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On September 29 2012 11:34 Ambidexter wrote:Show nested quote +On September 26 2012 07:12 NOOBALOPSE wrote:On September 26 2012 07:10 laLAlA[uC] wrote:On September 26 2012 07:05 NOOBALOPSE wrote: Again with the Pay Per View. omfg.... Really I hope no one buys it. But look at the player list! It's so tempting Don't, we need to teach them fuckers a lil lesson. IDK why they're doing it again if last time they lost too many views. Fucking don't learn lessons. ........and this is why we cannot have nice things. I have a dream that someday our community grows up to understand that production costs money.
Well it does and Dreamhack has showed the way they keep an incredible high production value while maintaining a good business. Pay per view with online content casted from replays is close to a rip off. I'm wondering if MLG is going to try to sell sand in sahara next
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On September 29 2012 12:47 Benjamin99 wrote:Show nested quote +On September 29 2012 11:34 Ambidexter wrote:On September 26 2012 07:12 NOOBALOPSE wrote:On September 26 2012 07:10 laLAlA[uC] wrote:On September 26 2012 07:05 NOOBALOPSE wrote: Again with the Pay Per View. omfg.... Really I hope no one buys it. But look at the player list! It's so tempting Don't, we need to teach them fuckers a lil lesson. IDK why they're doing it again if last time they lost too many views. Fucking don't learn lessons. ........and this is why we cannot have nice things. I have a dream that someday our community grows up to understand that production costs money. Well it does and Dreamhack has showed the way they keep an incredible high production value while maintaining a good business. Pay per view with online content casted from replays is close to a rip off. I'm wondering if MLG is going to try to sell sand in sahara next
The only problem I have with Dreamhack constantly being mentioned as a good model is are they actually making enough money to become sustainable? To my knowledge, there haven't been any numbers publicized from them about how successful each one of their tournaments are, while FXOBoss wrote a blog once stating that the majority of online/stream tournaments run huge losses.
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Can't wait for some KeSPA at mlg offline. This will be so sick. Coi might go to Texas for thus.
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Typical MLG. Amazing to see how bad they have gotten in just 1 year
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On September 29 2012 12:47 Benjamin99 wrote:Show nested quote +On September 29 2012 11:34 Ambidexter wrote:On September 26 2012 07:12 NOOBALOPSE wrote:On September 26 2012 07:10 laLAlA[uC] wrote:On September 26 2012 07:05 NOOBALOPSE wrote: Again with the Pay Per View. omfg.... Really I hope no one buys it. But look at the player list! It's so tempting Don't, we need to teach them fuckers a lil lesson. IDK why they're doing it again if last time they lost too many views. Fucking don't learn lessons. ........and this is why we cannot have nice things. I have a dream that someday our community grows up to understand that production costs money. Well it does and Dreamhack has showed the way they keep an incredible high production value while maintaining a good business. Pay per view with online content casted from replays is close to a rip off. I'm wondering if MLG is going to try to sell sand in sahara next
Imbu asks the right question about Dreamhack a few posts above mine. Until we know more about their finances (not that it's our business to know) or see them sustain in the long run we won't know if their model is any good (as a business).
But the bigger mystery for me is how PPV content - cast from replays OR live games - can be considered a ripoff. Don't we generally agree that casting games adds value? What about the value of gathering the players, producing graphics etc, enforcing fair games? Don't we generally pay money for things of value?
Btw, it is of course completely reasonable to say 'I don't want to pay for that' if you don't find those things worth the cost. But that's a different point.
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Axeltoss' name is Alex Rodriguez?? And he works in NEW YORK?
CHECK MATE
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