Ever since 1.3 PTR I've said it was a great change. Freaking whiners
Dustin Browder WCS TL Interview - Page 18
Forum Index > SC2 General |
Barbiero
Brazil5259 Posts
Ever since 1.3 PTR I've said it was a great change. Freaking whiners | ||
MavivaM
1535 Posts
On November 20 2012 23:41 4ZakeN87 wrote: Your expectations is stupid high, he was asked like 50 different questions considering everthing from certain situations in different matchups, map issues to over arching ideas of development of races in HoTS and is expected to answer within a second. Saying, "how could he not have thought about this specific thing" is very easy. One thing, and you have potentially hours to adjust and edit the response to perfection. Doing an interview regarding a wide and complex matters and being put on the spot over and over, that is very hard. Very few people on this forum would be able to do it even remotely as well and I think that a certain acknowledgment is in order. Although that is a very rare phenomena on TL and the internet in general. Probably I have expressed myself badly. I'm not playing the "a-ha! Gotcha, you didn't talk about this issue!" game, I'm saying that the game has some major issues that he should know about (since he calims to read TL threads I'm pretty sure he knows about, for example, the recent Morrow's post), but he never address them. Because he doesn't even see them as a problem, unlike many other users. Or he doesn't WANT to treat them as a problem, because redoing something related to the game design would be too hard. The good thing about HoTS it's that now people can try the beta while having the current WoL meta in mind unlike with the SC2 launch, so there shouldn't be anymore of those issues. The old one stay: mothership and infestor may be changed (still putting a "?") because we're not come to the result, the sentry stays that way. It's not minor nitpicking, at least imo: the sentry it's the death of every solid play from a P opponent, and afaik he never considered it a problem. | ||
Acritter
Syria7637 Posts
| ||
Cirqueenflex
499 Posts
Now they try to fix it. I feel trolled. | ||
Figgy
Canada1783 Posts
On November 20 2012 16:36 Flonomenalz wrote: That would be ridiculous. Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave. Repeat as needed. Part of what allows drop defense to be possible is the delay in units coming out. Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3 That would be the most broken change EVERRRRRRRRRRRRR | ||
StarGalaxy
Germany744 Posts
Dustin answers were quite reasonable as well. Only the medivac buff seems very strange. I think they are very powerful already. | ||
-xRisk-
United States11 Posts
| ||
Fjodorov
5007 Posts
Now Dustin is coming out and saying that korean terrans are on a different level and foreigner terrans suffering is a "cultural" thing. Im afraid blizzard actually purposely over nerfed terran directly and indirectly to adress korean terrans dominating, not to purely adress imbalance. Now its like they are afraid of these korean terrans and their skill so they are reluctant to adress actual imbalance issues terrans are suffering from. | ||
b0ub0u
Canada445 Posts
Being Zerg, this ability is the one I hate most. It seems that Protoss can be a little too much cost efficient with those FFs. Just my opinion of course. | ||
mongoose22
174 Posts
Honestly, it'd be cleaner from a balance standpoint to just make a new keyword like "caster" and make fungal not affect casters (literally), if that's their primary aim. Or maybe something less magicky, like "specialist". It's not as lore-charged, but that's a double-edged sword. | ||
Acritter
Syria7637 Posts
On November 21 2012 00:10 Figgy wrote: Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3 That would be the most broken change EVERRRRRRRRRRRRR Hmm... maybe it WOULD be acceptable if it cost energy. Like, 150 energy. There was another ability that allowed you to instantly put a ton of units into the enemy base that cost 150 energy... what was it again? + Show Spoiler + RIP Arbiter, but you get my point. Energy cost can make it balanced, because it means you can't do it constantly, and it lowers the Medivac's ability to heal. | ||
The_Darkness
United States910 Posts
On November 20 2012 16:05 Snake.69 wrote: How in hell can we stop immortal sentry all in if sentries are immune to fungal? .... Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it. | ||
VPVanek
Canada238 Posts
| ||
Acritter
Syria7637 Posts
On November 21 2012 00:19 Fjodorov wrote: I dont know what to make of his comments on foreigner terran vs korean terran. When korean terrans dominated so hard some people were saying that the korean terrans have learnt to master their race faster and there are just alot of very good players who happen to play terran, and that terran rewards micro and innovation. Some balance issues were obviously legit but balance wasnt the main reason. The majority of the community, aswell as blizzard, seemed to think this was nonsense and terrans were dominating purely because of imbalance. Now Dustin is coming out and saying that korean terrans are on a different level and foreigner terrans suffering is a "cultural" thing. Im afraid blizzard actually purposely over nerfed terran directly and indirectly to adress korean terrans dominating, not to purely adress imbalance. Now its like they are afraid of these korean terrans and their skill so they are reluctant to adress actual imbalance issues terrans are suffering from. I'm afraid that if the problem you're having as a player is that other people are making your race seem overpowered and you can't play to their standards, then the only solution that's acceptable is "L2P". What I think happened is that Terran was a little overnerfed on the Korean level, and that this has caused problems throughout the scene. But really, European Terrans do need to step up their game, because the Koreans just make them look silly with maybe one or two exceptions. But saying that GOMTVT was acceptable is as bad as saying our current GOMZVZ is acceptable. Neither are healthy, and I'll be happy to see the back of them. | ||
Garmer
1286 Posts
| ||
Acritter
Syria7637 Posts
On November 21 2012 00:43 The_Darkness wrote: Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it. Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close. | ||
ZjiublingZ
United Arab Emirates439 Posts
On November 20 2012 21:10 aTnClouD wrote: What Dustin Browder and David Kim fail to realize (and I can see this from every interview they release such as this one) is that it's also important to balance the difficulty of the game for every race, not just the balance at the very top level (which is constantly changing anyway). If you manage to get all the races close to the same execution and strategical difficulty then the better players will always shine more and the games will naturally be more interesting to watch. Hmm... You have been missing some of their Blue Posts/Interviews then. They have specifically said they want to add more Micro to Protoss and Zerg in HotS, and give Terran more easier to units that don't require as much micro. I.E. they want to increase the skill required for Zerg and Protoss, and not increase it (as much) for Terran. We see this with the Oracle (as well as Stargate play being stronger in general with the MSC, because we can all agree it is much more apm intensive than Robo play), we see this with the Viper, and more than anything else we see this with the Widow Mine. That unit requires a lot more micro/multitask to deal with then to use, in most situations. We also see this a bit with the Hellbat. I don't think they want to come out and say "Terran is harder to play than Zerg or Protoss right now", even if they believe this is true in many situations. Although I'm sure it would make you and other (mostly foreign) Pro Terrans feel like Blizz understands your frustration, you must admit it would lead to a lot of negativity in general with the community if they so blatantly said this. They have implied it, and are working to solve it, and I think that's enough (I know, easy for me to say as someone whose living doesn't rely on these kinds of issues). That said, I don't envy their position. Balancing not only the game but also the skill required for each race is a nightmare. It's not like BW where a lot of the skill required was built into the game itself, not completely defined by each races unique macro-mechanics and units like in SC2. | ||
FuzzyJAM
Scotland9300 Posts
Not entirely convinced on some of his answers, but then that would be expecting vastly too much. On November 21 2012 00:53 ZjiublingZ wrote: That said, I don't envy their position. Balancing not only the game but also the skill required for each race is a nightmare. It's not like BW where a lot of the skill required was built into the game itself, not completely defined by each races unique macro-mechanics and units like in SC2. That's actually a really interesting point that I haven't seen before about BW/SC2 differences. Kudos. | ||
blacksheepwall
China1530 Posts
At least they're working on the main issues. Very interested to see how all this stuff shakes out. | ||
Derez
Netherlands6068 Posts
On November 21 2012 00:49 Acritter wrote: Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close. Yet in this GSL he didn't use it all that much, which must mean he considers his changes of winning with it lower than if he were to hit a good 3 base pre-hive timing. Wonwonwon seems to be over its peak already in Korea, otherwise everyone would be doing it every game, like the good old 1/1/1. In WCS he used it mainly against foreigners, explaining that if its hard to stop for koreans, foreigners aren't going to be able to. Rolling Sen or Scarlett with it, as good as they are, is not indicative of PvZ at the highest level. The WCS mappool helped too tho. | ||
| ||