On November 10 2012 04:41 Assirra wrote:
So first the infestor, now burrow.
What is next? a thread about zerglings?
So first the infestor, now burrow.
What is next? a thread about zerglings?
now
are you actually complaining about complaining?
Forum Index > SC2 General |
zhurai
United States5660 Posts
On November 10 2012 04:41 Assirra wrote: So first the infestor, now burrow. What is next? a thread about zerglings? now are you actually complaining about complaining? | ||
Steel
Japan2283 Posts
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RDaneelOlivaw
Vatican City State732 Posts
On November 10 2012 06:35 Analytical Genius wrote: Show nested quote + On November 10 2012 06:28 orBitual wrote: On November 10 2012 06:25 Analytical Genius wrote: On November 10 2012 05:55 CeriseCherries wrote: notice that the banshee can attack while cloaked while burrowed roaches cannot Cloak for a Banshee is temporary//Whereas, borrow is forever. Yeah it's the burrowed forever roaches that are most dangerous. Borrowed roaches can give you vision, deny expansions, and force Terran to waste a scan. You can borrow them? Where? I'm tired of paying for mine | ||
mrtomjones
Canada4020 Posts
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Burgath
Hungary26 Posts
On November 10 2012 15:30 Steel wrote: Nerf raven but make it more accessible What is there to nerf on ravens? They suck enough already, if they were good for anything else then detection, ppl would be using them. And anyone who brings up how good seeker missile is, is retarded. It's 125 energy, meaning you build the raven for 200 gas, now if you have the energy upgrade for another 150 gas (and 110 secs) then you still have to w8 almost a minute until you can use an ability that can be completely dodged, the unit itself probably dies doing it (6 range FTW) and even if it doesnt, it cant do shit for another 2 minutes. | ||
RaiKageRyu
Canada4772 Posts
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ThePlayer33
Australia2378 Posts
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figq
12519 Posts
So, sure, perhaps burrow is OP invisibility, compared to the others - BUT so what? All kinds of aspects of the game are imbalanced among each other, but as a whole the races are not (necessarily). Each argument based on parts - i.e. that part of race A is better than the same part of race B - is a flawed argument from the start. | ||
Zombo Joe
Canada850 Posts
Maybe on creep its hard to see, but thats a good game mechanics. | ||
Incomplet
United Kingdom1419 Posts
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J.E.G.
United States389 Posts
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JMDj
United States454 Posts
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Shinyakusa
United States36 Posts
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Yorbon
Netherlands4272 Posts
On November 10 2012 16:04 figq wrote: speaking of imbalance on parts of races is absurd in my view, they cannot meaningfully be analysed without the rest of the race, due to the dependence of performance on the other units, if not directly through army composition, then at least because of the possibility of making them. It's pretty simple: Observers, DTs and Ghosts can be spotted by zooming the camera in and out, because when you do this, their ripple over the terrain becomes incredibly obvious. With burrow there's no 3D ripple, just some slight color change on the 2D terrain, so even if you look right at it, you can't confirm it with the same amount of confidence as the 3D ripple. So, sure, perhaps burrow is OP invisibility, compared to the others - BUT so what? All kinds of aspects of the game are imbalanced among each other, but as a whole the races are not (necessarily). Each argument based on parts - i.e. that part of race A is better than the same part of race B - is a flawed argument from the start. Oh wait, this is almost exactly what you said in the second alinea. | ||
[]Phase[]
Belgium927 Posts
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forsooth
United States3648 Posts
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Belisarius
Australia6177 Posts
Sure, that's because I suck, but it does seem odd when P/T cloak is so blindingly obvious that I rage at my units for not being able to see DTs themselves. | ||
aRyuujin
United States5049 Posts
On November 10 2012 15:41 mrtomjones wrote: I never have a problem seeing it. Cloaked units are harder to see already. really? I can see cloaked units fine, but burrowed units... i can never seem to see that dark color, especially on the darker maps | ||
DiLiGu
United States185 Posts
On November 11 2012 06:57 aRyuujin wrote: Show nested quote + On November 10 2012 15:41 mrtomjones wrote: I never have a problem seeing it. Cloaked units are harder to see already. really? I can see cloaked units fine, but burrowed units... i can never seem to see that dark color, especially on the darker maps Was he maybe talking about his *own* units? | ||
Forumite
Sweden3280 Posts
If any change needs to be done, then they should make burrow cheaper and add burrowed movement to banelings. | ||
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