Dustin Browder WCS TL Interview - Page 11
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Hylirion
Netherlands968 Posts
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Nausea
Sweden807 Posts
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paddyz
Ireland628 Posts
As long as this goes towards more smaller engagements rather then the current meta of turtle up on 3 bases then push out and have a few abilities from spellcasters decide the game I am happy. | ||
padfoota
Taiwan1571 Posts
PLEAAAAAAASE?! Hellion banshee openers just got waaaaaaaaaaaaaaay more interesting if they actually implemented that >_< | ||
KadaverBB
Germany25638 Posts
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Diminisherqc
Canada220 Posts
On November 20 2012 20:06 kinglemon wrote: "Doesn’t feel changing Fungal to a slow will change much to the game" what ? being able to spread mutas or viking after a hit. being able to put zealots and archons at the front after a hit being able to move you dropship/waprprism once u get hit it could change a lot and add to the game. why not try it out man ? becasue thats how fungal was in the first place ....and it slowed you so much that it was almost pointless to move and not shoot ( think it was worst than concusive shell ) and no it didint changed anythinbg you get fungaled back then you still die lol | ||
-Celestial-
United Kingdom3867 Posts
•Testing internally: Very likely balance map in next two weeks ◦(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership HUGE change if it goes through. Archons to bully their way towards infestors backed by HTs to storm the hell out of them? Yes please. | ||
blug
Australia623 Posts
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K9GM3
Netherlands116 Posts
Will redesign Mothership so it won’t be a serious unit used in professional esports play ...Why? And if it's not viable for competitive play, what makes them think it'll be useful in casual play? | ||
SigmaoctanusIV
United States3313 Posts
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Rannasha
Netherlands2398 Posts
That's crazy, right? | ||
Rannasha
Netherlands2398 Posts
On November 20 2012 20:19 SigmaoctanusIV wrote: His answer about Spines and Spores not being able to lift and walk being bad is right, But they should lose life off creep rooted or uprooted. A simple solution would be to only count rooted / landed buildings towards the victory condition. You can still use racial abilities to relocate your buildings as much as you want, but you won't be able to use it to ensure a victory in a base-race. | ||
aTnClouD
Italy2428 Posts
On November 20 2012 20:21 Rannasha wrote: What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking. That's crazy, right? Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now. | ||
LeviathanDK
Denmark87 Posts
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TimENT
United States1425 Posts
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Rannasha
Netherlands2398 Posts
On November 20 2012 20:25 aTnClouD wrote: Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now. Except that he's always done that (watch early interviews). It's just the way he talks rather than anything related to the current situation. Since he always says "right" alot I decided to open a text editor to keep count before I started watching. | ||
kinglemon
Germany199 Posts
On November 20 2012 20:11 Diminisherqc wrote: becasue thats how fungal was in the first place ....and it slowed you so much that it was almost pointless to move and not shoot ( think it was worst than concusive shell ) and no it didint changed anythinbg you get fungaled back then you still die lol doesn't make sense at all what you are saying. there is no disadvantage in having the option to move your units. the slow rate is also adjustable. and why is blizzard suddenly searching for a big change instead of a small ? does that mean the game is now officially broken ? | ||
Lt.Roosevelt
Sweden84 Posts
I liked most of what he said, but I still don't feel 1.5 new unit is enough for Terran in HotS. A new expansion shouldn't just be about new meta and balance problems (although that might be the most important things), it should be about fun and new exciting toys too... hope he remembers that. | ||
FakeDeath
Malaysia6060 Posts
On November 20 2012 19:42 happyness wrote: Why don't you think it can be solved? The 1/1/1 in PvT was super strong for a while and protoss eventually figured out how to deal with it. 1/1/1 got solved when Immortals got a 1 range buff FYI. Protoss were bitching really hard about 1/1/1 during that period. Especially when Puma was winning tons of foreign tourneys. Killed tons of nerds using 1/1/1. I would like to see Fungal getting nerfed but making Psionic units immune to Fungal is borderline stupid. Nerfing fungal like that will just make Immortal/Sentry 2 base all-in and 3 base Collosus/Archons with zealots more ridiculous. Toss were winning a lot of games based on these timing attacks. Now you want to make them even stronger? Also, warp prism cannot be fungalled?? ......................................... At least make it a 70-80% slow or something. | ||
Millet
Sweden143 Posts
On November 20 2012 20:13 blug wrote: I'm quite shocked no one is making a bigger deal about Zerg not needing an evo chamber for Spore Crawlers. Should of asked Dustin about that xD (Maybe he did, if he did I wasn't paying attention..) That's because it's not a big deal, at all. Any decent zerg is going to have an evo chamber anyway (for upgrades) by the time any cloaked or air threat is present. This is not a big deal at all. The only reason for this change is because zergs need an ability to deal with early widow mines. That's it. | ||
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