[Poll] What do you want changed in SC2 the MOST? - Page 6
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Stormraught
Canada29 Posts
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MNdakota
United States512 Posts
On October 24 2012 15:44 Dingobloo wrote: Does this include the ability to spectate ANY game? or just pro's? Everyone more than likely. | ||
ReachTheSky
United States3294 Posts
On October 24 2012 15:28 Megabuster123 wrote: 90% of why the GSL is the hardest tournament in the world is the amount of prep time you get to face certain players. If people can blind counter you due to your 1 dimensional play then that's your fault and your weakness as a player. We shouldn't allow people to hide behind anonymity to diversify play. Also, I have no idea how you'd possible implement this in any tournament setting especially as you get farther in the tournament. Well if anonymous playing was implemented you would still have to prepare just as hard. You would be playing the game rather than the player if you know what i mean. It's not about being 1 dimensional. You could still have a variety of builds but i feel like in the long run it would take more skill than just doing "x" because the other player likes to do "y" which isn't hard at all nor does it take much prep work either. As far as implementing it in a live tournament setting, yeah that would definitely be a challenge. I'm sure it can be figured out how to be implemented given enough thought. | ||
frownpolice
United States1 Post
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Maynarde
Australia1286 Posts
On October 24 2012 15:44 Dingobloo wrote: Does this include the ability to spectate ANY game? or just pro's? This would be cool as long as said pro / player could have the choice to turn OFF the feature in order to hide strats for tournaments | ||
Fueled
United States1610 Posts
This would make it worth logging in again. It also makes the casual player want to log in to try and get new decal, special decal or unit skin. It would also give the average player a feel of what a tournament feels like. Though this is more of an addition, I guess it could be a considered a change to the average ladder player who wants to still play a ladder like game, but for different stakes. | ||
ReachTheSky
United States3294 Posts
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Xantos
Germany187 Posts
- does not help "spectator only" fans, who watch Twitch.tv - might even take away a source of revenue for streaming players & casters, who help a lot to make SC2 more popular by providing great entertainment that is readily available for anyone that is online Thus, I voted for the custom games / custom maps issue. | ||
i.of.the.storm
United States795 Posts
On October 24 2012 15:04 CryMeAReaper wrote: Voted mapmakers one cus I think maps are a crucial part of the game and anything that'll make it easier and more convenient for mapmakers is an amazing thing, but yeah I want all of those things obv >____< Yes, the custom map scene is entirely what's missing from SC2 to keep less competitive players engaged. Why was this poll option removed from the new one? I don't think tournament streaming in client is anywhere near as important. We can already watch streams online. Spectating in game would be cool but I don't think it really gets more people interested compared to those who already watch streams. Balance does not affect 99% of players. Global play is already coming for HotS, they've confirmed it. LAN they've said they will never do, there's no way they're giving up control over the tournament scene, they don't want to risk another KeSPA situation. Ladder stats, honestly who cares. They're bringing back winrates and more stats in HotS, that's good enough, and tools like SC2gears will tell you way more information anyway if that's what you want. And like I said, probably at least 50% and most likely closer to 80% of the player base has stopped laddering. I think Blizzard needs to focus on keeping people engaged. The only way to do that is to give people lots of things to do in SC2. I guess spectating helps for that but I don't think that's engagement. Give us a proper marketplace for custom games (I think that's also Soon (TM)). Do a rotating section of new exciting custom games each week, actively search out interesting new games so that people actually have a chance of having people play their game. Look at the mobile app store model, it's working wonders for Apple/Google. Don't have an iOS device but on Android Google keeps a lot of lists on the market, such as most downloaded, top new, top paid, etc, but they also do little features on specific types of apps (eg. camera apps, games). Blizzard can do this, hire two random interns to do it, heck, make a Youtube channel and do video reviews. The amount of engagement that would produce for the cost would be enormous. People will actually start making custom games again because they'll know that there's a chance someone will actually see the game that they spent countless hours on. Also, give melee map makers attention! Right now what little attention they've given to custom maps is on UMS type/arcade maps. Melee maps are what keeps the ladder interesting. If you can't keep the map pool fresh yourself let the community do it for you. One (TPW) map maker I was talking to on reddit said that he wouldn't care if he got paid or not, but the fact is that right now no one will ever play your maps unless you're extremely lucky. The community will make ladder maps for you for free, so stop making subpar maps and let us do it. Above all, harness this community! This community has so many great creative, intelligent people that are willing to do so much to further the game we all love, but it feels like even now Blizzard is just ignoring us for the most part, and responding to random minor complaints as if by doing that they'll get us to feel good because Blizzard listened. Sorry this started becoming a rant directed at Blizzard, but I feel like a lot of people are just missing the point completely recently. See this huge thread on reddit for instance: http://www.reddit.com/r/starcraft/comments/11zj8j/pro_players_need_to_stop_talking_for_me_a_casual/ Edit: On October 24 2012 15:47 Xantos wrote: In-game top-player watching ... - does not help "spectator only" fans, who watch Twitch.tv - might even take away a source of revenue for streaming players & casters, who help a lot to make SC2 more popular by providing great entertainment that is readily available for anyone that is online Thus, I voted for the custom games / custom maps issue. Lol, my rant was well timed to appear right after yours, well said. This is exactly why I think in game spectating is pointless. Oh, the other thing I forgot was automated tournaments a la war3. For the semi-competitive players I think this would keep people engaged so much more. I guess personally I'm somewhat casual, somewhat competitive (competitive enough to know that I suck beyond words, I guess). I probably would not play custom games unless they were mostly related to regular melee maps (eg. Monobattles, micro tournament, etc) but I would play the shit out of automated tournaments. Something about a tournament really motivates you a lot more than ladder. | ||
SoBeDragon
United States192 Posts
I would like to see more information given to me regarding my play that I can use to help me improve. As it stands, I have an accumulation of worthless points, and a ladder rank/icon that is designed to make me feel warm and fuzzy inside but does not contribute to my end goal of not sucking balls at starcraft. Personally, I don't need motivation or incentive to play ladder games. I enjoy playing ladder because I'm a gamer, and the concept of playing competitive, difficult games to me is fun. One thing that was not mentioned on the list was auto-tournaments within battle.net like in WC3. I would also like to see something like that. Just my $0.02. | ||
ZooMForYou
Singapore56 Posts
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Liquid`Sheth
United States2095 Posts
On October 24 2012 15:47 Xantos wrote: In-game top-player watching ... - does not help "spectator only" fans, who watch Twitch.tv - might even take away a source of revenue for streaming players & casters, who help a lot to make SC2 more popular by providing great entertainment that is readily available for anyone that is online Thus, I voted for the custom games / custom maps issue. Makes a lot of sense. I think twitch has a way of working their code into games to allow them to embed the twitch stream in game though. I could be completely wrong on this. However that could fix all of the problems that you brought up, and help players revenue a lot. Hey I can dream right? :D | ||
ReachTheSky
United States3294 Posts
On October 24 2012 15:47 Xantos wrote: In-game top-player watching ... - does not help "spectator only" fans, who watch Twitch.tv - might even take away a source of revenue for streaming players & casters, who help a lot to make SC2 more popular by providing great entertainment that is readily available for anyone that is online Thus, I voted for the custom games / custom maps issue. It's not really an issue for LoL. The players are constantly shuffled. There are 5 or 6 games going on at a given time that you can spectate. It would also provide more exposure for lesser known skilled players as well. What if someone hasn't heard of one of the players but that player streams frequently and the spectator likes the play and decides to search to see if that player has a stream? That would grow a players viewerbase thus increasing income or possibly getting them enough viewers to get a contract with twitch. While it might not help the people that already watch players on twitch, it could be an avenue for growth in other areas. And for the already established gamers I can't see how this would even affect them. Ok you are able to watch 1 game of them in the sc2 client because of how frequently the players are shuffled around. Chances are I'd probably want to watch them more and then tune into their stream. It wouldn't be a case of being able to constantly watch that player at all times. Let me specify, In LoL 5-6 games are listed on what is called the "home page". You can also spectate any of your friends on your friends list. For sc2 I think just having 5-6 games listed for spectating at any given time with top mmr players (these could be established pros or no names but high mmr regardless). I don't think there should be spec mode for anyone on your friends list as you can add anyone at any point via id.character code which could then affect streamer's revenue directly if they could watch them at all times in game. Now if blizzard made the friend add thing just like LoL to where Its a request to be added no matter what, no just a blind friends add then we could also have spec mode for anyone on your friends list without people's revenue from streaming being in jeopardy from this idea. | ||
Merikh
United States918 Posts
On October 24 2012 15:47 Xantos wrote: In-game top-player watching ... - does not help "spectator only" fans, who watch Twitch.tv - might even take away a source of revenue for streaming players & casters, who help a lot to make SC2 more popular by providing great entertainment that is readily available for anyone that is online Thus, I voted for the custom games / custom maps issue. I'll never believe in game client spectating would ruin streams. Take LoL for a second. you get a handful of pros on the popular spectator feed and some of those guys stream. For instance people like hotshotgg has shown up on the spectator list and he still easily gets 15k viewers everytime he streams. People would rather listen to him explain his train of thought and decisions than trying to figure it out themselves unless the players don't talk at all (or doesn't speak english) then it wouldn't really matter. | ||
Nhetik
Sweden4 Posts
Seeing as all the terrans block their ramp with supply depots and a barrack there's no way for me to scout what they're doing. Also, Immortals should not be affected by conc. shells. | ||
Freud
Sweden54 Posts
On October 24 2012 15:31 Resonance wrote: I honestly cant see how the in client spectator thing would work, unless you disabled messaging while in it or added a long delay to prevent cheating. I really want to watch replays with friends and LAN support, but we all know it isn't going to happen. Unless blizzard is a troll and releases it with HoTS so it seems like they really do love us Spectators are only allowed to see his/her friends view. Fixed. =) | ||
Logic.jake
United States37 Posts
On October 24 2012 15:51 Liquid`Sheth wrote: Makes a lot of sense. I think twitch has a way of working their code into games to allow them to embed the twitch stream in game though. I could be completely wrong on this. However that could fix all of the problems that you brought up, and help players revenue a lot. Hey I can dream right? :D If twitch could pull this off it would be so sick, but to me it seems like some amazing type of magic. | ||
Peanutbutter717
United States240 Posts
Change that and then you have the effect of people playing because their friends play. If I bring 2 friends to play, then they bring 2 friends, those 2 friends bring 2 friends, so on and so forth. | ||
i.of.the.storm
United States795 Posts
On October 24 2012 15:51 Liquid`Sheth wrote: Makes a lot of sense. I think twitch has a way of working their code into games to allow them to embed the twitch stream in game though. I could be completely wrong on this. However that could fix all of the problems that you brought up, and help players revenue a lot. Hey I can dream right? :D They announced something of that sort recently, yes. I think it would be a good compromise but it's still technically nicer to have in game spectating that you can control, but that's a lot harder technologically speaking, and I don't think it's worth the effort when they could be doing other things. If they implement spectating, they should partner with twitch for some sort of embedded content delivery thing such as showing the player's webcam on top of the spectator view, and embedding ads. Although I think it wouldn't really kill Twitch outright if they don't involve them at all because I imagine a lot of people watch streams in places where they can't just fire up the game (eg. at work, library, etc). | ||
johnny123
521 Posts
For instance i'd vote on (and they are equally needed) 1)Chat Rooms as the background instead of a mini chat box ( that mini chat box is better suited for personal messages or party chat) 2)Fixed custom game system that revolves around the open game lobby list with the ability to name maps 3) and lastly, probably the most important right now, is actually making big changes for the melee gameplay for HOTS. If the game looks more or less the same as WINGS and people are fine with it that, Then you are basically saying you are fine with HOTS being how wings is right now. Just sorta stagnant and not really growing. Not dead by any means, but the clock is ticking because there is not a ton of new people coming in to replace the amount leaving. Every game is going to have leavers no matter what. Its about how good the game is at drawing in new blood. Blizzard needs to change their model for how they update ESPORT games if they want them to survive . This shit about only giving big updates in expansions wont work. If 7 months after HOTS has released and blizzard has found a new unit that is just not working out. The reply should not be, lets wait till Legacy of the void to fix it. Its lets fix it right now ( removing and replacing brand new units). Other things blizzard can do to keep the game fresh is, simply disagreeing with how the metagame is. If a metagame has resulted in a terrible matchup even if its balanced. A change should be put in. Look at riot, they came off a really successful season just now, They dont actually have to change their game, But they arent like that, they want to change the meta game because they dont agree with it. This is a big risk, that isnt actually needed. But this is the sort of design approach sc2 needs to stay relevant for years to come. We all know how bored people get when there havent been patch notes in a long time, chances are they might try a new game and thats it , We lost them. Being from Warcraft 3 i have seen a game die. It was not able to draw in new blood for the melee game side of things. Fixing the casual game scene like the arcade and stuff is nice, but thats not going to result in bigger esport tournaments. . Broodwar was not able to draw in new blood for the melee game side, It died (say what you want about korea, broodwar died outside of korea sooooooooooo long ago). Ultimately for the esport scene, Number 3 is the most important.. | ||
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