no worker cutting of course, just mineral stacking and the new mineral boost. i think 1:33 is possible.
At how many workers did u get the barrack?
I bet at 12, the normal worker count(without cutting) I just tested it on Entombed valley my self and did it at 1:35 without this trick just the normal worker stacking on closer minerals, sometimes I rather use my apm to stack workers since it will be worth it after the 1st minute too, and on top of that I position hotkey 4 places as soon as the game starts.
On August 15 2012 07:26 Umpteen wrote: I don't know if they'll bother, but this could be easily fixed without breaking anything else. Simply measure the distance between the shift-clicked waypoints and apply deceleration towards the first waypoint if the second is within the normal deceleration distance.
The problem with this approach is you never know when an additional waypoint is added. Basically, you could just add the waypoint last-second. And then, with your method, there are two different speeds that the SCV is supposed to be going at. The new speed based on all waypoints and the old one for a single waypoint.
You could also get around this by adding additional waypoints and then canceling them.
First scenario (adding waypoints at the last second): if you leave it till the last instant the SCV will already be decelerating. The code checks how far away the new waypoint is from the first and simply allows the deceleration to continue. If the waypoint is queued earlier, the deceleration will be queued too.
Second scenario (canceling additional waypoints): the test is performed between any sequential waypoints, not just the last. Any very close together waypoints would trigger deceleration.
You could still click past minerals and then on them just as the worker reaches them, but I doubt that would be practical and could be fixed even if it were:
"Just scoot on by," the boss-man said, "No need to stop and mine!" The SCV was sceptical, but hastened from the line. "Now dig!" the boss-man screamed as past the minerals he sped, But SCV demurred, and from the manual he read: "'The operator must, before deploying any drill, Slow the vehicle with the braking pedal, smoothly and until A velocity commensurate with safety is attained.' So by tricking me no notable advantage may be gained."
Nice find, but this got removed before and i'm sure they will just remove this again, it would give skilled players too much of an advantage haha :-P Really interesting thing here though, I actually hope it remains in the game.
it will give your mule 30 extra minerals, potentially 60 on a far patch with perfect boost micro towards the cc and towards the minerals. Mules seem to mine minerals from farther away, so you do need to adjust your micro for your first mule if you plan on using this.
edit: 60 may be unrealistic. the video above says that mineral boosting towards the minerals only increases mining by 4 %. Mineral boosting towards your cc probably adds another 4%.
On August 15 2012 08:02 Derrida wrote: can you do this twice, in other words, shift-click to deliver the minerals as well?
so it goes like this: right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.
shift-clicking the nexus/cc/hatch does nothing for this method you effectively have 2 chances to command the boost while returning the minerals hold shift and [move command and gather]
after returning the minerals move command then shift+mine
with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm
On August 15 2012 07:57 TheWisp wrote:
On August 15 2012 07:39 cruelty! wrote: For those of us noobs, i think i found a good way to do this.
Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.
As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals
you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.
I think this is by far the best way of using it in a real game. Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.
Oh, and of course rally for new workers while microing the initial ones + you can do mineral stack along with mineral boost, it's just one more click anyway..
you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)
but its a lot easier when you have 2 chances to input the command per mineral trip
You can queue multiple boosts man.
oops sorry, you're right
still, it seems slower for me than just 2-clicking as many drones as possible. im sure we will see some wacky preferences emerge if this stays in the game
Not even close, this method spams return cargo and just keeps doing it for however many times you qued it up.
What?
Right click near the mineral, shift right click on the mineral. Exact same shit.
They are clicking directly on the mineral patch and queing return cargo and clicking it again. Not the same
Did you watch past the first 30 seconds with the sound on where he explains that he is starting by showing his old technique that sadly got patched and doesn't work anymore?
And then did you watch the next 30 seconds where he shows you how to eliminate deceleration by clicking near the mineral and then shift right clicking on the mineral?
On August 15 2012 09:04 Jaeger wrote: Did you watch past the first 30 seconds with the sound on where he explains that he is starting by showing his old technique that sadly got patched and doesn't work anymore?
And then did you watch the next 30 seconds where he shows you how to eliminate deceleration by clicking near the mineral and then shift right clicking on the mineral?
I see what you are saying now, wow nice find indeed.