(new) List of 1.5 bugs - Page 27
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This thread is for bugs in the latest patch. This thread is not for: - Balance discussing. - Debating whether Blizzard is the devil or not. - Discussing how Blizzard is ruining e-Sports. - etc | ||
Erik.TheRed
United States1655 Posts
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FalconPunch
United States134 Posts
On August 08 2012 17:58 FalconPunch wrote: I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed. Took a screenshot: 2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug. | ||
Sent.
Poland8966 Posts
On August 10 2012 16:38 AmericanUmlaut wrote: I'm wondering if this bug might be the same as the lag bug caused by the client loading assets on demand instead of preloading everything. When the game starts, I assume there's a big chunk of unit/building assets loaded, maybe it actually starts the game and then lags out for different amounts for each player based on how long it takes their assets to load? It's just an idea, but you should try running a unit preloader (like this one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=359043) before playing and see if that improves the situation? I suspect it actually won't, since you're saying that you get this lag every game, and if it's the cache not containing the assets it needs, I would expect the lag only to happen for the first game you play (or the first against each race, since you won't have the SCV models loaded if you played a PvZ first). Still, it's worth a shot. I am 97.642% certain that this is intentional behavior. I've gotten used to it pretty quickly. I'm going back and forth on whether I think it's a good idea (I think it might make it clearer to novice spectators what is going on when a player's vision is shown), but I really don't think this is a bug. I checked that. Unit preloader doesn't help. I'll try other things but I'm quickly running out of ideas. | ||
Millet
Sweden143 Posts
On August 10 2012 22:01 Millet wrote: Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight. Hi again, I'm here to submit the replay of this happening. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269335 Desctiption: The initiation of the bug happens at 8.20, where I (Millet) kill Haritons (Green) pylon. In the power radius of this pylon is another protoss players, Vinards (Pink), Gateway and Robotics Facillity. When Haritons pylon dies, Vinyards Gateway and Robotics facillity becomes unpowered, while he still has a functioning pylon nearby. Current state at 8.20: Vinyard has two unpowered buildings in range of one of his pylons (first bug) Afterwards, at 8.32 I kill Vinyards last pylon. Thereby unpowering the rest of Vinyards structures. But heres where the strange thing happens. While the rest of his building becomes unpowered,the gateway and robotics facility that were unpowered, becomes powered again. But no pylon is actually in sight! Current state at 8.32: Vinyard has two powered buildings that are no where near any of his pylons. This can be double checked, look at the colossus producing out of his Robo. It keeps on producing after 8.32! So for some reason, Vinyard and Haritons pylons were cooperating in some weird way. Watch the replay, and view my (Millet) view at the 8.20 - 8.40 mark and everything will be apparent. | ||
Nyarly
France1030 Posts
On sc2 : http://i.imgur.com/NTzq0.jpg On battle.net : http://i.imgur.com/4GyYEh.jpg I just changed my portrait for a test. It is "semi updating" : http://i.imgur.com/Yjyip.jpg Edit : i refreshed it in game and now it's good.. nvm this post. | ||
Khainer
Netherlands54 Posts
On August 11 2012 16:54 FalconPunch wrote: Took a screenshot: ... 2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug. I believe this is a Colossus bug only, when they shoot they become visible. I played a ladder game the other day and could target the colossus that was shooting me from the highground. I got accused of maphacking. I was kinda suprised i could see them myself, but i thought to myself they must have have changed it to the way it was in sc:bw. Seems its a colossus (or air unit, haven't tested) bug. | ||
Millet
Sweden143 Posts
On August 13 2012 16:51 Khainer wrote: I believe this is a Colossus bug only, when they shoot they become visible. I played a ladder game the other day and could target the colossus that was shooting me from the highground. I got accused of maphacking. I was kinda suprised i could see them myself, but i thought to myself they must have have changed it to the way it was in sc:bw. Seems its a colossus (or air unit, haven't tested) bug. You can always target air units (colly counts as air in this case) that are on a cliff above you, and shooting you. | ||
iPlaY.NettleS
Australia4251 Posts
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kmh
Finland351 Posts
On August 13 2012 18:25 iPlaY.NettleS wrote: who the heck still uses a one button mouse.... The only time I stumbled upon that was while traveling. I wanted to play in a hotel on the macbook I had with me. Since I hadn't planned to play, I didn't have a proper mouse with me. cmd-clicking worked way better than the two-finger click in order to right-click. I'm sure there's quite a few people out there (mostly very casual players but still) who predominantly play on a trackpad. Throwing them a bone isn't exactly a big deal, so why not? | ||
Eatme
Switzerland3919 Posts
Seems like i might have this too on one of my accounts and only in 1:1. I didnt play any 1:1 games (on that account) before the patch and now I cant even get placed no matter how many games I play. Seems like the mmr is working I just dont get placed and since I dont get placed I dont get any points. Personally I dont really care it just looks really weird. My opponents gets/loses points when they play me. I guess it's a dream come true for anyone with ladder anxiety. EDIT: Apparently it was the "negative placement bug". | ||
FSKi
United States901 Posts
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memcpy
United States459 Posts
On August 16 2012 08:08 xodarap wrote: I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically. That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft. | ||
Martyrc
217 Posts
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Millet
Sweden143 Posts
I believe this was fixed in like patch 1.3 or something, and the bug has crawled up again in patch 1.5. As you can see, I'm hovering above the recently awarded 50 wins achievement, and the counter still says 30. | ||
reyder
United States71 Posts
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jsdk
63 Posts
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FSKi
United States901 Posts
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Sent.
Poland8966 Posts
On August 16 2012 22:43 xodarap wrote: This helped to reduce the amount of lag time to about 6-8 seconds. Any ways to completely remove it or is it just a blizzard thing? Unit preloader didn't fix it for me too. I think the problem is somewhere else. | ||
TSBspartacus
England1046 Posts
On August 17 2012 22:19 Sent. wrote: Unit preloader didn't fix it for me too. I think the problem is somewhere else. I've had the problem since before this patch but not so extreme, even if I click straight away I won't get probe built until 6 seconds at the minimum. I had this issue with a slow hard drive, I got SC2 on an SSD and it helped but it didn't go beneath 4 even with insta click and E. I think its just a blizzard thing, but there should really be a 3 second countdown at the start of games to avoid this, to make sure everyone is synced. | ||
AmericanUmlaut
Germany2558 Posts
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