[Poll] What do you want changed in SC2 the MOST? - Page 20
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SniXSniPe
United States1938 Posts
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Quakie
Norway725 Posts
Really? Do you have a source for it being a "really small team"? | ||
kcdc
United States2311 Posts
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AnomalySC2
United States2073 Posts
On October 25 2012 01:16 Quakie wrote: "Blizzard has a small really small team working on SC2 right now. So its really important they know what the community as a whole values the most, so they can get it fixed. From a pro players point of view, I know what is the most important to me. But what I can't know, is what the majority of people want from the game." Really? Do you have a source for it being a "really small team"? They interact with high level players on bnet constantly. I'm sure Sheth and the team are probably fairly close by now. | ||
ThomasjServo
15244 Posts
On October 25 2012 01:19 AnomalySC2 wrote: They interact with high level players on bnet constantly. I'm sure Sheth and the team are probably fairly close by now. There was a PC gamer article from 2007 apparently which described the initial development team for the game being around 40 people. I am not sure how that stands relative to other games, but I can't imagine they kept the whole team on for the last two years as well. | ||
JDub
United States976 Posts
On October 25 2012 01:15 SniXSniPe wrote: Customs were the biggest selling point for BW & WC3. How about making those interesting again somehow? Perhaps I'm missing something, but how are customs not interesting in SC2? I understand that a lot of mapmakers stopped trying to make SC2 maps when it went so long without an Open Games list, but with the release of the Arcade in patch 1.5, I'm assuming mapmakers are going to come back with the release of HotS. I don't play customs very often, but when I do it takes almost no time to hop in one and get a full lobby and get going, and the ones I have played have been pretty fun. Am I missing something here? | ||
Chicane
United States7875 Posts
A larger emphasis on community developing tools are more important, whether it be redesigning how channels work so they are more encouraged, adding clans (which they said they are finally doing) improving the custom game interface (many things can be said about that) and even having the game be F2P if possible are much bigger deals. Anyone care to dispute that? | ||
di3alot
172 Posts
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McKTenor13
United States1383 Posts
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GWBuffalo
United States234 Posts
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BradenKuntz
Canada59 Posts
And on another note, it would be impossible for pros to practice (let's say for a GSL match) without their opponent watching their games and learning all the strategies they're preparing for the match. That's the advantage of streaming: you can choose when and if you want people watching you play. And to be honest, it's simply easier to open up an online stream as opposed to needing the game up and running to watch someone play. | ||
SpeCtor
233 Posts
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weeA
India442 Posts
On October 24 2012 20:28 Destructicon wrote: That isn't how its done, no one will pay for that, it sounds nearly like a subscription model which everyone hates with a passion, and it isn't even a choice since you'll just play trough those 3 games instantly and then be forced to pay for more. This would hurt and discourage the hardcore gamers the most, the Koreans who train 40 + games per day will now have to pay a portion of the stream revenue just to play the game, it just won't work, its 100% idiotic. If you want to make SC2 free to play it needs to be done in the following way. After the first year of release, reduce the cost of the game until it becomes free, have the brainiac statisticians at Blizzard study within what time period they make the maximum profit from sales and keep the game at 60 dollars or euro for that time period only, after that window of time expires, start reducing the price until the game becomes completely free. This should have already happened with WoL and this should be done for both HoTS and LoV. Secondly, add a experience or point system similar to that of DoTA 2. You gain experience/points by playing games, wins will always grant more then losses. As you level up, you gain access to UI customization options, you can chose to add more terran, or protoss or zerg elements to your UI, as well as have various other ways to customize it yourself, and I'm not talking just about in game UI, I'm talking about the SC2 out of game UI as well. Now, with the experience and/or points you get from playing games you can also buy skin customizations for your units and structures. These are purely cosmetic, they won't affect the stats of your units at all, and you can even chose to turn them off with an option in graphics. These skins, you can either pay real money for them, or you buy them with points, and optimally there should be a way to allow custom made skins to be uploaded and sold, Blizzard gets a cut of course, but so does the skin creator. Lastly, from time to time, as a sort of reward, you randomly get a skin for winning a game, leveling up, getting a promotion, unlocking a particularly hard 1 vs 1 achievement, getting a feat of strength etc. I said one time pay not a subscription model. Pay 25$ and u can forever | ||
JDub
United States976 Posts
I would add resume from replay (which I believe they said they are adding in HotS, correct?) would be #2, as that would be super, super beneficial both for practicing and for being able to relive glorious moments from famous games. I don't think in-game spectating of games should be #1 most important thing. When I watch pros play, I like to see their 1st person cam (stream), or I like to be able to sit back and listen to the commentary and have someone else control the screen for me (especially if they're a great observer, like the GSL guy, since they are much better than I am at observing). If you want to watch professional players play, there is an overwhelming amount of content already available to watch, more content than you could possibly watch if you watched 24/7, so I don't in-game spectating should be high on the priority list. A simplified custom game area would be nice, but I don't think the Arcade is particularly complicated. If anything, the Open Lobbies list should be listed first. I agree that this should be high up on the priorities list. I'm not sure what to say about F2P multiplayer. Unless they add custom skins or lots of random crap for people to buy in-game, I don't see why Blizzard would ever do this. I've already bought 3 accounts of WoL to have 1 for each race, so I personally don't care at all about making multiplayer F2P. Really, I think the stuff towards the bottom is way more important than what people are voting for now. I think the top 1 and 3 options should be the bottom 2... | ||
Bayyne
United States1967 Posts
An in-game highly customizeable tournament option. Blizzard can get involved and have monthly sponsored tournaments, viewable through their "new in-game spectator client". Prizes include anything from cool decals and aesthetically modified units (murloc marines, megatron Thors), to potential seeds for future WCS qualifiers or the like. | ||
preon
Sweden48 Posts
In-game tournaments, like they had in wc3. | ||
Anta
Germany434 Posts
On October 25 2012 02:57 preon wrote: voted other: In-game tournaments, like they had in wc3. uuuhhhh that he didn't implemented that in the poll | ||
HyruleanTubist
United States189 Posts
I would like to see some sort of incentive to play. My friends and I are currently playing League of Legends and Diablo 3. Why? We can progress in those game. League you are constantly earning points and unlocking things. Diablo 3 we're constantly earning experience and getting new items. Starcraft 2? We can play a game, but then what? We get some ladder points? Sorry, but "getting to Master's" isn't good enough when I have not a lot of time to just sit and play. I don't know what needs to change to help this, but the game being fun isn't quite enough. There are probably some good ideas in this thread, even, I just haven't read through it yet. | ||
PauseBreak
United States270 Posts
*Remember the old chat channels? Ok, now look at the new chat channels. How did they change them? You can now fix the chat-window size? And unlock it from the bottom task bar? I remember more specifically when the Arcade patch was released, and people in the Chat Channels just praising Blizzard for bringing chat back. Like seriously? They didn't do anything.Chat was always there....but now people were re-discovering them as if it were like magic. My point is, people are stupid. They don't know what they want, and more specifically, and why they want it. They are given something, hate it, given it again (tweaked slightly if anything) and now its the best damn thing since sliced bread yet its the exact.same.thing.as.before. People are stupid and whiny. If I had to fix one thing, and fix isn't the right word, I would say fix Blizzard's attitude. They have seemed to lose that special something that made them really connect with the game. I don't know if Activision is to blame, I don't know if it is just the fact that developers and teams come and go. Maybe its the whole "Gaming Philosophy" that could be pointed at. I don't know. I think a lot of people don't know. And the greatest fear is not knowing. Look at all these features that Blizzard promised with B.net 2.0 after release, and now we have to wait for HoTs to get only a small handful of them? Maybe Blizzard is hiding them to really surprise people. I don't know. Hopefully. There are so many simple features that Blizzard just refuses to address, which gives them names such as, "incompetent" or "lazy." Other companies are adapting fast and Blizzard is being left in the dust. Why doesn't Blizzard want to be number one? What is holding them back? Did they just give up? Is Activision really just calling all the shots? Does the new team just not care like the Old Blizzard Entertainment did? I understand that SC2 and D3 are triple A titles and make money, but look at WC2 and BW and even D2. Those games had heart and soul, and were unbalanced as garbage. The graphics were terrible...but the games were great. I know a lot of those feelings are nonsensical nostalgia, or maybe I'm just getting too old. Maybe I'm so spoiled with games now that those little things I can't see in SC2. Its probably a little of both. I think its a 50/50 blaming process. Blizzard is lazy and refuses to add certain features. Maybe they are waiting for LotV to release a fully operational game. That sounds exactly like something the Activision would tell them to do. Milk it out like so many other repeat titles out there, Halo, COD just to name a few. And its the community to blame for making outlandish claims of balance, and other nonsense suggestions. Blizzard is in a tough spot here. They want to balance a game, but they can't just balance it for Bronze players. That's just down right wrong. But if they just balance it for the top tier...well, that's another mess. I think that Blizzard is trying too hard to make it a pro's game. BW was only picked up by the pro's after it was a huge success with the masses. - Making SC2 F2P isn't going to fix anything. Making it free isn't going to stop people from leaving the game or losing interest. At first there will be a swell of people, I can give them that, but after a while people are just going to leave regardless. Its a gimmick and isn't going to solve anything except give those people who feel entitled to everything more entitlement. *Not to mention, if you think map hacks are bad now they will absolutely run rampant after the fact. Adding pay features like skins and mods will only go so far. No one (in their right mind) is going to pay money for simple atheistic features (unless you have daddy's wallet). Now you have to balance prices of these things. Blizzard would be in more hot water if they charged for something that people want free. Now you are paying for skins and bells and whistles that other company's offer free. OR worse yet, if you spend money to mitigate a bad game mechanic, that the designers put there on purpose, then they win; they trolled you into spending cash. I really don't want to get into another rant about just paying once for a 60 dollar game that isn't a subscription service that so many people think it is. And why are people so fixated at "fixing" Customs? Do they even know what they want? People, the community, makes those games, not Blizzard. If Customs are dying its solely on the player base making the games. The Arcade made finding and publishing Custom games so extremely easy a child could do it. That's great! An easy interface, and there are a TON of Custom games out there. Yet people are saying, "fix them"? Like seriously, what the **** do they want? They don't know. That's the answer. And look how things are with hackers now. You basically have to call them out on a public forum before Blizzard will react. Not to mention how long it takes to actually remove an account from the game once the hacker is identified. And then you have people calling Blizzard out on their procedures. We know its not that hard to actually catch 3rd party programs running, but Blizzard refuses to either go after, or just plan stop those programs. [Sure, now you have the debate of privacy, but you kids better read up on the ethics (or lack thereof) of private information that the Internet, Google, and the US Government actually collects] They know the hackers will just buy another account. And half of me actually believes that Blizzard is just milking it. No, its more than half, its like 90%, with 10% blue eyes of innocence. TLDR Here's what I think is really going on: Regardless or balance, regardless of Blizzard activity or lack of it, Sc2 is a HARD GAME. It takes time and practice to be a good player. People don't want to practice, people don't like hard work. They want to title of Master or Diamond without the work of it. Why are Team Games more popular than 1s? Because you can hide behind people's skill, you can always blame someone other than yourself for losing the game. People don't like being told they suck, they don't want to come to the realization that they suck and so they move on to other win-win, easier games. Like it or not, SC2 is top tier for computer game skill and knowledge. Thank you Sheth for making me really think. | ||
Nimix
France1809 Posts
I voted for fix XvX matchup, because TvZ really disgusts me of the game (being playing or watching it), but that's personnal, and I'd also like a LOT a spectator feature like dota 2's, where you can even have player's cursor displayed. All in all I feel blizzard has a lot to learn from DotA like games on a spectator side, and still a lot of work on the game itself.. It's a lot for a little dev team, and I'm sad they don't put more people/effort into the game, because this game could be so awesome... | ||
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