On September 09 2012 02:09 neoghaleon55 wrote:
Can Locusts shoot over forcefields?
(have enough range to attack over forcefields)
Can Locusts shoot over forcefields?
(have enough range to attack over forcefields)
Their range is 3
Forum Index > SC2 General |
Torte de Lini
Germany38463 Posts
On September 09 2012 02:09 neoghaleon55 wrote: Can Locusts shoot over forcefields? (have enough range to attack over forcefields) Their range is 3 | ||
neoghaleon55
United States7434 Posts
On September 09 2012 02:11 Torte de Lini wrote: Show nested quote + On September 09 2012 02:09 neoghaleon55 wrote: Can Locusts shoot over forcefields? (have enough range to attack over forcefields) Their range is 3 a simple yes or no would suffice | ||
obsid
United States389 Posts
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Existor
Russian Federation4295 Posts
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neoghaleon55
United States7434 Posts
On September 09 2012 02:27 Existor wrote: Yes, they can, if you stay too near Force fields. But stay at 1-2 cells away from Force fields and locusts will not be able to shoot at you. thank you <3 | ||
Torte de Lini
Germany38463 Posts
On September 09 2012 02:25 obsid wrote: What is the max # of tanks that can be blinded be a blinding cloud? (just want to know if its like 3, then you should do it on every clump of 3, but if its like 5, you might see if you can find a 4-5 to blind before dumping it on a group of 3) 1 to 2 | ||
polystyrene
United States7 Posts
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Tufty
United States17 Posts
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kollin
United Kingdom8380 Posts
On September 09 2012 02:49 Tufty wrote: When there are collabsible rocks that would slide into an expansion location, and you break them down while there is and expansion in that location, is it destroyed? No, the expansion takes 500 damage. | ||
tns
1054 Posts
On September 09 2012 01:14 Torte de Lini wrote: space Can't be T^T a real answer >o< plz | ||
neoghaleon55
United States7434 Posts
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Existor
Russian Federation4295 Posts
On September 09 2012 03:45 neoghaleon55 wrote: Can blinding cloud be used on buildings now? Such as turrets and planetaries? Yes, it lowers range of all turrets, PF, etc to 1. | ||
neoghaleon55
United States7434 Posts
On September 09 2012 03:47 Existor wrote: Show nested quote + On September 09 2012 03:45 neoghaleon55 wrote: Can blinding cloud be used on buildings now? Such as turrets and planetaries? Yes, it lowers range of all turrets, PF, etc to 1. :O! OP! <3 | ||
Torte de Lini
Germany38463 Posts
On September 09 2012 03:35 tns wrote: Show nested quote + On September 09 2012 01:14 Torte de Lini wrote: On September 09 2012 00:56 tns wrote: What's the hotkey for "SELECT ALL ARMY" ? space Can't be T^T a real answer >o< plz | ||
tns
1054 Posts
On September 09 2012 03:58 Torte de Lini wrote: Show nested quote + On September 09 2012 03:35 tns wrote: On September 09 2012 01:14 Torte de Lini wrote: On September 09 2012 00:56 tns wrote: What's the hotkey for "SELECT ALL ARMY" ? space Can't be T^T a real answer >o< plz oh no default :o thx | ||
Garmer
1286 Posts
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Existor
Russian Federation4295 Posts
On September 09 2012 04:13 Garmer wrote: can PDD block mines? No. PDD blocks only standart atacks, including Tempest shots | ||
bananafone
68 Posts
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Existor
Russian Federation4295 Posts
On September 09 2012 05:03 bananafone wrote: Has the speed/acceleration changed for void ray's and high templar's? I think it's same. Use warp-prizms to transport High templars, also upgraded Warp Prizms are more deadly with HTs inside | ||
robhoward
79 Posts
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