounds fun to me. GSL no zerg, MLG terran won and the other tournament was a Protoss galore. Still i am not crying about balance cause with HOTS it will all be different anyway. | ||
FrogOfWar
Germany1406 Posts
On July 24 2012 17:52 sc2terran wrote: i agree, there is no way to balance warp gate and larva inject so why bother trying. Tell us more, you seem so refreshingly unbiased. | ||
Champloo
Germany1850 Posts
Zerg > Protoss > Terran That's how it is, and it's not gonna fix itself through new tactics or strategies, it needs to be fixed with a balance patch. User was warned for this post | ||
Toastie.NL
Netherlands232 Posts
On July 24 2012 19:59 D4V3Z02 wrote: Nydus works only with luck and Drops got shutdown by turrets, sensortowers and patroling vikings. It was imba. Especially on Shakuras. Also you werent able to take the middle bases which made swarming zerg units impossible. Versus Tank Ghost Nydus is viable. It's a super immobile composition. Drops combined with maybe 2 broodlords to pick turrets off will work too. Infestors lobbing ITs work. Shakuras is a shit excuse for a map in any matchup, so dont use that as an argument. On TDA/Condemned and a couple more you need every tank and ghost uou can get to split the map. But it was never put in practice becausr Snipe got nerfed to hell withing weeks. | ||
Inex
Bulgaria443 Posts
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fuzzz
267 Posts
On July 24 2012 20:08 Champloo wrote: Are they seriously not gonna give us a balance patch? I feel like the game is in one of the worst states it has ever been and it's clearly visible in tournament results. Just look how many top8s had 1 or 0 terrans in it the last few months. Zerg > Protoss > Terran That's how it is, and it's not gonna fix itself through new tactics or strategies, it needs to be fixed with a balance patch. stupidity > mankind THIS needs fixed with a balance patch | ||
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