1. AWESOME, for pro games 2. Unfixable (which is also great)
It's impossible to fix because it works differently then the previous method which was hotfixed, this involves game mechanics which are the core of the unit pathing. Only way they can "fix" it, is the default without delay so that noobs will get the increased mineral income too.
By looking at the replay both mineral patches were at 1455 at the end, it is possible but you would have to do it with more than one worker to get any real benefit. And it seems as if it takes awhile before the probe being manipulated really starts to get ahead of the other one.
Edit: I guess if you did this with about 5 workers you could get an extra 10 minerals or so in 1 minute which is actually pretty good for early game. But just make sure youre keeping on building stuff because this method is very APM intensive.
Everyone realizes this will be hotfixed, right? This is the kind of menial micro task Blizzard set out to remove from StarCraft, not add more of. They want you spending micro energy on combat units, not sitting their microing workers to maximum mineral efficiency. It's not fun for the players, and it's not fun for the spectators.
And if you think pros are microing combat units as well as they can, you aren't paying attention. Pros still make so many micro mistakes on their combat units, there is PLENTY of skill gap to be gained there. We don't need this to "raise the micro skill gap", and Blizzard knows it. This is gone by 1.5.1.
On August 15 2012 03:10 TitleRug wrote: Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
It works but it's very APM intensive; I probably won't do this in a real game
This is useless early game, but if we take assume that the player is really good with apm and can handle 6 workers at a time. That would be an extra 40-50 minerals per minute (More if done perfectly, but I'm assuming that scouting and such takes away from t hat) that would be around a 100 extra minerals at the time when you are making your first marine.
On August 15 2012 05:14 1st_Panzer_Div. wrote: Interesting trick, but I hope they patch it. I don't want the game dumbed down, and mindless worker rallies to gain more minerals does just that.
How does more actions in the early game dumb it down?
Edit: fuck. Blew right by my 3000th post sometime in the last week.
I wouldn't use the phrase "dumbed down," but I agree it's bad. This doesn't add more skill to the games, it's a tedious and annoying action. The game should have more challenges to allow skills to develop, not tedious tasks that just add more actions to the list of things that you should be doing.
I havn't seen anything like this since the "sock folding" method back in 2010. Thanks for sharing, interested in seeing more data on this and its viability.
On August 15 2012 06:18 Brainling wrote: Everyone realizes this will be hotfixed, right? This is the kind of menial micro task Blizzard set out to remove from StarCraft, not add more of. They want you spending micro energy on combat units, not sitting their microing workers to maximum mineral efficiency. It's not fun for the players, and it's not fun for the spectators.
And if you think pros are microing combat units as well as they can, you aren't paying attention. Pros still make so many micro mistakes on their combat units, there is PLENTY of skill gap to be gained there. We don't need this to "raise the micro skill gap", and Blizzard knows it. This is gone by 1.5.1.
That's what I thought too but you're not doing anything outside the mechanics of the game that you would normally be allowed to do. They hotfixed the "sock folding" method where you would shift click and spam return cargo on workers to do the same thing but I don't see any reason to hot fix this method
OP says you right click move right up to the mineral patch and shift click on mineral patch, what is there to hot fix?
On August 15 2012 06:19 Malpractice.248 wrote: Question is: IF you only have the apm to do this OR close patches only, which one gives better returns?
Simple answer(not trying to offend), the closer, since you can do the trick more often then the further mineral patches resulting in more use of it and higher % in income.
On August 15 2012 03:22 monkybone wrote: I just tested this on one of the back mineral patches of Cloud Kingdom.
I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.
Holy shit, this will become standard.
It's probably completely viable to do this the first few minutes on a few SCV's.
That is fucking awesome! I REALLY hope they don't nerf this...
Though to be thorough, could somebody try it with mules? because THAT could potentially maybe be overpowered like mules were on gold minerals before that one patch.
THIS (Because microing 6 workers early game and your mules midgame could become a standard thing)
On August 15 2012 06:19 Malpractice.248 wrote: Question is: IF you only have the apm to do this OR close patches only, which one gives better returns?
Simple answer(not trying to offend), the closer, since you can do the trick more often then the further mineral patches resulting in more use of it and higher % in income.
Well, i guess i worded it wrong :p
I meant This trick (utilizing shift commands etc) vs stacking only on close patches early.
I mean, maybe once i get a better hang of this i can stack on closer, and utilize this on farther... but idk.
if you do this PERFECTLY, it will net you maybe 20 extra minerals by the time you are at 14food and doing this becomes a BAD IDEA
i garuntee if you put 12workers on your minerals, and TRIED to do this you would end up with maybe 101% of the income over TWO MINUTES while spending 100% of your apm on this
so thats like... 5 extra minerals over 2 minutes
and if you put 16 workers on minerals, likely your income would go DOWN
and most games reach 16 workers around the time shortly after the first barracks is thrown down\
this is impossible to fix
but minimal at best (20 mineral increase for a PRO who is pro at doing this)
i see no problem
even a buffed 6pool isnt a problem with this. and its impossible to fix anyway
Can somebody make a map where you mine minerals until you have 9 supply and then it resets and you have to re split. And a scoreboard with the average resource at 9 supply assuming that (the person splits and then just rallies)
I would like to see this because I want to incorporate this in to my early-early game when you really don't have anything besides this to do.
If anyone makes a map like this please PM me to let me know.
On August 15 2012 06:01 Mairou wrote: People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game.
First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better.
Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that.
I can't remember any popular game which offered the ability to gain advantages with small glitches like that. Not a single one.
(Q3, CS, SCBW just off the top of my head. In fact, sometimes glitches create way better mechanics than actual design because, well.. no one thought about it before.)
I know there's glithes that have became game features over time. I remeber especially when BoxeR used glitch to get his vultures through small hole in protoss wall in. But this one is different because its based on unknown fact that workers actually moves little bit slower while harvesting. And the fact that you cant even see the difference doesn't help Starcraft 2 to grow as a game or as a spectator sport at all. It's not one of those cool glitches, this is actually pretty boring for players and spectators.